int lightmaptexturenum;
byte styles[MAXLIGHTMAPS];
- unsigned short cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
+ unsigned short cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
short cached_dlight; // LordHavoc: if lightmap was lit by dynamic lights, update on frame after end of effect to erase it
- short cached_lighthalf; // LordHavoc: to cause lightmap to be rerendered when lighthalf changes
+ short cached_lightscalebit; // LordHavoc: to cause lightmap to be rerendered when lighthalf changes
float cached_ambient; // LordHavoc: rerender lightmaps when r_ambient changes
byte *samples; // [numstyles*surfsize]
} msurface_t;