typedef struct skinframe_s
{
+ rtexture_t *stain; // inverse modulate with background (used for decals and such)
+ rtexture_t *merged; // original texture without glow
rtexture_t *base; // original texture without pants/shirt/glow
rtexture_t *pants; // pants only (in greyscale)
rtexture_t *shirt; // shirt only (in greyscale)
- rtexture_t *glow; // glow only (fullbrights)
- rtexture_t *merged; // original texture without glow
- rtexture_t *fog; // alpha of the base texture (if not opaque)
rtexture_t *nmap; // normalmap (bumpmap for dot3)
rtexture_t *gloss; // glossmap (for dot3)
rtexture_t *detail; // detail texture (silly bumps for non-dot3)
+ rtexture_t *glow; // glow only (fullbrights)
+ rtexture_t *fog; // alpha of the base texture (if not opaque)
}
skinframe_t;
// number of submodels in this map (just used by server to know how many
// submodels to load)
int numsubmodels;
+
+ // pvs
+ int num_pvsclusters;
+ int num_pvsclusterbytes;
+ unsigned char *data_pvsclusters;
+ // example
+ //pvschain = model->brush.data_pvsclusters + mycluster * model->brush.num_pvsclusterbytes;
+ //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
+
+ // a mesh containing all shadow casting geometry for the whole model (including submodels), portions of this are referenced by each surface's num_firstshadowmeshtriangle
+ shadowmesh_t *shadowmesh;
+
// common functions
int (*SuperContentsFromNativeContents)(struct model_s *model, int nativecontents);
int (*NativeContentsFromSuperContents)(struct model_s *model, int supercontents);
mplane_t *planes;
// number of actual leafs (including 0 which is solid)
- int numleafs;
+ int num_leafs;
// visible leafs, not counting 0 (solid)
- int visleafs;
- mleaf_t *leafs;
+ int num_visleafs;
+ mleaf_t *data_leafs;
int numvertexes;
mvertex_t *vertexes;
int num_compressedpvs;
qbyte *data_compressedpvs;
- qbyte *data_decompressedpvs;
int num_lightdata;
qbyte *lightdata;
int *light_stylevalue;
msurface_t ***light_styleupdatechains;
msurface_t **light_styleupdatechainsbuffer;
- int light_scalebit;
float light_ambient;
mleaf_t *(*PointInLeaf)(struct model_s *model, const float *p);
model_brushq2_t;
*/
-#define Q3MTEXTURERENDERFLAGS_NODRAW 1
-#define Q3MTEXTURERENDERFLAGS_SKY 2
+// surfaceflags from bsp
+#define Q3SURFACEFLAG_NODAMAGE 1
+#define Q3SURFACEFLAG_SLICK 2
+#define Q3SURFACEFLAG_SKY 4
+#define Q3SURFACEFLAG_LADDER 8
+#define Q3SURFACEFLAG_NOIMPACT 16
+#define Q3SURFACEFLAG_NOMARKS 32
+#define Q3SURFACEFLAG_FLESH 64
+#define Q3SURFACEFLAG_NODRAW 128
+#define Q3SURFACEFLAG_HINT 256
+#define Q3SURFACEFLAG_SKIP 512
+#define Q3SURFACEFLAG_NOLIGHTMAP 1024
+#define Q3SURFACEFLAG_POINTLIGHT 2048
+#define Q3SURFACEFLAG_METALSTEPS 4096
+#define Q3SURFACEFLAG_NOSTEPS 8192
+#define Q3SURFACEFLAG_NONSOLID 16384
+#define Q3SURFACEFLAG_LIGHTFILTER 32768
+#define Q3SURFACEFLAG_ALPHASHADOW 65536
+#define Q3SURFACEFLAG_NODLIGHT 131072
+#define Q3SURFACEFLAG_DUST 262144
+
+// surfaceparms from shaders
+#define Q3SURFACEPARM_ALPHASHADOW 1
+#define Q3SURFACEPARM_AREAPORTAL 2
+#define Q3SURFACEPARM_CLUSTERPORTAL 4
+#define Q3SURFACEPARM_DETAIL 8
+#define Q3SURFACEPARM_DONOTENTER 16
+#define Q3SURFACEPARM_FOG 32
+#define Q3SURFACEPARM_LAVA 64
+#define Q3SURFACEPARM_LIGHTFILTER 128
+#define Q3SURFACEPARM_METALSTEPS 256
+#define Q3SURFACEPARM_NODAMAGE 512
+#define Q3SURFACEPARM_NODLIGHT 1024
+#define Q3SURFACEPARM_NODRAW 2048
+#define Q3SURFACEPARM_NODROP 4096
+#define Q3SURFACEPARM_NOIMPACT 8192
+#define Q3SURFACEPARM_NOLIGHTMAP 16384
+#define Q3SURFACEPARM_NOMARKS 32768
+#define Q3SURFACEPARM_NOMIPMAPS 65536
+#define Q3SURFACEPARM_NONSOLID 131072
+#define Q3SURFACEPARM_ORIGIN 262144
+#define Q3SURFACEPARM_PLAYERCLIP 524288
+#define Q3SURFACEPARM_SKY 1048576
+#define Q3SURFACEPARM_SLICK 2197152
+#define Q3SURFACEPARM_SLIME 4194304
+#define Q3SURFACEPARM_STRUCTURAL 8388608
+#define Q3SURFACEPARM_TRANS 16777216
+#define Q3SURFACEPARM_WATER 33554432
typedef struct q3mtexture_s
{
int surfaceflags;
int nativecontents;
int supercontents;
- int renderflags;
+ int surfaceparms;
int number;
skinframe_t skin;
typedef struct q3mnode_s
{
//this part shared between node and leaf
- int isnode; // true
+ struct mplane_s *plane; // != NULL
struct q3mnode_s *parent;
vec3_t mins;
vec3_t maxs;
// this part unique to nodes
- struct mplane_s *plane;
struct q3mnode_s *children[2];
}
q3mnode_t;
typedef struct q3mleaf_s
{
//this part shared between node and leaf
- int isnode; // false
+ struct mplane_s *plane; // == NULL
struct q3mnode_s *parent;
vec3_t mins;
vec3_t maxs;
int *data_element3i;
int *data_neighbor3i;
+ // index into model->brush.shadowmesh
+ int num_firstshadowmeshtriangle;
+
// temporary use by light processing
int lighttemp_castshadow;
}
int num_lightgrid_dimensions[3];
// transform modelspace coordinates to lightgrid index
matrix4x4_t num_lightgrid_indexfromworld;
-
- // pvs
- int num_pvsclusters;
- int num_pvschainlength;
- unsigned char *data_pvschains;
- // example
- //pvschain = model->brushq3.data_pvschains + mycluster * model->brushq3.num_pvschainlength;
- //if (pvschain[thatcluster >> 3] & (1 << (thatcluster & 7)))
}
model_brushq3_t;
// draw a shadow volume for the model based on light source
void(*DrawShadowVolume)(struct entity_render_s *ent, vec3_t relativelightorigin, float lightradius);
// draw the lighting on a model (through stencil)
- void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
+ void(*DrawLight)(struct entity_render_s *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltolight, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz, rtexture_t *lightcubemap);
// trace a box against this model
void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t boxstartmins, const vec3_t boxstartmaxs, const vec3_t boxendmins, const vec3_t boxendmaxs, int hitsupercontentsmask);
// fields belonging to each type of model