+timeoffset_preinit 2
+timeoffset_postinit 2
+timeoffset_predone 2
+timeoffset_postdone 2
+timeoffset_preintermission 2
+timeoffset_postintermission 2
+time_forgetfulness 3
+
raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32"
raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32"
+raw set places_vocals "tVocals"
+raw set places_metalsteps "tMetalSteps1 tMetalSteps2 tMetalSteps3"
+raw set places_nosteps "tNoSteps1 tNoSteps2 tNoSteps3 tNoSteps4"
-bot tuba
- channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
- init
- cmd barrier
- cmd selectweapon 15
- cmd wait 0.5
- cmd console "g_balance_tuba_attenuation 0.1"
- cmd console "g_balance_tuba_damage 0"
+raw settemp bot_ai_thinkinterval 0
+raw settemp bot_sound_monopoly 1
+
+bot notebot
note on -18
time 0
+ cmd debug_assert_canfire 1
buttons left backward crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -18
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -17
time 0
+ cmd debug_assert_canfire 1
buttons backward crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -17
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -16
time 0
+ cmd debug_assert_canfire 1
buttons right backward crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -16
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -13
time 0
+ cmd debug_assert_canfire 1
buttons forward right crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -13
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -12
time 0
+ cmd debug_assert_canfire 1
buttons crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -12
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -11
time 0
+ cmd debug_assert_canfire 1
buttons left backward crouch attack2
+ aim_random -5 5 0.05
time 0.05
note off -11
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -10
time 0
+ cmd debug_assert_canfire 1
buttons right crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -10
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -9
time 0
+ cmd debug_assert_canfire 1
buttons forward left crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -9
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -8
time 0
+ cmd debug_assert_canfire 1
buttons forward crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -8
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -7
time 0
+ cmd debug_assert_canfire 1
buttons left crouch attack1
+ aim_random -5 5 0.05
time 0.05
note off -7
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -6
time 0
+ cmd debug_assert_canfire 1
buttons left backward attack1
+ aim_random -5 5 0.05
time 0.05
note off -6
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -5
time 0
+ cmd debug_assert_canfire 1
buttons backward attack1
+ aim_random -5 5 0.05
time 0.05
note off -5
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -4
time 0
+ cmd debug_assert_canfire 1
buttons backward right attack1
+ aim_random -5 5 0.05
time 0.05
note off -4
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -3
time 0
+ cmd debug_assert_canfire 1
buttons right crouch attack2
+ aim_random -5 5 0.05
time 0.05
note off -3
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -2
time 0
+ cmd debug_assert_canfire 1
buttons forward left crouch attack2
+ aim_random -5 5 0.05
time 0.05
note off -2
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on -1
time 0
+ cmd debug_assert_canfire 1
buttons forward right attack1
+ aim_random -5 5 0.05
time 0.05
note off -1
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 0
time 0
+ cmd debug_assert_canfire 1
buttons attack1
+ aim_random -5 5 0.05
time 0.05
note off 0
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 1
time 0
+ cmd debug_assert_canfire 1
buttons left backward attack2
+ aim_random -5 5 0.05
time 0.05
note off 1
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 2
time 0
+ cmd debug_assert_canfire 1
buttons right attack1
+ aim_random -5 5 0.05
time 0.05
note off 2
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 3
time 0
+ cmd debug_assert_canfire 1
buttons forward left attack1
+ aim_random -5 5 0.05
time 0.05
note off 3
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 4
time 0
+ cmd debug_assert_canfire 1
buttons forward attack1
+ aim_random -5 5 0.05
time 0.05
note off 4
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 5
time 0
+ cmd debug_assert_canfire 1
buttons left attack1
+ aim_random -5 5 0.05
time 0.05
note off 5
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 6
time 0
+ cmd debug_assert_canfire 1
buttons forward right attack2
+ aim_random -5 5 0.05
time 0.05
note off 6
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 7
time 0
+ cmd debug_assert_canfire 1
buttons attack2
+ aim_random -5 5 0.05
time 0.05
note off 7
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 8
time 0
+ cmd debug_assert_canfire 1
buttons backward right jump attack1
+ aim_random -5 5 0.05
time 0.05
note off 8
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 9
time 0
+ cmd debug_assert_canfire 1
buttons right attack2
+ aim_random -5 5 0.05
time 0.05
note off 9
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 10
time 0
+ cmd debug_assert_canfire 1
buttons forward left attack2
+ aim_random -5 5 0.05
time 0.05
note off 10
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 11
time 0
+ cmd debug_assert_canfire 1
buttons forward attack2
+ aim_random -5 5 0.05
time 0.05
note off 11
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 12
time 0
+ cmd debug_assert_canfire 1
buttons left attack2
+ aim_random -5 5 0.05
time 0.05
note off 12
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 13
time 0
+ cmd debug_assert_canfire 1
buttons left backward jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 13
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 14
time 0
+ cmd debug_assert_canfire 1
buttons right jump attack1
+ aim_random -5 5 0.05
time 0.05
note off 14
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 15
time 0
+ cmd debug_assert_canfire 1
buttons forward left jump attack1
+ aim_random -5 5 0.05
time 0.05
note off 15
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 16
time 0
+ cmd debug_assert_canfire 1
buttons forward jump attack1
+ aim_random -5 5 0.05
time 0.05
note off 16
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 17
time 0
+ cmd debug_assert_canfire 1
buttons left jump attack1
+ aim_random -5 5 0.05
time 0.05
note off 17
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 18
time 0
+ cmd debug_assert_canfire 1
buttons forward right jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 18
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 19
time 0
+ cmd debug_assert_canfire 1
buttons jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 19
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 21
time 0
+ cmd debug_assert_canfire 1
buttons right jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 21
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 22
time 0
+ cmd debug_assert_canfire 1
buttons forward left jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 22
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 23
time 0
+ cmd debug_assert_canfire 1
buttons forward jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 23
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
note on 24
time 0
+ cmd debug_assert_canfire 1
buttons left jump attack2
+ aim_random -5 5 0.05
time 0.05
note off 24
- time 0
+ time -0.05
+ cmd debug_assert_canfire 0
buttons
- time 0.05
+ aim_random -5 5 0.05
+ time 0
+
+bot tuba
+ include notebot
+ channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
+ programs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128
+ transpose 48
+ init
+ cmd barrier
+ cmd selectweapon 15
+ cmd wait 0.5
+ raw settemp g_balance_tuba_attenuation 0.1
+
+bot accordeon
+ include notebot
+ channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16
+ programs 22 23 24
+ transpose 60
+ init
+ cmd barrier
+ cmd selectweapon 15
+ cmd wait 0.5
+ cmd impulse 20
+ raw settemp g_balance_tuba_attenuation 0.1
bot tuba_red
include tuba
cmd cc "color 221"
super
+bot accordeon_red
+ include accordeon
+ transpose 0
+ init
+ cmd cc "color 68"
+ super
+
+bot accordeon_blue
+ include accordeon
+ transpose 3
+ init
+ cmd cc "color 221"
+ super
+
# laser = lasershot NONE
bot laser
channels 10
cmd barrier
cmd selectweapon 1
cmd wait 0.5
+ raw settemp g_balance_laser_primary_refire 0.3
percussion 38 # 038_Snare_1-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack1
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
- busy 0.7
+ busy 0.3
percussion 40 # 040_Snare_2-0.wav
percussion 38
cmd wait 0.5
percussion 74 # 074_Guiro_2_Long-0.wav
time -0.4
+ cmd debug_assert_canfire 1
buttons attack2
time -0.35
+ cmd debug_assert_canfire 0
buttons
time 0
- busy 0.7
+ busy 1.1
+ percussion 73 # 073_Guiro_1_Short-0.wav
+ percussion 74
# uzi = bullet BAD
bot uzi
cmd barrier
cmd selectweapon 3
cmd wait 0.5
- raw set g_balance_uzi_reload_ammo 0
+ raw settemp g_balance_uzi_reload_ammo 0
+ raw settemp g_balance_uzi_first_refire 0.1
+ raw settemp g_balance_uzi_sustained_refire 0.1
+ raw settemp g_casings 0
percussion 27 # 027_High_Q-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack1
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
- busy 0.2
+ busy 0.1
percussion 31 # 031_Sticks-0.wav
percussion 27
percussion 37 # 037_Stick_Rim-0.wav
percussion 27
percussion 33 # 033_Metronome_Click-0.wav
percussion 27
- percussion 39 # 039_Clap_Hand-0.wav
- percussion 27
percussion 53 # 053_Cymbal_Ride_Bell-0.wav
percussion 27
- percussion 54 # 054_Tombourine-0.wav
+ percussion 54 # 054_Tambourine-0.wav
percussion 27
# grenadelauncher = RELOADSOUND RELOADSOUND
-# electro = beam BAD
+# electro = beam BADFLYSOUND
bot electro
channels 10
init
cmd barrier
cmd selectweapon 6
cmd wait 0.5
+ raw settemp g_balance_electro_primary_refire 0.2
percussion 49 # 049_Cymbal_Crash_1-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack1
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
- busy 0.6
+ busy 0.2
percussion 57 # 057_Cymbal_Crash_2-0.wav
percussion 49
cmd barrier
cmd selectweapon 7
cmd wait 0.5
+ raw settemp g_balance_crylink_primary_refire 0.3
+ raw settemp g_balance_crylink_secondary_refire 0.2
percussion 34 # 034_Metronome_Bell-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack1
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
- busy 0.7
+ busy 0.3
percussion 45 # 045_Tom_Mid_2-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack2
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
busy 0.2
percussion 34
percussion 56 # 056_Cow_Bell-0.wav
percussion 34
+ percussion 67 # 067_Agogo_High-0.wav
+ percussion 34
+ percussion 68 # 068_Agogo_Low-0.wav
+ percussion 45
+ percussion 71 # 071_Whistle_1_High_Short-0.wav
+ percussion 34
+ percussion 72 # 072_Whistle_2_Low_Long-0.wav
+ percussion 45
+ percussion 75 # 075_Claves-0.wav
+ percussion 34
# nex is nex NONE
bot nex
cmd barrier
cmd selectweapon 8
cmd wait 0.5
+ raw settemp g_balance_nex_primary_refire 1.25
percussion 52 # 052_Cymbal_Chinese-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack1
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
busy 1.25
cmd barrier
cmd selectweapon 12
cmd wait 0.5
+ raw settemp g_balance_minstanex_refire 1
percussion 55 # 055_Cymbal_Splash-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack1
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
busy 1
cmd barrier
cmd selectweapon 9
cmd wait 0.5
+ raw settemp g_balance_hagar_primary_refire 0.2
percussion 35 # 035_Kick_1-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack1
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
- busy 0.15
+ busy 0.2
+ percussion 39 # 039_Clap_Hand-0.wav
+ percussion 35
percussion 60 # 060_Bongo_High-0.wav
percussion 35
percussion 61 # 061_Bongo_Low-0.wav
percussion 35
- percussion 65 # 065_Timbale_High-0.wav
- percussion 35
- percussion 66 # 066_Timbale_Low-0.wav
- percussion 35
# TODO hookbomb would be useful for #60
cmd barrier
cmd selectweapon 10
cmd wait 0.5
+ raw settemp g_balance_rocketlauncher_refire 1.1
percussion 25 # 025_Snare_Roll-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack2
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
busy 1.1
cmd barrier
cmd selectweapon 13
cmd wait 0.5
+ raw settemp g_balance_hook_primary_refire 0.3
+ raw settemp g_balance_hook_secondary_refire 0.9
percussion 62 # 062_Conga_High_1_Mute-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack1
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
- busy 0.1
+ busy 0.3
percussion 63 # 063_Conga_High_2_Open-0.wav
percussion 62
+ percussion 84 # 084_Belltree-0.wav
+ time 0
+ cmd debug_assert_canfire 1
+ buttons attack2
+ time 0.05
+ cmd debug_assert_canfire 0
+ buttons
+ time 0.1
+ busy 0.9
+ percussion 81 # 081_Triangle_2_Open-0.wav
+ percussion 62
+ percussion 80 # 081_Triangle_1_Mute-0.wav
+ percussion 62
-# seeker is rocket tag
+# seeker is BADFLYSOUND tag
bot seeker
channels 10
init
cmd barrier
cmd selectweapon 18
cmd wait 0.5
- percussion 51 # 051_Cymbal_Ride_1-0.wav
- time 0
- buttons attack1
- time 0.05
- buttons
- time 0.1
- busy 0.25
+ raw settemp g_balance_seeker_tag_refire 0.2
percussion 41 # 041_Tom_Low_2-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack2
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
- busy 0.75
+ busy 0.2
+ percussion 51 # 051_Cymbal_Ride_1-0.wav
+ percussion 41
percussion 43 # 043_Tom_Low_1-0.wav
percussion 41
percussion 59 # 059_Cymbal_Ride_2-0.wav
- percussion 51
+ percussion 41
+ percussion 46 # 046_Hi-Hat_Open-0.wav
+ percussion 41
+ percussion 69 # 069_Cabasa-0.wav
+ percussion 41
+ percussion 82 # 069_Shaker-0.wav
+ percussion 41
# rifle is hard soft
bot rifle
cmd barrier
cmd selectweapon 16
cmd wait 0.5
+ raw settemp g_balance_rifle_secondary_refire 0.3
# percussion FIXME
# time 0
+# cmd debug_assert_canfire 1
# buttons attack1
# time 0.05
+# cmd debug_assert_canfire 0
# buttons
# time 0.1
# busy 1.2
percussion 58 # 058_Vibra-Slap-0.wav
time 0
+ cmd debug_assert_canfire 1
buttons attack2
time 0.05
+ cmd debug_assert_canfire 0
buttons
time 0.1
busy 0.9
bot jetpack
+ channels 10
init
- cmd resetaim
+ time -2
+ cmd aimtarget "tPercussion 1"
cmd barrier
- cmd console "g_jetpack_attenuation 0.5"
+ raw settemp g_jetpack_attenuation 0.5
+ cmd wait 0.5
percussion 42 # 042_Hi-Hat_Closed-0.wav
time 0
buttons hook
- time 0.067
+ time 0.05
buttons
- time 0.1
percussion 32 # 032_Square_Click-0.wav
percussion 42
- percussion 36 # 036_Kick_2-0.wav
- percussion 42
percussion 44 # 044_Hi-Hat_Pedal-0.wav
percussion 42
- percussion 46 # 046_Hi-Hat_Open-0.wav
- time 0
- buttons hook
- time 0.134
- buttons
- time 0.2
percussion 64 # 064_Conga_Low-0.wav
percussion 42
+ percussion 70 # 070_Maracas-0.wav
+ percussion 42
+
+bot jumper
+ channels 10
+ init
+ time -2
+ cmd aimtarget "tPercussion 1"
+ cmd barrier
+ cmd wait 0.5
+ percussion 36 # 036_Kick_2-0.wav
+ time -0.6666666
+ buttons jump
+ time -0.5
+ buttons
+ time 0
+ busy 0.1
+
+bot metaljumper
+ channels 10
+ init
+ time -2
+ cmd aimtarget "tPercussion 1"
+ cmd barrier
+ cmd wait 0.5
+ percussion 65 # 065_Timbale_High-0.wav
+ time -0.6666666
+ buttons jump
+ time -0.5
+ buttons
+ time 0
+ busy 0.1
+ percussion 66 # 066_Timbale_Low-0.wav
+ percussion 65
+
+bot switcher
+ channels 10
+ init
+ time -2
+ cmd aimtarget "tPercussion 1"
+ cmd barrier
+ cmd wait 0.5
+ percussion 29 # not in freepats
+ time 0
+ cmd impulse 10
+ time 0.05
+ busy 0.3
+ percussion 30 # not in freepats
+ percussion 29
+
+bot vocals
+ channels -1
+ init
+ time -2
+ cmd aimtarget "tPercussion 1"
+ cmd barrier
+ cmd wait 0.5
+ vocals
+ time 0
+ cmd sound %s
+ buttons left
+ time 0.06666
+ buttons right
+ time 0.13333
+ buttons
bot common
done
bot instance_tuba_red
include tuba_red
include common
- count 32
+ count 16
init
cmd movetotarget @places_tuba
cmd barrier
bot instance_tuba_blue
include tuba_blue
include common
- count 32
+ count 16
+ init
+ cmd movetotarget @places_tuba
+ cmd barrier
+ super
+
+bot instance_accordeon_red
+ include accordeon_red
+ include common
+ count 16
+ init
+ cmd movetotarget @places_tuba
+ cmd barrier
+ super
+
+bot instance_accordeon_blue
+ include accordeon_blue
+ include common
+ count 16
init
cmd movetotarget @places_tuba
cmd barrier
bot instance_laser
include laser
include common
- count 12
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
bot instance_shotgun
include shotgun
include common
- count 2
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
bot instance_uzi
include uzi
include common
- count 4
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
bot instance_electro
include electro
- count 2
+ include common
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
bot instance_crylink
include crylink
include common
- count 4
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_nex
- include rocket
+ include nex
include common
- count 2
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
bot instance_minstanex
- include rocket
+ include minstanex
include common
- count 2
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
bot instance_hagar
include hagar
include common
- count 8
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
bot instance_rocket
include rocket
include common
- count 4
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
bot instance_hook
include hook
- count 4
+ include common
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
bot instance_seeker
include seeker
- count 4
+ include common
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
bot instance_rifle
include rifle
include common
- count 2
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
bot instance_jetpack
include jetpack
include common
- count 2
+ count 16
+ init
+ cmd movetotarget @places_nosteps
+ cmd barrier
+ super
+
+bot instance_jumper
+ include jumper
+ include common
+ count 16
init
cmd movetotarget @places_percussion
cmd barrier
super
+bot instance_metaljumper
+ include metaljumper
+ include common
+ count 16
+ init
+ cmd movetotarget @places_metalsteps
+ cmd barrier
+ super
+
+bot instance_switcher
+ include switcher
+ include common
+ count 16
+ init
+ cmd movetotarget @places_percussion
+ cmd barrier
+ super
+
+bot instance_vocals
+ include vocals
+ include common
+ count 1
+ init
+ cmd cc "playermodel models/player/suiseiseki.zym"
+ cmd movetotarget @places_vocals
+ cmd barrier
+ super
+
# TODO jumping?