--- /dev/null
+MD5Version 10\r
+commandline ""\r
+\r
+numFrames 5\r
+numJoints 4\r
+frameRate 24\r
+numAnimatedComponents 6\r
+\r
+hierarchy {\r
+ "origin" -1 0 0 //\r
+ "weapon" 0 63 0 // origin\r
+ "shot" 1 0 0 // weapon\r
+ "shell" 1 0 0 // weapon\r
+}\r
+\r
+bounds {\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+ ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
+}\r
+\r
+baseframe {\r
+ ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )\r
+ ( 2.516594 -9.984591 -19.776464 ) ( -0.000000 0.000000 0.000332 )\r
+ ( 42.437859 1.321201 4.473041 ) ( 0.000000 0.000000 -0.000332 )\r
+ ( 22.080593 -3.577745 3.863950 ) ( 0.000000 -0.000000 -0.000332 )\r
+}\r
+\r
+frame 0 {\r
+ 2.516594 -9.984591 -19.776464 -0.000000 0.000000 0.000332\r
+}\r
+\r
+frame 1 {\r
+ 1.445460 -9.983878 -19.776464 0.000001 0.004121 0.000332\r
+}\r
+\r
+frame 2 {\r
+ 0.783131 -9.983438 -19.785282 0.000003 0.007869 0.000332\r
+}\r
+\r
+frame 3 {\r
+ 0.527684 -9.983269 -19.794102 0.000003 0.009607 0.000332\r
+}\r
+\r
+frame 4 {\r
+ 1.411800 -9.983856 -19.785282 0.000002 0.004804 0.000332\r
+}\r
+\r