loadmodel->type = mod_sprite;
- loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Sprite_Draw;
loadmodel->DrawDepth = NULL;
loadmodel->DrawLight = NULL;
- loadmodel->DrawAddWaterPlanes = NULL;
version = LittleLong(((dsprite_t *)buffer)->version);
if (version == SPRITE_VERSION || version == SPRITE32_VERSION)
loadmodel->type = mod_sprite;
- loadmodel->DrawSky = NULL;
loadmodel->Draw = R_Model_Sprite_Draw;
loadmodel->DrawDepth = NULL;
loadmodel->DrawLight = NULL;
- loadmodel->DrawAddWaterPlanes = NULL;
pinqsprite = (dsprite2_t *)buffer;