]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_shared.h
q3 shaders are now supported on all model and map formats
[xonotic/darkplaces.git] / model_shared.h
index a56f83afd66cc642edd843dc4745601260397717..850503cafc85e71e6662a86d445df404a2e5b499 100644 (file)
@@ -693,6 +693,40 @@ shadowmesh_t *Mod_ShadowMesh_Finish(mempool_t *mempool, shadowmesh_t *firstmesh,
 void Mod_ShadowMesh_CalcBBox(shadowmesh_t *firstmesh, vec3_t mins, vec3_t maxs, vec3_t center, float *radius);
 void Mod_ShadowMesh_Free(shadowmesh_t *mesh);
 
+#define Q3SHADER_MAXLAYERS 8
+
+typedef struct q3shaderinfo_layer_s
+{
+       int alphatest;
+       int clampmap;
+       float framerate;
+       int numframes;
+       char texturename[TEXTURE_MAXFRAMES][Q3PATHLENGTH];
+       int blendfunc[2];
+       qboolean rgbgenvertex;
+       qboolean alphagenvertex;
+}
+q3shaderinfo_layer_t;
+
+typedef struct q3shaderinfo_s
+{
+       char name[Q3PATHLENGTH];
+       int surfaceparms;
+       int textureflags;
+       int numlayers;
+       qboolean lighting;
+       qboolean vertexalpha;
+       qboolean textureblendalpha;
+       q3shaderinfo_layer_t *primarylayer, *backgroundlayer;
+       q3shaderinfo_layer_t layers[Q3SHADER_MAXLAYERS];
+       char skyboxname[Q3PATHLENGTH];
+}
+q3shaderinfo_t;
+
+void Mod_LoadQ3Shaders(void);
+q3shaderinfo_t *Mod_LookupQ3Shader(const char *name);
+qboolean Mod_LoadTextureFromQ3Shader(texture_t *texture, const char *name, qboolean q1bsp, qboolean q3bsp, qboolean md3);
+
 extern cvar_t r_mipskins;
 
 typedef struct skinfileitem_s