if (shader->surfaceparms & Q3SURFACEPARM_SKY)
{
- texture->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
+ texture->basematerialflags = MATERIALFLAG_SKY;
if (shader->skyboxname[0])
{
// quake3 seems to append a _ to the skybox name, so this must do so as well
}
else if (texture->surfaceflags & Q3SURFACEFLAG_SKY)
{
- texture->basematerialflags |= MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
+ texture->basematerialflags |= MATERIALFLAG_SKY;
texture->supercontents = SUPERCONTENTS_SKY;
}
else