#define TYPE_GAME 2
#define TYPE_BOTH 3
-static cvar_t forceqmenu = {CVAR_CLIENT, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)"};
-static cvar_t menu_progs = {CVAR_CLIENT, "menu_progs", "menu.dat", "name of quakec menu.dat file"};
+static cvar_t forceqmenu = {CF_CLIENT, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)"};
+static cvar_t menu_progs = {CF_CLIENT, "menu_progs", "menu.dat", "name of quakec menu.dat file"};
static int NehGameType;
enum m_state_e m_state;
-char m_return_reason[128];
void M_Menu_Main_f(cmd_state_t *cmd);
void M_Menu_SinglePlayer_f(cmd_state_t *cmd);
static void M_ServerList_Key(cmd_state_t *cmd, int key, int ascii);
static void M_ModList_Key(cmd_state_t *cmd, int key, int ascii);
-static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
-
-void M_Update_Return_Reason(const char *s)
-{
- strlcpy(m_return_reason, s, sizeof(m_return_reason));
- if (s)
- Con_DPrintf("%s\n", s);
-}
+static qbool m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
{
if(mode == 0)
return; // the menu is off, and we want it off
- M_Menu_Main_f (&cmd_client);
+ M_Menu_Main_f (cmd_local);
}
else
{
/* MAIN MENU */
static int m_main_cursor;
-static qboolean m_missingdata = false;
+static qbool m_missingdata = false;
static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
key_dest = key_game;
m_state = m_none;
//cls.demonum = m_save_demonum;
+ //if(!cl_startdemos.integer)
+ // break;
//if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
// CL_NextDemo ();
break;
for (i=0 ; i<MAX_SAVEGAMES ; i++)
{
- strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
+ dp_strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
loadable[i] = false;
dpsnprintf (name, sizeof(name), "s%i.sav", (int)i);
f = FS_OpenRealFile (name, "rb", false);
//version = atoi(com_token);
// description
COM_ParseToken_Simple(&t, false, false, true);
- strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
+ dp_strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
// change _ back to space
for (j=0 ; j<SAVEGAME_COMMENT_LENGTH ; j++)
key_dest = key_menu;
m_state = m_setup;
m_entersound = true;
- strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
+ dp_strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
setup_top = setup_oldtop = cl_topcolor.integer;
setup_bottom = setup_oldbottom = cl_bottomcolor.integer;
setup_rate = cl_rate.integer;
static int options_colorcontrol_cursor;
// intensity value to match up to 50% dither to 'correct' quake
-static cvar_t menu_options_colorcontrol_correctionvalue = {CVAR_CLIENT, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
+static cvar_t menu_options_colorcontrol_correctionvalue = {CF_CLIENT, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
void M_Menu_Options_ColorControl_f(cmd_state_t *cmd)
{
m_opty += 4;
DrawQ_Fill(menu_x, menu_y + m_opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);m_opty += 4;
- s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
- t = (float) 4 / 2 * vid.height / vid_conheight.integer;
+ s = (float) 312 / 2 * vid.mode.width / vid_conwidth.integer;
+ t = (float) 4 / 2 * vid.mode.height / vid_conheight.integer;
DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);m_opty += 4;
DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);m_opty += 4;
DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);m_opty += 4;
c[1] = c[0];
c[2] = c[1];
VID_ApplyGammaToColor(c, c);
- s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
- t = (float) 48 / 2 * vid.height / vid_conheight.integer;
+ s = (float) 48 / 2 * vid.mode.width / vid_conwidth.integer;
+ t = (float) 48 / 2 * vid.mode.height / vid_conheight.integer;
u = s * 0.5;
v = t * 0.5;
m_opty += 8;
// LadyHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if (keys[0] == -1)
- strlcpy(keystring, "???", sizeof(keystring));
+ dp_strlcpy(keystring, "???", sizeof(keystring));
else
{
- char tinystr[2];
+ char tinystr[TINYSTR_LEN];
keystring[0] = 0;
for (j = 0;j < NUMKEYS;j++)
{
if (keys[j] != -1)
{
if (j > 0)
- strlcat(keystring, " or ", sizeof(keystring));
- strlcat(keystring, Key_KeynumToString (keys[j], tinystr, sizeof(tinystr)), sizeof(keystring));
+ dp_strlcat(keystring, " or ", sizeof(keystring));
+ dp_strlcat(keystring, Key_KeynumToString (keys[j], tinystr, TINYSTR_LEN), sizeof(keystring));
}
}
}
{
char line[80];
int keys[NUMKEYS];
- char tinystr[2];
+ char tinystr[TINYSTR_LEN];
if (bind_grab)
{ // defining a key
}
else //if (k != '`')
{
- dpsnprintf(line, sizeof(line), "bind \"%s\" \"%s\"\n", Key_KeynumToString(k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
+ dpsnprintf(line, sizeof(line), "bind \"%s\" \"%s\"\n", Key_KeynumToString(k, tinystr, TINYSTR_LEN), bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd, line);
}
{"WideScreen 16x9" , 1280, 720, 640, 360, 1 },
{"WideScreen 16x9" , 1360, 768, 680, 384, 1 },
{"WideScreen 16x9" , 1366, 768, 683, 384, 1 },
+{"WideScreen 16x9" , 1600, 900, 640, 360, 1 },
{"WideScreen 16x9" , 1920,1080, 640, 360, 1 },
{"WideScreen 16x9" , 2560,1440, 640, 360, 1 },
{"WideScreen 16x9" , 3840,2160, 640, 360, 1 },
#define VIDEO_ITEMS 11
static int video_cursor = 0;
-static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 168};
+static int video_cursor_table[VIDEO_ITEMS] = {68, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160};
static int menu_video_resolution;
video_resolution_t *video_resolutions;
static video_resolution_t *menu_video_resolutions;
static int menu_video_resolutions_count;
-static qboolean menu_video_resolutions_forfullscreen;
+static qbool menu_video_resolutions_forfullscreen;
static void M_Menu_Video_FindResolution(int w, int h, float a)
{
m_state = m_video;
m_entersound = true;
- M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
+ M_Menu_Video_FindResolution(vid.mode.width, vid.mode.height, vid_pixelheight.value);
}
// Current and Proposed Resolution
M_Print(16, video_cursor_table[t] - 12, " Current Resolution");
- if (vid_supportrefreshrate && vid.userefreshrate && vid.fullscreen)
- M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.width, vid.height, vid.refreshrate));
+ if (vid.mode.refreshrate && vid.mode.fullscreen && !vid.mode.desktopfullscreen)
+ M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d %.2fhz", vid.mode.width, vid.mode.height, vid.mode.refreshrate));
else
- M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.width, vid.height));
+ M_Print(220, video_cursor_table[t] - 12, va(vabuf, sizeof(vabuf), "%dx%d", vid.mode.width, vid.mode.height));
M_Print(16, video_cursor_table[t], " New Resolution");
M_Print(220, video_cursor_table[t], va(vabuf, sizeof(vabuf), "%dx%d", menu_video_resolutions[menu_video_resolution].width, menu_video_resolutions[menu_video_resolution].height));
M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
t++;
// Refresh Rate
- M_ItemPrint(16, video_cursor_table[t], " Use Refresh Rate", vid_supportrefreshrate);
- M_DrawCheckbox(220, video_cursor_table[t], vid_userefreshrate.integer);
- t++;
-
- // Refresh Rate
- M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_supportrefreshrate && vid_userefreshrate.integer);
- M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 150);
+ M_ItemPrint(16, video_cursor_table[t], " Refresh Rate", vid_fullscreen.integer && !vid_desktopfullscreen.integer);
+ M_DrawSlider(220, video_cursor_table[t], vid_refreshrate.value, 50, 480);
t++;
// Fullscreen
M_DrawCheckbox(220, video_cursor_table[t], vid_fullscreen.integer);
t++;
+ // Desktop Fullscreen
+ M_ItemPrint(16, video_cursor_table[t], " Desktop Fullscreen", vid_fullscreen.integer);
+ M_DrawCheckbox(220, video_cursor_table[t], vid_desktopfullscreen.integer);
+ t++;
+
+ // Display selection (multi-monitor)
+ M_ItemPrint(16, video_cursor_table[t], " Display/Monitor", vid_info_displaycount.integer > 1);
+ M_DrawSlider(220, video_cursor_table[t], vid_display.integer, 0, vid_info_displaycount.integer - 1);
+ t++;
+
// Vertical Sync
M_ItemPrint(16, video_cursor_table[t], " Vertical Sync", true);
- M_DrawCheckbox(220, video_cursor_table[t], vid_vsync.integer);
+ M_DrawSlider(220, video_cursor_table[t], vid_vsync.integer, -1, 1);
t++;
M_ItemPrint(16, video_cursor_table[t], " Anisotropic Filter", vid.support.ext_texture_filter_anisotropic);
}
else if (video_cursor == t++)
Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
+ else if (video_cursor == t++) // allow jumping from the minimum refreshrate to 0 (auto)
+ Cvar_SetValueQuick (&vid_refreshrate, vid_refreshrate.value <= 50 && dir == -1 ? 0 : bound(50, vid_refreshrate.value + dir, 480));
else if (video_cursor == t++)
- Cvar_SetValueQuick (&vid_userefreshrate, !vid_userefreshrate.integer);
+ Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
else if (video_cursor == t++)
- Cvar_SetValueQuick (&vid_refreshrate, bound(50, vid_refreshrate.value + dir, 150));
+ Cvar_SetValueQuick (&vid_desktopfullscreen, !vid_desktopfullscreen.integer);
else if (video_cursor == t++)
- Cvar_SetValueQuick (&vid_fullscreen, !vid_fullscreen.integer);
+ Cvar_SetValueQuick (&vid_display, bound(0, vid_display.integer + dir, vid_info_displaycount.integer - 1));
else if (video_cursor == t++)
- Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
+ Cvar_SetValueQuick (&vid_vsync, bound(-1, vid_vsync.integer + dir, 1));
else if (video_cursor == t++)
Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), vid.max_anisotropy));
else if (video_cursor == t++)
{
case K_ESCAPE:
// vid_shared.c has a copy of the current video config. We restore it
- Cvar_SetValueQuick(&vid_fullscreen, vid.fullscreen);
- Cvar_SetValueQuick(&vid_bitsperpixel, vid.bitsperpixel);
- Cvar_SetValueQuick(&vid_samples, vid.samples);
- if (vid_supportrefreshrate)
- Cvar_SetValueQuick(&vid_refreshrate, vid.refreshrate);
- Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
+ Cvar_SetValueQuick(&vid_display, vid.mode.display);
+ Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
+ Cvar_SetValueQuick(&vid_desktopfullscreen, vid.mode.desktopfullscreen);
+ Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
+ Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
+ Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
S_LocalSound ("sound/misc/menu1.wav");
M_Menu_Options_f(cmd);
static const char *m_quit_message[9];
static int m_quit_prevstate;
-static qboolean wasInMenus;
+static qbool wasInMenus;
static int M_QuitMessage(const char *line1, const char *line2, const char *line3, const char *line4, const char *line5, const char *line6, const char *line7, const char *line8)
case 'Y':
case 'y':
- Host_Quit_f(cmd);
+ host.state = host_shutdown;
break;
default:
lanConfig_port = 26000;
dpsnprintf(lanConfig_portname, sizeof(lanConfig_portname), "%u", (unsigned int) lanConfig_port);
- M_Update_Return_Reason("");
+ cl_connect_status[0] = '\0';
}
if (lanConfig_cursor == 3)
M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(host.realtime*4)&1));
- if (*m_return_reason)
- M_Print(basex, 168, m_return_reason);
+ if (*cl_connect_status)
+ M_Print(basex, 168, cl_connect_status);
}
static int startepisode;
static int startlevel;
static int maxplayers;
-static qboolean m_serverInfoMessage = false;
+static qbool m_serverInfoMessage = false;
static double m_serverInfoMessageTime;
void M_Menu_GameOptions_f(cmd_state_t *cmd)
//=============================================================================
/* SLIST MENU */
-static int slist_cursor;
+static unsigned slist_cursor;
+static unsigned slist_visible;
void M_Menu_ServerList_f(cmd_state_t *cmd)
{
m_state = m_slist;
m_entersound = true;
slist_cursor = 0;
- M_Update_Return_Reason("");
+ cl_connect_status[0] = '\0';
if (lanConfig_cursor == 2)
Net_SlistQW_f(cmd);
else
static void M_ServerList_Draw (void)
{
- int n, y, visible, start, end, statnumplayers, statmaxplayers;
+ unsigned n, y, start, end, statnumplayers, statmaxplayers;
cachepic_t *p;
const char *s;
char vabuf[1024];
M_Background(640, vid_conheight.integer);
// scroll the list as the cursor moves
ServerList_GetPlayerStatistics(&statnumplayers, &statmaxplayers);
- s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, statnumplayers, statmaxplayers);
+ s = va(vabuf, sizeof(vabuf), "%u/%u masters %u/%u servers %u/%u players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, statnumplayers, statmaxplayers);
M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
- if (*m_return_reason)
- M_Print(16, menu_height - 8, m_return_reason);
+ if (*cl_connect_status)
+ M_Print(16, menu_height - 8, cl_connect_status);
y = 48;
- visible = (int)((menu_height - 16 - y) / 8 / 2);
- start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
- end = min(start + visible, serverlist_viewcount);
+ slist_visible = (menu_height - 16 - y) / 8 / 2;
+ start = min(slist_cursor - min(slist_cursor, slist_visible >> 1), serverlist_viewcount - min(serverlist_viewcount, slist_visible));
+ end = min(start + slist_visible, serverlist_viewcount);
p = Draw_CachePic ("gfx/p_multi");
M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_multi");
Net_Slist_f(cmd);
break;
+ case K_PGUP:
+ slist_cursor -= slist_visible - 2;
case K_UPARROW:
case K_LEFTARROW:
S_LocalSound ("sound/misc/menu1.wav");
slist_cursor--;
- if (slist_cursor < 0)
+ if (slist_cursor >= serverlist_viewcount)
slist_cursor = serverlist_viewcount - 1;
break;
+ case K_PGDN:
+ slist_cursor += slist_visible - 2;
case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("sound/misc/menu1.wav");
slist_cursor = 0;
break;
+ case K_HOME:
+ S_LocalSound ("sound/misc/menu1.wav");
+ slist_cursor = 0;
+ break;
+
+ case K_END:
+ S_LocalSound ("sound/misc/menu1.wav");
+ slist_cursor = serverlist_viewcount - 1;
+ break;
+
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
if (serverlist_viewcount)
//=============================================================================
/* MODLIST MENU */
-// same limit of mod dirs as in fs.c
-#define MODLIST_MAXDIRS 16
-static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
+// same limit of mod dirs as in fs.c (allowing that one is used by gamedirname1)
+#define MODLIST_MAXDIRS MAX_GAMEDIRS - 1
static int modlist_numenabled; //number of enabled (or in process to be..) mods
typedef struct modlist_entry_s
{
- qboolean loaded; // used to determine whether this entry is loaded and running
- int enabled; // index to array of modlist_enabled
+ qbool loaded; // used to determine whether this entry is loaded and running
- // name of the modification, this is (will...be) displayed on the menu entry
+ // name of the modification, this is displayed on the menu entry
char name[128];
// directory where we will find it
char dir[MAX_QPATH];
int i,j;
stringlist_t list;
const char *description;
+ int desc_len;
stringlistinit(&list);
listdirectory(&list, fs_basedir, "");
stringlistsort(&list, true);
modlist_count = 0;
- modlist_numenabled = fs_numgamedirs;
+ modlist_numenabled = 0;
for (i = 0;i < list.numstrings && modlist_count < MODLIST_TOTALSIZE;i++)
{
- // quickly skip names with dot characters - generally these are files, not directories
- if (strchr(list.strings[i], '.')) continue;
-
// reject any dirs that are part of the base game
if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
//if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
description = FS_CheckGameDir(list.strings[i]);
if (description == NULL || description == fs_checkgamedir_missing) continue;
- strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
- //check currently loaded mods
+ desc_len = min(strlen(description), sizeof(modlist[modlist_count].name));
+ for (j = 0; j < desc_len; ++j)
+ if (!ISWHITESPACE(description[j]))
+ {
+ dp_strlcpy(modlist[modlist_count].name, description, sizeof(modlist[modlist_count].name));
+ break;
+ }
+
+ dp_strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
+
+ // check if this mod is currently loaded
modlist[modlist_count].loaded = false;
- if (fs_numgamedirs)
- for (j = 0; j < fs_numgamedirs; j++)
- if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
- {
- modlist[modlist_count].loaded = true;
- modlist[modlist_count].enabled = j;
- modlist_enabled[j] = modlist_count;
- break;
- }
+ for (j = 0; j < fs_numgamedirs; j++)
+ if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
+ {
+ modlist[modlist_count].loaded = true;
+ modlist_numenabled++;
+ break;
+ }
+
modlist_count ++;
}
stringlistfreecontents(&list);
{
int i;
int numgamedirs;
- char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
-
- // copy our mod list into an array for FS_ChangeGameDirs
- numgamedirs = modlist_numenabled;
- for (i = 0; i < modlist_numenabled; i++)
- strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
-
- // this code snippet is from FS_ChangeGameDirs
- if (fs_numgamedirs == numgamedirs)
- {
- for (i = 0;i < numgamedirs;i++)
- if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
- break;
- if (i == numgamedirs)
- return; // already using this set of gamedirs, do nothing
- }
+ const char *gamedirs[MODLIST_MAXDIRS];
// this part is basically the same as the FS_GameDir_f function
if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
return;
}
- FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
+ // copy our mod list into an array for FS_ChangeGameDirs
+ for (i = 0, numgamedirs = 0; i < modlist_count && numgamedirs < MODLIST_MAXDIRS; i++)
+ if (modlist[i].loaded)
+ gamedirs[numgamedirs++] = modlist[i].dir;
+ // allow disabling all active mods using the menu
+ if (numgamedirs == 0)
+ {
+ numgamedirs = 1;
+ gamedirs[0] = gamedirname1;
+ }
+
+ FS_ChangeGameDirs(numgamedirs, gamedirs, true);
}
void M_Menu_ModList_f(cmd_state_t *cmd)
m_state = m_modlist;
m_entersound = true;
modlist_cursor = 0;
- M_Update_Return_Reason("");
+ cl_connect_status[0] = '\0';
ModList_RebuildList();
}
static void M_Menu_ModList_AdjustSliders (int dir)
{
- int i;
S_LocalSound ("sound/misc/menu3.wav");
// stop adding mods, we reach the limit
if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
+
modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
- if (modlist[modlist_cursor].loaded)
- {
- modlist[modlist_cursor].enabled = modlist_numenabled;
- //push the value on the enabled list
- modlist_enabled[modlist_numenabled++] = modlist_cursor;
- }
- else
- {
- //eliminate the value from the enabled list
- for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
- {
- modlist_enabled[i] = modlist_enabled[i+1];
- modlist[modlist_enabled[i]].enabled--;
- }
- modlist_numenabled--;
- }
+ modlist_numenabled += modlist[modlist_cursor].loaded ? 1 : -1;
}
static void M_ModList_Draw (void)
M_PrintRed(432, 32, s_enabled);
// Draw a list box with all enabled mods
DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
- for (y = 0; y < modlist_numenabled; y++)
- M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
+ for (n = 0, y = 48; n < modlist_count; n++)
+ if (modlist[n].loaded)
+ {
+ M_PrintRed(432, y, modlist[n].dir);
+ y += 8;
+ }
- if (*m_return_reason)
- M_Print(16, menu_height - 8, m_return_reason);
+ if (*cl_connect_status)
+ M_Print(16, menu_height - 8, cl_connect_status);
// scroll the list as the cursor moves
y = 48;
visible = (int)((menu_height - 16 - y) / 8 / 2);
{
for (n = start;n < end;n++)
{
+ const char *item_label = (modlist[n].name[0] != '\0') ? modlist[n].name : modlist[n].dir;
+
DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
- M_ItemPrint(80, y, modlist[n].dir, true);
+ M_ItemPrint(80, y, item_label, true);
M_DrawCheckbox(48, y, modlist[n].loaded);
y +=8;
}
//=============================================================================
/* Menu Subsystem */
-static void M_KeyEvent(int key, int ascii, qboolean downevent);
+static void M_KeyEvent(int key, int ascii, qbool downevent);
static void M_Draw(void);
void M_ToggleMenu(int mode);
static void M_Shutdown(void);
menuplyr_load = true;
menuplyr_pixels = NULL;
- Cmd_AddCommand(CMD_CLIENT, "menu_main", M_Menu_Main_f, "open the main menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_load", M_Menu_Load_f, "open the loadgame menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_save", M_Menu_Save_f, "open the savegame menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_setup", M_Menu_Setup_f, "open the player setup menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_options", M_Menu_Options_f, "open the options menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_keys", M_Menu_Keys_f, "open the key binding menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_video", M_Menu_Video_f, "open the video options menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_mods", M_Menu_ModList_f, "open the mods browser menu");
- Cmd_AddCommand(CMD_CLIENT, "help", M_Menu_Help_f, "open the help menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_quit", M_Menu_Quit_f, "open the quit menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
- Cmd_AddCommand(CMD_CLIENT, "menu_credits", M_Menu_Credits_f, "open the credits menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_main", M_Menu_Main_f, "open the main menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_load", M_Menu_Load_f, "open the loadgame menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_save", M_Menu_Save_f, "open the savegame menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_setup", M_Menu_Setup_f, "open the player setup menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_options", M_Menu_Options_f, "open the options menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_keys", M_Menu_Keys_f, "open the key binding menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_video", M_Menu_Video_f, "open the video options menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_mods", M_Menu_ModList_f, "open the mods browser menu");
+ Cmd_AddCommand(CF_CLIENT, "help", M_Menu_Help_f, "open the help menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_quit", M_Menu_Quit_f, "open the quit menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_credits", M_Menu_Credits_f, "open the credits menu");
}
void M_Draw (void)
}
-void M_KeyEvent (int key, int ascii, qboolean downevent)
+void M_KeyEvent (int key, int ascii, qbool downevent)
{
- cmd_state_t *cmd = &cmd_client;
+ cmd_state_t *cmd = cmd_local;
if (!downevent)
return;
switch (m_state)
//============================================================================
// Menu prog handling
-static const char *m_required_func[] = {
-"m_init",
-"m_keydown",
-"m_draw",
-"m_toggle",
-"m_shutdown",
-};
+static void MP_CheckRequiredFuncs(prvm_prog_t *prog, const char *filename)
+{
+ int i;
+ const char *m_required_func[] = {
+ "m_init",
+ "m_keydown",
+ "m_draw",
+ "m_toggle",
+ "m_shutdown",
+ };
+ int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
-static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
+ for(i = 0; i < m_numrequiredfunc; ++i)
+ if(PRVM_ED_FindFunction(prog, m_required_func[i]) == 0)
+ prog->error_cmd("%s: %s not found in %s",prog->name, m_required_func[i], filename);
+}
static prvm_required_field_t m_required_fields[] =
{
static int m_numrequiredglobals = sizeof(m_required_globals) / sizeof(m_required_globals[0]);
-void MR_SetRouting (qboolean forceold);
+void MR_SetRouting (qbool forceold);
void MVM_error_cmd(const char *format, ...) DP_FUNC_PRINTF(1);
void MVM_error_cmd(const char *format, ...)
{
- prvm_prog_t *prog = MVM_prog;
- static qboolean processingError = false;
+ static qbool processingError = false;
char errorstring[MAX_INPUTLINE];
va_list argptr;
+ int outfd = sys.outfd;
+
+ // set output to stderr
+ sys.outfd = fileno(stderr);
va_start (argptr, format);
dpvsnprintf (errorstring, sizeof(errorstring), format, argptr);
va_end (argptr);
- Con_Printf( "Menu_Error: %s\n", errorstring );
- if( !processingError ) {
+ if (host.framecount < 3)
+ Sys_Error("Menu_Error: %s", errorstring);
+
+ Con_Printf(CON_ERROR "Menu_Error: %s\n", errorstring);
+
+ if(!processingError)
+ {
processingError = true;
- PRVM_Crash(prog);
+ PRVM_Crash();
processingError = false;
- } else {
- Con_Printf( "Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!\n" );
}
+ else
+ Sys_Error("Menu_Error: Recursive call to MVM_error_cmd (from PRVM_Crash)!");
- // fall back to the normal menu
-
- // say it
- Con_Print("Falling back to normal menu\n");
-
+ Con_Print("Falling back to engine menu\n");
key_dest = key_game;
-
- // init the normal menu now -> this will also correct the menu router pointers
MR_SetRouting (true);
// reset the active scene, too (to be on the safe side ;))
R_SelectScene( RST_CLIENT );
+ // prevent an endless loop if the error was triggered by a command
+ Cbuf_Clear(cmd_local->cbuf);
+
+ // restore configured outfd
+ sys.outfd = outfd;
+
// Let video start at least
- if(host.state != host_init)
- Host_AbortCurrentFrame();
+ Host_AbortCurrentFrame();
}
static void MVM_begin_increase_edicts(prvm_prog_t *prog)
for (i=0 ; i<prog->num_edicts ; i++)
{
ent = PRVM_EDICT_NUM(i);
- if (ent->priv.required->free)
+ if (ent->free)
continue;
active++;
}
Con_Printf("active :%3i\n", active);
}
-static qboolean MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
+static qbool MVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
{
return true;
}
-static void MP_KeyEvent (int key, int ascii, qboolean downevent)
+static void MP_KeyEvent (int key, int ascii, qbool downevent)
{
prvm_prog_t *prog = MVM_prog;
static void MP_Draw (void)
{
prvm_prog_t *prog = MVM_prog;
- // declarations that are needed right now
-
float oldquality;
+ // don't crash if we draw a frame between prog shutdown and restart, see Host_LoadConfig_f
+ if (!prog->loaded)
+ return;
+
R_SelectScene( RST_MENU );
// reset the temp entities each frame
// FIXME: this really shouldnt error out lest we have a very broken refdef state...?
// or does it kill the server too?
- PRVM_G_FLOAT(OFS_PARM0) = vid.width;
- PRVM_G_FLOAT(OFS_PARM1) = vid.height;
+ PRVM_G_FLOAT(OFS_PARM0) = vid.mode.width;
+ PRVM_G_FLOAT(OFS_PARM1) = vid.mode.height;
prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
// TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
static void MP_Init (void)
{
prvm_prog_t *prog = MVM_prog;
- PRVM_Prog_Init(prog, &cmd_client);
+ PRVM_Prog_Init(prog, cmd_local);
prog->edictprivate_size = 0; // no private struct used
prog->name = "menu";
// allocate the mempools
prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
- PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
+ PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, MP_CheckRequiredFuncs, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
// note: OP_STATE is not supported by menu qc, we don't even try to detect
// it here
//============================================================================
// Menu router
-void (*MR_KeyEvent) (int key, int ascii, qboolean downevent);
+void (*MR_KeyEvent) (int key, int ascii, qbool downevent);
void (*MR_Draw) (void);
void (*MR_ToggleMenu) (int mode);
void (*MR_Shutdown) (void);
void (*MR_NewMap) (void);
int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
-void MR_SetRouting(qboolean forceold)
+void MR_SetRouting(qbool forceold)
{
// if the menu prog isnt available or forceqmenu ist set, use the old menu
if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
{
if(MR_Shutdown)
MR_Shutdown ();
- MR_SetRouting (false);
+ MR_Init();
}
static void MR_Restart_f(cmd_state_t *cmd)
{
int m;
m = ((Cmd_Argc(cmd) < 2) ? -1 : atoi(Cmd_Argv(cmd, 1)));
- Host_StartVideo();
+ CL_StartVideo();
if(MR_ToggleMenu)
MR_ToggleMenu(m);
}
-static qboolean menu_active;
-
-static void MR_Start_f(cmd_state_t *cmd)
-{
- if(menu_active || cls.state == ca_dedicated)
- return;
- MR_Init();
-
-}
-
void MR_Init_Commands(void)
{
// set router console commands
Cvar_RegisterVariable (&forceqmenu);
Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
Cvar_RegisterVariable (&menu_progs);
- Cmd_AddCommand(CMD_CLIENT, "menu_start", MR_Start_f, "initialize the menu system");
- Cmd_AddCommand(CMD_CLIENT, "menu_restart", MR_Restart_f, "restart menu system (reloads menu.dat)");
- Cmd_AddCommand(CMD_CLIENT, "togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
+ Cmd_AddCommand(CF_CLIENT, "menu_restart", MR_Restart_f, "restart menu system (reloads menu.dat)");
+ Cmd_AddCommand(CF_CLIENT, "togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
}
void MR_Init(void)
}
menu_video_resolutions_forfullscreen = !!vid_fullscreen.integer;
- M_Menu_Video_FindResolution(vid.width, vid.height, vid_pixelheight.value);
+ M_Menu_Video_FindResolution(vid.mode.width, vid.mode.height, vid_pixelheight.value);
// use -forceqmenu to use always the normal quake menu (it sets forceqmenu to 1)
// COMMANDLINEOPTION: Client: -forceqmenu disables menu.dat (same as +forceqmenu 1)
- if(COM_CheckParm("-forceqmenu"))
+ if(Sys_CheckParm("-forceqmenu"))
Cvar_SetValueQuick(&forceqmenu,1);
// use -useqmenu for debugging proposes, cause it starts
// the normal quake menu only the first time
// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
- if(COM_CheckParm("-useqmenu"))
+ if(Sys_CheckParm("-useqmenu"))
MR_SetRouting (true);
else
MR_SetRouting (false);
- menu_active = true;
}