snd_channel9volume 0 // ambient OFF
// graphics
-r_shadow_lightattenuationlinearscale 0.15
-r_shadow_lightattenuationdividebias 0.03125
-r_shadow_lightintensityscale 4
-r_coronas 0.0625
+// r_shadow_lightattenuationlinearscale 0.15
+// r_shadow_lightattenuationdividebias 0.03125
+// r_shadow_lightintensityscale 4
+// r_coronas 0.0625
r_shadows_throwdistance 10000
r_shadows_shadowmapscale 0.25
r_usedepthtextures 1 // workaround for broken shadowmaps