+++ /dev/null
-MD5Version 10\r
-commandline ""\r
-\r
-numFrames 5\r
-numJoints 4\r
-frameRate 24\r
-numAnimatedComponents 6\r
-\r
-hierarchy {\r
- "origin" -1 0 0 //\r
- "weapon" 0 63 0 // origin\r
- "shot" 1 0 0 // weapon\r
- "shell" 1 0 0 // weapon\r
-}\r
-\r
-bounds {\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
-}\r
-\r
-baseframe {\r
- ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )\r
- ( 4.350708 -9.984997 -18.587168 ) ( -0.000000 0.000000 0.000332 )\r
- ( 37.126469 1.543020 8.684062 ) ( 0.000000 0.000000 -0.000335 )\r
- ( 16.348166 -4.226727 9.153497 ) ( 0.000000 -0.000000 -0.000332 )\r
-}\r
-\r
-frame 0 {\r
- 4.350708 -9.984997 -18.587168 -0.000000 0.000000 0.000332\r
-}\r
-\r
-frame 1 {\r
- 3.279574 -9.984284 -18.587168 0.000001 0.004121 0.000332\r
-}\r
-\r
-frame 2 {\r
- 2.617245 -9.983845 -18.595985 0.000003 0.007869 0.000332\r
-}\r
-\r
-frame 3 {\r
- 2.361798 -9.983675 -18.604805 0.000003 0.009607 0.000332\r
-}\r
-\r
-frame 4 {\r
- 3.245914 -9.984262 -18.595985 0.000002 0.004804 0.000332\r
-}\r
-\r