#define MATERIALFLAG_CAMERA 67108864
// disable rtlight on surface, use R_LightPoint instead
#define MATERIALFLAG_NORTLIGHT 134217728
+// alphagen vertex
+#define MATERIALFLAG_ALPHAGEN_VERTEX 268435456
// combined mask of all attributes that require depth sorted rendering
#define MATERIALFLAGMASK_DEPTHSORTED (MATERIALFLAG_BLENDED | MATERIALFLAG_NODEPTHTEST)
// combined mask of all attributes that cause some sort of transparency