cvar_t r_skeletal_debugtranslatex = {0, "r_skeletal_debugtranslatex", "1", "development cvar for testing skeletal model code"};
cvar_t r_skeletal_debugtranslatey = {0, "r_skeletal_debugtranslatey", "1", "development cvar for testing skeletal model code"};
cvar_t r_skeletal_debugtranslatez = {0, "r_skeletal_debugtranslatez", "1", "development cvar for testing skeletal model code"};
+cvar_t mod_alias_supporttagscale = {0, "mod_alias_supporttagscale", "1", "support scaling factors in bone/tag attachment matrices as supported by MD3"};
float mod_md3_sin[320];
Cvar_RegisterVariable(&r_skeletal_debugtranslatex);
Cvar_RegisterVariable(&r_skeletal_debugtranslatey);
Cvar_RegisterVariable(&r_skeletal_debugtranslatez);
+ Cvar_RegisterVariable(&mod_alias_supporttagscale);
for (i = 0;i < 320;i++)
mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
}
// vertex weighted skeletal
int i, k;
int blends;
+ float desiredscale[3];
float boneposerelative[MAX_BONES][12];
float *matrix, m[12], bonepose[MAX_BONES][12];
+
// interpolate matrices and concatenate them to their parents
for (i = 0;i < model->num_bones;i++)
{
for (k = 0;k < 12;k++)
m[k] = 0;
- for (blends = 0;blends < 4 && frameblend[blends].lerp > 0;blends++)
+ VectorClear(desiredscale);
+ for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++)
{
- matrix = model->data_poses + (frameblend[blends].frame * model->num_bones + i) * 12;
+ matrix = model->data_poses + (frameblend[blends].subframe * model->num_bones + i) * 12;
for (k = 0;k < 12;k++)
m[k] += matrix[k] * frameblend[blends].lerp;
+ desiredscale[0] += frameblend[blends].lerp * VectorLength(matrix );
+ desiredscale[1] += frameblend[blends].lerp * VectorLength(matrix + 4);
+ desiredscale[2] += frameblend[blends].lerp * VectorLength(matrix + 8);
}
+ VectorNormalize(m );
+ VectorNormalize(m + 4);
+ VectorNormalize(m + 8);
+ VectorScale(m , desiredscale[0], m );
+ VectorScale(m + 4, desiredscale[1], m + 4);
+ VectorScale(m + 8, desiredscale[2], m + 8);
if (i == r_skeletal_debugbone.integer)
m[r_skeletal_debugbonecomponent.integer % 12] += r_skeletal_debugbonevalue.value;
m[3] *= r_skeletal_debugtranslatex.value;
int i, numblends, blendnum;
int numverts = model->surfmesh.num_vertices;
numblends = 0;
- for (blendnum = 0;blendnum < 4;blendnum++)
+ for (blendnum = 0;blendnum < MAX_FRAMEBLENDS;blendnum++)
{
//VectorMA(translate, model->surfmesh.num_morphmdlframetranslate, frameblend[blendnum].lerp, translate);
if (frameblend[blendnum].lerp > 0)
// special case for the first blend because it avoids some adds and the need to memset the arrays first
for (blendnum = 0;blendnum < numblends;blendnum++)
{
- const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].frame;
+ const md3vertex_t *verts = model->surfmesh.data_morphmd3vertex + numverts * frameblend[blendnum].subframe;
float scale = frameblend[blendnum].lerp * (1.0f / 64.0f);
if (blendnum == 0)
{
}
if (svector3f)
{
- const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].frame;
+ const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].subframe;
float f = frameblend[blendnum].lerp * (1.0f / 127.0f);
if (blendnum == 0)
{
numblends = 0;
// blend the frame translates to avoid redundantly doing so on each vertex
// (a bit of a brain twister but it works)
- for (blendnum = 0;blendnum < 4;blendnum++)
+ for (blendnum = 0;blendnum < MAX_FRAMEBLENDS;blendnum++)
{
if (model->surfmesh.data_morphmd2framesize6f)
- VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6 + 3, translate);
+ VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].subframe * 6 + 3, translate);
else
VectorMA(translate, frameblend[blendnum].lerp, model->surfmesh.num_morphmdlframetranslate, translate);
if (frameblend[blendnum].lerp > 0)
// special case for the first blend because it avoids some adds and the need to memset the arrays first
for (blendnum = 0;blendnum < numblends;blendnum++)
{
- const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].frame;
+ const trivertx_t *verts = model->surfmesh.data_morphmdlvertex + numverts * frameblend[blendnum].subframe;
float scale[3];
if (model->surfmesh.data_morphmd2framesize6f)
- VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].frame * 6, frameblend[blendnum].lerp, scale);
+ VectorScale(model->surfmesh.data_morphmd2framesize6f + frameblend[blendnum].subframe * 6, frameblend[blendnum].lerp, scale);
else
VectorScale(model->surfmesh.num_morphmdlframescale, frameblend[blendnum].lerp, scale);
if (blendnum == 0)
}
if (svector3f)
{
- const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].frame;
+ const texvecvertex_t *texvecvert = model->surfmesh.data_morphtexvecvertex + numverts * frameblend[blendnum].subframe;
float f = frameblend[blendnum].lerp * (1.0f / 127.0f);
if (blendnum == 0)
{
return 6;
Matrix4x4_FromArray12FloatGL(outmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl);
}
+
+ if(!mod_alias_supporttagscale.integer)
+ Matrix4x4_Normalize3(outmatrix, outmatrix);
+
return 0;
}
+int Mod_Alias_GetExtendedTagInfoForIndex(const dp_model_t *model, unsigned int skin, int poseframe, int tagindex, int *parentindex, const char **tagname, matrix4x4_t *tag_localmatrix)
+{
+ const float *boneframe;
+
+ if(skin >= (unsigned int)model->numskins)
+ skin = 0;
+
+ if (model->num_bones)
+ {
+ if(tagindex >= model->num_bones || tagindex < 0)
+ return 1;
+ if (poseframe >= model->num_poses)
+ return 2;
+
+ boneframe = model->data_poses + poseframe * model->num_bones * 12;
+ *parentindex = model->data_bones[tagindex].parent;
+ *tagname = model->data_bones[tagindex].name;
+ Matrix4x4_FromArray12FloatD3D(tag_localmatrix, boneframe + tagindex * 12);
+ return 0;
+ }
+
+ if (model->num_tags)
+ {
+ if(tagindex >= model->num_tags || tagindex < 0)
+ return 1;
+ if (poseframe >= model->num_tagframes)
+ return 2;
+ *tagname = model->data_tags[tagindex].name;
+ Matrix4x4_FromArray12FloatGL(tag_localmatrix, model->data_tags[poseframe * model->num_tags + tagindex].matrixgl);
+ return 0;
+ }
+
+ return 2;
+}
+
int Mod_Alias_GetTagIndexForName(const dp_model_t *model, unsigned int skin, const char *tagname)
{
int i;
{
int i, k;
double scale;
- float *basebonepose = Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12]));
+ float *basebonepose = (float *) Mem_Alloc(tempmempool, loadmodel->num_bones * sizeof(float[12]));
float *in12f = loadmodel->data_poses;
float *out12f = basebonepose;
float *outinv12f = loadmodel->data_baseboneposeinverse;
float dist, yawradius, radius;
float *v;
float *vertex3f;
- frameblend_t frameblend[4];
+ frameblend_t frameblend[MAX_FRAMEBLENDS];
memset(frameblend, 0, sizeof(frameblend));
frameblend[0].lerp = 1;
- vertex3f = Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3]));
+ vertex3f = (float *) Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[3]));
VectorClear(loadmodel->normalmins);
VectorClear(loadmodel->normalmaxs);
yawradius = 0;
radius = 0;
- for (frameblend[0].frame = 0;frameblend[0].frame < loadmodel->num_poses;frameblend[0].frame++)
+ for (frameblend[0].subframe = 0;frameblend[0].subframe < loadmodel->num_poses;frameblend[0].subframe++)
{
loadmodel->AnimateVertices(loadmodel, frameblend, vertex3f, NULL, NULL, NULL);
for (vnum = 0, v = vertex3f;vnum < loadmodel->surfmesh.num_vertices;vnum++, v += 3)
radius = dist;
}
}
- Mem_Free(vertex3f);
+ if (vertex3f)
+ Mem_Free(vertex3f);
radius = sqrt(radius);
yawradius = sqrt(yawradius);
loadmodel->yawmins[0] = loadmodel->yawmins[1] = -yawradius;
static void Mod_Alias_MorphMesh_CompileFrames(void)
{
int i, j;
- frameblend_t frameblend[4] = {{0, 1}, {0, 0}, {0, 0}, {0, 0}};
+ frameblend_t frameblend[MAX_FRAMEBLENDS];
unsigned char *datapointer;
+ memset(frameblend, 0, sizeof(frameblend));
+ frameblend[0].lerp = 1;
datapointer = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * (sizeof(float[3]) * 4 + loadmodel->surfmesh.num_morphframes * sizeof(texvecvertex_t)));
loadmodel->surfmesh.data_vertex3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
loadmodel->surfmesh.data_svector3f = (float *)datapointer;datapointer += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
// this counts down from the last frame to the first so that the final data in surfmesh is for frame zero (which is what the renderer expects to be there)
for (i = loadmodel->surfmesh.num_morphframes-1;i >= 0;i--)
{
- frameblend[0].frame = i;
+ frameblend[0].subframe = i;
loadmodel->AnimateVertices(loadmodel, frameblend, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_normal3f, NULL, NULL);
Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer);
// encode the svector and tvector in 3 byte format for permanent storage
for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
{
- VectorScale(loadmodel->surfmesh.data_svector3f + j * 3, 127.0f, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].svec);
- VectorScale(loadmodel->surfmesh.data_tvector3f + j * 3, 127.0f, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].tvec);
+ VectorScaleCast(loadmodel->surfmesh.data_svector3f + j * 3, 127.0f, signed char, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].svec);
+ VectorScaleCast(loadmodel->surfmesh.data_tvector3f + j * 3, 127.0f, signed char, loadmodel->surfmesh.data_morphtexvecvertex[i*loadmodel->surfmesh.num_vertices+j].tvec);
}
}
}
{
int i;
float segmentmins[3], segmentmaxs[3];
- frameblend_t frameblend[4];
+ frameblend_t frameblend[MAX_FRAMEBLENDS];
msurface_t *surface;
static int maxvertices = 0;
static float *vertex3f = NULL;
trace->realfraction = 1;
trace->hitsupercontentsmask = hitsupercontentsmask;
memset(frameblend, 0, sizeof(frameblend));
- frameblend[0].frame = frame;
+ frameblend[0].subframe = frame;
frameblend[0].lerp = 1;
if (maxvertices < model->surfmesh.num_vertices)
{
texture->currentmaterialflags = texture->basematerialflags;
}
-static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, char *meshname, char *shadername)
+static void Mod_BuildAliasSkinsFromSkinFiles(texture_t *skin, skinfile_t *skinfile, const char *meshname, const char *shadername)
{
int i;
skinfileitem_t *skinfileitem;
{
// don't render unmentioned meshes
Mod_BuildAliasSkinFromSkinFrame(skin, NULL);
- skin->basematerialflags = skin->currentmaterialflags = 0;
+ skin->basematerialflags = skin->currentmaterialflags = MATERIALFLAG_NOSHADOW | MATERIALFLAG_NODRAW;
}
}
}
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->surfacelist[0] = 0;
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces[0] = 0;
loadmodel->numskins = LittleLong(pinmodel->numskins);
BOUNDI(loadmodel->numskins,0,65536);
// load the skins
skinfiles = Mod_LoadSkinFiles();
- loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
- loadmodel->num_textures = loadmodel->num_surfaces * totalskins;
- loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
if (skinfiles)
{
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
Mod_FreeSkinFiles(skinfiles);
for (i = 0;i < loadmodel->numskins;i++)
}
else
{
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, loadmodel->numskins * sizeof(animscene_t));
+ loadmodel->num_textures = loadmodel->num_surfaces * totalskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * totalskins * sizeof(texture_t));
totalskins = 0;
datapointer = startskins;
for (i = 0;i < loadmodel->numskins;i++)
loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->surfacelist[0] = 0;
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces[0] = 0;
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[2]) + meshvertices * loadmodel->numframes * sizeof(md3vertex_t));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
{
if (memcmp(pinmesh->identifier, "IDP3", 4))
Host_Error("Mod_IDP3_Load: invalid mesh identifier (not IDP3)");
- loadmodel->surfacelist[i] = i;
+ loadmodel->sortedmodelsurfaces[i] = i;
surface = loadmodel->data_surfaces + i;
surface->texture = loadmodel->data_textures + i;
surface->num_firsttriangle = meshtriangles;
Mod_Alias_MorphMesh_CompileFrames();
Mod_Alias_CalculateBoundingBox();
Mod_FreeSkinFiles(skinfiles);
+ Mod_MakeSortedSurfaces(loadmodel);
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1
|| (loadmodel->animscenes && loadmodel->animscenes[0].framecount > 1);
loadmodel->num_texturesperskin = loadmodel->num_surfaces;
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshvertices * sizeof(float[14]) + meshvertices * sizeof(int[4]) + meshvertices * sizeof(float[4]) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
if (renderlist + count * 3 > renderlistend || (i == pheader->numshaders - 1 && renderlist + count * 3 != renderlistend))
Host_Error("%s corrupt renderlist (wrong size)", loadmodel->name);
- loadmodel->surfacelist[i] = i;
+ loadmodel->sortedmodelsurfaces[i] = i;
surface = loadmodel->data_surfaces + i;
surface->texture = loadmodel->data_textures + i;
surface->num_firsttriangle = meshtriangles;
Mod_FreeSkinFiles(skinfiles);
Mem_Free(vertbonecounts);
Mem_Free(verts);
+ Mod_MakeSortedSurfaces(loadmodel);
// compute all the mesh information that was not loaded from the file
Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
for (i = 0;i < (int)pheader->num_meshs;i++)
{
int numverts = BigLong(dpmmesh->num_verts);
- meshvertices += numverts;;
+ meshvertices += numverts;
meshtriangles += BigLong(dpmmesh->num_tris);
dpmmesh++;
}
// do most allocations as one merged chunk
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(int[4]) + sizeof(float[4])) + loadmodel->num_poses * sizeof(float[12]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
const float *intexcoord;
msurface_t *surface;
- loadmodel->surfacelist[i] = i;
+ loadmodel->sortedmodelsurfaces[i] = i;
surface = loadmodel->data_surfaces + i;
surface->texture = loadmodel->data_textures + i;
surface->num_firsttriangle = meshtriangles;
}
Z_Free(bonepose);
Mod_FreeSkinFiles(skinfiles);
+ Mod_MakeSortedSurfaces(loadmodel);
// compute all the mesh information that was not loaded from the file
Mod_BuildBaseBonePoses();
pskchunk_t *pchunk;
skinfile_t *skinfiles;
char animname[MAX_QPATH];
+ size_t size;
pchunk = (pskchunk_t *)buffer;
if (strcmp(pchunk->id, "ACTRHEAD"))
loadmodel->surfmesh.num_vertices = meshvertices;
loadmodel->surfmesh.num_triangles = meshtriangles;
// do most allocations as one merged chunk
- size = 0;
- size += loadmodel->num_surfaces * sizeof(msurface_t);
- size += loadmodel->num_surfaces * sizeof(int);
- size += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
- size += meshtriangles * sizeof(int[3]);
- size += meshtriangles * sizeof(int[3]);
- size += meshvertices * sizeof(float[3]);
- size += meshvertices * sizeof(float[3]);
- size += meshvertices * sizeof(float[3]);
- size += meshvertices * sizeof(float[3]);
- size += meshvertices * sizeof(float[2]);
- size += meshvertices * sizeof(int[4]);
- size += meshvertices * sizeof(float[4]);
- size += loadmodel->num_poses * sizeof(float[12]);
- size += loadmodel->num_bones * sizeof(float[12]);
- size += loadmodel->numskins * sizeof(animscene_t);
- size += loadmodel->num_bones * sizeof(aliasbone_t);
- size += loadmodel->numframes * sizeof(animscene_t);
- if (meshvertices <= 65536)
- size += meshtriangles * sizeof(unsigned short[3]);
+ size = loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[3]) + loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * sizeof(int[4]) + loadmodel->surfmesh.num_vertices * sizeof(float[4]) + /*loadmodel->num_poses * sizeof(float[12]) + */loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t) + ((loadmodel->surfmesh.num_vertices <= 65536) ? (loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3])) : 0);
data = (unsigned char *)Mem_Alloc(loadmodel->mempool, size);
loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->surfacelist = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
- loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
- loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
- loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
- loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
- loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += meshvertices * sizeof(int[4]);
- loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += meshvertices * sizeof(float[4]);
- loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
+ loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_vertex3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_svector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_tvector3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_normal3f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[3]);
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_vertexweightindex4i = (int *)data;data += loadmodel->surfmesh.num_vertices * sizeof(int[4]);
+ loadmodel->surfmesh.data_vertexweightinfluence4f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[4]);
+ //loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * sizeof(float[12]);
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
- if (meshvertices <= 65536)
+ if (loadmodel->surfmesh.num_vertices <= 65536)
{
- loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
+ loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
}
- if (data != (unsigned char *)loadmodel->data_surfaces + size)
- Sys_Error("%s: combined alloc has wrong size! (%i bytes should be %i)\n", (int)size, (int)(data - (unsigned char *)loadmodel->data_surfaces));
+ loadmodel->data_poses = (float *) Mem_Alloc(loadmodel->mempool, loadmodel->num_poses * sizeof(float[12]));
for (i = 0;i < loadmodel->numskins;i++)
{
{
// since psk models do not have named sections, reuse their shader name as the section name
Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + index, skinfiles, matts[index].name, matts[index].name);
- loadmodel->surfacelist[index] = index;
+ loadmodel->sortedmodelsurfaces[index] = index;
loadmodel->data_surfaces[index].texture = loadmodel->data_textures + index;
loadmodel->data_surfaces[index].num_firstvertex = 0;
loadmodel->data_surfaces[index].num_vertices = loadmodel->surfmesh.num_vertices;
}
Mod_FreeSkinFiles(skinfiles);
Mem_Free(animfilebuffer);
+ Mod_MakeSortedSurfaces(loadmodel);
// compute all the mesh information that was not loaded from the file
// TODO: honor smoothing groups somehow?
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
+void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
+{
+#if 0
+ const char *textbase = (char *)buffer, *text = textbase;
+ char *s;
+ char *argv[512];
+ char line[1024];
+ char materialname[MAX_QPATH];
+ int j, index1, index2, index3, first, prev, index;
+ int argc;
+ int linelen;
+ int numtriangles = 0;
+ int maxtriangles = 32768;
+ int *element3i = Mem_Alloc(tempmempool, maxtriangles * sizeof(int[3]));
+ int *oldelement3i;
+ int numsurfaces = 0;
+ int maxsurfaces = 0;
+ msurface_t *surfaces = NULL;
+ int linenumber = 0;
+ int hashindex;
+ float *v, *vt, *vn;
+ float *oldv, *oldvt, *oldvn;
+ int maxv = 65536, numv = 1;
+ int maxvt = 65536, numvt = 1;
+ int maxvn = 65536, numvn = 1;
+ int maxverthash = 65536, numverthash = 0;
+ int numhashindex = 65536;
+ struct objverthash_s
+ {
+ struct objverthash_s *next;
+ int s;
+ int v;
+ int vt;
+ int vn;
+ }
+ *hash, **verthash = Mem_Alloc(tempmempool, numhashindex * sizeof(*verthash)), *verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)), *oldverthashdata;
+ skinfile_t *skinfiles;
+
+ dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
+
+ skinfiles = Mod_LoadSkinFiles();
+
+ loadmodel->modeldatatypestring = "OBJ";
+
+ loadmodel->type = mod_alias;
+ loadmodel->AnimateVertices = NULL;
+ loadmodel->DrawSky = NULL;
+ loadmodel->DrawAddWaterPlanes = NULL;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+ loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+ loadmodel->PointSuperContents = NULL;
+
+ // parse the OBJ text now
+ for(;;)
+ {
+ if (!*text)
+ break;
+ linenumber++;
+ linelen = 0;
+ for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
+ line[linelen] = text[linelen];
+ line[linelen] = 0;
+ for (argc = 0;argc < (int)(sizeof(argv)/sizeof(argv[0]));argc++)
+ argv[argc] = "";
+ argc = 0;
+ s = line;
+ while (*s == ' ' || *s == '\t')
+ s++;
+ while (*s)
+ {
+ argv[argc++] = s;
+ while (*s > ' ')
+ s++;
+ if (!*s)
+ break;
+ *s++ = 0;
+ while (*s == ' ' || *s == '\t')
+ s++;
+ }
+ if (!argc)
+ continue;
+ if (argv[0][0] == '#')
+ continue;
+ if (!strcmp(argv[0], "v"))
+ {
+ if (maxv <= numv)
+ {
+ maxv *= 2;
+ oldv = v;
+ v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
+ if (oldv)
+ {
+ memcpy(v, oldv, numv * sizeof(float[3]));
+ Mem_Free(oldv);
+ }
+ }
+ v[numv*3+0] = atof(argv[1]);
+ v[numv*3+1] = atof(argv[2]);
+ v[numv*3+2] = atof(argv[3]);
+ numv++;
+ }
+ else if (!strcmp(argv[0], "vt"))
+ {
+ if (maxvt <= numvt)
+ {
+ maxvt *= 2;
+ oldvt = vt;
+ vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
+ if (oldvt)
+ {
+ memcpy(vt, oldvt, numvt * sizeof(float[2]));
+ Mem_Free(oldvt);
+ }
+ }
+ vt[numvt*2+0] = atof(argv[1]);
+ vt[numvt*2+1] = atof(argv[2]);
+ numvt++;
+ }
+ else if (!strcmp(argv[0], "vn"))
+ {
+ if (maxvn <= numvn)
+ {
+ maxvn *= 2;
+ oldvn = vn;
+ vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
+ if (oldvn)
+ {
+ memcpy(vn, oldvn, numvn * sizeof(float[3]));
+ Mem_Free(oldvn);
+ }
+ }
+ vn[numvn*3+0] = atof(argv[1]);
+ vn[numvn*3+1] = atof(argv[2]);
+ vn[numvn*3+2] = atof(argv[3]);
+ numvn++;
+ }
+ else if (!strcmp(argv[0], "f"))
+ {
+ if (!surface)
+ {
+ if (maxsurfaces <= numsurfaces)
+ {
+ maxsurfaces++;
+ oldsurfaces = surfaces;
+ surfaces = Mem_Alloc(tempmempool, maxsurfaces * sizeof(*surfaces));
+ if (oldsurfaces)
+ {
+ memcpy(surfaces, oldsurfaces, numsurfaces * sizeof(*surfaces));
+ Mem_Free(oldsurfaces);
+ }
+ }
+ surface = surfaces + numsurfaces++;
+ surface->
+ }
+ for (j = 1;j < argc;j++)
+ {
+ index1 = atoi(argv[j]);
+ while(argv[j][0] && argv[j][0] != '/')
+ argv[j]++;
+ if (argv[j][0])
+ argv[j]++;
+ if (index1 < 0)
+ index1 = numv + 1 - index1;
+ index2 = atoi(argv[j]);
+ if (index2 < 0)
+ index2 = numvt + 1 - index2;
+ while(argv[j][0] && argv[j][0] != '/')
+ argv[j]++;
+ if (argv[j][0])
+ argv[j]++;
+ index3 = atoi(argv[j]);
+ if (index3 < 0)
+ index3 = numvn + 1 - index3;
+ hashindex = (index1 + index2 * 3571 + index3 * 42589) & (numhashindex - 1);
+ for (hash = verthash[hashindex];hash;hash = hash->next)
+ if (hash->surface == numsurfaces-1 && hash->v == index1 && hash->vt == index2 && hash->vn == index3)
+ break;
+ if (!hash)
+ {
+ if (maxverthash <= numverthash)
+ {
+ maxverthash *= 2;
+ oldverthashdata = verthashdata;
+ verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata));
+ if (oldverthashdata)
+ {
+ memcpy(verthashdata, oldverthashdata, numverthash * sizeof(*verthashdata));
+ Mem_Free(oldverthashdata);
+ }
+ }
+ hash = verthashdata + numverthash++;
+ hash->next = verthash[hashindex];
+ hash->s = numsurfaces;
+ hash->v = index1;
+ hash->vt = index2;
+ hash->vn = index3;
+ verthash[hashindex] = hash;
+ }
+ index = (int)((size_t)(hash - verthashdata));
+ if (j == 1)
+ first = index;
+ else if (j >= 3)
+ {
+ if (maxtriangles <= numtriangles)
+ {
+ maxtriangles *= 2;
+ oldelement3i = element3i;
+ element3i = Mem_Alloc(tempmempool, numtriangles * sizeof(int[3]));
+ if (oldelement3i)
+ {
+ memcpy(element3i, oldelement3i, numtriangles * sizeof(int[3]));
+ Mem_Free(oldelement3i);
+ }
+ }
+ element3i[numtriangles*3+0] = first;
+ element3i[numtriangles*3+1] = prev;
+ element3i[numtriangles*3+2] = index;
+ numtriangles++;
+ }
+ prev = index;
+ }
+ }
+ else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
+ surface = NULL;
+ else if (!!strcmp(argv[0], "usemtl"))
+ {
+ surface = NULL;
+ strlcpy(materialname, argv[1], sizeof(materialname);
+ }
+ text += linelen;
+ if (*text == '\r')
+ text++;
+ if (*text == '\n')
+ text++;
+ }
+
+ if (skinfiles)
+ Mod_FreeSkinFiles(skinfiles);
+
+ // now that we have the OBJ data loaded as-is, we can convert it
+ loadmodel->numskins = LittleLong(pinmodel->num_skins);
+ numxyz = LittleLong(pinmodel->num_xyz);
+ numst = LittleLong(pinmodel->num_st);
+ loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
+ loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
+ skinwidth = LittleLong(pinmodel->skinwidth);
+ skinheight = LittleLong(pinmodel->skinheight);
+ iskinwidth = 1.0f / skinwidth;
+ iskinheight = 1.0f / skinheight;
+
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces[0] = 0;
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
+ loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+
+ loadmodel->synctype = ST_RAND;
+
+ // load the skins
+ inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
+ skinfiles = Mod_LoadSkinFiles();
+ if (skinfiles)
+ {
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ }
+ else if (loadmodel->numskins)
+ {
+ // skins found (most likely not a player model)
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
+ Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS);
+ }
+ else
+ {
+ // no skins (most likely a player model)
+ loadmodel->numskins = 1;
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
+ }
+
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ // load the triangles and stvert data
+ inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
+ intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
+ md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
+ md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
+ // swap the triangle list
+ loadmodel->surfmesh.num_vertices = 0;
+ for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
+ {
+ for (j = 0;j < 3;j++)
+ {
+ xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
+ st = (unsigned short) LittleShort (intri[i].index_st[j]);
+ if (xyz >= numxyz)
+ {
+ Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
+ xyz = 0;
+ }
+ if (st >= numst)
+ {
+ Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
+ st = 0;
+ }
+ hashindex = (xyz * 256 + st) & 65535;
+ for (hash = md2verthash[hashindex];hash;hash = hash->next)
+ if (hash->xyz == xyz && hash->st == st)
+ break;
+ if (hash == NULL)
+ {
+ hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
+ hash->xyz = xyz;
+ hash->st = st;
+ hash->next = md2verthash[hashindex];
+ md2verthash[hashindex] = hash;
+ }
+ loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
+ }
+ }
+
+ vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
+ for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
+ {
+ int sts, stt;
+ hash = md2verthashdata + i;
+ vertremap[i] = hash->xyz;
+ sts = LittleShort(inst[hash->st*2+0]);
+ stt = LittleShort(inst[hash->st*2+1]);
+ if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
+ {
+ Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
+ sts = 0;
+ stt = 0;
+ }
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
+ }
+
+ Mem_Free(md2verthash);
+ Mem_Free(md2verthashdata);
+
+ // generate ushort elements array if possible
+ if (loadmodel->surfmesh.num_vertices <= 65536)
+ {
+ loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
+ }
+
+ // load the frames
+ datapointer = (base + LittleLong(pinmodel->ofs_frames));
+ for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
+ {
+ int k;
+ trivertx_t *v;
+ trivertx_t *out;
+ pinframe = (md2frame_t *)datapointer;
+ datapointer += sizeof(md2frame_t);
+ // store the frame scale/translate into the appropriate array
+ for (j = 0;j < 3;j++)
+ {
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
+ }
+ // convert the vertices
+ v = (trivertx_t *)datapointer;
+ out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
+ for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
+ out[k] = v[vertremap[k]];
+ datapointer += numxyz * sizeof(trivertx_t);
+
+ strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
+ }
+
+ Mem_Free(vertremap);
+
+ Mod_MakeSortedSurfaces(loadmodel);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_CalculateBoundingBox();
+ Mod_Alias_MorphMesh_CompileFrames();
+
+ surface = loadmodel->data_surfaces;
+ surface->texture = loadmodel->data_textures;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = loadmodel->surfmesh.num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = loadmodel->surfmesh.num_vertices;
+
+ loadmodel->surfmesh.isanimated = false;
+#endif
+}