cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
+cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
static texture_t mod_q1bsp_texture_solid;
static texture_t mod_q1bsp_texture_sky;
Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
+ Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
mnode_t *node, *nodestack[1024];
if (!model->brush.num_pvsclusters)
return -1;
- node = model->brush.data_nodes;
+ node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
for (;;)
{
#if 1
mnode_t *node, *nodestack[1024];
if (!model->brush.num_pvsclusters)
return true;
- node = model->brush.data_nodes;
+ node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
for (;;)
{
#if 1
mnode_t *node, *nodestack[1024];
if (!model->brush.num_leafs)
return true;
- node = model->brush.data_nodes;
+ node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
for (;;)
{
#if 1
mnode_t *node, *nodestack[1024];
if (!model->brush.num_leafs)
return true;
- node = model->brush.data_nodes;
+ node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
for (;;)
{
#if 1
}
//#endif
+static void Mod_Q1BSP_TracePoint(struct model_s *model, int frame, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
+{
+ RecursiveHullCheckTraceInfo_t rhc;
+
+ memset(&rhc, 0, sizeof(rhc));
+ memset(trace, 0, sizeof(trace_t));
+ rhc.trace = trace;
+ rhc.trace->fraction = 1;
+ rhc.trace->realfraction = 1;
+ rhc.trace->allsolid = true;
+ rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
+ VectorCopy(start, rhc.start);
+ VectorCopy(start, rhc.end);
+ Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
+}
+
+static void Mod_Q1BSP_TraceLine(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
+{
+ RecursiveHullCheckTraceInfo_t rhc;
+
+ if (VectorCompare(start, end))
+ {
+ Mod_Q1BSP_TracePoint(model, frame, trace, start, hitsupercontentsmask);
+ return;
+ }
+
+ memset(&rhc, 0, sizeof(rhc));
+ memset(trace, 0, sizeof(trace_t));
+ rhc.trace = trace;
+ rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
+ rhc.trace->fraction = 1;
+ rhc.trace->realfraction = 1;
+ rhc.trace->allsolid = true;
+ rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
+ VectorCopy(start, rhc.start);
+ VectorCopy(end, rhc.end);
+ VectorSubtract(rhc.end, rhc.start, rhc.dist);
+#if COLLISIONPARANOID >= 2
+ Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
+ Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
+ {
+
+ double test[3];
+ trace_t testtrace;
+ VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
+ memset(&testtrace, 0, sizeof(trace_t));
+ rhc.trace = &testtrace;
+ rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
+ rhc.trace->fraction = 1;
+ rhc.trace->realfraction = 1;
+ rhc.trace->allsolid = true;
+ VectorCopy(test, rhc.start);
+ VectorCopy(test, rhc.end);
+ VectorClear(rhc.dist);
+ Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
+ //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
+ if (!trace->startsolid && testtrace.startsolid)
+ Con_Printf(" - ended in solid!\n");
+ }
+ Con_Print("\n");
+#else
+ if (VectorLength2(rhc.dist))
+ Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
+ else
+ Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
+#endif
+}
+
static void Mod_Q1BSP_TraceBox(struct model_s *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
{
// this function currently only supports same size start and end
double boxsize[3];
RecursiveHullCheckTraceInfo_t rhc;
+ if (VectorCompare(boxmins, boxmaxs))
+ {
+ if (VectorCompare(start, end))
+ Mod_Q1BSP_TracePoint(model, frame, trace, start, hitsupercontentsmask);
+ else
+ Mod_Q1BSP_TraceLine(model, frame, trace, start, end, hitsupercontentsmask);
+ return;
+ }
+
memset(&rhc, 0, sizeof(rhc));
memset(trace, 0, sizeof(trace_t));
rhc.trace = trace;
#endif
}
-static int Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
+void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, texture_t *boxtexture)
{
- double t1, t2;
- double midf, mid[3];
- int ret, side;
-
- // check for empty
- while (node->plane)
+ memset(trace, 0, sizeof(trace_t));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ if (BoxesOverlap(start, start, cmins, cmaxs))
{
- // find the point distances
- mplane_t *plane = node->plane;
- if (plane->type < 3)
+ trace->startsupercontents |= boxsupercontents;
+ if (hitsupercontentsmask & boxsupercontents)
{
- t1 = p1[plane->type] - plane->dist;
- t2 = p2[plane->type] - plane->dist;
+ trace->startsolid = true;
+ trace->allsolid = true;
}
- else
- {
- t1 = DotProduct (plane->normal, p1) - plane->dist;
- t2 = DotProduct (plane->normal, p2) - plane->dist;
- }
-
- if (t1 < 0)
- {
- if (t2 < 0)
- {
- node = node->children[1];
- continue;
- }
- side = 1;
- }
- else
- {
- if (t2 >= 0)
- {
- node = node->children[0];
- continue;
- }
- side = 0;
- }
-
- midf = t1 / (t1 - t2);
- VectorLerp(p1, midf, p2, mid);
-
- // recurse both sides, front side first
- // return 2 if empty is followed by solid (hit something)
- // do not return 2 if both are solid or both empty,
- // or if start is solid and end is empty
- // as these degenerate cases usually indicate the eye is in solid and
- // should see the target point anyway
- ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid);
- if (ret != 0)
- return ret;
- ret = Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
- if (ret != 1)
- return ret;
- return 2;
}
- return ((mleaf_t *)node)->clusterindex < 0;
}
static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
{
- // this function currently only supports same size start and end
- double tracestart[3], traceend[3];
- VectorCopy(start, tracestart);
- VectorCopy(end, traceend);
- return Mod_Q1BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend) != 2;
+ trace_t trace;
+ model->TraceLine(model, 0, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
+ return trace.fraction == 1;
}
static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
{
Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
+ if(!loadmodel->brushq1.numvertexes)
+ Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
+
out->v[0] = 0;
out->v[1] = 0;
}
{
int lindex = loadmodel->brushq1.surfedges[firstedge + i];
float s, t;
- if (lindex > 0)
+ // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
+ if (lindex >= 0)
VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
else
VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
p = pnext;
}
// now recalculate the node bounding boxes from the leafs
- Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes);
+ Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
}
/*
static void Mod_Q1BSP_MakePortals(void)
{
portalchain = NULL;
- Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes);
+ Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
Mod_Q1BSP_FinalizePortals();
}
static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
{
mnode_t *node;
- node = model->brush.data_nodes;
+ node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
while (node->plane)
node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
if (((mleaf_t *)node)->clusterindex >= 0)
}
if (!merge)
memset(pvsbuffer, 0, bytes);
- Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes);
+ Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
return bytes;
}
mod->soundfromcenter = true;
mod->TraceBox = Mod_Q1BSP_TraceBox;
+ mod->TraceLine = Mod_Q1BSP_TraceLine;
+ mod->TracePoint = Mod_Q1BSP_TracePoint;
mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
mod->DrawDepth = R_Q1BSP_DrawDepth;
mod->DrawDebug = R_Q1BSP_DrawDebug;
mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+ mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
// textures and memory belong to the main model
mod->texturepool = NULL;
mod->mempool = NULL;
- mod->brush.TraceLineOfSight = NULL;
mod->brush.GetPVS = NULL;
mod->brush.FatPVS = NULL;
mod->brush.BoxTouchingPVS = NULL;
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
+ // set node/leaf parents for this submodel
+ Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
+
// make the model surface list (used by shadowing/lighting)
mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
Mod_MakeSortedSurfaces(mod);
loadmodel->brush.entities[l->filelen] = 0;
data = loadmodel->brush.entities;
// some Q3 maps override the lightgrid_cellsize with a worldspawn key
+ // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
+ loadmodel->brushq3.deluxemapping = false;
if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
{
while (1)
if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
}
+ else if (!strcmp("deluxeMaps", key))
+ {
+ if (!strcmp(com_token, "1"))
+ {
+ loadmodel->brushq3.deluxemapping = true;
+ loadmodel->brushq3.deluxemapping_modelspace = true;
+ }
+ else if (!strcmp(com_token, "2"))
+ {
+ loadmodel->brushq3.deluxemapping = true;
+ loadmodel->brushq3.deluxemapping_modelspace = false;
+ }
+ }
}
}
}
if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
{
Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
+ if(!loadmodel->brushq3.num_vertices)
+ Host_Error("Mod_Q1BSP_LoadTrianglles: %s has triangles but no vertexes, cannot fix\n", loadmodel->name);
*out = 0;
}
}
// reason when only one lightmap is used, which can throw off the
// deluxemapping detection method, so check 2-lightmap bsp's specifically
// to see if the second lightmap is blank, if so it is not deluxemapped.
- loadmodel->brushq3.deluxemapping = !(count & 1);
- loadmodel->brushq3.deluxemapping_modelspace = true;
- endlightmap = 0;
- if (loadmodel->brushq3.deluxemapping)
- {
- int facecount = faceslump->filelen / sizeof(q3dface_t);
- q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
- for (i = 0;i < facecount;i++)
- {
- j = LittleLong(faces[i].lightmapindex);
- if (j >= 0)
+ // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
+ // in Mod_Q3BSP_LoadEntities was failed
+ if (!loadmodel->brushq3.deluxemapping)
+ {
+ loadmodel->brushq3.deluxemapping = !(count & 1);
+ loadmodel->brushq3.deluxemapping_modelspace = true;
+ endlightmap = 0;
+ if (loadmodel->brushq3.deluxemapping)
+ {
+ int facecount = faceslump->filelen / sizeof(q3dface_t);
+ q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
+ for (i = 0;i < facecount;i++)
{
- endlightmap = max(endlightmap, j + 1);
- if ((j & 1) || j + 1 >= count)
+ j = LittleLong(faces[i].lightmapindex);
+ if (j >= 0)
{
- loadmodel->brushq3.deluxemapping = false;
- break;
+ endlightmap = max(endlightmap, j + 1);
+ if ((j & 1) || j + 1 >= count)
+ {
+ loadmodel->brushq3.deluxemapping = false;
+ break;
+ }
}
}
}
- }
- // q3map2 sometimes (or always?) makes a second blank lightmap for no
- // reason when only one lightmap is used, which can throw off the
- // deluxemapping detection method, so check 2-lightmap bsp's specifically
- // to see if the second lightmap is blank, if so it is not deluxemapped.
- //
- // further research has shown q3map2 sometimes creates a deluxemap and two
- // blank lightmaps, which must be handled properly as well
- if (endlightmap == 1 && count > 1)
- {
- c = inpixels[1];
- for (i = 0;i < size*size;i++)
- {
- if (c[bytesperpixel*i + rgbmap[0]])
- break;
- if (c[bytesperpixel*i + rgbmap[1]])
- break;
- if (c[bytesperpixel*i + rgbmap[2]])
- break;
- }
- if (i == size*size)
+ // q3map2 sometimes (or always?) makes a second blank lightmap for no
+ // reason when only one lightmap is used, which can throw off the
+ // deluxemapping detection method, so check 2-lightmap bsp's specifically
+ // to see if the second lightmap is blank, if so it is not deluxemapped.
+ //
+ // further research has shown q3map2 sometimes creates a deluxemap and two
+ // blank lightmaps, which must be handled properly as well
+ if (endlightmap == 1 && count > 1)
{
- // all pixels in the unused lightmap were black...
- loadmodel->brushq3.deluxemapping = false;
+ c = inpixels[1];
+ for (i = 0;i < size*size;i++)
+ {
+ if (c[bytesperpixel*i + rgbmap[0]])
+ break;
+ if (c[bytesperpixel*i + rgbmap[1]])
+ break;
+ if (c[bytesperpixel*i + rgbmap[2]])
+ break;
+ }
+ if (i == size*size)
+ {
+ // all pixels in the unused lightmap were black...
+ loadmodel->brushq3.deluxemapping = false;
+ }
}
}
//Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
}
+static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
+{
+ double t1, t2;
+ double midf, mid[3];
+ int ret, side;
+
+ // check for empty
+ while (node->plane)
+ {
+ // find the point distances
+ mplane_t *plane = node->plane;
+ if (plane->type < 3)
+ {
+ t1 = p1[plane->type] - plane->dist;
+ t2 = p2[plane->type] - plane->dist;
+ }
+ else
+ {
+ t1 = DotProduct (plane->normal, p1) - plane->dist;
+ t2 = DotProduct (plane->normal, p2) - plane->dist;
+ }
+
+ if (t1 < 0)
+ {
+ if (t2 < 0)
+ {
+ node = node->children[1];
+ continue;
+ }
+ side = 1;
+ }
+ else
+ {
+ if (t2 >= 0)
+ {
+ node = node->children[0];
+ continue;
+ }
+ side = 0;
+ }
+
+ midf = t1 / (t1 - t2);
+ VectorLerp(p1, midf, p2, mid);
+
+ // recurse both sides, front side first
+ // return 2 if empty is followed by solid (hit something)
+ // do not return 2 if both are solid or both empty,
+ // or if start is solid and end is empty
+ // as these degenerate cases usually indicate the eye is in solid and
+ // should see the target point anyway
+ ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid);
+ if (ret != 0)
+ return ret;
+ ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
+ if (ret != 1)
+ return ret;
+ return 2;
+ }
+ return ((mleaf_t *)node)->clusterindex < 0;
+}
+
+static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
+{
+ if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
+ {
+ trace_t trace;
+ model->TraceLine(model, 0, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
+ return trace.fraction == 1;
+ }
+ else
+ {
+ double tracestart[3], traceend[3];
+ VectorCopy(start, tracestart);
+ VectorCopy(end, traceend);
+ return !Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend);
+ }
+}
+
static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
{
int i;
}
}
-static void Mod_Q3BSP_TraceBox(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
+static int markframe = 0;
+
+static void Mod_Q3BSP_TracePoint(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
+{
+ int i;
+ q3mbrush_t *brush;
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ if (model->brush.submodel)
+ {
+ for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+ if (brush->colbrushf)
+ Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
+ }
+ else
+ Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
+}
+
+static void Mod_Q3BSP_TraceLine(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
{
int i;
- vec3_t shiftstart, shiftend;
float segmentmins[3], segmentmaxs[3];
- static int markframe = 0;
msurface_t *surface;
q3mbrush_t *brush;
+
+ if (VectorCompare(start, end))
+ {
+ Mod_Q3BSP_TracePoint(model, frame, trace, start, hitsupercontentsmask);
+ return;
+ }
+
memset(trace, 0, sizeof(*trace));
trace->fraction = 1;
trace->realfraction = 1;
trace->hitsupercontentsmask = hitsupercontentsmask;
+ segmentmins[0] = min(start[0], end[0]) - 1;
+ segmentmins[1] = min(start[1], end[1]) - 1;
+ segmentmins[2] = min(start[2], end[2]) - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + 1;
+ if (model->brush.submodel)
+ {
+ for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+ if (brush->colbrushf)
+ Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
+ if (mod_q3bsp_curves_collisions.integer)
+ for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+ if (surface->num_collisiontriangles)
+ Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
+ }
+ else
+ Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
+}
+
+static void Mod_Q3BSP_TraceBox(dp_model_t *model, int frame, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
+{
+ int i;
+ float segmentmins[3], segmentmaxs[3];
+ msurface_t *surface;
+ q3mbrush_t *brush;
+ colbrushf_t *thisbrush_start, *thisbrush_end;
+ vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
+
if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(boxmins, boxmaxs))
{
+ vec3_t shiftstart, shiftend;
VectorAdd(start, boxmins, shiftstart);
VectorAdd(end, boxmins, shiftend);
- if (VectorCompare(shiftstart, shiftend))
- {
- // point trace
- if (model->brush.submodel)
- {
- for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
- if (brush->colbrushf)
- Collision_TracePointBrushFloat(trace, shiftstart, brush->colbrushf);
- }
- else
- Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, shiftstart, ++markframe);
- }
+ if (VectorCompare(start, end))
+ Mod_Q3BSP_TracePoint(model, frame, trace, shiftstart, hitsupercontentsmask);
else
{
- // line trace
- segmentmins[0] = min(shiftstart[0], shiftend[0]) - 1;
- segmentmins[1] = min(shiftstart[1], shiftend[1]) - 1;
- segmentmins[2] = min(shiftstart[2], shiftend[2]) - 1;
- segmentmaxs[0] = max(shiftstart[0], shiftend[0]) + 1;
- segmentmaxs[1] = max(shiftstart[1], shiftend[1]) + 1;
- segmentmaxs[2] = max(shiftstart[2], shiftend[2]) + 1;
- if (model->brush.submodel)
- {
- for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
- if (brush->colbrushf)
- Collision_TraceLineBrushFloat(trace, shiftstart, shiftend, brush->colbrushf, brush->colbrushf);
- if (mod_q3bsp_curves_collisions.integer)
- for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
- if (surface->num_collisiontriangles)
- Collision_TraceLineTriangleMeshFloat(trace, shiftstart, shiftend, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
- }
- else
- Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, shiftstart, shiftend, 0, 1, shiftstart, shiftend, ++markframe, segmentmins, segmentmaxs);
+ Mod_Q3BSP_TraceLine(model, frame, trace, shiftstart, shiftend, hitsupercontentsmask);
+ VectorSubtract(trace->endpos, boxmins, trace->endpos);
}
+ return;
}
- else
+
+ // box trace, performed as brush trace
+ memset(trace, 0, sizeof(*trace));
+ trace->fraction = 1;
+ trace->realfraction = 1;
+ trace->hitsupercontentsmask = hitsupercontentsmask;
+ segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
+ segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
+ segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
+ segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
+ segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
+ segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
+ VectorAdd(start, boxmins, boxstartmins);
+ VectorAdd(start, boxmaxs, boxstartmaxs);
+ VectorAdd(end, boxmins, boxendmins);
+ VectorAdd(end, boxmaxs, boxendmaxs);
+ thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
+ thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
+ if (model->brush.submodel)
{
- // box trace, performed as brush trace
- colbrushf_t *thisbrush_start, *thisbrush_end;
- vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
- segmentmins[0] = min(start[0], end[0]) + boxmins[0] - 1;
- segmentmins[1] = min(start[1], end[1]) + boxmins[1] - 1;
- segmentmins[2] = min(start[2], end[2]) + boxmins[2] - 1;
- segmentmaxs[0] = max(start[0], end[0]) + boxmaxs[0] + 1;
- segmentmaxs[1] = max(start[1], end[1]) + boxmaxs[1] + 1;
- segmentmaxs[2] = max(start[2], end[2]) + boxmaxs[2] + 1;
- VectorAdd(start, boxmins, boxstartmins);
- VectorAdd(start, boxmaxs, boxstartmaxs);
- VectorAdd(end, boxmins, boxendmins);
- VectorAdd(end, boxmaxs, boxendmaxs);
- thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
- thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
- if (model->brush.submodel)
- {
- for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
- if (brush->colbrushf)
- Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
- if (mod_q3bsp_curves_collisions.integer)
- for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
- if (surface->num_collisiontriangles)
- Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
- }
- else
- Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
+ for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+ if (brush->colbrushf)
+ Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush->colbrushf, brush->colbrushf);
+ if (mod_q3bsp_curves_collisions.integer)
+ for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+ if (surface->num_collisiontriangles)
+ Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->data_collisionelement3i, surface->data_collisionvertex3f, surface->num_collisionbboxstride, surface->data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
}
+ else
+ Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, thisbrush_start, thisbrush_end, ++markframe, segmentmins, segmentmaxs);
}
static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
mod->soundfromcenter = true;
mod->TraceBox = Mod_Q3BSP_TraceBox;
+ mod->TraceLine = Mod_Q3BSP_TraceLine;
+ mod->TracePoint = Mod_Q3BSP_TracePoint;
mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
- mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
+ mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
mod->DrawDepth = R_Q1BSP_DrawDepth;
mod->DrawDebug = R_Q1BSP_DrawDebug;
mod->GetLightInfo = R_Q1BSP_GetLightInfo;
+ mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
// textures and memory belong to the main model
mod->texturepool = NULL;
mod->mempool = NULL;
- mod->brush.TraceLineOfSight = NULL;
mod->brush.GetPVS = NULL;
mod->brush.FatPVS = NULL;
mod->brush.BoxTouchingPVS = NULL;
Host_Error("Mod_MAP_Load: not yet implemented");
}
+typedef struct objvertex_s
+{
+ float v[3];
+ float vt[2];
+ float vn[3];
+}
+objvertex_t;
+
+typedef struct objtriangle_s
+{
+ objvertex_t vertex[3];
+ int textureindex;
+}
+objtriangle_t;
+
+void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
+{
+#if 0
+ const char *textbase = (char *)buffer, *text = textbase;
+ char *s;
+ char *argv[512];
+ char line[1024];
+ char materialname[MAX_QPATH];
+ int j, index1, index2, index3, first, prev, index;
+ int argc;
+ int linelen;
+ int numtriangles = 0;
+ int maxtriangles = 131072;
+ objtriangle_t *triangles = Mem_Alloc(tempmempool, maxtriangles * sizeof(*triangles));
+ int linenumber = 0;
+ int maxtextures = 256, numtextures = 0, textureindex = 0;
+ int maxv = 1024, numv = 0;
+ int maxvt = 1024, numvt = 0;
+ int maxvn = 1024, numvn = 0;
+ char **texturenames;
+ float *v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
+ float *vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
+ float *vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
+ objvertex_t vfirst, vprev, vcurrent;
+#if 0
+ int hashindex;
+ int maxverthash = 65536, numverthash = 0;
+ int numhashindex = 65536;
+ struct objverthash_s
+ {
+ struct objverthash_s *next;
+ int s;
+ int v;
+ int vt;
+ int vn;
+ }
+ *hash, **verthash = Mem_Alloc(tempmempool, numhashindex * sizeof(*verthash)), *verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)), *oldverthashdata;
+#endif
+
+ dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
+
+ loadmodel->modeldatatypestring = "OBJ";
+
+ loadmodel->type = mod_obj;
+ loadmodel->soundfromcenter = true;
+ loadmodel->TraceBox = Mod_OBJ_TraceBox;
+ loadmodel->TraceLine = Mod_OBJ_TraceLine;
+ loadmodel->TracePoint = Mod_OBJ_TracePoint;
+ loadmodel->PointSuperContents = Mod_OBJ_PointSuperContents;
+ loadmodel->brush.TraceLineOfSight = Mod_OBJ_TraceLineOfSight;
+ loadmodel->brush.SuperContentsFromNativeContents = Mod_OBJ_SuperContentsFromNativeContents;
+ loadmodel->brush.NativeContentsFromSuperContents = Mod_OBJ_NativeContentsFromSuperContents;
+ loadmodel->brush.GetPVS = Mod_OBJ_GetPVS;
+ loadmodel->brush.FatPVS = Mod_OBJ_FatPVS;
+ loadmodel->brush.BoxTouchingPVS = Mod_OBJ_BoxTouchingPVS;
+ loadmodel->brush.BoxTouchingLeafPVS = Mod_OBJ_BoxTouchingLeafPVS;
+ loadmodel->brush.BoxTouchingVisibleLeafs = Mod_OBJ_BoxTouchingVisibleLeafs;
+ loadmodel->brush.FindBoxClusters = Mod_OBJ_FindBoxClusters;
+ loadmodel->brush.LightPoint = Mod_OBJ_LightPoint;
+ loadmodel->brush.FindNonSolidLocation = Mod_OBJ_FindNonSolidLocation;
+ loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
+ loadmodel->brush.RoundUpToHullSize = NULL;
+ loadmodel->brush.PointInLeaf = Mod_OBJ_PointInLeaf;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
+ loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+
+ // parse the OBJ text now
+ for(;;)
+ {
+ if (!*text)
+ break;
+ linenumber++;
+ linelen = 0;
+ for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
+ line[linelen] = text[linelen];
+ line[linelen] = 0;
+ for (argc = 0;argc < (int)(sizeof(argv)/sizeof(argv[0]));argc++)
+ argv[argc] = "";
+ argc = 0;
+ s = line;
+ while (*s == ' ' || *s == '\t')
+ s++;
+ while (*s)
+ {
+ argv[argc++] = s;
+ while (*s > ' ')
+ s++;
+ if (!*s)
+ break;
+ *s++ = 0;
+ while (*s == ' ' || *s == '\t')
+ s++;
+ }
+ if (!argc)
+ continue;
+ if (argv[0][0] == '#')
+ continue;
+ if (!strcmp(argv[0], "v"))
+ {
+ if (maxv <= numv)
+ {
+ float *oldv = v;
+ maxv *= 2;
+ v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
+ if (oldv)
+ {
+ memcpy(v, oldv, numv * sizeof(float[3]));
+ Mem_Free(oldv);
+ }
+ }
+ v[numv*3+0] = atof(argv[1]);
+ v[numv*3+1] = atof(argv[2]);
+ v[numv*3+2] = atof(argv[3]);
+ numv++;
+ }
+ else if (!strcmp(argv[0], "vt"))
+ {
+ if (maxvt <= numvt)
+ {
+ float *oldvt = vt;
+ maxvt *= 2;
+ vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
+ if (oldvt)
+ {
+ memcpy(vt, oldvt, numvt * sizeof(float[2]));
+ Mem_Free(oldvt);
+ }
+ }
+ vt[numvt*2+0] = atof(argv[1]);
+ vt[numvt*2+1] = atof(argv[2]);
+ numvt++;
+ }
+ else if (!strcmp(argv[0], "vn"))
+ {
+ if (maxvn <= numvn)
+ {
+ float *oldvn = vn;
+ maxvn *= 2;
+ vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
+ if (oldvn)
+ {
+ memcpy(vn, oldvn, numvn * sizeof(float[3]));
+ Mem_Free(oldvn);
+ }
+ }
+ vn[numvn*3+0] = atof(argv[1]);
+ vn[numvn*3+1] = atof(argv[2]);
+ vn[numvn*3+2] = atof(argv[3]);
+ numvn++;
+ }
+ else if (!strcmp(argv[0], "f"))
+ {
+ for (j = 1;j < argc;j++)
+ {
+ index1 = atoi(argv[j]);
+ while(argv[j][0] && argv[j][0] != '/')
+ argv[j]++;
+ if (argv[j][0])
+ argv[j]++;
+ index2 = atoi(argv[j]);
+ while(argv[j][0] && argv[j][0] != '/')
+ argv[j]++;
+ if (argv[j][0])
+ argv[j]++;
+ index3 = atoi(argv[j]);
+ // negative refers to a recent vertex
+ // zero means not specified
+ // positive means an absolute vertex index
+ if (index1 < 0)
+ index1 = numv - index1;
+ if (index2 < 0)
+ index2 = numvt - index2;
+ if (index3 < 0)
+ index3 = numvn - index3;
+ VectorCopy(v + 3*index1, vcurrent.v);
+ Vector2Copy(vt + 2*index2, vcurrent.vt);
+ VectorCopy(vn + 3*index3, vcurrent.vn);
+ if (j == 1)
+ vfirst = vcurrent;
+ else if (j >= 3)
+ {
+ if (maxtriangles <= numtriangles)
+ {
+ objtriangle_t *oldtriangles = triangles;
+ maxtriangles *= 2;
+ triangles = Mem_Alloc(tempmempool, numtriangles * sizeof(*triangles));
+ if (oldtriangles)
+ {
+ memcpy(triangles, oldtriangles, numtriangles * sizeof(*triangles));
+ Mem_Free(oldtriangles);
+ }
+ }
+ triangles[numtriangles].textureindex = textureindex;
+ triangles[numtriangles].vertex[0] = vfirst;
+ triangles[numtriangles].vertex[1] = vprev;
+ triangles[numtriangles].vertex[2] = vcurrent;
+ numtriangles++;
+ }
+ vprev = vcurrent;
+ prev = index;
+ }
+ }
+ else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
+ ;
+ else if (!!strcmp(argv[0], "usemtl"))
+ {
+ for (i = 0;i < numtextures;i++)
+ if (!strcmp(texturenames[numtextures], argv[1]))
+ break;
+ if (i < numtextures)
+ texture = textures + i;
+ else
+ {
+ if (maxtextures <= numtextures)
+ {
+ texture_t *oldtextures = textures;
+ maxtextures *= 2;
+ textures = Mem_Alloc(tempmempool, maxtextures * sizeof(*textures));
+ if (oldtextures)
+ {
+ memcpy(textures, oldtextures, numtexutres * sizeof(*textures));
+ Mem_Free(oldtextures);
+ }
+ }
+ textureindex = numtextures++;
+ texturenames[textureindex] = Mem_Alloc(tempmempool, strlen(argv[1]) + 1);
+ memcpy(texturenames[textureindex], argv[1], strlen(argv[1]) + 1);
+ }
+ }
+ text += linelen;
+ if (*text == '\r')
+ text++;
+ if (*text == '\n')
+ text++;
+ }
+
+ // now that we have the OBJ data loaded as-is, we can convert it
+
+ // load the textures
+ loadmodel->num_textures = numtextures;
+ loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
+ for (i = 0;i < numtextures;i++)
+ Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, texturenames[i], true, true, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
+
+ // free the texturenames array since we are now done with it
+ for (i = 0;i < numtextures;i++)
+ {
+ Mem_Free(texturenames[i]);
+ texturenames[i] = NULL;
+ }
+ Mem_Free(texturenames);
+ texturenames = NULL;
+
+ // generate a rough BSP tree from triangle data, we don't have to be too careful here, it only has to define the basic areas of the map
+
+ // generate surfaces by recursing triangles into BSP tree and ensuring they do not overlap in the lightmap projection axis
+
+ loadmodel->numskins = LittleLong(pinmodel->num_skins);
+ numxyz = LittleLong(pinmodel->num_xyz);
+ numst = LittleLong(pinmodel->num_st);
+ loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
+ loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
+ skinwidth = LittleLong(pinmodel->skinwidth);
+ skinheight = LittleLong(pinmodel->skinheight);
+ iskinwidth = 1.0f / skinwidth;
+ iskinheight = 1.0f / skinheight;
+
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces[0] = 0;
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
+ loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+
+ loadmodel->synctype = ST_RAND;
+
+ // load the skins
+ inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
+ skinfiles = Mod_LoadSkinFiles();
+ if (skinfiles)
+ {
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ }
+ else if (loadmodel->numskins)
+ {
+ // skins found (most likely not a player model)
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
+ Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS);
+ }
+ else
+ {
+ // no skins (most likely a player model)
+ loadmodel->numskins = 1;
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
+ }
+
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ // load the triangles and stvert data
+ inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
+ intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
+ md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
+ md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
+ // swap the triangle list
+ loadmodel->surfmesh.num_vertices = 0;
+ for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
+ {
+ for (j = 0;j < 3;j++)
+ {
+ xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
+ st = (unsigned short) LittleShort (intri[i].index_st[j]);
+ if (xyz >= numxyz)
+ {
+ Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
+ xyz = 0;
+ }
+ if (st >= numst)
+ {
+ Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
+ st = 0;
+ }
+ hashindex = (xyz * 256 + st) & 65535;
+ for (hash = md2verthash[hashindex];hash;hash = hash->next)
+ if (hash->xyz == xyz && hash->st == st)
+ break;
+ if (hash == NULL)
+ {
+ hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
+ hash->xyz = xyz;
+ hash->st = st;
+ hash->next = md2verthash[hashindex];
+ md2verthash[hashindex] = hash;
+ }
+ loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
+ }
+ }
+
+ vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
+ for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
+ {
+ int sts, stt;
+ hash = md2verthashdata + i;
+ vertremap[i] = hash->xyz;
+ sts = LittleShort(inst[hash->st*2+0]);
+ stt = LittleShort(inst[hash->st*2+1]);
+ if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
+ {
+ Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
+ sts = 0;
+ stt = 0;
+ }
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
+ }
+
+ Mem_Free(md2verthash);
+ Mem_Free(md2verthashdata);
+
+ // generate ushort elements array if possible
+ if (loadmodel->surfmesh.num_vertices <= 65536)
+ loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
+
+ // load the frames
+ datapointer = (base + LittleLong(pinmodel->ofs_frames));
+ for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
+ {
+ int k;
+ trivertx_t *v;
+ trivertx_t *out;
+ pinframe = (md2frame_t *)datapointer;
+ datapointer += sizeof(md2frame_t);
+ // store the frame scale/translate into the appropriate array
+ for (j = 0;j < 3;j++)
+ {
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
+ }
+ // convert the vertices
+ v = (trivertx_t *)datapointer;
+ out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
+ for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
+ out[k] = v[vertremap[k]];
+ datapointer += numxyz * sizeof(trivertx_t);
+
+ strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
+ }
+
+ Mem_Free(vertremap);
+
+ Mod_MakeSortedSurfaces(loadmodel);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_CalculateBoundingBox();
+ Mod_Alias_MorphMesh_CompileFrames();
+
+ surface = loadmodel->data_surfaces;
+ surface->texture = loadmodel->data_textures;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = loadmodel->surfmesh.num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = loadmodel->surfmesh.num_vertices;
+
+ loadmodel->surfmesh.isanimated = false;
+
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
+#endif
+}
+
qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
{
// we already have done PVS culling at this point...