key_dest = key_game;
m_state = m_none;
//cls.demonum = m_save_demonum;
+ //if(!cl_startdemos.integer)
+ // break;
//if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
// CL_NextDemo ();
break;
{
if(MR_Shutdown)
MR_Shutdown ();
- MR_SetRouting (false);
+ MR_Init();
}
static void MR_Restart_f(cmd_state_t *cmd)