--- /dev/null
+MD5Version 10\r
+commandline ""\r
+\r
+numJoints 4\r
+numMeshes 1\r
+\r
+joints {\r
+ "origin" -1 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) // \r
+ "weapon" 0 ( 4.350708 -9.984997 -18.587168 ) ( -0.000000 0.000000 0.000332 ) // origin\r
+ "shot" 1 ( 41.478191 -8.466658 -9.903108 ) ( 0.000000 -0.000000 -0.000002 ) // weapon\r
+ "shell" 1 ( 20.696060 -14.222591 -9.433674 ) ( 0.000000 -0.000000 -0.000000 ) // weapon\r
+}\r
+\r
+mesh {\r
+ shader "textures/common/nodraw"\r
+\r
+ numverts 4\r
+ vert 0 ( 1.000000 0.000000 ) 0 1\r
+ vert 1 ( 0.000000 0.000000 ) 1 1\r
+ vert 2 ( 0.000000 1.000000 ) 2 1\r
+ vert 3 ( 1.000000 1.000000 ) 3 1\r
+\r
+ numtris 2\r
+ tri 0 0 2 1\r
+ tri 1 0 3 2\r
+\r
+ numweights 4\r
+ weight 0 0 1.000000 ( 0.000000 1.414214 0.000000 )\r
+ weight 1 0 1.000000 ( -1.414214 0.000001 0.000000 )\r
+ weight 2 0 1.000000 ( -0.000000 -1.414214 0.000000 )\r
+ weight 3 0 1.000000 ( 1.414214 0.000000 0.000000 )\r
+}\r