// for skeletal models
int num_bones;
aliasbone_t *data_bones;
+ float num_posescale; // scaling factor from origin in poses6s format (includes divide by 32767)
+ float num_poseinvscale; // scaling factor to origin in poses6s format (includes multiply by 32767)
int num_poses;
- float *data_poses;
+ short *data_poses6s; // origin xyz, quat xyz, w implied negative, unit length, values normalized to +/-32767 range
float *data_baseboneposeinverse;
// textures of this model
int num_textures;