]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - model_brush.c
removed r_precachetextures cvar
[xonotic/darkplaces.git] / model_brush.c
index 069091df1546bd9f6abb0690046baebdf5075ed1..b703ffa9d2c7b4600e748cfd33ffdf25365160cd 100644 (file)
@@ -1381,8 +1381,8 @@ void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesp
                }
        }
 
-       loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture",              TEXF_PRECACHE, (unsigned char *) solidpixels, w, h);
-       loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA | TEXF_PRECACHE, (unsigned char *) alphapixels, w, h);
+       loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0         , (unsigned char *) solidpixels, w, h);
+       loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h);
        Mem_Free(solidpixels);
        Mem_Free(alphapixels);
 }
@@ -1578,9 +1578,9 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        }
                        else
                        {
-                               skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
+                               skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
                                if (!skinframe)
-                                       skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
+                                       skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS, false);
                                if (!skinframe)
                                {
                                        // did not find external texture, load it from the bsp or wad3
@@ -1597,13 +1597,13 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                                {
                                                        tx->width = image_width;
                                                        tx->height = image_height;
-                                                       skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height);
+                                                       skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0), pixels, image_width, image_height);
                                                }
                                                if (freepixels)
                                                        Mem_Free(freepixels);
                                        }
                                        else if (mtdata) // texture included
-                                               skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_PRECACHE | TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height);
+                                               skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0), false, r_fullbrights.integer, mtdata, tx->width, tx->height);
                                }
                                // if skinframe is still NULL the "missing" texture will be used
                                if (skinframe)
@@ -1618,7 +1618,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                                {
                                        // replace the texture with transparent black
                                        Vector4Set(zero, 128, 128, 128, 128);
-                                       tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_PRECACHE | TEXF_ALPHA, zero, 1, 1);
+                                       tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zero, 1, 1);
                                        tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
                                }
                                else if (!strncmp(tx->name,"*lava",5)
@@ -1633,7 +1633,7 @@ static void Mod_Q1BSP_LoadTextures(lump_t *l)
                        else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
                        {
                                // replace the texture with black
-                               tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_PRECACHE, zero, 1, 1);
+                               tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zero, 1, 1);
                                tx->basematerialflags |= MATERIALFLAG_REFLECTION;
                        }
                        else if (!strncmp(tx->name, "sky", 3))
@@ -2444,9 +2444,9 @@ static void Mod_Q1BSP_LoadFaces(lump_t *l)
                                loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
                                loadmodel->brushq3.data_lightmaps = Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
                                loadmodel->brushq3.data_deluxemaps = Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
-                               loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | TEXF_ALLOWUPDATES | TEXF_MANUALFLUSHUPDATES, NULL);
+                               loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES | TEXF_MANUALFLUSHUPDATES, NULL);
                                if (loadmodel->brushq1.nmaplightdata)
-                                       loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | TEXF_ALLOWUPDATES | TEXF_MANUALFLUSHUPDATES, NULL);
+                                       loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES | TEXF_MANUALFLUSHUPDATES, NULL);
                                lightmapnumber++;
                                Mod_AllocLightmap_Reset(&allocState);
                                Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
@@ -4260,7 +4260,7 @@ static void Mod_Q3BSP_LoadTextures(lump_t *l)
                return;
 
        for (i = 0;i < count;i++, in++, out++)
-               Mod_LoadTextureFromQ3Shader(out, out->name, true, true, TEXF_MIPMAP | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
+               Mod_LoadTextureFromQ3Shader(out, out->name, true, true, TEXF_MIPMAP | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
 }
 
 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
@@ -4696,9 +4696,9 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
                                        ;
                                if (developer_loading.integer)
                                        Con_Printf("lightmap merge texture #%i is %ix%i (%i of %i used)\n", lightmapindex, mergewidth*size, mergeheight*size, min(j, mergewidth*mergeheight), mergewidth*mergeheight);
-                               loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : TEXF_ALLOWUPDATES | TEXF_MANUALFLUSHUPDATES), NULL);
+                               loadmodel->brushq3.data_lightmaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : TEXF_ALLOWUPDATES | TEXF_MANUALFLUSHUPDATES), NULL);
                                if (loadmodel->brushq3.data_deluxemaps)
-                                       loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : TEXF_ALLOWUPDATES | TEXF_MANUALFLUSHUPDATES), NULL);
+                                       loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergewidth * size, mergeheight * size, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : TEXF_ALLOWUPDATES | TEXF_MANUALFLUSHUPDATES), NULL);
                        }
                        mergewidth = R_TextureWidth(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
                        mergeheight = R_TextureHeight(loadmodel->brushq3.data_lightmaps[lightmapindex]) / size;
@@ -4712,9 +4712,9 @@ static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
                {
                        // figure out which merged lightmap texture this fits into
                        if (loadmodel->brushq3.deluxemapping && (i & 1))
-                               loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
+                               loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), NULL);
                        else
-                               loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_PRECACHE | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
+                               loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), size, size, convertedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), NULL);
                }
        }
 
@@ -6977,7 +6977,7 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
        loadmodel->num_textures = numtextures;
        loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
        for (i = 0;i < numtextures;i++)
-               Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, texturenames[i], true, true, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
+               Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, texturenames[i], true, true, TEXF_MIPMAP | TEXF_ALPHA | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
 
        // free the texturenames array since we are now done with it
        for (i = 0;i < numtextures;i++)
@@ -7081,7 +7081,7 @@ void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
                loadmodel->num_texturesperskin = loadmodel->num_surfaces;
                loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
                for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
-                       Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS);
+                       Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PICMIP | TEXF_COMPRESS);
        }
        else
        {