/*
Simple DirectMedia Layer
- Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
+ Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
/* Platform specific functions for Windows */
#ifdef __WIN32__
+
+/**
+ \brief Set a function that is called for every windows message, before TranslateMessage()
+*/
+typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam);
+extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata);
+
+/**
+ \brief Returns the D3D9 adapter index that matches the specified display index.
-/* Returns the D3D9 adapter index that matches the specified display index.
This adapter index can be passed to IDirect3D9::CreateDevice and controls
on which monitor a full screen application will appear.
*/
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
-/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
+typedef struct IDirect3DDevice9 IDirect3DDevice9;
+/**
+ \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
+
Once you are done using the device, you should release it to avoid a resource leak.
*/
-typedef struct IDirect3DDevice9 IDirect3DDevice9;
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
-/* Returns the DXGI Adapter and Output indices for the specified display index.
+/**
+ \brief Returns the DXGI Adapter and Output indices for the specified display index.
+
These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
required to create a DX10 or DX11 device and swap chain.
*/
-extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
+extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
#endif /* __WIN32__ */
/* Platform specific functions for iOS */
#if defined(__IPHONEOS__) && __IPHONEOS__
+#define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam)
extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (*callback)(void*), void *callbackParam);
+
+#define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled)
extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled);
#endif /* __IPHONEOS__ */
/* Platform specific functions for Android */
#if defined(__ANDROID__) && __ANDROID__
-/* Get the JNI environment for the current thread
+/**
+ \brief Get the JNI environment for the current thread
+
This returns JNIEnv*, but the prototype is void* so we don't need jni.h
*/
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
-/* Get the SDL Activity object for the application
+/**
+ \brief Get the SDL Activity object for the application
+
This returns jobject, but the prototype is void* so we don't need jni.h
The jobject returned by SDL_AndroidGetActivity is a local reference.
It is the caller's responsibility to properly release it
*/
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
-/* See the official Android developer guide for more information:
+/**
+ See the official Android developer guide for more information:
http://developer.android.com/guide/topics/data/data-storage.html
*/
#define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02
-/* Get the path used for internal storage for this application.
+/**
+ \brief Get the path used for internal storage for this application.
+
This path is unique to your application and cannot be written to
by other applications.
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
-/* Get the current state of external storage, a bitmask of these values:
+/**
+ \brief Get the current state of external storage, a bitmask of these values:
SDL_ANDROID_EXTERNAL_STORAGE_READ
SDL_ANDROID_EXTERNAL_STORAGE_WRITE
+
If external storage is currently unavailable, this will return 0.
*/
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
-/* Get the path used for external storage for this application.
+/**
+ \brief Get the path used for external storage for this application.
+
This path is unique to your application, but is public and can be
written to by other applications.
*/
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
*
* \param pathType The type of path to retrieve.
- * \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
+ * \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
* if the path is not available for any reason. Not all paths are
* available on all versions of Windows. This is especially true on
* Windows Phone. Check the documentation for the given
* http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
*
* \param pathType The type of path to retrieve.
- * \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
+ * \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
* if the path is not available for any reason. Not all paths are
* available on all versions of Windows. This is especially true on
* Windows Phone. Check the documentation for the given
#endif /* __WINRT__ */
-
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}