float specularpower;
// color tint (colormod * currentalpha) used for rtlighting this material
float dlightcolor[3];
+ // color tint (colormod * 2) used for lightmapped lighting on this material
+ // includes alpha as 4th component
+ // replaces role of gl_Color in GLSL shader
+ float lightmapcolor[4];
// from q3 shaders
int customblendfunc[2];
{
// texture mapping properties used by this surface
mtexinfo_t *texinfo; // q1bsp
- // index into r_refdef.lightstylevalue array, 255 means not used (black)
+ // index into r_refdef.scene.lightstylevalue array, 255 means not used (black)
unsigned char styles[MAXLIGHTMAPS]; // q1bsp
// RGB lighting data [numstyles][height][width][3]
unsigned char *samples; // q1bsp
{
// true if this model is a HalfLife .bsp file
qboolean ishlbsp;
- // true if this model is a Martial Concert .bsp file
- qboolean ismcbsp;
// string of entity definitions (.map format)
char *entities;
int numclipnodes;
mclipnode_t *clipnodes;
- int numhulls; // this variable is only used by MCBSP, other formats know it intuitively
hull_t hulls[MAX_MAP_HULLS];
int num_compressedpvs;
void(*DrawLight)(struct entity_render_s *ent, int numsurfaces, const int *surfacelist, const unsigned char *trispvs);
// trace a box against this model
void (*TraceBox)(struct model_s *model, int frame, struct trace_s *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask);
+ // find the supercontents value at a point in this model
+ int (*PointSuperContents)(struct model_s *model, int frame, const vec3_t point);
// fields belonging to some types of model
model_sprite_t sprite;
model_brush_t brush;