--- /dev/null
+MD5Version 10\r
+commandline ""\r
+\r
+numJoints 4\r
+numMeshes 1\r
+\r
+joints {\r
+ "origin" -1 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) // \r
+ "weapon" 0 ( 10.291484 -9.986809 -17.929485 ) ( -0.000000 0.000000 0.000332 ) // origin\r
+ "shot" 1 ( 71.345863 -8.693818 -12.667975 ) ( 0.000000 -0.000000 -0.000000 ) // weapon\r
+ "shell" 1 ( 22.424452 -10.940800 -11.986585 ) ( -0.000000 -0.000000 0.000000 ) // weapon\r
+}\r
+\r
+mesh {\r
+ shader "textures/common/nodraw"\r
+\r
+ numverts 4\r
+ vert 0 ( 1.000000 0.000000 ) 0 1\r
+ vert 1 ( 0.000000 0.000000 ) 1 1\r
+ vert 2 ( 0.000000 1.000000 ) 2 1\r
+ vert 3 ( 1.000000 1.000000 ) 3 1\r
+\r
+ numtris 2\r
+ tri 0 0 2 1\r
+ tri 1 0 3 2\r
+\r
+ numweights 4\r
+ weight 0 0 1.000000 ( 0.000000 1.414214 0.000000 )\r
+ weight 1 0 1.000000 ( -1.414214 0.000001 0.000000 )\r
+ weight 2 0 1.000000 ( -0.000000 -1.414214 0.000000 )\r
+ weight 3 0 1.000000 ( 1.414214 0.000000 0.000000 )\r
+}\r