]> git.xonotic.org Git - voretournament/voretournament.git/blobdiff - misc/source/darkplaces-src/sbar.c
Include the source of the Darkplaces engine too
[voretournament/voretournament.git] / misc / source / darkplaces-src / sbar.c
diff --git a/misc/source/darkplaces-src/sbar.c b/misc/source/darkplaces-src/sbar.c
new file mode 100644 (file)
index 0000000..80c6330
--- /dev/null
@@ -0,0 +1,2241 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
+*/
+// sbar.c -- status bar code
+
+#include "quakedef.h"
+#include "time.h"
+
+cachepic_t *sb_disc;
+
+#define STAT_MINUS 10 // num frame for '-' stats digit
+cachepic_t *sb_nums[2][11];
+cachepic_t *sb_colon, *sb_slash;
+cachepic_t *sb_ibar;
+cachepic_t *sb_sbar;
+cachepic_t *sb_scorebar;
+// AK only used by NEX
+cachepic_t *sb_sbar_minimal;
+cachepic_t *sb_sbar_overlay;
+
+// AK changed the bound to 9
+cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
+cachepic_t *sb_ammo[4];
+cachepic_t *sb_sigil[4];
+cachepic_t *sb_armor[3];
+cachepic_t *sb_items[32];
+
+// 0-4 are based on health (in 20 increments)
+// 0 is static, 1 is temporary animation
+cachepic_t *sb_faces[5][2];
+cachepic_t *sb_health; // GAME_NEXUIZ
+
+cachepic_t *sb_face_invis;
+cachepic_t *sb_face_quad;
+cachepic_t *sb_face_invuln;
+cachepic_t *sb_face_invis_invuln;
+
+qboolean sb_showscores;
+
+int sb_lines;                  // scan lines to draw
+
+cachepic_t *rsb_invbar[2];
+cachepic_t *rsb_weapons[5];
+cachepic_t *rsb_items[2];
+cachepic_t *rsb_ammo[3];
+cachepic_t *rsb_teambord;              // PGM 01/19/97 - team color border
+
+//MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
+cachepic_t *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
+//MED 01/04/97 added array to simplify weapon parsing
+int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
+//MED 01/04/97 added hipnotic items array
+cachepic_t *hsb_items[2];
+
+//GAME_SOM stuff:
+cachepic_t *somsb_health;
+cachepic_t *somsb_ammo[4];
+cachepic_t *somsb_armor[3];
+
+cachepic_t *zymsb_crosshair_center;
+cachepic_t *zymsb_crosshair_line;
+cachepic_t *zymsb_crosshair_health;
+cachepic_t *zymsb_crosshair_ammo;
+cachepic_t *zymsb_crosshair_clip;
+cachepic_t *zymsb_crosshair_background;
+cachepic_t *zymsb_crosshair_left1;
+cachepic_t *zymsb_crosshair_left2;
+cachepic_t *zymsb_crosshair_right;
+
+cachepic_t *sb_ranking;
+cachepic_t *sb_complete;
+cachepic_t *sb_inter;
+cachepic_t *sb_finale;
+
+cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
+cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
+cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
+cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
+cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
+cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
+cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
+cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
+cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
+cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
+cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
+cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
+cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
+cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
+cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
+cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
+cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
+
+cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
+
+cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
+cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
+cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
+cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
+cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
+
+void Sbar_MiniDeathmatchOverlay (int x, int y);
+void Sbar_DeathmatchOverlay (void);
+void Sbar_IntermissionOverlay (void);
+void Sbar_FinaleOverlay (void);
+
+void CL_VM_UpdateShowingScoresState (int showingscores);
+
+
+/*
+===============
+Sbar_ShowScores
+
+Tab key down
+===============
+*/
+void Sbar_ShowScores (void)
+{
+       if (sb_showscores)
+               return;
+       sb_showscores = true;
+       CL_VM_UpdateShowingScoresState(sb_showscores);
+}
+
+/*
+===============
+Sbar_DontShowScores
+
+Tab key up
+===============
+*/
+void Sbar_DontShowScores (void)
+{
+       sb_showscores = false;
+       CL_VM_UpdateShowingScoresState(sb_showscores);
+}
+
+void sbar_start(void)
+{
+       int i;
+
+       if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE)
+       {
+       }
+       else if (gamemode == GAME_SOM)
+       {
+               sb_disc = Draw_CachePic_Flags ("gfx/disc", CACHEPICFLAG_QUIET);
+
+               for (i = 0;i < 10;i++)
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+
+               somsb_health = Draw_CachePic_Flags ("gfx/hud_health", CACHEPICFLAG_QUIET);
+               somsb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               somsb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_nails", CACHEPICFLAG_QUIET);
+               somsb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               somsb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
+               somsb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor1", CACHEPICFLAG_QUIET);
+               somsb_armor[1] = Draw_CachePic_Flags ("gfx/sb_armor2", CACHEPICFLAG_QUIET);
+               somsb_armor[2] = Draw_CachePic_Flags ("gfx/sb_armor3", CACHEPICFLAG_QUIET);
+       }
+       else if (gamemode == GAME_NEXUIZ)
+       {
+               for (i = 0;i < 10;i++)
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+               sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
+               sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
+
+               sb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               sb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_bullets", CACHEPICFLAG_QUIET);
+               sb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               sb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
+
+               sb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor", CACHEPICFLAG_QUIET);
+               sb_armor[1] = NULL;
+               sb_armor[2] = NULL;
+
+               sb_health = Draw_CachePic_Flags ("gfx/sb_health", CACHEPICFLAG_QUIET);
+
+               sb_items[2] = Draw_CachePic_Flags ("gfx/sb_slowmo", CACHEPICFLAG_QUIET);
+               sb_items[3] = Draw_CachePic_Flags ("gfx/sb_invinc", CACHEPICFLAG_QUIET);
+               sb_items[4] = Draw_CachePic_Flags ("gfx/sb_energy", CACHEPICFLAG_QUIET);
+               sb_items[5] = Draw_CachePic_Flags ("gfx/sb_str", CACHEPICFLAG_QUIET);
+
+               sb_items[11] = Draw_CachePic_Flags ("gfx/sb_flag_red_taken", CACHEPICFLAG_QUIET);
+               sb_items[12] = Draw_CachePic_Flags ("gfx/sb_flag_red_lost", CACHEPICFLAG_QUIET);
+               sb_items[13] = Draw_CachePic_Flags ("gfx/sb_flag_red_carrying", CACHEPICFLAG_QUIET);
+               sb_items[14] = Draw_CachePic_Flags ("gfx/sb_key_carrying", CACHEPICFLAG_QUIET);
+               sb_items[15] = Draw_CachePic_Flags ("gfx/sb_flag_blue_taken", CACHEPICFLAG_QUIET);
+               sb_items[16] = Draw_CachePic_Flags ("gfx/sb_flag_blue_lost", CACHEPICFLAG_QUIET);
+               sb_items[17] = Draw_CachePic_Flags ("gfx/sb_flag_blue_carrying", CACHEPICFLAG_QUIET);
+
+               sb_sbar = Draw_CachePic_Flags ("gfx/sbar", CACHEPICFLAG_QUIET);
+               sb_sbar_minimal = Draw_CachePic_Flags ("gfx/sbar_minimal", CACHEPICFLAG_QUIET);
+               sb_sbar_overlay = Draw_CachePic_Flags ("gfx/sbar_overlay", CACHEPICFLAG_QUIET);
+
+               for(i = 0; i < 9;i++)
+                       sb_weapons[0][i] = Draw_CachePic_Flags (va("gfx/inv_weapon%i",i), CACHEPICFLAG_QUIET);
+       }
+       else if (gamemode == GAME_ZYMOTIC)
+       {
+               zymsb_crosshair_center = Draw_CachePic_Flags ("gfx/hud/crosshair_center", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_line = Draw_CachePic_Flags ("gfx/hud/crosshair_line", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_health = Draw_CachePic_Flags ("gfx/hud/crosshair_health", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_clip = Draw_CachePic_Flags ("gfx/hud/crosshair_clip", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_ammo = Draw_CachePic_Flags ("gfx/hud/crosshair_ammo", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_background = Draw_CachePic_Flags ("gfx/hud/crosshair_background", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_left1 = Draw_CachePic_Flags ("gfx/hud/crosshair_left1", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_left2 = Draw_CachePic_Flags ("gfx/hud/crosshair_left2", CACHEPICFLAG_QUIET);
+               zymsb_crosshair_right = Draw_CachePic_Flags ("gfx/hud/crosshair_right", CACHEPICFLAG_QUIET);
+       }
+       else
+       {
+               sb_disc = Draw_CachePic_Flags ("gfx/disc", CACHEPICFLAG_QUIET);
+
+               for (i = 0;i < 10;i++)
+               {
+                       sb_nums[0][i] = Draw_CachePic_Flags (va("gfx/num_%i",i), CACHEPICFLAG_QUIET);
+                       sb_nums[1][i] = Draw_CachePic_Flags (va("gfx/anum_%i",i), CACHEPICFLAG_QUIET);
+               }
+
+               sb_nums[0][10] = Draw_CachePic_Flags ("gfx/num_minus", CACHEPICFLAG_QUIET);
+               sb_nums[1][10] = Draw_CachePic_Flags ("gfx/anum_minus", CACHEPICFLAG_QUIET);
+
+               sb_colon = Draw_CachePic_Flags ("gfx/num_colon", CACHEPICFLAG_QUIET);
+               sb_slash = Draw_CachePic_Flags ("gfx/num_slash", CACHEPICFLAG_QUIET);
+
+               sb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_shotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][1] = Draw_CachePic_Flags ("gfx/inv_sshotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][2] = Draw_CachePic_Flags ("gfx/inv_nailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][3] = Draw_CachePic_Flags ("gfx/inv_snailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[0][4] = Draw_CachePic_Flags ("gfx/inv_rlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[0][5] = Draw_CachePic_Flags ("gfx/inv_srlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[0][6] = Draw_CachePic_Flags ("gfx/inv_lightng", CACHEPICFLAG_QUIET);
+
+               sb_weapons[1][0] = Draw_CachePic_Flags ("gfx/inv2_shotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][1] = Draw_CachePic_Flags ("gfx/inv2_sshotgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][2] = Draw_CachePic_Flags ("gfx/inv2_nailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][3] = Draw_CachePic_Flags ("gfx/inv2_snailgun", CACHEPICFLAG_QUIET);
+               sb_weapons[1][4] = Draw_CachePic_Flags ("gfx/inv2_rlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[1][5] = Draw_CachePic_Flags ("gfx/inv2_srlaunch", CACHEPICFLAG_QUIET);
+               sb_weapons[1][6] = Draw_CachePic_Flags ("gfx/inv2_lightng", CACHEPICFLAG_QUIET);
+
+               for (i = 0;i < 5;i++)
+               {
+                       sb_weapons[2+i][0] = Draw_CachePic_Flags (va("gfx/inva%i_shotgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][1] = Draw_CachePic_Flags (va("gfx/inva%i_sshotgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][2] = Draw_CachePic_Flags (va("gfx/inva%i_nailgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][3] = Draw_CachePic_Flags (va("gfx/inva%i_snailgun",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][4] = Draw_CachePic_Flags (va("gfx/inva%i_rlaunch",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][5] = Draw_CachePic_Flags (va("gfx/inva%i_srlaunch",i+1), CACHEPICFLAG_QUIET);
+                       sb_weapons[2+i][6] = Draw_CachePic_Flags (va("gfx/inva%i_lightng",i+1), CACHEPICFLAG_QUIET);
+               }
+
+               sb_ammo[0] = Draw_CachePic_Flags ("gfx/sb_shells", CACHEPICFLAG_QUIET);
+               sb_ammo[1] = Draw_CachePic_Flags ("gfx/sb_nails", CACHEPICFLAG_QUIET);
+               sb_ammo[2] = Draw_CachePic_Flags ("gfx/sb_rocket", CACHEPICFLAG_QUIET);
+               sb_ammo[3] = Draw_CachePic_Flags ("gfx/sb_cells", CACHEPICFLAG_QUIET);
+
+               sb_armor[0] = Draw_CachePic_Flags ("gfx/sb_armor1", CACHEPICFLAG_QUIET);
+               sb_armor[1] = Draw_CachePic_Flags ("gfx/sb_armor2", CACHEPICFLAG_QUIET);
+               sb_armor[2] = Draw_CachePic_Flags ("gfx/sb_armor3", CACHEPICFLAG_QUIET);
+
+               sb_items[0] = Draw_CachePic_Flags ("gfx/sb_key1", CACHEPICFLAG_QUIET);
+               sb_items[1] = Draw_CachePic_Flags ("gfx/sb_key2", CACHEPICFLAG_QUIET);
+               sb_items[2] = Draw_CachePic_Flags ("gfx/sb_invis", CACHEPICFLAG_QUIET);
+               sb_items[3] = Draw_CachePic_Flags ("gfx/sb_invuln", CACHEPICFLAG_QUIET);
+               sb_items[4] = Draw_CachePic_Flags ("gfx/sb_suit", CACHEPICFLAG_QUIET);
+               sb_items[5] = Draw_CachePic_Flags ("gfx/sb_quad", CACHEPICFLAG_QUIET);
+
+               sb_sigil[0] = Draw_CachePic_Flags ("gfx/sb_sigil1", CACHEPICFLAG_QUIET);
+               sb_sigil[1] = Draw_CachePic_Flags ("gfx/sb_sigil2", CACHEPICFLAG_QUIET);
+               sb_sigil[2] = Draw_CachePic_Flags ("gfx/sb_sigil3", CACHEPICFLAG_QUIET);
+               sb_sigil[3] = Draw_CachePic_Flags ("gfx/sb_sigil4", CACHEPICFLAG_QUIET);
+
+               sb_faces[4][0] = Draw_CachePic_Flags ("gfx/face1", CACHEPICFLAG_QUIET);
+               sb_faces[4][1] = Draw_CachePic_Flags ("gfx/face_p1", CACHEPICFLAG_QUIET);
+               sb_faces[3][0] = Draw_CachePic_Flags ("gfx/face2", CACHEPICFLAG_QUIET);
+               sb_faces[3][1] = Draw_CachePic_Flags ("gfx/face_p2", CACHEPICFLAG_QUIET);
+               sb_faces[2][0] = Draw_CachePic_Flags ("gfx/face3", CACHEPICFLAG_QUIET);
+               sb_faces[2][1] = Draw_CachePic_Flags ("gfx/face_p3", CACHEPICFLAG_QUIET);
+               sb_faces[1][0] = Draw_CachePic_Flags ("gfx/face4", CACHEPICFLAG_QUIET);
+               sb_faces[1][1] = Draw_CachePic_Flags ("gfx/face_p4", CACHEPICFLAG_QUIET);
+               sb_faces[0][0] = Draw_CachePic_Flags ("gfx/face5", CACHEPICFLAG_QUIET);
+               sb_faces[0][1] = Draw_CachePic_Flags ("gfx/face_p5", CACHEPICFLAG_QUIET);
+
+               sb_face_invis = Draw_CachePic_Flags ("gfx/face_invis", CACHEPICFLAG_QUIET);
+               sb_face_invuln = Draw_CachePic_Flags ("gfx/face_invul2", CACHEPICFLAG_QUIET);
+               sb_face_invis_invuln = Draw_CachePic_Flags ("gfx/face_inv2", CACHEPICFLAG_QUIET);
+               sb_face_quad = Draw_CachePic_Flags ("gfx/face_quad", CACHEPICFLAG_QUIET);
+
+               sb_sbar = Draw_CachePic_Flags ("gfx/sbar", CACHEPICFLAG_QUIET);
+               sb_ibar = Draw_CachePic_Flags ("gfx/ibar", CACHEPICFLAG_QUIET);
+               sb_scorebar = Draw_CachePic_Flags ("gfx/scorebar", CACHEPICFLAG_QUIET);
+
+       //MED 01/04/97 added new hipnotic weapons
+               if (gamemode == GAME_HIPNOTIC)
+               {
+                       hsb_weapons[0][0] = Draw_CachePic_Flags ("gfx/inv_laser", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][1] = Draw_CachePic_Flags ("gfx/inv_mjolnir", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][2] = Draw_CachePic_Flags ("gfx/inv_gren_prox", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][3] = Draw_CachePic_Flags ("gfx/inv_prox_gren", CACHEPICFLAG_QUIET);
+                       hsb_weapons[0][4] = Draw_CachePic_Flags ("gfx/inv_prox", CACHEPICFLAG_QUIET);
+
+                       hsb_weapons[1][0] = Draw_CachePic_Flags ("gfx/inv2_laser", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][1] = Draw_CachePic_Flags ("gfx/inv2_mjolnir", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][2] = Draw_CachePic_Flags ("gfx/inv2_gren_prox", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][3] = Draw_CachePic_Flags ("gfx/inv2_prox_gren", CACHEPICFLAG_QUIET);
+                       hsb_weapons[1][4] = Draw_CachePic_Flags ("gfx/inv2_prox", CACHEPICFLAG_QUIET);
+
+                       for (i = 0;i < 5;i++)
+                       {
+                               hsb_weapons[2+i][0] = Draw_CachePic_Flags (va("gfx/inva%i_laser",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][1] = Draw_CachePic_Flags (va("gfx/inva%i_mjolnir",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][2] = Draw_CachePic_Flags (va("gfx/inva%i_gren_prox",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][3] = Draw_CachePic_Flags (va("gfx/inva%i_prox_gren",i+1), CACHEPICFLAG_QUIET);
+                               hsb_weapons[2+i][4] = Draw_CachePic_Flags (va("gfx/inva%i_prox",i+1), CACHEPICFLAG_QUIET);
+                       }
+
+                       hsb_items[0] = Draw_CachePic_Flags ("gfx/sb_wsuit", CACHEPICFLAG_QUIET);
+                       hsb_items[1] = Draw_CachePic_Flags ("gfx/sb_eshld", CACHEPICFLAG_QUIET);
+               }
+               else if (gamemode == GAME_ROGUE)
+               {
+                       rsb_invbar[0] = Draw_CachePic_Flags ("gfx/r_invbar1", CACHEPICFLAG_QUIET);
+                       rsb_invbar[1] = Draw_CachePic_Flags ("gfx/r_invbar2", CACHEPICFLAG_QUIET);
+
+                       rsb_weapons[0] = Draw_CachePic_Flags ("gfx/r_lava", CACHEPICFLAG_QUIET);
+                       rsb_weapons[1] = Draw_CachePic_Flags ("gfx/r_superlava", CACHEPICFLAG_QUIET);
+                       rsb_weapons[2] = Draw_CachePic_Flags ("gfx/r_gren", CACHEPICFLAG_QUIET);
+                       rsb_weapons[3] = Draw_CachePic_Flags ("gfx/r_multirock", CACHEPICFLAG_QUIET);
+                       rsb_weapons[4] = Draw_CachePic_Flags ("gfx/r_plasma", CACHEPICFLAG_QUIET);
+
+                       rsb_items[0] = Draw_CachePic_Flags ("gfx/r_shield1", CACHEPICFLAG_QUIET);
+                       rsb_items[1] = Draw_CachePic_Flags ("gfx/r_agrav1", CACHEPICFLAG_QUIET);
+
+       // PGM 01/19/97 - team color border
+                       rsb_teambord = Draw_CachePic_Flags ("gfx/r_teambord", CACHEPICFLAG_QUIET);
+       // PGM 01/19/97 - team color border
+
+                       rsb_ammo[0] = Draw_CachePic_Flags ("gfx/r_ammolava", CACHEPICFLAG_QUIET);
+                       rsb_ammo[1] = Draw_CachePic_Flags ("gfx/r_ammomulti", CACHEPICFLAG_QUIET);
+                       rsb_ammo[2] = Draw_CachePic_Flags ("gfx/r_ammoplasma", CACHEPICFLAG_QUIET);
+               }
+       }
+
+       sb_ranking = Draw_CachePic_Flags ("gfx/ranking", CACHEPICFLAG_QUIET);
+       sb_complete = Draw_CachePic_Flags ("gfx/complete", CACHEPICFLAG_QUIET);
+       sb_inter = Draw_CachePic_Flags ("gfx/inter", CACHEPICFLAG_QUIET);
+       sb_finale = Draw_CachePic_Flags ("gfx/finale", CACHEPICFLAG_QUIET);
+}
+
+void sbar_shutdown(void)
+{
+}
+
+void sbar_newmap(void)
+{
+}
+
+void Sbar_Init (void)
+{
+       Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
+       Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
+       Cvar_RegisterVariable(&showfps);
+       Cvar_RegisterVariable(&showsound);
+       Cvar_RegisterVariable(&showblur);
+       Cvar_RegisterVariable(&showspeed);
+       Cvar_RegisterVariable(&showtopspeed);
+       Cvar_RegisterVariable(&showtime);
+       Cvar_RegisterVariable(&showtime_format);
+       Cvar_RegisterVariable(&showdate);
+       Cvar_RegisterVariable(&showdate_format);
+       Cvar_RegisterVariable(&sbar_alpha_bg);
+       Cvar_RegisterVariable(&sbar_alpha_fg);
+       Cvar_RegisterVariable(&sbar_hudselector);
+       Cvar_RegisterVariable(&sbar_scorerank);
+       Cvar_RegisterVariable(&sbar_gametime);
+       Cvar_RegisterVariable(&sbar_miniscoreboard_size);
+       Cvar_RegisterVariable(&sbar_info_pos);
+       Cvar_RegisterVariable(&cl_deathscoreboard);
+
+       Cvar_RegisterVariable(&crosshair_color_red);
+       Cvar_RegisterVariable(&crosshair_color_green);
+       Cvar_RegisterVariable(&crosshair_color_blue);
+       Cvar_RegisterVariable(&crosshair_color_alpha);
+       Cvar_RegisterVariable(&crosshair_size);
+
+       Cvar_RegisterVariable(&sbar_flagstatus_right); // (GAME_NEXUZI ONLY)
+       Cvar_RegisterVariable(&sbar_flagstatus_pos); // (GAME_NEXUIZ ONLY)
+
+       R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap, NULL, NULL);
+}
+
+
+//=============================================================================
+
+// drawing routines are relative to the status bar location
+
+int sbar_x, sbar_y;
+
+/*
+=============
+Sbar_DrawPic
+=============
+*/
+void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight)
+{
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0);
+}
+
+void Sbar_DrawPic (int x, int y, cachepic_t *pic)
+{
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
+}
+
+void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
+{
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
+}
+
+/*
+================
+Sbar_DrawCharacter
+
+Draws one solid graphics character
+================
+*/
+void Sbar_DrawCharacter (int x, int y, int num)
+{
+       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
+}
+
+/*
+================
+Sbar_DrawString
+================
+*/
+void Sbar_DrawString (int x, int y, char *str)
+{
+       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
+}
+
+/*
+=============
+Sbar_DrawNum
+=============
+*/
+void Sbar_DrawNum (int x, int y, int num, int digits, int color)
+{
+       char str[32], *ptr;
+       int l, frame;
+
+       l = dpsnprintf(str, sizeof(str), "%i", num);
+       ptr = str;
+       if (l > digits)
+               ptr += (l-digits);
+       if (l < digits)
+               x += (digits-l)*24;
+
+       while (*ptr)
+       {
+               if (*ptr == '-')
+                       frame = STAT_MINUS;
+               else
+                       frame = *ptr -'0';
+
+               Sbar_DrawPic (x, y, sb_nums[color][frame]);
+               x += 24;
+
+               ptr++;
+       }
+}
+
+/*
+=============
+Sbar_DrawXNum
+=============
+*/
+
+void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
+{
+       char str[32], *ptr;
+       int l, frame;
+
+       if (digits < 0)
+       {
+               digits = -digits;
+               l = dpsnprintf(str, sizeof(str), "%0*i", digits, num);
+       }
+       else
+               l = dpsnprintf(str, sizeof(str), "%i", num);
+       ptr = str;
+       if (l > digits)
+               ptr += (l-digits);
+       if (l < digits)
+               x += (digits-l) * lettersize;
+
+       while (*ptr)
+       {
+               if (*ptr == '-')
+                       frame = STAT_MINUS;
+               else
+                       frame = *ptr -'0';
+
+               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
+               x += lettersize;
+
+               ptr++;
+       }
+}
+
+//=============================================================================
+
+
+int Sbar_IsTeammatch(void)
+{
+       // currently only nexuiz uses the team score board
+       return ((gamemode == GAME_NEXUIZ)
+               && (teamplay.integer > 0));
+}
+
+/*
+===============
+Sbar_SortFrags
+===============
+*/
+static int fragsort[MAX_SCOREBOARD];
+static int scoreboardlines;
+
+int Sbar_GetSortedPlayerIndex (int index)
+{
+       return index >= 0 && index < scoreboardlines ? fragsort[index] : -1;
+}
+
+static scoreboard_t teams[MAX_SCOREBOARD];
+static int teamsort[MAX_SCOREBOARD];
+static int teamlines;
+void Sbar_SortFrags (void)
+{
+       int i, j, k, color;
+
+       // sort by frags
+       scoreboardlines = 0;
+       for (i=0 ; i<cl.maxclients ; i++)
+       {
+               if (cl.scores[i].name[0])
+               {
+                       fragsort[scoreboardlines] = i;
+                       scoreboardlines++;
+               }
+       }
+
+       for (i=0 ; i<scoreboardlines ; i++)
+               for (j=0 ; j<scoreboardlines-1-i ; j++)
+                       if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags)
+                       {
+                               k = fragsort[j];
+                               fragsort[j] = fragsort[j+1];
+                               fragsort[j+1] = k;
+                       }
+
+       teamlines = 0;
+       if (Sbar_IsTeammatch ())
+       {
+               // now sort players by teams.
+               for (i=0 ; i<scoreboardlines ; i++)
+               {
+                       for (j=0 ; j<scoreboardlines-1-i ; j++)
+                       {
+                               if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
+                               {
+                                       k = fragsort[j];
+                                       fragsort[j] = fragsort[j+1];
+                                       fragsort[j+1] = k;
+                               }
+                       }
+               }
+
+               // calculate team scores
+               color = -1;
+               for (i=0 ; i<scoreboardlines ; i++)
+               {
+                       if (color != (cl.scores[fragsort[i]].colors & 15))
+                       {
+                               const char* teamname;
+
+                               color = cl.scores[fragsort[i]].colors & 15;
+                               teamlines++;
+
+                               switch (color)
+                               {
+                                       case 4:
+                                               teamname = "^1Red Team";
+                                               break;
+                                       case 13:
+                                               teamname = "^4Blue Team";
+                                               break;
+                                       case 9:
+                                               teamname = "^6Pink Team";
+                                               break;
+                                       case 12:
+                                               teamname = "^3Yellow Team";
+                                               break;
+                                       default:
+                                               teamname = "Total Team Score";
+                                               break;
+                               }
+                               strlcpy(teams[teamlines-1].name, teamname, sizeof(teams[teamlines-1].name));
+
+                               teams[teamlines-1].frags = 0;
+                               teams[teamlines-1].colors = color + 16 * color;
+                       }
+
+                       if (cl.scores[fragsort[i]].frags != -666)
+                       {
+                               // do not add spedcators
+                               // (ugly hack for nexuiz)
+                               teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
+                       }
+               }
+
+               // now sort teams by scores.
+               for (i=0 ; i<teamlines ; i++)
+                       teamsort[i] = i;
+               for (i=0 ; i<teamlines ; i++)
+               {
+                       for (j=0 ; j<teamlines-1-i ; j++)
+                       {
+                               if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
+                               {
+                                       k = teamsort[j];
+                                       teamsort[j] = teamsort[j+1];
+                                       teamsort[j+1] = k;
+                               }
+                       }
+               }
+       }
+}
+
+/*
+===============
+Sbar_SoloScoreboard
+===============
+*/
+void Sbar_SoloScoreboard (void)
+{
+#if 1
+       char    str[80], timestr[40];
+       int             max, timelen;
+       int             minutes, seconds;
+       double  t;
+
+       t = (cl.intermission ? cl.completed_time : cl.time);
+       minutes = (int)(t / 60);
+       seconds = (int)(t - 60*floor(t/60));
+
+       // monsters and secrets are now both on the top row
+       if (cl.stats[STAT_TOTALMONSTERS])
+               Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
+       else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero
+               Sbar_DrawString(8, 4, va("Monsters:%3i", cl.stats[STAT_MONSTERS]));
+
+       if (cl.stats[STAT_TOTALSECRETS])
+               Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
+       else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets
+               Sbar_DrawString(8+22*8, 4, va("Secrets:%3i", cl.stats[STAT_SECRETS]));
+
+       // format is like this: e1m1:The Sligpate Complex
+       dpsnprintf(str, sizeof(str), "%s:%s", cl.worldbasename, cl.worldmessage);
+
+       // if there's a newline character, terminate the string there
+       if (strchr(str, '\n'))
+               *(strchr(str, '\n')) = 0;
+
+       // make the time string
+       timelen = dpsnprintf(timestr, sizeof(timestr), " %i:%02i", minutes, seconds);
+
+       // truncate the level name if necessary to make room for time
+       max = 38 - timelen;
+       if ((int)strlen(str) > max)
+               str[max] = 0;
+
+       // print the filename and message
+       Sbar_DrawString(8, 12, str);
+
+       // print the time
+       Sbar_DrawString(8 + max*8, 12, timestr);
+
+#else
+       char    str[80];
+       int             minutes, seconds, tens, units;
+       int             l;
+
+       if (gamemode != GAME_NEXUIZ) {
+               dpsnprintf (str, sizeof(str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
+               Sbar_DrawString (8, 4, str);
+
+               dpsnprintf (str, sizeof(str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
+               Sbar_DrawString (8, 12, str);
+       }
+
+// time
+       minutes = (int)(cl.time / 60);
+       seconds = (int)(cl.time - 60*minutes);
+       tens = seconds / 10;
+       units = seconds - 10*tens;
+       dpsnprintf (str, sizeof(str), "Time :%3i:%i%i", minutes, tens, units);
+       Sbar_DrawString (184, 4, str);
+
+// draw level name
+       if (gamemode == GAME_NEXUIZ) {
+               l = (int) strlen (cl.worldname);
+               Sbar_DrawString (232 - l*4, 12, cl.worldname);
+       } else {
+               l = (int) strlen (cl.worldmessage);
+               Sbar_DrawString (232 - l*4, 12, cl.worldmessage);
+       }
+#endif
+}
+
+/*
+===============
+Sbar_DrawScoreboard
+===============
+*/
+void Sbar_DrawScoreboard (void)
+{
+       Sbar_SoloScoreboard ();
+       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+       //if (cl.gametype == GAME_DEATHMATCH)
+       if (!cl.islocalgame)
+               Sbar_DeathmatchOverlay ();
+}
+
+//=============================================================================
+
+// AK to make DrawInventory smaller
+static void Sbar_DrawWeapon(int nr, float fade, int active)
+{
+       if (sbar_hudselector.integer == 1)
+       {
+               // width = 300, height = 100
+               const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
+
+               DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+               // FIXME ??
+               DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
+       }
+       else
+       {
+               // width = 300, height = 100
+               const int w_width = 300, w_height = 100, w_space = 10;
+               const float w_scale = 0.4;
+
+               DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+               //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true, FONT_DEFAULT);
+       }
+}
+
+/*
+===============
+Sbar_DrawInventory
+===============
+*/
+void Sbar_DrawInventory (void)
+{
+       int i;
+       char num[6];
+       float time;
+       int flashon;
+
+       if (gamemode == GAME_ROGUE)
+       {
+               if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
+               else
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
+       }
+       else
+               Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
+
+       // weapons
+       for (i=0 ; i<7 ; i++)
+       {
+               if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
+               {
+                       time = cl.item_gettime[i];
+                       flashon = (int)(max(0, cl.time - time)*10);
+                       if (flashon >= 10)
+                       {
+                               if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i)  )
+                                       flashon = 1;
+                               else
+                                       flashon = 0;
+                       }
+                       else
+                               flashon = (flashon%5) + 2;
+
+                       Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
+               }
+       }
+
+       // MED 01/04/97
+       // hipnotic weapons
+       if (gamemode == GAME_HIPNOTIC)
+       {
+               int grenadeflashing=0;
+               for (i=0 ; i<4 ; i++)
+               {
+                       if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
+                       {
+                               time = max(0, cl.item_gettime[hipweapons[i]]);
+                               flashon = (int)((cl.time - time)*10);
+                               if (flashon >= 10)
+                               {
+                                       if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i])  )
+                                               flashon = 1;
+                                       else
+                                               flashon = 0;
+                               }
+                               else
+                                       flashon = (flashon%5) + 2;
+
+                               // check grenade launcher
+                               if (i==2)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
+                                       {
+                                               if (flashon)
+                                               {
+                                                       grenadeflashing = 1;
+                                                       Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]);
+                                               }
+                                       }
+                               }
+                               else if (i==3)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
+                                       {
+                                               if (!grenadeflashing)
+                                                       Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
+                                       }
+                                       else
+                                               Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]);
+                               }
+                               else
+                                       Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]);
+                       }
+               }
+       }
+
+       if (gamemode == GAME_ROGUE)
+       {
+               // check for powered up weapon.
+               if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
+                       for (i=0;i<5;i++)
+                               if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i))
+                                       Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]);
+       }
+
+       // ammo counts
+       for (i=0 ; i<4 ; i++)
+       {
+               dpsnprintf (num, sizeof(num), "%4i",cl.stats[STAT_SHELLS+i] );
+               if (num[0] != ' ')
+                       Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
+               if (num[1] != ' ')
+                       Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0');
+               if (num[2] != ' ')
+                       Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0');
+               if (num[3] != ' ')
+                       Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0');
+       }
+
+       // items
+       for (i=0 ; i<6 ; i++)
+               if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
+               {
+                       //MED 01/04/97 changed keys
+                       if (gamemode != GAME_HIPNOTIC || (i>1))
+                               Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
+               }
+
+       //MED 01/04/97 added hipnotic items
+       // hipnotic items
+       if (gamemode == GAME_HIPNOTIC)
+       {
+               for (i=0 ; i<2 ; i++)
+                       if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
+                               Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
+       }
+
+       if (gamemode == GAME_ROGUE)
+       {
+               // new rogue items
+               for (i=0 ; i<2 ; i++)
+                       if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
+                               Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
+       }
+       else
+       {
+               // sigils
+               for (i=0 ; i<4 ; i++)
+                       if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
+                               Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
+       }
+}
+
+//=============================================================================
+
+/*
+===============
+Sbar_DrawFrags
+===============
+*/
+void Sbar_DrawFrags (void)
+{
+       int i, k, l, x, f;
+       char num[12];
+       scoreboard_t *s;
+       unsigned char *c;
+
+       Sbar_SortFrags ();
+
+       // draw the text
+       l = min(scoreboardlines, 4);
+
+       x = 23 * 8;
+
+       for (i = 0;i < l;i++)
+       {
+               k = fragsort[i];
+               s = &cl.scores[k];
+
+               // draw background
+               c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+               c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+
+               // draw number
+               f = s->frags;
+               dpsnprintf (num, sizeof(num), "%3i",f);
+
+               if (k == cl.viewentity - 1)
+               {
+                       Sbar_DrawCharacter ( x      + 2, -24, 16);
+                       Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
+               }
+               Sbar_DrawCharacter (x +  8, -24, num[0]);
+               Sbar_DrawCharacter (x + 16, -24, num[1]);
+               Sbar_DrawCharacter (x + 24, -24, num[2]);
+               x += 32;
+       }
+}
+
+//=============================================================================
+
+
+/*
+===============
+Sbar_DrawFace
+===============
+*/
+void Sbar_DrawFace (void)
+{
+       int f;
+
+// PGM 01/19/97 - team color drawing
+// PGM 03/02/97 - fixed so color swatch only appears in CTF modes
+       if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7))
+       {
+               char num[12];
+               scoreboard_t *s;
+               unsigned char *c;
+
+               s = &cl.scores[cl.viewentity - 1];
+               // draw background
+               Sbar_DrawPic (112, 0, rsb_teambord);
+               c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+               c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+
+               // draw number
+               f = s->frags;
+               dpsnprintf (num, sizeof(num), "%3i",f);
+
+               if ((s->colors & 0xf0)==0)
+               {
+                       if (num[0] != ' ')
+                               Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
+                       if (num[1] != ' ')
+                               Sbar_DrawCharacter(116, 3, 18 + num[1] - '0');
+                       if (num[2] != ' ')
+                               Sbar_DrawCharacter(123, 3, 18 + num[2] - '0');
+               }
+               else
+               {
+                       Sbar_DrawCharacter ( 109, 3, num[0]);
+                       Sbar_DrawCharacter ( 116, 3, num[1]);
+                       Sbar_DrawCharacter ( 123, 3, num[2]);
+               }
+
+               return;
+       }
+// PGM 01/19/97 - team color drawing
+
+       if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
+               Sbar_DrawPic (112, 0, sb_face_invis_invuln);
+       else if (cl.stats[STAT_ITEMS] & IT_QUAD)
+               Sbar_DrawPic (112, 0, sb_face_quad );
+       else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
+               Sbar_DrawPic (112, 0, sb_face_invis );
+       else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+               Sbar_DrawPic (112, 0, sb_face_invuln);
+       else
+       {
+               f = cl.stats[STAT_HEALTH] / 20;
+               f = bound(0, f, 4);
+               Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
+       }
+}
+double topspeed = 0;
+double topspeedxy = 0;
+time_t current_time = 3;
+time_t top_time = 0;
+time_t topxy_time = 0;
+
+static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
+{
+       if(unitnumber < 0)
+               unitnumber = showspeed.integer;
+       switch(unitnumber)
+       {
+               default:
+               case 1:
+                       if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
+                               *unit = "in/s";
+                       else
+                               *unit = "qu/s";
+                       *conversion_factor = 1.0;
+                       break;
+               case 2:
+                       *unit = "m/s";
+                       *conversion_factor = 0.0254;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
+                       // 1qu=1.5in is for non-Nexuiz/Xonotic only - Nexuiz/Xonotic players are overly large, but 1qu=1in fixes that
+                       break;
+               case 3:
+                       *unit = "km/h";
+                       *conversion_factor = 0.0254 * 3.6;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
+                       break;
+               case 4:
+                       *unit = "mph";
+                       *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
+                       break;
+               case 5:
+                       *unit = "knots";
+                       *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+                       if(gamemode != GAME_NEXUIZ && gamemode != GAME_XONOTIC) *conversion_factor *= 1.5;
+                       break;
+       }
+}
+
+static double showfps_nexttime = 0, showfps_lasttime = -1;
+static double showfps_framerate = 0;
+static int showfps_framecount = 0;
+
+void Sbar_ShowFPS_Update(void)
+{
+       double interval = 1;
+       double newtime;
+       newtime = realtime;
+       if (newtime >= showfps_nexttime)
+       {
+               showfps_framerate = showfps_framecount / (newtime - showfps_lasttime);
+               if (showfps_nexttime < newtime - interval * 1.5)
+                       showfps_nexttime = newtime;
+               showfps_lasttime = newtime;
+               showfps_nexttime += interval;
+               showfps_framecount = 0;
+       }
+       showfps_framecount++;
+}
+
+void Sbar_ShowFPS(void)
+{
+       float fps_x, fps_y, fps_scalex, fps_scaley, fps_strings = 0;
+       char soundstring[32];
+       char fpsstring[32];
+       char timestring[32];
+       char datestring[32];
+       char timedemostring1[32];
+       char timedemostring2[32];
+       char speedstring[32];
+       char blurstring[32];
+       char topspeedstring[48];
+       qboolean red = false;
+       soundstring[0] = 0;
+       fpsstring[0] = 0;
+       timedemostring1[0] = 0;
+       timedemostring2[0] = 0;
+       timestring[0] = 0;
+       datestring[0] = 0;
+       speedstring[0] = 0;
+       blurstring[0] = 0;
+       topspeedstring[0] = 0;
+       if (showfps.integer)
+       {
+               red = (showfps_framerate < 1.0f);
+               if(showfps.integer == 2)
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate));
+               else if (red)
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5));
+               else
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5));
+               fps_strings++;
+               if (cls.timedemo)
+               {
+                       dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime);
+                       dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps);
+                       fps_strings++;
+                       fps_strings++;
+               }
+       }
+       if (showtime.integer)
+       {
+               strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
+               fps_strings++;
+       }
+       if (showdate.integer)
+       {
+               strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+               fps_strings++;
+       }
+       if (showblur.integer)
+       {
+               dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
+               fps_strings++;
+       }
+       if (showsound.integer)
+       {
+               dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
+               fps_strings++;
+       }
+       if (showspeed.integer || showtopspeed.integer)
+       {
+               double speed, speedxy, f;
+               const char *unit;
+               speed = VectorLength(cl.movement_velocity);
+               speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
+               if (showspeed.integer)
+               {
+                       get_showspeed_unit(showspeed.integer, &f, &unit);
+                       dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
+                       fps_strings++;
+               }
+               if (showtopspeed.integer)
+               {
+                       qboolean topspeed_latched = false, topspeedxy_latched = false;
+                       get_showspeed_unit(showtopspeed.integer, &f, &unit);
+                       if (speed >= topspeed || current_time - top_time > 3)
+                       {
+                               topspeed = speed;
+                               time(&top_time);
+                       }
+                       else
+                               topspeed_latched = true;
+                       if (speedxy >= topspeedxy || current_time - topxy_time > 3)
+                       {
+                               topspeedxy = speedxy;
+                               time(&topxy_time);
+                       }
+                       else
+                               topspeedxy_latched = true;
+                       dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s",
+                               topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88",
+                               topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
+                               unit);
+                       time(&current_time);
+                       fps_strings++;
+               }
+       }
+       if (fps_strings)
+       {
+               fps_scalex = 12;
+               fps_scaley = 12;
+               //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
+               //fps_y = bound(0, fps_y, vid_conheight.integer - fps_strings*fps_scaley);
+               fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_strings*fps_scaley;
+               if (soundstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(soundstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (fpsstring[0])
+               {
+                       r_draw2d_force = true;
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(fpsstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       if (red)
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
+                       else
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+                       r_draw2d_force = false;
+               }
+               if (timedemostring1[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring1, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, timedemostring1, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (timedemostring2[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(timedemostring2, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, timedemostring2, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (timestring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(timestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (datestring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(datestring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (speedstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(speedstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (topspeedstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(topspeedstring, 0, fps_scalex, fps_scaley, false, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (blurstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth(blurstring, 0, fps_scalex, fps_scaley, true, FONT_INFOBAR);
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+       }
+}
+
+void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
+{
+       float r[5];
+       c2 = bound(0, c2, 1);
+       c1 = bound(0, c1, 1 - c2);
+       r[0] = 0;
+       r[1] = rangey + rangeheight * (c2 + c1);
+       r[2] = rangey + rangeheight * (c2);
+       r[3] = rangey;
+       r[4] = height;
+       if (r[1] > r[0])
+               DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
+       if (r[2] > r[1])
+               DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
+       if (r[3] > r[2])
+               DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
+       if (r[4] > r[3])
+               DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
+}
+
+/*
+===============
+Sbar_Draw
+===============
+*/
+extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
+extern cvar_t v_kicktime;
+void Sbar_Score (int margin);
+void Sbar_Draw (void)
+{
+       cachepic_t *pic;
+
+       if(cl.csqc_vidvars.drawenginesbar)      //[515]: csqc drawsbar
+       {
+               if (sb_showscores)
+                       Sbar_DrawScoreboard ();
+               else if (cl.intermission == 1)
+               {
+                       if(gamemode == GAME_NEXUIZ) // display full scoreboard (that is, show scores + map name)
+                       {
+                               Sbar_DrawScoreboard();
+                               return;
+                       }
+                       Sbar_IntermissionOverlay();
+               }
+               else if (cl.intermission == 2)
+                       Sbar_FinaleOverlay();
+               else if (gamemode == GAME_DELUXEQUAKE)
+               {
+               }
+               else if (gamemode == GAME_SOM)
+               {
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+                               Sbar_DrawScoreboard ();
+                       else if (sb_lines)
+                       {
+                               // this is the top left of the sbar area
+                               sbar_x = 0;
+                               sbar_y = vid_conheight.integer - 24*3;
+
+                               // armor
+                               if (cl.stats[STAT_ARMOR])
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                               Sbar_DrawPic(0, 0, somsb_armor[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                               Sbar_DrawPic(0, 0, somsb_armor[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                               Sbar_DrawPic(0, 0, somsb_armor[0]);
+                                       Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                               }
+
+                               // health
+                               Sbar_DrawPic(0, 24, somsb_health);
+                               Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                               // ammo icon
+                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[0]);
+                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[1]);
+                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[2]);
+                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[3]);
+                               Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+                               if (cl.stats[STAT_SHELLS])
+                                       Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+                       }
+               }
+               else if (gamemode == GAME_NEXUIZ)
+               {
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+                       {
+                               sbar_x = (vid_conwidth.integer - 640)/2;
+                               sbar_y = vid_conheight.integer - 47;
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
+                       }
+                       else if (sb_lines && sbar_hudselector.integer == 1)
+                       {
+                               int i;
+                               float fade;
+                               int redflag, blueflag;
+                               float x;
+
+                               sbar_x = (vid_conwidth.integer - 320)/2;
+                               sbar_y = vid_conheight.integer - 24 - 16;
+
+                               // calculate intensity to draw weapons bar at
+                               fade = 3.2 - 2 * (cl.time - cl.weapontime);
+                               fade = bound(0.7, fade, 1);
+                               for (i = 0; i < 8;i++)
+                                       if (cl.stats[STAT_ITEMS] & (1 << i))
+                                               Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+                               if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+
+                               // flag icons
+                               redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
+                               blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
+                               if (redflag == 3 && blueflag == 3)
+                               {
+                                       // The Impossible Combination[tm]
+                                       // Can only happen in Key Hunt mode...
+                                       Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]);
+                               }
+                               else
+                               {
+                                       if (redflag)
+                                               Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]);
+                                       if (blueflag)
+                                               Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]);
+                               }
+
+                               // armor
+                               if (cl.stats[STAT_ARMOR] > 0)
+                               {
+                                       Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_ARMOR] > 200)
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 100)
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 50)
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 25)
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
+                                       else
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
+                               }
+
+                               // health
+                               if (cl.stats[STAT_HEALTH] != 0)
+                               {
+                                       Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_HEALTH] > 200)
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 100)
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 50)
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 25)
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
+                                       else
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                               }
+
+                               // ammo
+                               if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_AMMO] > 10)
+                                               Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
+                                       else
+                                               Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
+                               }
+
+                               if (sbar_x + 320 + 160 <= vid_conwidth.integer)
+                                       Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
+                               if (sbar_x > 0)
+                                       Sbar_Score(16);
+                                       // The margin can be at most 8 to support 640x480 console size:
+                                       //   320 + 2 * (144 + 16) = 640
+                       }
+                       else if (sb_lines)
+                       {
+                               int i;
+                               float fade;
+                               int redflag, blueflag;
+                               float x;
+
+                               sbar_x = (vid_conwidth.integer - 640)/2;
+                               sbar_y = vid_conheight.integer - 47;
+
+                               // calculate intensity to draw weapons bar at
+                               fade = 3 - 2 * (cl.time - cl.weapontime);
+                               if (fade > 0)
+                               {
+                                       fade = min(fade, 1);
+                                       for (i = 0; i < 8;i++)
+                                               if (cl.stats[STAT_ITEMS] & (1 << i))
+                                                       Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+
+                                       if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                               Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+                               }
+
+                               //if (!cl.islocalgame)
+                               //      Sbar_DrawFrags ();
+
+                               if (sb_lines > 24)
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
+                               else
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
+
+                               // flag icons
+                               redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
+                               blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
+                               if (redflag == 3 && blueflag == 3)
+                               {
+                                       // The Impossible Combination[tm]
+                                       // Can only happen in Key Hunt mode...
+                                       Sbar_DrawPic ((int) x, -179, sb_items[14]);
+                               }
+                               else
+                               {
+                                       if (redflag)
+                                               Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]);
+                                       if (blueflag)
+                                               Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]);
+                               }
+
+                               // armor
+                               Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+
+                               // health
+                               if(cl.stats[STAT_HEALTH] > 100)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+                               else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                               else
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+
+                               // AK dont draw ammo for the laser
+                               if(cl.stats[STAT_ACTIVEWEAPON] != 12)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+                                       if(cl.stats[STAT_AMMO] <= 10)
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                                       else
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
+
+                               }
+
+                               if (sb_lines > 24)
+                                       DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+
+                               if (sbar_x + 600 + 160 <= vid_conwidth.integer)
+                                       Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
+
+                               if (sbar_x > 0)
+                                       Sbar_Score(-16);
+                                       // Because:
+                                       //   Mini scoreboard uses 12*4 per other team, that is, 144
+                                       //   pixels when there are four teams...
+                                       //   Nexuiz by default sets vid_conwidth to 800... makes
+                                       //   sbar_x == 80...
+                                       //   so we need to shift it by 64 pixels to the right to fit
+                                       //   BUT: then it overlaps with the image that gets drawn
+                                       //   for viewsize 100! Therefore, just account for 3 teams,
+                                       //   that is, 96 pixels mini scoreboard size, needing 16 pixels
+                                       //   to the right!
+                       }
+               }
+               else if (gamemode == GAME_ZYMOTIC)
+               {
+#if 1
+                       float scale = 64.0f / 256.0f;
+                       float kickoffset[3];
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
+                       sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
+                       // left1 16, 48 : 126 -66
+                       // left2 16, 128 : 196 -66
+                       // right 176, 48 : 196 -136
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y +  48 * scale, zymsb_crosshair_left1, 64*scale,  80*scale, 78*scale,  -66*scale, cl.stats[STAT_AMMO]  * (1.0 / 200.0), cl.stats[STAT_SHELLS]  * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale,  80*scale, 68*scale,  -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y +  48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR]  * (1.0 / 300.0), cl.stats[STAT_HEALTH]  * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#else
+                       float scale = 128.0f / 256.0f;
+                       float healthstart, healthheight, healthstarttc, healthendtc;
+                       float shieldstart, shieldheight, shieldstarttc, shieldendtc;
+                       float ammostart, ammoheight, ammostarttc, ammoendtc;
+                       float clipstart, clipheight, clipstarttc, clipendtc;
+                       float kickoffset[3], offset;
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+                       sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+                       offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
+                       healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
+                       shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
+                       healthstart = 204 - healthheight;
+                       shieldstart = healthstart - shieldheight;
+                       healthstarttc = healthstart * (1.0f / 256.0f);
+                       healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
+                       shieldstarttc = shieldstart * (1.0f / 256.0f);
+                       shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
+                       ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
+                       ammostart = 114 - ammoheight;
+                       ammostarttc = ammostart * (1.0f / 256.0f);
+                       ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
+                       clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
+                       clipstart = 190 - clipheight;
+                       clipstarttc = clipstart * (1.0f / 256.0f);
+                       clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
+                       if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (ammoheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart   * scale, zymsb_crosshair_ammo,   256 * scale, ammoheight   * scale, 0,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 1,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 0,ammoendtc,   0.8f,0.8f,0.0f,1.0f, 1,ammoendtc,   0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (clipheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart   * scale, zymsb_crosshair_clip,   256 * scale, clipheight   * scale, 0,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 1,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 0,clipendtc,   1.0f,1.0f,0.0f,1.0f, 1,clipendtc,   1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#endif
+               }
+               else // Quake and others
+               {
+                       sbar_x = (vid_conwidth.integer - 320)/2;
+                       sbar_y = vid_conheight.integer - SBAR_HEIGHT;
+                       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+                       //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
+
+                       if (sb_lines > 24)
+                       {
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawInventory ();
+                               if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+                                       Sbar_DrawFrags ();
+                       }
+
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+                       {
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
+                       }
+                       else if (sb_lines)
+                       {
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+
+                               // keys (hipnotic only)
+                               //MED 01/04/97 moved keys here so they would not be overwritten
+                               if (gamemode == GAME_HIPNOTIC)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY1)
+                                               Sbar_DrawPic (209, 3, sb_items[0]);
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY2)
+                                               Sbar_DrawPic (209, 12, sb_items[1]);
+                               }
+                               // armor
+                               if (gamemode != GAME_GOODVSBAD2)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+                                       {
+                                               Sbar_DrawNum (24, 0, 666, 3, 1);
+                                               Sbar_DrawPic (0, 0, sb_disc);
+                                       }
+                                       else
+                                       {
+                                               if (gamemode == GAME_ROGUE)
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
+                                               else
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
+                                       }
+                               }
+
+                               // face
+                               Sbar_DrawFace ();
+
+                               // health
+                               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                               // ammo icon
+                               if (gamemode == GAME_ROGUE)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[2]);
+                               }
+                               else
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                               }
+
+                               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+
+                               // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+                               if ((!cl.islocalgame || cl.gametype != GAME_COOP))
+                               {
+                                       if (gamemode == GAME_TRANSFUSION)
+                                               Sbar_MiniDeathmatchOverlay (0, 0);
+                                       else
+                                               Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
+                                       Sbar_Score(24);
+                               }
+                       }
+               }
+       }
+
+       if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
+       {
+               pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer));
+               DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
+       }
+
+       if (cl_prydoncursor.integer > 0)
+               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va("gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0);
+}
+
+//=============================================================================
+
+/*
+==================
+Sbar_DeathmatchOverlay
+
+==================
+*/
+float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
+{
+       int minutes;
+       qboolean myself = false;
+       unsigned char *c;
+       minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
+
+       if((s - cl.scores) == cl.playerentity - 1)
+               myself = true;
+       if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD)
+               if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15))
+                       myself = true;
+
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+       {
+               if (s->qw_spectator)
+               {
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_String(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                       else
+                               DrawQ_String(x, y, va("         %4i spectator  %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+               }
+               else
+               {
+                       // draw colors behind score
+                       //
+                       //
+                       //
+                       //
+                       //
+                       c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+                       DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+                       DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       // print the text
+                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                       else
+                               DrawQ_String(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+               }
+       }
+       else
+       {
+               if (s->qw_spectator)
+               {
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                       else
+                               DrawQ_String(x, y, va("         spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+               }
+               else
+               {
+                       // draw colors behind score
+                       c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+                       DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+                       DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       // print the text
+                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true, FONT_DEFAULT);
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                       else
+                               DrawQ_String(x, y, va("         %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+               }
+       }
+       return 8;
+}
+
+void Sbar_DeathmatchOverlay (void)
+{
+       int i, y, xmin, xmax, ymin, ymax;
+
+       // request new ping times every two second
+       if (cl.last_ping_request < realtime - 2 && cls.netcon)
+       {
+               cl.last_ping_request = realtime;
+               if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               {
+                       MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, "pings");
+               }
+               else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
+               {
+                       // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
+                       static int ping_anyway_counter = 0;
+                       if(cl.parsingtextexpectingpingforscores == 1)
+                       {
+                               Con_DPrintf("want to send ping, but still waiting for other reply\n");
+                               if(++ping_anyway_counter >= 5)
+                                       cl.parsingtextexpectingpingforscores = 0;
+                       }
+                       if(cl.parsingtextexpectingpingforscores != 1)
+                       {
+                               ping_anyway_counter = 0;
+                               cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
+                               MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+                               MSG_WriteString(&cls.netcon->message, "ping");
+                       }
+               }
+               else
+               {
+                       // newer server definitely has pings command, so use it for more efficiency, avoids ping reports spamming the console if they are misparsed, and saves a little bandwidth
+                       MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, "pings");
+               }
+       }
+
+       // scores
+       Sbar_SortFrags ();
+
+       ymin = 8;
+       ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1;
+
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
+       else
+               xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
+       xmax = vid_conwidth.integer - xmin;
+
+       if(gamemode == GAME_NEXUIZ)
+               DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0);
+
+       DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+
+       // draw the text
+       y = 40;
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+       {
+               DrawQ_String(xmin, y, va("ping pl%% time frags team  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+       }
+       else
+       {
+               DrawQ_String(xmin, y, va("ping pl%% frags  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+       }
+       y += 8;
+
+       if (Sbar_IsTeammatch ())
+       {
+               // show team scores first
+               for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
+                       y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), xmin, y);
+               y += 5;
+       }
+
+       for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
+               y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], xmin, y);
+}
+
+/*
+==================
+Sbar_MiniDeathmatchOverlay
+
+==================
+*/
+void Sbar_MiniDeathmatchOverlay (int x, int y)
+{
+       int i, j, numlines, range_begin, range_end, myteam, teamsep;
+
+       // do not draw this if sbar_miniscoreboard_size is zero
+       if(sbar_miniscoreboard_size.value == 0)
+               return;
+       // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
+       if(sbar_miniscoreboard_size.value > 0)
+               y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8);
+
+       // scores
+       Sbar_SortFrags ();
+
+       // decide where to print
+       if (gamemode == GAME_TRANSFUSION)
+               numlines = (vid_conwidth.integer - x + 127) / 128;
+       else
+               numlines = (vid_conheight.integer - y + 7) / 8;
+
+       // give up if there isn't room
+       if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
+               return;
+
+       //find us
+       for (i = 0; i < scoreboardlines; i++)
+               if (fragsort[i] == cl.playerentity - 1)
+                       break;
+
+       range_begin = 0;
+       range_end = scoreboardlines;
+       teamsep = 0;
+
+       if (gamemode != GAME_TRANSFUSION)
+               if (Sbar_IsTeammatch ())
+               {
+                       // reserve space for the team scores
+                       numlines -= teamlines;
+
+                       // find first and last player of my team (only draw the team totals and my own team)
+                       range_begin = range_end = i;
+                       myteam = cl.scores[fragsort[i]].colors & 15;
+                       while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam)
+                               --range_begin;
+                       while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam)
+                               ++range_end;
+
+                       // looks better than two players
+                       if(numlines == 2)
+                       {
+                               teamsep = 8;
+                               numlines = 1;
+                       }
+               }
+
+       // figure out start
+       i -= numlines/2;
+       i = min(i, range_end - numlines);
+       i = max(i, range_begin);
+
+       if (gamemode == GAME_TRANSFUSION)
+       {
+               for (;i < range_end && x < vid_conwidth.integer;i++)
+                       x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+       }
+       else
+       {
+               if(range_end - i < numlines) // won't draw to bottom?
+                       y += 8 * (numlines - (range_end - i)); // bottom align
+               // show team scores first
+               for (j = 0;j < teamlines && y < vid_conheight.integer;j++)
+                       y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y);
+               y += teamsep;
+               for (;i < range_end && y < vid_conheight.integer;i++)
+                       y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+       }
+}
+
+int Sbar_TeamColorCompare(const void *t1_, const void *t2_)
+{
+       static int const sortorder[16] =
+       {
+               1001,
+               1002,
+               1003,
+               1004,
+               1, // red
+               1005,
+               1006,
+               1007,
+               1008,
+               4, // pink
+               1009,
+               1010,
+               3, // yellow
+               2, // blue
+               1011,
+               1012
+       };
+       const scoreboard_t *t1 = *(scoreboard_t **) t1_;
+       const scoreboard_t *t2 = *(scoreboard_t **) t2_;
+       int tc1 = sortorder[t1->colors & 15];
+       int tc2 = sortorder[t2->colors & 15];
+       return tc1 - tc2;
+}
+
+void Sbar_Score (int margin)
+{
+       int i, me, score, otherleader, place, distribution, minutes, seconds;
+       double timeleft;
+       int sbar_x_save = sbar_x;
+       int sbar_y_save = sbar_y;
+
+
+       sbar_y = (int) (vid_conheight.value - (32+12));
+       sbar_x -= margin;
+
+       me = cl.playerentity - 1;
+       if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients)
+       {
+               if(Sbar_IsTeammatch())
+               {
+                       // Layout:
+                       //
+                       //   team1 team3 team4
+                       //
+                       //         TEAM2
+
+                       scoreboard_t *teamcolorsort[16];
+
+                       Sbar_SortFrags();
+                       for(i = 0; i < teamlines; ++i)
+                               teamcolorsort[i] = &(teams[i]);
+
+                       // Now sort them by color
+                       qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
+
+                       // : margin
+                       // -12*4: four digits space
+                       place = (teamlines - 1) * (-12 * 4);
+
+                       for(i = 0; i < teamlines; ++i)
+                       {
+                               int cindex = teamcolorsort[i]->colors & 15;
+                               unsigned char *c = palette_rgb_shirtscoreboard[cindex];
+                               float cm = max(max(c[0], c[1]), c[2]);
+                               float cr = c[0] / cm;
+                               float cg = c[1] / cm;
+                               float cb = c[2] / cm;
+                               if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
+                               {
+                                       Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
+                               }
+                               else // other team
+                               {
+                                       Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0);
+                                       place += 4 * 12;
+                               }
+                       }
+               }
+               else
+               {
+                       // Layout:
+                       //
+                       //   leading  place
+                       //
+                       //        FRAGS
+                       //
+                       // find leading score other than ourselves, to calculate distribution
+                       // find our place in the scoreboard
+                       score = cl.scores[me].frags;
+                       for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
+                       {
+                               if (cl.scores[i].name[0] && i != me)
+                               {
+                                       if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
+                                               otherleader = i;
+                                       if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
+                                               place++;
+                               }
+                       }
+                       distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
+                       if (place == 1)
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
+                       else if (place == 2)
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
+                       else
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
+                       if (otherleader < 0)
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 1, 1, 0);
+                       if (distribution >= 0)
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 1, 1, 0);
+                       }
+                       else if (distribution >= -5)
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 0, 1, 0);
+                       }
+                       else
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 0, 0, 1, 0);
+                       }
+               }
+       }
+
+       if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT])
+       {
+               timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
+               minutes = (int)floor(timeleft / 60);
+               seconds = (int)(floor(timeleft) - minutes * 60);
+               if (minutes >= 5)
+               {
+                       Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 1, 1, 0);
+                       if(sb_colon && sb_colon->tex != r_texture_notexture)
+                               DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+               }
+               else if (minutes >= 1)
+               {
+                       Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 0, 1, 0);
+                       if(sb_colon && sb_colon->tex != r_texture_notexture)
+                               DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
+               }
+               else if ((int)(timeleft * 4) & 1)
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+               else
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
+       }
+       else if (sbar_gametime.integer)
+       {
+               minutes = (int)floor(cl.time / 60);
+               seconds = (int)(floor(cl.time) - minutes * 60);
+               Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 1, 1, 0);
+               if(sb_colon && sb_colon->tex != r_texture_notexture)
+                       DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+               Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+       }
+
+       sbar_x = sbar_x_save;
+       sbar_y = sbar_y_save;
+}
+
+/*
+==================
+Sbar_IntermissionOverlay
+
+==================
+*/
+void Sbar_IntermissionOverlay (void)
+{
+       int             dig;
+       int             num;
+
+       if (cl.gametype == GAME_DEATHMATCH)
+       {
+               Sbar_DeathmatchOverlay ();
+               return;
+       }
+
+       sbar_x = (vid_conwidth.integer - 320) >> 1;
+       sbar_y = (vid_conheight.integer - 200) >> 1;
+
+       DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+
+// time
+       dig = (int)cl.completed_time / 60;
+       Sbar_DrawNum (160, 64, dig, 3, 0);
+       num = (int)cl.completed_time - dig*60;
+       Sbar_DrawPic (234,64,sb_colon);
+       Sbar_DrawPic (246,64,sb_nums[0][num/10]);
+       Sbar_DrawPic (266,64,sb_nums[0][num%10]);
+
+// LA: Display as "a" instead of "a/b" if b is 0
+       if(cl.stats[STAT_TOTALSECRETS])
+       {
+               Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
+               if (gamemode != GAME_NEXUIZ)
+                       Sbar_DrawPic (232, 104, sb_slash);
+               Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
+       }
+       else
+       {
+               Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0);
+       }
+
+       if(cl.stats[STAT_TOTALMONSTERS])
+       {
+               Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
+               if (gamemode != GAME_NEXUIZ)
+                       Sbar_DrawPic (232, 144, sb_slash);
+               Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+       }
+       else
+       {
+               Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0);
+       }
+}
+
+
+/*
+==================
+Sbar_FinaleOverlay
+
+==================
+*/
+void Sbar_FinaleOverlay (void)
+{
+       DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+}
+