}
texvecvertex_t;
+typedef struct blendweights_s
+{
+ unsigned char index[4];
+ unsigned char influence[4];
+}
+blendweights_t;
+
// used for mesh lists in q1bsp/q3bsp map models
// (the surfaces reference portions of these meshes)
typedef struct surfmesh_s
float num_morphmdlframescale[3];
float num_morphmdlframetranslate[3];
// skeletal blending, these are NULL if model is morph or static
- int *data_vertexweightindex4i;
- float *data_vertexweightinfluence4f;
+ struct blendweights_s *data_blendweights;
int num_blends;
unsigned short *blends;
// set if there is some kind of animation on this model