]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - mod_skeletal_animatevertices_generic.c
convert pose6s data to pose7s data to resolve quaternion W coordinate precision issues
[xonotic/darkplaces.git] / mod_skeletal_animatevertices_generic.c
index f95277af84079a0fda368d35e1eae445b6ef4d0d..fcaf4ed24203a45e10df139aa16fea91eb547075 100644 (file)
@@ -16,18 +16,6 @@ void Mod_Skeletal_AnimateVertices_Generic(const dp_model_t * RESTRICT model, con
        float m[12];
        const blendweights_t * RESTRICT weights;
 
-       if (!model->surfmesh.num_vertices)
-               return;
-
-       if (!model->num_bones)
-       {
-               if (vertex3f) memcpy(vertex3f, model->surfmesh.data_vertex3f, model->surfmesh.num_vertices*sizeof(float[3]));
-               if (normal3f) memcpy(normal3f, model->surfmesh.data_normal3f, model->surfmesh.num_vertices*sizeof(float[3]));
-               if (svector3f) memcpy(svector3f, model->surfmesh.data_svector3f, model->surfmesh.num_vertices*sizeof(float[3]));
-               if (tvector3f) memcpy(tvector3f, model->surfmesh.data_tvector3f, model->surfmesh.num_vertices*sizeof(float[3]));
-               return;
-       }
-
        //unsigned long long ts = rdtsc();
        bonepose = (float12_t *) Mod_Skeletal_AnimateVertices_AllocBuffers(sizeof(float12_t) * (model->num_bones*2 + model->surfmesh.num_blends));
        boneposerelative = bonepose + model->num_bones;
@@ -55,32 +43,31 @@ void Mod_Skeletal_AnimateVertices_Generic(const dp_model_t * RESTRICT model, con
        {
                float originscale = model->num_posescale;
                float x,y,z,w,lerp;
-               const short * RESTRICT pose6s;
+               const short * RESTRICT pose7s;
 
                for (i = 0;i < model->num_bones;i++)
                {
                        memset(m, 0, sizeof(m));
                        for (blends = 0;blends < MAX_FRAMEBLENDS && frameblend[blends].lerp > 0;blends++)
                        {
-                               pose6s = model->data_poses6s + 6 * (frameblend[blends].subframe * model->num_bones + i);
+                               pose7s = model->data_poses7s + 7 * (frameblend[blends].subframe * model->num_bones + i);
                                lerp = frameblend[blends].lerp;
-                               x = pose6s[3] * (1.0f / 32767.0f);
-                               y = pose6s[4] * (1.0f / 32767.0f);
-                               z = pose6s[5] * (1.0f / 32767.0f);
-                               w = 1.0f - (x*x+y*y+z*z);
-                               w = w > 0.0f ? -sqrt(w) : 0.0f;
+                               x = pose7s[3] * (1.0f / 32767.0f);
+                               y = pose7s[4] * (1.0f / 32767.0f);
+                               z = pose7s[5] * (1.0f / 32767.0f);
+                               w = pose7s[6] * (1.0f / 32767.0f);
                                m[ 0] += (1-2*(y*y+z*z)) * lerp;
                                m[ 1] += (  2*(x*y-z*w)) * lerp;
                                m[ 2] += (  2*(x*z+y*w)) * lerp;
-                               m[ 3] += (pose6s[0] * originscale) * lerp;
+                               m[ 3] += (pose7s[0] * originscale) * lerp;
                                m[ 4] += (  2*(x*y+z*w)) * lerp;
                                m[ 5] += (1-2*(x*x+z*z)) * lerp;
                                m[ 6] += (  2*(y*z-x*w)) * lerp;
-                               m[ 7] += (pose6s[1] * originscale) * lerp;
+                               m[ 7] += (pose7s[1] * originscale) * lerp;
                                m[ 8] += (  2*(x*z-y*w)) * lerp;
                                m[ 9] += (  2*(y*z+x*w)) * lerp;
                                m[10] += (1-2*(x*x+y*y)) * lerp;
-                               m[11] += (pose6s[2] * originscale) * lerp;
+                               m[11] += (pose7s[2] * originscale) * lerp;
                        }
                        VectorNormalize(m       );
                        VectorNormalize(m + 4);