/*
Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
typedef struct
{
Uint32 format; /**< pixel format */
- int w; /**< width */
- int h; /**< height */
+ int w; /**< width, in screen coordinates */
+ int h; /**< height, in screen coordinates */
int refresh_rate; /**< refresh rate (or zero for unspecified) */
void *driverdata; /**< driver-specific data, initialize to 0 */
} SDL_DisplayMode;
SDL_WINDOW_MOUSE_FOCUS = 0x00000400, /**< window has mouse focus */
SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
SDL_WINDOW_FOREIGN = 0x00000800, /**< window not created by SDL */
- SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000 /**< window should be created in high-DPI mode if supported */
+ SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000, /**< window should be created in high-DPI mode if supported */
+ SDL_WINDOW_MOUSE_CAPTURE = 0x00004000 /**< window has mouse captured (unrelated to INPUT_GRABBED) */
} SDL_WindowFlags;
/**
SDL_WINDOWEVENT_MOVED, /**< Window has been moved to data1, data2
*/
SDL_WINDOWEVENT_RESIZED, /**< Window has been resized to data1xdata2 */
- SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as a result of an API call or through the system or user changing the window size. */
+ SDL_WINDOWEVENT_SIZE_CHANGED, /**< The window size has changed, either as
+ a result of an API call or through the
+ system or user changing the window size. */
SDL_WINDOWEVENT_MINIMIZED, /**< Window has been minimized */
SDL_WINDOWEVENT_MAXIMIZED, /**< Window has been maximized */
SDL_WINDOWEVENT_RESTORED, /**< Window has been restored to normal size
SDL_GL_CONTEXT_FLAGS,
SDL_GL_CONTEXT_PROFILE_MASK,
SDL_GL_SHARE_WITH_CURRENT_CONTEXT,
- SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
+ SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR
} SDL_GLattr;
typedef enum
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = 0x0008
} SDL_GLcontextFlag;
+typedef enum
+{
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE = 0x0000,
+ SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = 0x0001
+} SDL_GLcontextReleaseFlag;
+
/* Function prototypes */
*/
extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
+/**
+ * \brief Get the dots/pixels-per-inch for a display
+ *
+ * \note Diagonal, horizontal and vertical DPI can all be optionally
+ * returned if the parameter is non-NULL.
+ *
+ * \return 0 on success, or -1 if no DPI information is available or the index is out of range.
+ *
+ * \sa SDL_GetNumVideoDisplays()
+ */
+extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
+
/**
* \brief Returns the number of available display modes.
*
* ::SDL_WINDOWPOS_UNDEFINED.
* \param y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
* ::SDL_WINDOWPOS_UNDEFINED.
- * \param w The width of the window.
- * \param h The height of the window.
+ * \param w The width of the window, in screen coordinates.
+ * \param h The height of the window, in screen coordinates.
* \param flags The flags for the window, a mask of any of the following:
* ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
* ::SDL_WINDOW_HIDDEN, ::SDL_WINDOW_BORDERLESS,
*
* \return The id of the window created, or zero if window creation failed.
*
+ * If the window is created with the SDL_WINDOW_ALLOW_HIGHDPI flag, its size
+ * in pixels may differ from its size in screen coordinates on platforms with
+ * high-DPI support (e.g. iOS and Mac OS X). Use SDL_GetWindowSize() to query
+ * the client area's size in screen coordinates, and SDL_GL_GetDrawableSize()
+ * or SDL_GetRendererOutputSize() to query the drawable size in pixels.
+ *
* \sa SDL_DestroyWindow()
*/
extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
* \brief Set the position of a window.
*
* \param window The window to reposition.
- * \param x The x coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
- ::SDL_WINDOWPOS_UNDEFINED.
- * \param y The y coordinate of the window, ::SDL_WINDOWPOS_CENTERED, or
- ::SDL_WINDOWPOS_UNDEFINED.
+ * \param x The x coordinate of the window in screen coordinates, or
+ * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
+ * \param y The y coordinate of the window in screen coordinates, or
+ * ::SDL_WINDOWPOS_CENTERED or ::SDL_WINDOWPOS_UNDEFINED.
*
* \note The window coordinate origin is the upper left of the display.
*
* \brief Get the position of a window.
*
* \param window The window to query.
- * \param x Pointer to variable for storing the x position, may be NULL
- * \param y Pointer to variable for storing the y position, may be NULL
+ * \param x Pointer to variable for storing the x position, in screen
+ * coordinates. May be NULL.
+ * \param y Pointer to variable for storing the y position, in screen
+ * coordinates. May be NULL.
*
* \sa SDL_SetWindowPosition()
*/
* \brief Set the size of a window's client area.
*
* \param window The window to resize.
- * \param w The width of the window, must be >0
- * \param h The height of the window, must be >0
+ * \param w The width of the window, in screen coordinates. Must be >0.
+ * \param h The height of the window, in screen coordinates. Must be >0.
*
* \note You can't change the size of a fullscreen window, it automatically
* matches the size of the display mode.
*
+ * The window size in screen coordinates may differ from the size in pixels, if
+ * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
+ * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
+ * SDL_GetRendererOutputSize() to get the real client area size in pixels.
+ *
* \sa SDL_GetWindowSize()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
* \brief Get the size of a window's client area.
*
* \param window The window to query.
- * \param w Pointer to variable for storing the width, may be NULL
- * \param h Pointer to variable for storing the height, may be NULL
+ * \param w Pointer to variable for storing the width, in screen
+ * coordinates. May be NULL.
+ * \param h Pointer to variable for storing the height, in screen
+ * coordinates. May be NULL.
+ *
+ * The window size in screen coordinates may differ from the size in pixels, if
+ * the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
+ * high-dpi support (e.g. iOS or OS X). Use SDL_GL_GetDrawableSize() or
+ * SDL_GetRendererOutputSize() to get the real client area size in pixels.
*
* \sa SDL_SetWindowSize()
*/
* \param window The window for which the input grab mode should be set.
* \param grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
*
+ * If the caller enables a grab while another window is currently grabbed,
+ * the other window loses its grab in favor of the caller's window.
+ *
* \sa SDL_GetWindowGrab()
*/
extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
*/
extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
+/**
+ * \brief Get the window that currently has an input grab enabled.
+ *
+ * \return This returns the window if input is grabbed, and NULL otherwise.
+ *
+ * \sa SDL_SetWindowGrab()
+ */
+extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
+
/**
* \brief Set the brightness (gamma correction) for a window.
*
Uint16 * green,
Uint16 * blue);
+/**
+ * \brief Possible return values from the SDL_HitTest callback.
+ *
+ * \sa SDL_HitTest
+ */
+typedef enum
+{
+ SDL_HITTEST_NORMAL, /**< Region is normal. No special properties. */
+ SDL_HITTEST_DRAGGABLE, /**< Region can drag entire window. */
+ SDL_HITTEST_RESIZE_TOPLEFT,
+ SDL_HITTEST_RESIZE_TOP,
+ SDL_HITTEST_RESIZE_TOPRIGHT,
+ SDL_HITTEST_RESIZE_RIGHT,
+ SDL_HITTEST_RESIZE_BOTTOMRIGHT,
+ SDL_HITTEST_RESIZE_BOTTOM,
+ SDL_HITTEST_RESIZE_BOTTOMLEFT,
+ SDL_HITTEST_RESIZE_LEFT
+} SDL_HitTestResult;
+
+/**
+ * \brief Callback used for hit-testing.
+ *
+ * \sa SDL_SetWindowHitTest
+ */
+typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
+ const SDL_Point *area,
+ void *data);
+
+/**
+ * \brief Provide a callback that decides if a window region has special properties.
+ *
+ * Normally windows are dragged and resized by decorations provided by the
+ * system window manager (a title bar, borders, etc), but for some apps, it
+ * makes sense to drag them from somewhere else inside the window itself; for
+ * example, one might have a borderless window that wants to be draggable
+ * from any part, or simulate its own title bar, etc.
+ *
+ * This function lets the app provide a callback that designates pieces of
+ * a given window as special. This callback is run during event processing
+ * if we need to tell the OS to treat a region of the window specially; the
+ * use of this callback is known as "hit testing."
+ *
+ * Mouse input may not be delivered to your application if it is within
+ * a special area; the OS will often apply that input to moving the window or
+ * resizing the window and not deliver it to the application.
+ *
+ * Specifying NULL for a callback disables hit-testing. Hit-testing is
+ * disabled by default.
+ *
+ * Platforms that don't support this functionality will return -1
+ * unconditionally, even if you're attempting to disable hit-testing.
+ *
+ * Your callback may fire at any time, and its firing does not indicate any
+ * specific behavior (for example, on Windows, this certainly might fire
+ * when the OS is deciding whether to drag your window, but it fires for lots
+ * of other reasons, too, some unrelated to anything you probably care about
+ * _and when the mouse isn't actually at the location it is testing_).
+ * Since this can fire at any time, you should try to keep your callback
+ * efficient, devoid of allocations, etc.
+ *
+ * \param window The window to set hit-testing on.
+ * \param callback The callback to call when doing a hit-test.
+ * \param callback_data An app-defined void pointer passed to the callback.
+ * \return 0 on success, -1 on error (including unsupported).
+ */
+extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
+ SDL_HitTest callback,
+ void *callback_data);
+
/**
* \brief Destroy a window.
*/
extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
/**
- * \brief Get the size of a window's underlying drawable (for use with glViewport).
+ * \brief Get the size of a window's underlying drawable in pixels (for use
+ * with glViewport).
*
* \param window Window from which the drawable size should be queried
- * \param w Pointer to variable for storing the width, may be NULL
- * \param h Pointer to variable for storing the height, may be NULL
+ * \param w Pointer to variable for storing the width in pixels, may be NULL
+ * \param h Pointer to variable for storing the height in pixels, may be NULL
*
- * This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
+ * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
* drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
* platform with high-DPI support (Apple calls this "Retina"), and not disabled
* by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.