static void Mod_Alias_Mesh_CompileFrameZero(surfmesh_t *mesh)
{
frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
- mesh->data_vertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
+ mesh->data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[3][4]));
mesh->data_svector3f = mesh->data_vertex3f + mesh->num_vertices * 3;
mesh->data_tvector3f = mesh->data_vertex3f + mesh->num_vertices * 6;
mesh->data_normal3f = mesh->data_vertex3f + mesh->num_vertices * 9;
int *vertonseam, *vertremap;
skinfile_t *skinfiles;
- datapointer = buffer;
+ datapointer = (qbyte *)buffer;
pinmodel = (mdl_t *)datapointer;
datapointer += sizeof(mdl_t);
loadmodel->num_surfaces = 1;
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->nummeshes = loadmodel->num_surfaces;
- data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
- loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ data = (qbyte *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
}
loadmodel->numskins = LittleLong(pinmodel->numskins);
// store texture coordinates into temporary array, they will be stored
// after usage is determined (triangle data)
- vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
- vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
+ vertst = (float *)Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
+ vertremap = (int *)Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
vertonseam = vertremap + numverts * 2;
scales = 1.0 / skinwidth;
}
// load triangle data
- loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
+ loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->meshlist[0]->num_triangles);
// read the triangle elements
for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
for (i = 0;i < loadmodel->meshlist[0]->num_triangles * 3;i++)
loadmodel->meshlist[0]->data_element3i[i] = vertremap[loadmodel->meshlist[0]->data_element3i[i]];
// store the texture coordinates
- loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
+ loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->meshlist[0]->num_vertices);
for (i = 0;i < loadmodel->meshlist[0]->num_vertices;i++)
{
loadmodel->meshlist[0]->data_texcoordtexture2f[i*2+0] = vertst[i*2+0];
}
// load the frames
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
- loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * loadmodel->meshlist[0]->num_morphframes * loadmodel->meshlist[0]->num_vertices);
+ loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
Mod_CalcAliasModelBBoxes();
// load the skins
skinfiles = Mod_LoadSkinFiles();
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
loadmodel->num_textures = loadmodel->num_surfaces;
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
if (skinfiles)
{
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
{
// expand the arrays to make room
tempskinscenes = loadmodel->skinscenes;
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, (loadmodel->numskins + 1) * sizeof(animscene_t));
memcpy(loadmodel->skinscenes, tempskinscenes, loadmodel->numskins * sizeof(animscene_t));
Mem_Free(tempskinscenes);
tempaliasskins = loadmodel->data_textures;
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * (totalskins + 1) * sizeof(texture_t));
memcpy(loadmodel->data_textures, tempaliasskins, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
Mem_Free(tempaliasskins);
skinframe_t tempskinframe;
skinfile_t *skinfiles;
- pinmodel = buffer;
- base = buffer;
+ pinmodel = (md2_t *)buffer;
+ base = (qbyte *)buffer;
version = LittleLong (pinmodel->version);
if (version != MD2ALIAS_VERSION)
loadmodel->num_surfaces = 1;
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->nummeshes = loadmodel->num_surfaces;
- data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
- loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ data = (qbyte *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
}
loadmodel->numskins = LittleLong(pinmodel->num_skins);
loadmodel->meshlist[0]->num_triangles = LittleLong(pinmodel->num_tris);
loadmodel->numframes = LittleLong(pinmodel->num_frames);
loadmodel->meshlist[0]->num_morphframes = loadmodel->numframes;
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
loadmodel->flags = 0; // there are no MD2 flags
loadmodel->synctype = ST_RAND;
// load the skins
- inskin = (void*)(base + LittleLong(pinmodel->ofs_skins));
+ inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
skinfiles = Mod_LoadSkinFiles();
if (skinfiles)
{
loadmodel->num_textures = loadmodel->num_surfaces;
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
Mod_FreeSkinFiles(skinfiles);
}
{
// skins found (most likely not a player model)
loadmodel->num_textures = loadmodel->num_surfaces;
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
{
if (Mod_LoadSkinFrame(&tempskinframe, inskin, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP, true, true))
// no skins (most likely a player model)
loadmodel->numskins = 1;
loadmodel->num_textures = loadmodel->num_surfaces;
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
}
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
}
// load the triangles and stvert data
- inst = (void*)(base + LittleLong(pinmodel->ofs_st));
- intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
+ inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
+ intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
skinwidth = LittleLong(pinmodel->skinwidth);
skinheight = LittleLong(pinmodel->skinheight);
- stverts = Mem_Alloc(tempmempool, numst * sizeof(float[2]));
+ stverts = (float *)Mem_Alloc(tempmempool, numst * sizeof(float[2]));
s = 1.0f / skinwidth;
t = 1.0f / skinheight;
for (i = 0;i < numst;i++)
stverts[i*2+1] = k * t;
}
- md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
- md2verthashdata = Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
+ md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 256 * sizeof(hash));
+ md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->meshlist[0]->num_triangles * 3 * sizeof(*hash));
// swap the triangle list
num = 0;
- loadmodel->meshlist[0]->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ loadmodel->meshlist[0]->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
for (i = 0;i < loadmodel->meshlist[0]->num_triangles;i++)
{
for (j = 0;j < 3;j++)
numverts = num;
loadmodel->meshlist[0]->num_vertices = numverts;
- vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
- loadmodel->meshlist[0]->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
+ vertremap = (int *)Mem_Alloc(loadmodel->mempool, num * sizeof(int));
+ loadmodel->meshlist[0]->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
for (i = 0;i < num;i++)
{
hash = md2verthashdata + i;
// load the frames
datapointer = (base + LittleLong(pinmodel->ofs_frames));
- loadmodel->meshlist[0]->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
+ loadmodel->meshlist[0]->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, numverts * loadmodel->meshlist[0]->num_morphframes * sizeof(float[3]));
for (i = 0;i < loadmodel->meshlist[0]->num_morphframes;i++)
{
pinframe = (md2frame_t *)datapointer;
scale[j] = LittleFloat(pinframe->scale[j]);
translate[j] = LittleFloat(pinframe->translate[j]);
}
- Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
+ Mod_MD2_ConvertVerts(scale, translate, (trivertx_t *)datapointer, loadmodel->meshlist[0]->data_morphvertex3f + i * numverts * 3, numverts, vertremap);
datapointer += numxyz * sizeof(trivertx_t);
strcpy(loadmodel->animscenes[i].name, pinframe->name);
Mem_Free(vertremap);
- loadmodel->meshlist[0]->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
+ loadmodel->meshlist[0]->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->meshlist[0]->num_triangles * sizeof(int[3]));
Mod_BuildTriangleNeighbors(loadmodel->meshlist[0]->data_neighbor3i, loadmodel->meshlist[0]->data_element3i, loadmodel->meshlist[0]->num_triangles);
Mod_CalcAliasModelBBoxes();
Mod_Alias_Mesh_CompileFrameZero(loadmodel->meshlist[0]);
md3tag_t *pintag;
skinfile_t *skinfiles;
- pinmodel = buffer;
+ pinmodel = (md3modelheader_t *)buffer;
if (memcmp(pinmodel->identifier, "IDP3", 4))
Host_Error ("%s is not a MD3 (IDP3) file\n", loadmodel->name);
loadmodel->num_surfaces = LittleLong(pinmodel->num_meshes);
// make skinscenes for the skins (no groups)
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
}
// load frameinfo
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
for (i = 0, pinframe = (md3frameinfo_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_frameinfo));i < loadmodel->numframes;i++, pinframe++)
{
strcpy(loadmodel->animscenes[i].name, pinframe->name);
// load tags
loadmodel->num_tagframes = loadmodel->numframes;
loadmodel->num_tags = LittleLong(pinmodel->num_tags);
- loadmodel->data_tags = Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
+ loadmodel->data_tags = (aliastag_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_tagframes * loadmodel->num_tags * sizeof(aliastag_t));
for (i = 0, pintag = (md3tag_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_tags));i < loadmodel->num_tagframes * loadmodel->num_tags;i++, pintag++)
{
strcpy(loadmodel->data_tags[i].name, pintag->name);
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->nummeshes = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces;
- data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
- loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
- loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ data = (qbyte *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
}
for (i = 0, pinmesh = (md3mesh_t *)((qbyte *)pinmodel + LittleLong(pinmodel->lump_meshes));i < loadmodel->num_surfaces;i++, pinmesh = (md3mesh_t *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_end)))
{
mesh->num_morphframes = LittleLong(pinmesh->num_frames);
mesh->num_vertices = LittleLong(pinmesh->num_vertices);
mesh->num_triangles = LittleLong(pinmesh->num_triangles);
- mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
- mesh->data_morphvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_morphvertex3f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_morphframes * sizeof(float[3]));
for (j = 0;j < mesh->num_triangles * 3;j++)
mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + LittleLong(pinmesh->lump_elements)))[j]);
for (j = 0;j < mesh->num_vertices;j++)
msurface_t *surface;
surfmesh_t *mesh;
- pinmodel = (void *)buffer;
- pbase = buffer;
+ pinmodel = (zymtype1header_t *)buffer;
+ pbase = (qbyte *)buffer;
if (memcmp(pinmodel->id, "ZYMOTICMODEL", 12))
Host_Error ("Mod_ZYMOTICMODEL_Load: %s is not a zymotic model\n");
if (BigLong(pinmodel->type) != 1)
loadmodel->numskins = 1;
// make skinscenes for the skins (no groups)
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
// go through the lumps, swapping things
//zymlump_t lump_scenes; // zymscene_t scene[numscenes]; // name and other information for each scene (see zymscene struct)
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- scene = (void *) (pheader->lump_scenes.start + pbase);
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
+ scene = (zymscene_t *) (pheader->lump_scenes.start + pbase);
numposes = pheader->lump_poses.length / pheader->numbones / sizeof(float[3][4]);
for (i = 0;i < pheader->numscenes;i++)
{
//zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
loadmodel->num_poses = pheader->lump_poses.length / sizeof(float[3][4]);
- loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
- poses = (void *) (pheader->lump_poses.start + pbase);
+ loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, pheader->lump_poses.length);
+ poses = (float *) (pheader->lump_poses.start + pbase);
for (i = 0;i < pheader->lump_poses.length / 4;i++)
loadmodel->data_poses[i] = BigFloat(poses[i]);
//zymlump_t lump_bones; // zymbone_t bone[numbones];
loadmodel->num_bones = pheader->numbones;
- loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
- bone = (void *) (pheader->lump_bones.start + pbase);
+ loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, pheader->numbones * sizeof(aliasbone_t));
+ bone = (zymbone_t *) (pheader->lump_bones.start + pbase);
for (i = 0;i < pheader->numbones;i++)
{
memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
}
//zymlump_t lump_vertbonecounts; // int vertbonecounts[numvertices]; // how many bones influence each vertex (separate mainly to make this compress better)
- vertbonecounts = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
- bonecount = (void *) (pheader->lump_vertbonecounts.start + pbase);
+ vertbonecounts = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ bonecount = (int *) (pheader->lump_vertbonecounts.start + pbase);
for (i = 0;i < pheader->numverts;i++)
{
vertbonecounts[i] = BigLong(bonecount[i]);
}
//zymlump_t lump_verts; // zymvertex_t vert[numvertices]; // see vertex struct
- verts = Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
- vertdata = (void *) (pheader->lump_verts.start + pbase);
+ verts = (zymvertex_t *)Mem_Alloc(loadmodel->mempool, pheader->lump_verts.length);
+ vertdata = (zymvertex_t *) (pheader->lump_verts.start + pbase);
for (i = 0;i < pheader->lump_verts.length / (int) sizeof(zymvertex_t);i++)
{
verts[i].bonenum = BigLong(vertdata[i].bonenum);
}
//zymlump_t lump_texcoords; // float texcoords[numvertices][2];
- outtexcoord2f = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
- intexcoord2f = (void *) (pheader->lump_texcoords.start + pbase);
+ outtexcoord2f = (float *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(float[2]));
+ intexcoord2f = (float *) (pheader->lump_texcoords.start + pbase);
for (i = 0;i < pheader->numverts;i++)
{
outtexcoord2f[i*2+0] = BigFloat(intexcoord2f[i*2+0]);
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
loadmodel->nummeshes = loadmodel->num_surfaces;
loadmodel->num_textures = loadmodel->num_surfaces;
- data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
- loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
- loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ data = (qbyte *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
}
//zymlump_t lump_shaders; // char shadername[numshaders][32]; // shaders used on this model
count = pheader->numshaders * sizeof(int) + pheader->numtris * sizeof(int[3]);
if (pheader->lump_render.length != count)
Host_Error("%s renderlist is wrong size (%i bytes, should be %i bytes)\n", loadmodel->name, pheader->lump_render.length, count);
- renderlist = (void *) (pheader->lump_render.start + pbase);
- renderlistend = (void *) ((qbyte *) renderlist + pheader->lump_render.length);
+ renderlist = (int *) (pheader->lump_render.start + pbase);
+ renderlistend = (int *) ((qbyte *) renderlist + pheader->lump_render.length);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
if (renderlist >= renderlistend)
Host_Error("%s corrupt renderlist (wrong size)\n", loadmodel->name);
mesh = loadmodel->meshlist[i];
mesh->num_triangles = count;
- mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
outelements = mesh->data_element3i;
for (j = 0;j < mesh->num_triangles;j++)
{
renderlist += 3;
outelements += 3;
}
- remapvertices = Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
+ remapvertices = (int *)Mem_Alloc(loadmodel->mempool, pheader->numverts * sizeof(int));
mesh->num_vertices = Mod_BuildVertexRemapTableFromElements(mesh->num_triangles * 3, mesh->data_element3i, pheader->numverts, remapvertices);
for (j = 0;j < mesh->num_triangles * 3;j++)
mesh->data_element3i[j] = remapvertices[mesh->data_element3i[j]];
- mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
for (j = 0;j < pheader->numverts;j++)
{
if (remapvertices[j] >= 0)
for (j = 0;j < pheader->numverts;j++)
if (remapvertices[j] >= 0)
mesh->num_vertexboneweights += vertbonecounts[remapvertices[j]];
- mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
mesh->num_vertexboneweights = 0;
// note this vertexboneweight ordering requires that the remapvertices array is sequential numbers (separated by -1 values for omitted vertices)
l = 0;
skinfile_t *skinfiles;
qbyte *data;
- pheader = (void *)buffer;
- pbase = buffer;
+ pheader = (dpmheader_t *)buffer;
+ pbase = (qbyte *)buffer;
if (memcmp(pheader->id, "DARKPLACESMODEL\0", 16))
Host_Error ("Mod_DARKPLACESMODEL_Load: %s is not a darkplaces model\n");
if (BigLong(pheader->type) != 2)
loadmodel->num_textures = loadmodel->nummeshes = loadmodel->nummodelsurfaces = loadmodel->num_surfaces = pheader->num_meshs;
// do most allocations as one merged chunk
- data = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->numframes * sizeof(animscene_t));
- loadmodel->data_surfaces = (void *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (void *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->meshlist = (void *)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
- loadmodel->data_textures = (void *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
- loadmodel->skinscenes = (void *)data;data += loadmodel->numskins * sizeof(animscene_t);
- loadmodel->data_bones = (void *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
- loadmodel->data_poses = (void *)data;data += loadmodel->num_poses * sizeof(float[12]);
- loadmodel->animscenes = (void *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ data = (qbyte *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->nummeshes * sizeof(surfmesh_t *) + loadmodel->nummeshes * sizeof(surfmesh_t) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->meshlist = (surfmesh_t **)data;data += loadmodel->num_surfaces * sizeof(surfmesh_t *);
+ loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+ loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
+ loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
+ loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
for (i = 0;i < loadmodel->num_surfaces;i++)
{
loadmodel->surfacelist[i] = i;
- loadmodel->meshlist[i] = (void *)data;data += sizeof(surfmesh_t);
+ loadmodel->meshlist[i] = (surfmesh_t *)data;data += sizeof(surfmesh_t);
}
// load the bone info
- bone = (void *) (pbase + pheader->ofs_bones);
+ bone = (dpmbone_t *) (pbase + pheader->ofs_bones);
for (i = 0;i < loadmodel->num_bones;i++)
{
memcpy(loadmodel->data_bones[i].name, bone[i].name, sizeof(bone[i].name));
}
// load the frames
- frame = (void *) (pbase + pheader->ofs_frames);
+ frame = (dpmframe_t *) (pbase + pheader->ofs_frames);
for (i = 0;i < loadmodel->numframes;i++)
{
const float *poses;
loadmodel->animscenes[i].loop = true;
loadmodel->animscenes[i].framerate = 10;
// load the bone poses for this frame
- poses = (void *) (pbase + BigLong(frame->ofs_bonepositions));
+ poses = (float *) (pbase + BigLong(frame->ofs_bonepositions));
for (j = 0;j < loadmodel->num_bones*12;j++)
loadmodel->data_poses[i * loadmodel->num_bones*12 + j] = BigFloat(poses[j]);
// stuff not processed here: mins, maxs, yawradius, allradius
}
// load the meshes now
- dpmmesh = (void *) (pbase + pheader->ofs_meshs);
+ dpmmesh = (dpmmesh_t *) (pbase + pheader->ofs_meshs);
for (i = 0;i < loadmodel->num_surfaces;i++)
{
const int *inelements;
// to find out how many weights exist we two a two-stage load...
mesh->num_vertexboneweights = 0;
- data = (void *) (pbase + BigLong(dpmmesh->ofs_verts));
+ data = (qbyte *) (pbase + BigLong(dpmmesh->ofs_verts));
for (j = 0;j < mesh->num_vertices;j++)
{
int numweights = BigLong(((dpmvertex_t *)data)->numbones);
}
// allocate things now that we know how many
- mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
- mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
- inelements = (void *) (pbase + BigLong(dpmmesh->ofs_indices));
+ inelements = (int *) (pbase + BigLong(dpmmesh->ofs_indices));
outelements = mesh->data_element3i;
for (j = 0;j < mesh->num_triangles;j++)
{
outelements += 3;
}
- intexcoord = (void *) (pbase + BigLong(dpmmesh->ofs_texcoords));
+ intexcoord = (float *) (pbase + BigLong(dpmmesh->ofs_texcoords));
for (j = 0;j < mesh->num_vertices*2;j++)
mesh->data_texcoordtexture2f[j] = BigFloat(intexcoord[j]);
// now load them for real
mesh->num_vertexboneweights = 0;
- data = (void *) (pbase + BigLong(dpmmesh->ofs_verts));
+ data = (qbyte *) (pbase + BigLong(dpmmesh->ofs_verts));
for (j = 0;j < mesh->num_vertices;j++)
{
int numweights = BigLong(((dpmvertex_t *)data)->numbones);
data += sizeof(dpmvertex_t);
for (k = 0;k < numweights;k++)
{
- const dpmbonevert_t *vert = (void *) data;
+ const dpmbonevert_t *vert = (dpmbonevert_t *) data;
// stuff not processed here: normal
mesh->data_vertexboneweights[mesh->num_vertexboneweights].vertexindex = j;
mesh->data_vertexboneweights[mesh->num_vertexboneweights].boneindex = BigLong(vert->bonenum);
skinfile_t *skinfiles;
char animname[MAX_QPATH];
- pchunk = (void *)buffer;
+ pchunk = (pskchunk_t *)buffer;
if (strcmp(pchunk->id, "ACTRHEAD"))
Host_Error ("Mod_PSKMODEL_Load: %s is not a ActorX model\n");
skinfiles = Mod_LoadSkinFiles();
if (loadmodel->numskins < 1)
loadmodel->numskins = 1;
- loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
for (i = 0;i < loadmodel->numskins;i++)
{
loadmodel->skinscenes[i].firstframe = i;
while (buffer < bufferend)
{
- pchunk = buffer;
+ pchunk = (pskchunk_t *)buffer;
buffer = (void *)((unsigned char *)buffer + sizeof(pskchunk_t));
version = LittleLong(pchunk->version);
recordsize = LittleLong(pchunk->recordsize);
Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numpnts = numrecords;
- pnts = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ pnts = (pskpnts_t *)buffer;
+ for (index = 0, p = (pskpnts_t *)buffer;index < numrecords;index++, p++)
{
p->origin[0] = LittleFloat(p->origin[0]);
p->origin[1] = LittleFloat(p->origin[1]);
Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numvtxw = numrecords;
- vtxw = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ vtxw = (pskvtxw_t *)buffer;
+ for (index = 0, p = (pskvtxw_t *)buffer;index < numrecords;index++, p++)
{
p->pntsindex = LittleShort(p->pntsindex);
p->texcoord[0] = LittleFloat(p->texcoord[0]);
Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numfaces = numrecords;
- faces = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ faces = (pskface_t *)buffer;
+ for (index = 0, p = (pskface_t *)buffer;index < numrecords;index++, p++)
{
p->vtxwindex[0] = LittleShort(p->vtxwindex[0]);
p->vtxwindex[1] = LittleShort(p->vtxwindex[1]);
Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
nummatts = numrecords;
- matts = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ matts = (pskmatt_t *)buffer;
+ for (index = 0, p = (pskmatt_t *)buffer;index < numrecords;index++, p++)
{
}
buffer = p;
Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numbones = numrecords;
- bones = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ bones = (pskboneinfo_t *)buffer;
+ for (index = 0, p = (pskboneinfo_t *)buffer;index < numrecords;index++, p++)
{
p->numchildren = LittleLong(p->numchildren);
p->parent = LittleLong(p->parent);
Host_Error("%s: %s has unsupported recordsize\n", loadmodel->name, pchunk->id);
// byteswap in place and keep the pointer
numrawweights = numrecords;
- rawweights = buffer;
- for (index = 0, p = buffer;index < numrecords;index++, p++)
+ rawweights = (pskrawweights_t *)buffer;
+ for (index = 0, p = (pskrawweights_t *)buffer;index < numrecords;index++, p++)
{
p->weight = LittleFloat(p->weight);
p->pntsindex = LittleLong(p->pntsindex);
while (animbuffer < animbufferend)
{
- pchunk = animbuffer;
+ pchunk = (pskchunk_t *)animbuffer;
animbuffer = (void *)((unsigned char *)animbuffer + sizeof(pskchunk_t));
version = LittleLong(pchunk->version);
recordsize = LittleLong(pchunk->recordsize);
Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id);
// byteswap in place and keep the pointer
numanimbones = numrecords;
- animbones = animbuffer;
+ animbones = (pskboneinfo_t *)animbuffer;
// NOTE: supposedly psa does not need to match the psk model, the
// bones missing from the psa would simply use their base
// positions from the psk, but this is hard for me to implement
// and people can easily make animations that match.
if (numanimbones != numbones)
Host_Error("%s: this loader only supports animations with the same bones as the mesh\n");
- for (index = 0, p = animbuffer;index < numrecords;index++, p++)
+ for (index = 0, p = (pskboneinfo_t *)animbuffer;index < numrecords;index++, p++)
{
p->numchildren = LittleLong(p->numchildren);
p->parent = LittleLong(p->parent);
Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id);
// byteswap in place and keep the pointer
numanims = numrecords;
- anims = animbuffer;
- for (index = 0, p = animbuffer;index < numrecords;index++, p++)
+ anims = (pskaniminfo_t *)animbuffer;
+ for (index = 0, p = (pskaniminfo_t *)animbuffer;index < numrecords;index++, p++)
{
p->numbones = LittleLong(p->numbones);
p->playtime = LittleFloat(p->playtime);
if (recordsize != sizeof(*p))
Host_Error("%s: %s has unsupported recordsize\n", animname, pchunk->id);
numanimkeys = numrecords;
- animkeys = animbuffer;
- for (index = 0, p = animbuffer;index < numrecords;index++, p++)
+ animkeys = (pskanimkeys_t *)animbuffer;
+ for (index = 0, p = (pskanimkeys_t *)animbuffer;index < numrecords;index++, p++)
{
p->origin[0] = LittleFloat(p->origin[0]);
p->origin[1] = LittleFloat(p->origin[1]);
if (numanimkeys != loadmodel->num_bones * loadmodel->numframes)
Host_Error("%s: %s has incorrect number of animation keys\n", animname, pchunk->id);
- loadmodel->data_poses = Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12]));
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
- loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
- loadmodel->data_surfaces = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t));
- loadmodel->surfacelist = Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int));
- loadmodel->data_bones = Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t));
+ loadmodel->data_poses = (float *)Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12]));
+ loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t));
+ loadmodel->surfacelist = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int));
+ loadmodel->data_bones = (aliasbone_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_bones * sizeof(aliasbone_t));
- loadmodel->meshlist = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
- mesh = loadmodel->meshlist[0] = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t));
+ loadmodel->meshlist = (surfmesh_t **)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t *));
+ mesh = loadmodel->meshlist[0] = (surfmesh_t *)Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t));
mesh->num_vertices = numvtxw;
mesh->num_triangles = numfaces;
- mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
- mesh->data_texcoordtexture2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
+ mesh->data_element3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_neighbor3i = (int *)Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
+ mesh->data_texcoordtexture2f = (float *)Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
// create surfaces
for (index = 0, i = 0;index < nummatts;index++)
for (j = 0;j < numrawweights;j++)
if (rawweights[j].pntsindex == vtxw[index].pntsindex)
mesh->num_vertexboneweights++;
- mesh->data_vertexboneweights = Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
+ mesh->data_vertexboneweights = (surfmeshvertexboneweight_t *)Mem_Alloc(loadmodel->mempool, mesh->num_vertexboneweights * sizeof(surfmeshvertexboneweight_t));
mesh->num_vertexboneweights = 0;
for (index = 0;index < numvtxw;index++)
{