fssearch_t *search;
char *f;
const char *text;
- int flags;
+ int flags, flags2, numparameters, passnumber;
char shadername[Q3PATHLENGTH];
char sky[Q3PATHLENGTH];
+ char firstpasstexturename[Q3PATHLENGTH];
+ char parameter[4][Q3PATHLENGTH];
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
out->surfaceflags = LittleLong(in->surfaceflags);
out->nativecontents = LittleLong(in->contents);
out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, out->nativecontents);
- Mod_LoadSkinFrame(&out->skin, out->name, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, false, true, true);
out->surfaceparms = -1;
}
{
strlcpy (shadername, com_token, sizeof (shadername));
flags = 0;
+ flags2 = 0;
sky[0] = 0;
+ passnumber = 0;
+ firstpasstexturename[0] = 0;
if (COM_ParseToken(&text, false) && !strcasecmp(com_token, "{"))
{
while (COM_ParseToken(&text, false))
{
if (!strcasecmp(com_token, "}"))
break;
+ if (!strcasecmp(com_token, "\n"))
+ continue;
+ numparameters = 0;
+ for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
+ {
+ if (j < 4)
+ {
+ strlcpy(parameter[j], com_token, sizeof(parameter[j]));
+ numparameters = j + 1;
+ }
+ if (!COM_ParseToken(&text, true))
+ break;
+ }
+ Con_Printf("%s %i: ", shadername, passnumber);
+ for (j = 0;j < numparameters;j++)
+ Con_Printf(" %s", parameter[j]);
+ Con_Print("\n");
+ if (passnumber == 0 && numparameters >= 1)
+ {
+ if (!strcasecmp(parameter[0], "blendfunc"))
+ {
+ Con_Printf("!\n");
+ if (numparameters == 2 && !strcasecmp(parameter[1], "add"))
+ flags2 |= Q3TEXTUREFLAG_ADDITIVE;
+ else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_one") && !strcasecmp(parameter[2], "gl_one"))
+ flags2 |= Q3TEXTUREFLAG_ADDITIVE;
+ else if (numparameters == 3 && !strcasecmp(parameter[1], "gl_src_alpha") && !strcasecmp(parameter[2], "gl_one"))
+ flags2 |= Q3TEXTUREFLAG_ADDITIVE;
+ }
+ else if (numparameters >= 2 && (!strcasecmp(parameter[0], "map") || !strcasecmp(parameter[0], "clampmap")))
+ strlcpy(firstpasstexturename, parameter[1], sizeof(firstpasstexturename));
+ else if (numparameters >= 3 && !strcasecmp(parameter[0], "animmap"))
+ strlcpy(firstpasstexturename, parameter[2], sizeof(firstpasstexturename));
+ }
+ // break out a level if it was }
+ if (!strcasecmp(com_token, "}"))
+ break;
}
+ passnumber++;
+ continue;
}
- else if (!strcasecmp(com_token, "surfaceparm"))
+ numparameters = 0;
+ for (j = 0;strcasecmp(com_token, "\n") && strcasecmp(com_token, "}");j++)
{
- if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
+ if (j < 4)
{
- if (!strcasecmp(com_token, "alphashadow"))
- flags |= Q3SURFACEPARM_ALPHASHADOW;
- else if (!strcasecmp(com_token, "areaportal"))
- flags |= Q3SURFACEPARM_AREAPORTAL;
- else if (!strcasecmp(com_token, "clusterportal"))
- flags |= Q3SURFACEPARM_CLUSTERPORTAL;
- else if (!strcasecmp(com_token, "detail"))
- flags |= Q3SURFACEPARM_DETAIL;
- else if (!strcasecmp(com_token, "donotenter"))
- flags |= Q3SURFACEPARM_DONOTENTER;
- else if (!strcasecmp(com_token, "fog"))
- flags |= Q3SURFACEPARM_FOG;
- else if (!strcasecmp(com_token, "lava"))
- flags |= Q3SURFACEPARM_LAVA;
- else if (!strcasecmp(com_token, "lightfilter"))
- flags |= Q3SURFACEPARM_LIGHTFILTER;
- else if (!strcasecmp(com_token, "metalsteps"))
- flags |= Q3SURFACEPARM_METALSTEPS;
- else if (!strcasecmp(com_token, "nodamage"))
- flags |= Q3SURFACEPARM_NODAMAGE;
- else if (!strcasecmp(com_token, "nodlight"))
- flags |= Q3SURFACEPARM_NODLIGHT;
- else if (!strcasecmp(com_token, "nodraw"))
- flags |= Q3SURFACEPARM_NODRAW;
- else if (!strcasecmp(com_token, "nodrop"))
- flags |= Q3SURFACEPARM_NODROP;
- else if (!strcasecmp(com_token, "noimpact"))
- flags |= Q3SURFACEPARM_NOIMPACT;
- else if (!strcasecmp(com_token, "nolightmap"))
- flags |= Q3SURFACEPARM_NOLIGHTMAP;
- else if (!strcasecmp(com_token, "nomarks"))
- flags |= Q3SURFACEPARM_NOMARKS;
- else if (!strcasecmp(com_token, "nomipmaps"))
- flags |= Q3SURFACEPARM_NOMIPMAPS;
- else if (!strcasecmp(com_token, "nonsolid"))
- flags |= Q3SURFACEPARM_NONSOLID;
- else if (!strcasecmp(com_token, "origin"))
- flags |= Q3SURFACEPARM_ORIGIN;
- else if (!strcasecmp(com_token, "playerclip"))
- flags |= Q3SURFACEPARM_PLAYERCLIP;
- else if (!strcasecmp(com_token, "sky"))
- flags |= Q3SURFACEPARM_SKY;
- else if (!strcasecmp(com_token, "slick"))
- flags |= Q3SURFACEPARM_SLICK;
- else if (!strcasecmp(com_token, "slime"))
- flags |= Q3SURFACEPARM_SLIME;
- else if (!strcasecmp(com_token, "structural"))
- flags |= Q3SURFACEPARM_STRUCTURAL;
- else if (!strcasecmp(com_token, "trans"))
- flags |= Q3SURFACEPARM_TRANS;
- else if (!strcasecmp(com_token, "water"))
- flags |= Q3SURFACEPARM_WATER;
- else
- Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], com_token);
- if (!COM_ParseToken(&text, true) || strcasecmp(com_token, "\n"))
- {
- Con_Printf("%s parsing error: surfaceparm only takes one parameter.\n", search->filenames[i]);
- goto parseerror;
- }
+ strlcpy(parameter[j], com_token, sizeof(parameter[j]));
+ numparameters = j + 1;
}
+ if (!COM_ParseToken(&text, true))
+ break;
+ }
+ if (i == 0 && !strcasecmp(com_token, "}"))
+ break;
+ Con_Printf("%s: ", shadername);
+ for (j = 0;j < numparameters;j++)
+ Con_Printf(" %s", parameter[j]);
+ Con_Print("\n");
+ if (numparameters < 1)
+ continue;
+ if (!strcasecmp(parameter[0], "surfaceparm") && numparameters >= 2)
+ {
+ if (!strcasecmp(parameter[1], "alphashadow"))
+ flags |= Q3SURFACEPARM_ALPHASHADOW;
+ else if (!strcasecmp(parameter[1], "areaportal"))
+ flags |= Q3SURFACEPARM_AREAPORTAL;
+ else if (!strcasecmp(parameter[1], "clusterportal"))
+ flags |= Q3SURFACEPARM_CLUSTERPORTAL;
+ else if (!strcasecmp(parameter[1], "detail"))
+ flags |= Q3SURFACEPARM_DETAIL;
+ else if (!strcasecmp(parameter[1], "donotenter"))
+ flags |= Q3SURFACEPARM_DONOTENTER;
+ else if (!strcasecmp(parameter[1], "fog"))
+ flags |= Q3SURFACEPARM_FOG;
+ else if (!strcasecmp(parameter[1], "lava"))
+ flags |= Q3SURFACEPARM_LAVA;
+ else if (!strcasecmp(parameter[1], "lightfilter"))
+ flags |= Q3SURFACEPARM_LIGHTFILTER;
+ else if (!strcasecmp(parameter[1], "metalsteps"))
+ flags |= Q3SURFACEPARM_METALSTEPS;
+ else if (!strcasecmp(parameter[1], "nodamage"))
+ flags |= Q3SURFACEPARM_NODAMAGE;
+ else if (!strcasecmp(parameter[1], "nodlight"))
+ flags |= Q3SURFACEPARM_NODLIGHT;
+ else if (!strcasecmp(parameter[1], "nodraw"))
+ flags |= Q3SURFACEPARM_NODRAW;
+ else if (!strcasecmp(parameter[1], "nodrop"))
+ flags |= Q3SURFACEPARM_NODROP;
+ else if (!strcasecmp(parameter[1], "noimpact"))
+ flags |= Q3SURFACEPARM_NOIMPACT;
+ else if (!strcasecmp(parameter[1], "nolightmap"))
+ flags |= Q3SURFACEPARM_NOLIGHTMAP;
+ else if (!strcasecmp(parameter[1], "nomarks"))
+ flags |= Q3SURFACEPARM_NOMARKS;
+ else if (!strcasecmp(parameter[1], "nomipmaps"))
+ flags |= Q3SURFACEPARM_NOMIPMAPS;
+ else if (!strcasecmp(parameter[1], "nonsolid"))
+ flags |= Q3SURFACEPARM_NONSOLID;
+ else if (!strcasecmp(parameter[1], "origin"))
+ flags |= Q3SURFACEPARM_ORIGIN;
+ else if (!strcasecmp(parameter[1], "playerclip"))
+ flags |= Q3SURFACEPARM_PLAYERCLIP;
+ else if (!strcasecmp(parameter[1], "sky"))
+ flags |= Q3SURFACEPARM_SKY;
+ else if (!strcasecmp(parameter[1], "slick"))
+ flags |= Q3SURFACEPARM_SLICK;
+ else if (!strcasecmp(parameter[1], "slime"))
+ flags |= Q3SURFACEPARM_SLIME;
+ else if (!strcasecmp(parameter[1], "structural"))
+ flags |= Q3SURFACEPARM_STRUCTURAL;
+ else if (!strcasecmp(parameter[1], "trans"))
+ flags |= Q3SURFACEPARM_TRANS;
+ else if (!strcasecmp(parameter[1], "water"))
+ flags |= Q3SURFACEPARM_WATER;
else
- {
- Con_Printf("%s parsing error: surfaceparm expects a parameter.\n", search->filenames[i]);
- goto parseerror;
- }
+ Con_Printf("%s parsing warning: unknown surfaceparm \"%s\"\n", search->filenames[i], parameter[1]);
}
- else if (!strcasecmp(com_token, "sky"))
+ else if (!strcasecmp(parameter[0], "sky") && numparameters >= 2)
+ strlcpy(sky, parameter[1], sizeof(sky));
+ else if (!strcasecmp(parameter[0], "skyparms") && numparameters >= 2)
{
- if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
- if (strlen(com_token) < sizeof(sky))
- strcpy(sky, com_token);
+ if (!atoi(parameter[1]) && strcasecmp(parameter[1], "-"))
+ strlcpy(sky, parameter[1], sizeof(sky));
}
- else if (!strcasecmp(com_token, "skyparms"))
+ else if (!strcasecmp(parameter[0], "cull") && numparameters >= 2)
{
- if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
- {
- if (strlen(com_token) < sizeof(sky) && !atoi(com_token) && strcasecmp(com_token, "-"))
- strcpy(sky, com_token);
- if (COM_ParseToken(&text, true) && strcasecmp(com_token, "\n"))
- COM_ParseToken(&text, true);
- }
+ if (!strcasecmp(parameter[1], "disable") || !strcasecmp(parameter[1], "none") || !strcasecmp(parameter[1], "twosided"))
+ flags2 |= Q3TEXTUREFLAG_TWOSIDED;
}
- else
+ else if (!strcasecmp(parameter[0], "nomipmaps"))
+ flags2 |= Q3TEXTUREFLAG_NOMIPMAPS;
+ else if (!strcasecmp(parameter[0], "nopicmip"))
+ flags2 |= Q3TEXTUREFLAG_NOPICMIP;
+ else if (!strcasecmp(parameter[0], "deformvertexes") && numparameters >= 2)
{
- // look for linebreak or }
- while(COM_ParseToken(&text, true) && strcasecmp(com_token, "\n") && strcasecmp(com_token, "}"));
- // break out to top level if it was }
- if (!strcasecmp(com_token, "}"))
- break;
+ if (!strcasecmp(parameter[1], "autosprite") && numparameters == 2)
+ flags2 |= Q3TEXTUREFLAG_AUTOSPRITE;
+ if (!strcasecmp(parameter[1], "autosprite2") && numparameters == 2)
+ flags2 |= Q3TEXTUREFLAG_AUTOSPRITE2;
}
}
+ // force transparent render path for a number of odd
+ // shader effects to avoid bogging down the normal
+ // render path unnecessarily
+ if (flags2 & (Q3TEXTUREFLAG_ADDITIVE | Q3TEXTUREFLAG_AUTOSPRITE | Q3TEXTUREFLAG_AUTOSPRITE2))
+ flags |= Q3SURFACEPARM_TRANS;
// add shader to list (shadername and flags)
// actually here we just poke into the texture settings
for (j = 0, out = loadmodel->brushq3.data_textures;j < loadmodel->brushq3.num_textures;j++, out++)
if (!strcasecmp(out->name, shadername))
{
out->surfaceparms = flags;
+ out->textureflags = flags2;
+ strlcpy(out->firstpasstexturename, firstpasstexturename, sizeof(out->firstpasstexturename));
if ((flags & Q3SURFACEPARM_SKY) && sky[0])
{
// quake3 seems to append a _ to the skybox name, so this must do so as well
Con_DPrintf("%s: No shader found for texture \"%s\"\n", loadmodel->name, out->name);
out->surfaceparms = 0;
// these are defaults
- if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
- || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
- out->surfaceparms |= Q3SURFACEPARM_NODRAW;
if (!strncmp(out->name, "textures/skies/", 15))
out->surfaceparms |= Q3SURFACEPARM_SKY;
- if (R_TextureHasAlpha(out->skin.base))
- out->surfaceparms |= Q3SURFACEPARM_TRANS;
+ //if (!strcmp(out->name, "caulk") || !strcmp(out->name, "common/caulk") || !strcmp(out->name, "textures/common/caulk")
+ // || !strcmp(out->name, "nodraw") || !strcmp(out->name, "common/nodraw") || !strcmp(out->name, "textures/common/nodraw"))
+ // out->surfaceparms |= Q3SURFACEPARM_NODRAW;
+ //if (R_TextureHasAlpha(out->skin.base))
+ // out->surfaceparms |= Q3SURFACEPARM_TRANS;
}
+ if (!Mod_LoadSkinFrame(&out->skin, out->name, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true))
+ Mod_LoadSkinFrame(&out->skin, out->firstpasstexturename, (((out->textureflags & Q3TEXTUREFLAG_NOMIPMAPS) || (out->surfaceparms & Q3SURFACEPARM_NOMIPMAPS)) ? 0 : TEXF_MIPMAP) | TEXF_ALPHA | TEXF_PRECACHE | (out->textureflags & Q3TEXTUREFLAG_NOPICMIP ? 0 : TEXF_PICMIP), false, true, true);
}
Con_DPrintf("%s: %i textures missing shaders\n", loadmodel->name, c);
}