+++ /dev/null
-MD5Version 10\r
-commandline ""\r
-\r
-numFrames 5\r
-numJoints 4\r
-frameRate 24\r
-numAnimatedComponents 6\r
-\r
-hierarchy {\r
- "origin" -1 0 0 //\r
- "weapon" 0 63 0 // origin\r
- "shot" 1 0 0 // weapon\r
- "shell" 1 0 0 // weapon\r
-}\r
-\r
-bounds {\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
-}\r
-\r
-baseframe {\r
- ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )\r
- ( 8.256093 -9.985861 -21.731905 ) ( -0.000000 0.000000 0.000332 )\r
- ( 38.506584 1.280156 7.601718 ) ( 0.000000 0.000000 -0.000332 )\r
- ( 16.826015 -2.256910 6.953482 ) ( 0.000000 -0.000000 -0.000332 )\r
-}\r
-\r
-frame 0 {\r
- 8.256093 -9.985861 -21.731905 -0.000000 0.000000 0.000332\r
-}\r
-\r
-frame 1 {\r
- 7.184959 -9.985148 -21.731905 0.000001 0.004121 0.000332\r
-}\r
-\r
-frame 2 {\r
- 6.522630 -9.984709 -21.740723 0.000003 0.007869 0.000332\r
-}\r
-\r
-frame 3 {\r
- 6.267183 -9.984539 -21.749542 0.000003 0.009607 0.000332\r
-}\r
-\r
-frame 4 {\r
- 7.151299 -9.985126 -21.740723 0.000002 0.004804 0.000332\r
-}\r
-\r