// gloss
float specularscalemod;
float specularpowermod;
+
+ // rtlightning ambient addition
+ float rtlightambient;
#define Q3SHADERINFO_COMPARE_END specularpowermod
}
q3shaderinfo_t;
// gloss
float specularscalemod;
float specularpowermod;
+
+ // diffuse and ambient
+ float rtlightambient;
}
texture_t;
extern cvar_t r_mipskins;
extern cvar_t r_mipnormalmaps;
-typedef struct skeleton_s
-{
- const dp_model_t *model;
- matrix4x4_t *relativetransforms;
-}
-skeleton_t;
-
typedef struct skinfileitem_s
{
struct skinfileitem_s *next;