+++ /dev/null
-MD5Version 10\r
-commandline ""\r
-\r
-numFrames 8\r
-numJoints 4\r
-frameRate 24\r
-numAnimatedComponents 6\r
-\r
-hierarchy {\r
- "origin" -1 0 0 //\r
- "weapon" 0 63 0 // origin\r
- "shot" 1 0 0 // weapon\r
- "shell" 1 0 0 // weapon\r
-}\r
-\r
-bounds {\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
- ( 0.000000 0.000000 0.000000 ) ( 0.000000 0.000000 0.000000 )\r
-}\r
-\r
-baseframe {\r
- ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )\r
- ( 2.516594 -9.984591 -19.776464 ) ( -0.000000 0.000000 0.000332 )\r
- ( 42.437859 1.321201 4.473041 ) ( 0.000000 0.000000 -0.000332 )\r
- ( 22.080593 -3.577745 3.863950 ) ( 0.000000 -0.000000 -0.000332 )\r
-}\r
-\r
-frame 0 {\r
- 2.516594 -9.984591 -19.776464 -0.000000 0.000000 0.000332\r
-}\r
-\r
-frame 1 {\r
- 1.445460 -9.983878 -19.776464 0.000001 0.004121 0.000332\r
-}\r
-\r
-frame 2 {\r
- 0.777990 -9.983435 -19.785282 0.000003 0.007869 0.000332\r
-}\r
-\r
-frame 3 {\r
- 0.527684 -9.983269 -19.794102 0.000003 0.009607 0.000332\r
-}\r
-\r
-frame 4 {\r
- 0.700673 -9.983383 -19.792534 0.000003 0.008753 0.000332\r
-}\r
-\r
-frame 5 {\r
- 1.179764 -9.983702 -19.788118 0.000002 0.006348 0.000332\r
-}\r
-\r
-frame 6 {\r
- 1.805228 -9.984118 -19.782448 0.000001 0.003259 0.000332\r
-}\r
-\r
-frame 7 {\r
- 2.320979 -9.984461 -19.778032 0.000000 0.000854 0.000332\r
-}\r
-\r