esac
done
+ TARGETS="sv-$debug sdl-$debug"
if [ x"`uname`" = x"Darwin" ]; then
- TARGETS="sv-$debug sdl-$debug"
export CC="$CC -fno-reorder-blocks"
- elif [ -n "$WE_HATE_OUR_USERS" ]; then
- TARGETS="sv-$debug sdl-$debug"
- else
- TARGETS="sv-$debug cl-$debug sdl-$debug"
fi
if [ $# -gt 0 ] && [ x"$1" = x"" ]; then
sdl)
TARGETS="$TARGETS sdl-$debug"
;;
- glx)
- TARGETS="$TARGETS cl-$debug"
- ;;
dedicated)
TARGETS="$TARGETS sv-$debug"
;;
if [ -n "$WE_HATE_OUR_USERS" ]; then
MAKEFLAGS="$MAKEFLAGS DP_MAKE_TARGET=mingw"
fi
+ elif echo $MAKEFLAGS | head -c1 | grep -qv -; then # MAKEFLAGS starts with a single letter option
+ MAKEFLAGS=-$(echo $MAKEFLAGS) # echo here and above will trim whitespaces
fi
if [ -n "$WE_HATE_OUR_USERS" ]; then
sdl)
shift
;;
- glx)
- client=-$1
- shift
- ;;
esac
if ! [ -x "darkplaces/darkplaces$client" ]; then
fi
set -- "darkplaces/darkplaces$client" -xonotic "$@"
- # if pulseaudio is running: USE IT
- if [ -z "$SDL_AUDIODRIVER" ] && ! [ -n "$WE_HATE_OUR_USERS" ] && ! [ x"`uname`" = x"Darwin" ]; then
- if ps -C pulseaudio >/dev/null; then
- if ldd /usr/lib/libSDL.so 2>/dev/null | grep pulse >/dev/null; then
- export SDL_AUDIODRIVER=pulse
- fi
- fi
- fi
-
binary=$1
if [ x"$USE_GDB" = x"yes" ]; then
fi
;;
help)
- $ECHO " $SELF compile [-c] [-qc] [-d|-p|-r] [-0] [-1] [sdl|glx|dedicated]"
+ $ECHO " $SELF compile [-c] [-qc] [-d|-p|-r] [-0] [-1] [sdl|dedicated]"
$ECHO " $SELF update-maps"
- $ECHO " $SELF run [sdl|glx|dedicated] options..."
+ $ECHO " $SELF run [sdl|dedicated] options..."
$ECHO " $SELF compile-map mapname1 mapname2... (e.g. \"./all compile-map dance drain fuse\")"
handled=false
;;
serverbench)
# TODO(rpolzer): Why does :anticheat: output differ? Total game time differs? Why?
- verbose "$SELF" run "$@" -noconfig -nohome +exec serverbench.cfg |\
+ trap "rm -rf .serverbench_temp" 0 1 2 3 11 13 15
+ mkdir -p .serverbench_temp
+ verbose "$SELF" run dedicated "$@" -noconfig -userdir .serverbench_temp +exec serverbench.cfg |\
tee /dev/stderr |\
grep '^:' |\
grep -v '^:gamestart:' |\