float m[12];
const blendweights_t * RESTRICT weights;
- if (!model->surfmesh.num_vertices)
- return;
-
- if (!model->num_bones)
- {
- if (vertex3f) memcpy(vertex3f, model->surfmesh.data_vertex3f, model->surfmesh.num_vertices*sizeof(float[3]));
- if (normal3f) memcpy(normal3f, model->surfmesh.data_normal3f, model->surfmesh.num_vertices*sizeof(float[3]));
- if (svector3f) memcpy(svector3f, model->surfmesh.data_svector3f, model->surfmesh.num_vertices*sizeof(float[3]));
- if (tvector3f) memcpy(tvector3f, model->surfmesh.data_tvector3f, model->surfmesh.num_vertices*sizeof(float[3]));
- return;
- }
-
//unsigned long long ts = rdtsc();
bonepose = (float12_t *) Mod_Skeletal_AnimateVertices_AllocBuffers(sizeof(float12_t) * (model->num_bones*2 + model->surfmesh.num_blends));
boneposerelative = bonepose + model->num_bones;
{
float originscale = model->num_posescale;
float x,y,z,w,lerp;
- const short * RESTRICT pose6s;
+ const short * RESTRICT pose7s;
for (i = 0;i < model->num_bones;i++)
{
memset(m, 0, sizeof(m));
for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++)
{
- pose6s = model->data_poses6s + 6 * (frameblend[blends].subframe * model->num_bones + i);
+ pose7s = model->data_poses7s + 7 * (frameblend[blends].subframe * model->num_bones + i);
lerp = frameblend[blends].lerp;
- x = pose6s[3] * (1.0f / 32767.0f);
- y = pose6s[4] * (1.0f / 32767.0f);
- z = pose6s[5] * (1.0f / 32767.0f);
- w = 1.0f - (x*x+y*y+z*z);
- w = w > 0.0f ? -sqrt(w) : 0.0f;
+ x = pose7s[3] * (1.0f / 32767.0f);
+ y = pose7s[4] * (1.0f / 32767.0f);
+ z = pose7s[5] * (1.0f / 32767.0f);
+ w = pose7s[6] * (1.0f / 32767.0f);
m[ 0] += (1-2*(y*y+z*z)) * lerp;
m[ 1] += ( 2*(x*y-z*w)) * lerp;
m[ 2] += ( 2*(x*z+y*w)) * lerp;
- m[ 3] += (pose6s[0] * originscale) * lerp;
+ m[ 3] += (pose7s[0] * originscale) * lerp;
m[ 4] += ( 2*(x*y+z*w)) * lerp;
m[ 5] += (1-2*(x*x+z*z)) * lerp;
m[ 6] += ( 2*(y*z-x*w)) * lerp;
- m[ 7] += (pose6s[1] * originscale) * lerp;
+ m[ 7] += (pose7s[1] * originscale) * lerp;
m[ 8] += ( 2*(x*z-y*w)) * lerp;
m[ 9] += ( 2*(y*z+x*w)) * lerp;
m[10] += (1-2*(x*x+y*y)) * lerp;
- m[11] += (pose6s[2] * originscale) * lerp;
+ m[11] += (pose7s[2] * originscale) * lerp;
}
VectorNormalize(m );
VectorNormalize(m + 4);