return model;
}
+/*
+==================
+Mod_Reload
+
+Reloads all models if they have changed
+==================
+*/
+void Mod_Reload()
+{
+ int i;
+ model_t *mod;
+
+ for (i = 0, mod = mod_known;i < mod_numknown;i++, mod++)
+ if (mod->name[0])
+ if (mod->used)
+ Mod_LoadModel(mod, true, true, mod->isworldmodel);
+}
+
unsigned char *mod_base;