#define TYPE_GAME 2
#define TYPE_BOTH 3
+static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
+
static int NehGameType;
enum m_state_e m_state;
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_ServerList_f (void);
+void M_Menu_ModList_f (void);
static void M_Main_Draw (void);
static void M_SinglePlayer_Draw (void);
static void M_LanConfig_Draw (void);
static void M_GameOptions_Draw (void);
static void M_ServerList_Draw (void);
+static void M_ModList_Draw (void);
+
static void M_Main_Key (int key, char ascii);
static void M_SinglePlayer_Key (int key, char ascii);
static void M_LanConfig_Key (int key, char ascii);
static void M_GameOptions_Key (int key, char ascii);
static void M_ServerList_Key (int key, char ascii);
+static void M_ModList_Key (int key, char ascii);
static qboolean m_entersound; // play after drawing a frame, so caching won't disrupt the sound
menu_height = bound(1, height, vid_conheight.integer);
menu_x = (vid_conwidth.integer - menu_width) * 0.5;
menu_y = (vid_conheight.integer - menu_height) * 0.5;
- //DrawQ_Pic(menu_x, menu_y, NULL, menu_width, menu_height, 0, 0, 0, 0.5, 0);
- DrawQ_Pic(0, 0, NULL, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
+ //DrawQ_Fill(menu_x, menu_y, menu_width, menu_height, 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(0, 0, vid_conwidth.integer, vid_conheight.integer, 0, 0, 0, 0.5, 0);
}
/*
char temp[2];
temp[0] = num;
temp[1] = 0;
- DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, temp, 1, 8, 8, 1, 1, 1, 1, 0, NULL, true);
}
static void M_PrintColored(float cx, float cy, const char *str)
{
- DrawQ_ColoredString(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, false);
}
static void M_Print(float cx, float cy, const char *str)
{
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
}
static void M_PrintRed(float cx, float cy, const char *str)
{
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 0, 0, 1, 0, NULL, true);
}
static void M_ItemPrint(float cx, float cy, const char *str, int unghosted)
{
if (unghosted)
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0, NULL, true);
else
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0, NULL, true);
}
static void M_DrawPic(float cx, float cy, const char *picname)
{
- DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, false), 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic(menu_x + cx, menu_y + cy, Draw_CachePic(picname, true), 0, 0, 1, 1, 1, 1, 0);
}
static unsigned char identityTable[256];
m_entersound = true;
if (key_dest != key_menu || m_state != m_main)
+ {
+ if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "1"))
+ return;
M_Menu_Main_f ();
+ }
else
{
+ if(Cmd_Argc() == 2 && !strcmp(Cmd_Argv(1), "0"))
+ return;
key_dest = key_game;
m_state = m_none;
}
/* MAIN MENU */
static int m_main_cursor;
+static qboolean m_missingdata = false;
static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
void M_Menu_Main_f (void)
{
+ const char *s;
+ s = "gfx/mainmenu";
if (gamemode == GAME_NEHAHRA)
{
if (NehGameType == TYPE_DEMO)
}
else if (gamemode == GAME_NETHERWORLD)//VORTEX: menu restarting item
MAIN_ITEMS = 6;
- else if (gamemode == GAME_TRANSFUSION) {
+ else if (gamemode == GAME_TRANSFUSION)
+ {
+ s = "gfx/menu/mainmenu1";
if (sv.active && !cl.intermission && cl.islocalgame)
MAIN_ITEMS = 8;
else
MAIN_ITEMS = 7;
}
- else if (gamemode == GAME_NEXUIZ) {
- MAIN_ITEMS = 2;
- }
else
MAIN_ITEMS = 5;
+ // check if the game data is missing and use a different main menu if so
+ m_missingdata = !forceqmenu.integer && Draw_CachePic (s, true)->tex == r_texture_notexture;
+ if (m_missingdata)
+ MAIN_ITEMS = 2;
+
/*
if (key_dest != key_menu)
{
int f;
cachepic_t *p;
+ if (m_missingdata)
+ {
+ float y;
+ const char *s;
+ M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
+ y = 480/3-16;
+ s = "You have reached this menu due to missing or unlocatable content/data";M_PrintRed ((640-strlen(s)*8)*0.5, (480/3)-16, s);y+=8;
+ y+=8;
+ s = "You may consider adding";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ s = "-basedir /path/to/game";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
+ M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
+ M_Print (640/2 - 48, 480/2 + 8, "Quit");
+ M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
+ return;
+ }
+
if (gamemode == GAME_TRANSFUSION) {
int y1, y2, y3;
M_Background(640, 480);
- p = Draw_CachePic ("gfx/menu/tb-transfusion", false);
+ p = Draw_CachePic ("gfx/menu/tb-transfusion", true);
M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
y2 = 120;
// 8 rather than MAIN_ITEMS to skip a number and not miss the last option
M_DrawPic (0, 120 + m_main_cursor * 40, va("gfx/menu/mainmenu%iselected", y3));
return;
}
- else if (gamemode == GAME_NEXUIZ)
- {
- M_Background(640, 480); //fall back is always to 640x480, this makes it most readable at that.
- M_PrintRed (40, (480/3)-16, "You have reached this menu due to missing or unlocatable content/data");
- M_Print ((640/2)-92, (480/3), "You may consider adding");
- M_Print ((640/2)-136, (480/3)+8, "-basedir /path/to/nexuiz");
- M_Print ((640/2)-76, (480/3)+16, "to your launch commandline");
- M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
- M_Print (640/2 - 48, 480/2 + 8, "Quit");
- M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
- return;
- }
+
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
- p = Draw_CachePic ("gfx/ttl_main", false);
+ p = Draw_CachePic ("gfx/ttl_main", true);
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
// Nehahra
if (gamemode == GAME_NEHAHRA)
case K_ENTER:
m_entersound = true;
- if (gamemode == GAME_NEHAHRA)
+ if (m_missingdata)
+ {
+ switch (m_main_cursor)
+ {
+ case 0:
+ if (cls.state == ca_connected)
+ {
+ m_state = m_none;
+ key_dest = key_game;
+ }
+ Con_ToggleConsole_f ();
+ break;
+ case 1:
+ M_Menu_Quit_f ();
+ break;
+ }
+ }
+ else if (gamemode == GAME_NEHAHRA)
{
switch (NehGameType)
{
}
}
}
- else if (gamemode == GAME_NEXUIZ) {
- switch (m_main_cursor)
- {
- case 0:
- if (cls.state == ca_connected)
- {
- m_state = m_none;
- key_dest = key_game;
- }
- Con_ToggleConsole_f ();
- break;
- case 1:
- M_Menu_Quit_f ();
- break;
- }
- }
else
{
switch (m_main_cursor)
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
- p = Draw_CachePic ("gfx/ttl_sgl", false);
+ p = Draw_CachePic ("gfx/ttl_sgl", true);
// Some mods don't have a single player mode
if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
for (i=0 ; i<MAX_SAVEGAMES ; i++)
{
- strcpy (m_filenames[i], "--- UNUSED SLOT ---");
+ strlcpy (m_filenames[i], "--- UNUSED SLOT ---", sizeof(m_filenames[i]));
loadable[i] = false;
sprintf (name, "s%i.sav", (int)i);
f = FS_Open (name, "rb", false, false);
buf[sizeof(buf) - 1] = 0;
t = buf;
// version
- COM_ParseToken(&t, false);
+ COM_ParseToken_Simple(&t, false);
version = atoi(com_token);
// description
- COM_ParseToken(&t, false);
+ COM_ParseToken_Simple(&t, false);
strlcpy (m_filenames[i], com_token, sizeof (m_filenames[i]));
// change _ back to space
M_Background(320, 200);
- p = Draw_CachePic ("gfx/p_load", false);
+ p = Draw_CachePic ("gfx/p_load", true);
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
for (i=0 ; i< MAX_SAVEGAMES; i++)
M_Background(320, 200);
- p = Draw_CachePic ("gfx/p_save", false);
+ p = Draw_CachePic ("gfx/p_save", true);
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
for (i=0 ; i<MAX_SAVEGAMES ; i++)
cachepic_t *p;
M_Background(640, 480);
- p = Draw_CachePic ("gfx/menu/tb-episodes", false);
+ p = Draw_CachePic ("gfx/menu/tb-episodes", true);
M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
for (y = 0; y < EPISODE_ITEMS; y++){
M_DrawPic (0, 160 + y * 40, va("gfx/menu/episode%i", y+1));
cachepic_t *p;
M_Background(640, 480);
- p = Draw_CachePic ("gfx/menu/tb-difficulty", false);
+ p = Draw_CachePic ("gfx/menu/tb-difficulty", true);
M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
for (y = 0; y < SKILL_ITEMS; y++)
if (gamemode == GAME_TRANSFUSION)
{
M_Background(640, 480);
- p = Draw_CachePic ("gfx/menu/tb-online", false);
+ p = Draw_CachePic ("gfx/menu/tb-online", true);
M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
M_DrawPic (0, 180 + f*40, va("gfx/menu/online%i", f));
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
- p = Draw_CachePic ("gfx/p_multi", false);
+ p = Draw_CachePic ("gfx/p_multi", true);
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
M_DrawPic (72, 32, "gfx/mp_menu");
key_dest = key_menu;
m_state = m_setup;
m_entersound = true;
- strcpy(setup_myname, cl_name.string);
+ strlcpy(setup_myname, cl_name.string, sizeof(setup_myname));
setup_top = setup_oldtop = cl_color.integer >> 4;
setup_bottom = setup_oldbottom = cl_color.integer & 15;
setup_rate = cl_rate.integer;
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
- p = Draw_CachePic ("gfx/p_multi", false);
+ p = Draw_CachePic ("gfx/p_multi", true);
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
M_Print(64, 40, "Your name");
if (fabs((int)num - num) < 0.01)
sprintf(text, "%i", (int)num);
else
- sprintf(text, "%.2f", num);
+ sprintf(text, "%.3f", num);
M_Print(x + (SLIDER_RANGE+2) * 8, y, text);
}
}
-#define OPTIONS_ITEMS 40
+//#define OPTIONS_ITEMS 25 aule was here
+#define OPTIONS_ITEMS 26
+
static int options_cursor;
extern dllhandle_t jpeg_dll;
extern cvar_t gl_texture_anisotropy;
extern cvar_t r_textshadow;
+extern cvar_t r_hdr_scenebrightness;
static void M_Menu_Options_AdjustSliders (int dir)
{
int optnum;
+ double f;
S_LocalSound ("sound/misc/menu3.wav");
- optnum = 7;
- if (options_cursor == optnum++)
- Cvar_SetValueQuick (&vid_conwidth, bound(320, vid_conwidth.value + dir * 64, 2048));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&vid_conheight, bound(240, vid_conheight.value + dir * 48, 1536));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_conspeed, bound(0, scr_conspeed.value + dir * 100, 1000));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_conalpha, bound(0, scr_conalpha.value + dir * 0.2, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_conbrightness, bound(0, scr_conbrightness.value + dir * 0.2, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&sbar_alpha_bg, bound(0, sbar_alpha_bg.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&sbar_alpha_fg, bound(0, sbar_alpha_fg.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_screenshot_jpeg, !scr_screenshot_jpeg.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_screenshot_jpeg_quality, bound(0, scr_screenshot_jpeg_quality.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&scr_screenshot_gamma, bound(0.1, scr_screenshot_gamma.value + dir * 0.1, 4));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&r_sky, !r_sky.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.integer + dir, gl_max_anisotropy));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&slowmo, bound(0, slowmo.value + dir * 0.25, 5));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&snd_staticvolume, bound(0, snd_staticvolume.value + dir * 0.1, 1));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&r_textshadow, !r_textshadow.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 6));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&crosshair_static, !crosshair_static.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&showfps, !showfps.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&showtime, !showtime.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&showdate, !showdate.integer);
- else if (options_cursor == optnum++)
- {
- if (cl_forwardspeed.value > 200)
- {
- Cvar_SetValueQuick (&cl_forwardspeed, 200);
- Cvar_SetValueQuick (&cl_backspeed, 200);
- }
- else
- {
- Cvar_SetValueQuick (&cl_forwardspeed, 400);
- Cvar_SetValueQuick (&cl_backspeed, 400);
- }
- }
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&lookspring, !lookspring.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&freelook, !freelook.integer);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
- else if (options_cursor == optnum++)
- Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
+ optnum = 0;
+ if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&crosshair, bound(0, crosshair.integer + dir, 6));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&m_pitch, -m_pitch.value);
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&scr_fov, bound(1, scr_fov.integer + dir * 1, 170));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
+ else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
+ else if (options_cursor == optnum++) ;
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_gamma, bound(0.5, v_gamma.value + dir * 0.0625, 3));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&volume, bound(0, volume.value + dir * 0.0625, 1));
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
}
static int optnum;
{
if (opty >= 32)
{
- DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
- M_ItemPrint(0, opty, s, enabled);
+ if (optnum == optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, opty, s, enabled);
}
opty += 8;
optnum++;
{
if (opty >= 32)
{
- DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
- M_ItemPrint(0, opty, s, enabled);
- M_DrawCheckbox(0 + (int)strlen(s) * 8 + 8, opty, yes);
+ if (optnum == optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, opty, s, enabled);
+ M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
}
opty += 8;
optnum++;
{
if (opty >= 32)
{
- DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
- M_ItemPrint(0, opty, s, enabled);
- M_DrawSlider(0 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
+ if (optnum == optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, opty, s, enabled);
+ M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
}
opty += 8;
optnum++;
M_Background(320, bound(200, 32 + OPTIONS_ITEMS * 8, vid_conheight.integer));
M_DrawPic(16, 4, "gfx/qplaque");
- p = Draw_CachePic("gfx/p_option", false);
+ p = Draw_CachePic("gfx/p_option", true);
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optnum = 0;
optcursor = options_cursor;
- visible = (menu_height - 32) / 8;
+ visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
- M_Options_PrintCommand( "Customize controls", true);
- M_Options_PrintCommand( " Go to console", true);
- M_Options_PrintCommand( " Reset to defaults", true);
- M_Options_PrintCommand( " Video", true);
- M_Options_PrintCommand( " Effects", true);
- M_Options_PrintCommand( " Graphics", true);
- M_Options_PrintCommand( " Color Control", true);
- M_Options_PrintSlider( " 2D Screen Width ", true, vid_conwidth.value, 320, 2048);
- M_Options_PrintSlider( " 2D Screen Height", true, vid_conheight.value, 240, 1536);
- M_Options_PrintSlider( " Console Speed", true, scr_conspeed.value, 0, 1000);
- M_Options_PrintSlider( " Console Alpha", true, scr_conalpha.value, 0, 1);
- M_Options_PrintSlider( "Conback Brightness", true, scr_conbrightness.value, 0, 1);
- M_Options_PrintSlider( " Sbar Alpha BG", true, sbar_alpha_bg.value, 0, 1);
- M_Options_PrintSlider( " Sbar Alpha FG", true, sbar_alpha_fg.value, 0, 1);
- M_Options_PrintSlider( " Screen size", true, scr_viewsize.value, 30, 120);
- M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
- M_Options_PrintCheckbox(" JPEG screenshots", jpeg_dll != NULL, scr_screenshot_jpeg.integer);
- M_Options_PrintSlider( " JPEG quality", jpeg_dll != NULL, scr_screenshot_jpeg_quality.value, 0, 1);
- M_Options_PrintSlider( " Screenshot Gamma", jpeg_dll != NULL, scr_screenshot_gamma.value, 0.1, 4);
- M_Options_PrintCheckbox(" Sky", true, r_sky.integer);
- M_Options_PrintCheckbox(" Dithering", true, gl_dither.integer);
- M_Options_PrintSlider( "Anisotropic Filter", gl_support_anisotropy, gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
- M_Options_PrintSlider( " Game Speed", sv.active, slowmo.value, 0, 5);
- M_Options_PrintSlider( " CD Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
- M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
- M_Options_PrintSlider(gamemode == GAME_GOODVSBAD2 ? " Music Volume" : " Ambient Volume", snd_initialized.integer, snd_staticvolume.value, 0, 1);
- M_Options_PrintCheckbox(" Text Shadow", true, r_textshadow.integer);
- M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
- M_Options_PrintSlider( " Crosshair Size", true, crosshair_size.value, 1, 5);
- M_Options_PrintCheckbox(" Static Crosshair", true, crosshair_static.integer);
- M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
- M_Options_PrintCheckbox(" Show Time", true, showtime.integer);
- M_Options_PrintCheckbox(" Show Date", true, showdate.integer);
- M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
- M_Options_PrintCheckbox(" Lookspring", true, lookspring.integer);
- M_Options_PrintCheckbox(" Lookstrafe", true, lookstrafe.integer);
- M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
- M_Options_PrintCheckbox(" Mouse Look", true, freelook.integer);
- M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
- M_Options_PrintCheckbox(" Use Mouse", true, vid_mouse.integer);
+ M_Options_PrintCommand( " Customize controls", true);
+ M_Options_PrintCommand( " Go to console", true);
+ M_Options_PrintCommand( " Reset to defaults", true);
+ M_Options_PrintCommand( " Change Video Mode", true);
+ M_Options_PrintSlider( " Crosshair", true, crosshair.value, 0, 5);
+ M_Options_PrintSlider( " Mouse Speed", true, sensitivity.value, 1, 50);
+ M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
+ M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
+ M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
+ M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
+ M_Options_PrintCommand( " Custom Brightness", true);
+ M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
+ M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
+ M_Options_PrintSlider( " Gamma", true, v_gamma.value, 0.5, 3);
+ M_Options_PrintSlider( " Sound Volume", snd_initialized.integer, volume.value, 0, 1);
+ M_Options_PrintSlider( " Music Volume", cdaudioinitialized.integer, bgmvolume.value, 0, 1);
+ M_Options_PrintCommand( " Customize Effects", true);
+ M_Options_PrintCommand( " Effects: Quake", true);
+ M_Options_PrintCommand( " Effects: Normal", true);
+ M_Options_PrintCommand( " Effects: High", true);
+ M_Options_PrintCommand( " Customize Lighting", true);
+ M_Options_PrintCommand( " Lighting: Flares", true);
+ M_Options_PrintCommand( " Lighting: Normal", true);
+ M_Options_PrintCommand( " Lighting: High", true);
+ M_Options_PrintCommand( " Lighting: Full", true);
+ M_Options_PrintCommand( " Browse Mods", true);
}
case 3:
M_Menu_Video_f ();
break;
- case 4:
+ case 10:
+ M_Menu_Options_ColorControl_f ();
+ break;
+ case 16: // Customize Effects
M_Menu_Options_Effects_f ();
break;
- case 5:
+ case 17: // Effects: Quake
+ Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ break;
+ case 18: // Effects: Normal
+ Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ break;
+ case 19: // Effects: High
+ Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ break;
+ case 20:
M_Menu_Options_Graphics_f ();
break;
- case 6:
- M_Menu_Options_ColorControl_f ();
+ case 21: // Lighting: Flares
+ Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
+ break;
+ case 22: // Lighting: Normal
+ Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0;r_hdr 0");
+ break;
+ case 23: // Lighting: High
+ Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
+ break;
+ case 24: // Lighting: Full
+ Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1;r_hdr 0");
+ break;
+ case 25:
+ M_Menu_ModList_f ();
break;
default:
M_Menu_Options_AdjustSliders (1);
}
}
-#define OPTIONS_EFFECTS_ITEMS 35
+#define OPTIONS_EFFECTS_ITEMS 34
static int options_effects_cursor;
extern cvar_t r_explosionclip;
extern cvar_t r_coronas;
extern cvar_t gl_flashblend;
-extern cvar_t cl_beams_polygon;
-extern cvar_t cl_beams_relative;
+extern cvar_t cl_beams_polygons;
+extern cvar_t cl_beams_quakepositionhack;
+extern cvar_t cl_beams_instantaimhack;
extern cvar_t cl_beams_lightatend;
extern cvar_t r_lightningbeam_thickness;
extern cvar_t r_lightningbeam_scroll;
S_LocalSound ("sound/misc/menu3.wav");
optnum = 0;
- if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
+ if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles, !cl_particles.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quake, !cl_particles_quake.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_quality, bound(1, cl_particles_quality.value + dir * 0.5, 4));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_explosions_shell, !cl_particles_explosions_shell.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_alpha, bound(0.2, cl_particles_blood_alpha.value + dir * 0.1, 1));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_particles_blood_bloodhack, !cl_particles_blood_bloodhack.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_polygons, !cl_beams_polygons.integer);
- else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_relative, !cl_beams_relative.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_instantaimhack, !cl_beams_instantaimhack.integer);
+ else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_quakepositionhack, !cl_beams_quakepositionhack.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&cl_beams_lightatend, !cl_beams_lightatend.integer);
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_thickness, bound(1, r_lightningbeam_thickness.integer + dir, 10));
else if (options_effects_cursor == optnum++) Cvar_SetValueQuick (&r_lightningbeam_scroll, bound(0, r_lightningbeam_scroll.integer + dir, 10));
M_Background(320, bound(200, 32 + OPTIONS_EFFECTS_ITEMS * 8, vid_conheight.integer));
M_DrawPic(16, 4, "gfx/qplaque");
- p = Draw_CachePic("gfx/p_option", false);
+ p = Draw_CachePic("gfx/p_option", true);
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optcursor = options_effects_cursor;
optnum = 0;
- visible = (menu_height - 32) / 8;
+ visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
- M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
- M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
M_Options_PrintSlider( " Particles Quality", true, cl_particles_quality.value, 1, 4);
M_Options_PrintCheckbox(" Blood", true, cl_particles_blood.integer);
M_Options_PrintSlider( " Blood Opacity", true, cl_particles_blood_alpha.value, 0.2, 1);
M_Options_PrintCheckbox("Force New Blood Effect", true, cl_particles_blood_bloodhack.integer);
- M_Options_PrintCheckbox(" Lightning Polygons", true, cl_beams_polygons.integer);
- M_Options_PrintCheckbox("Lightning Smooth Sweep", true, cl_beams_relative.integer);
+ M_Options_PrintCheckbox(" Polygon Lightning", true, cl_beams_polygons.integer);
+ M_Options_PrintCheckbox("Smooth Sweep Lightning", true, cl_beams_instantaimhack.integer);
+ M_Options_PrintCheckbox(" Waist-level Lightning", true, cl_beams_quakepositionhack.integer);
M_Options_PrintCheckbox(" Lightning End Light", true, cl_beams_lightatend.integer);
M_Options_PrintSlider( " Lightning Thickness", cl_beams_polygons.integer, r_lightningbeam_thickness.integer, 1, 10);
M_Options_PrintSlider( " Lightning Scroll", cl_beams_polygons.integer, r_lightningbeam_scroll.integer, 0, 10);
}
-#define OPTIONS_GRAPHICS_ITEMS 14
+#define OPTIONS_GRAPHICS_ITEMS 20
static int options_graphics_cursor;
extern cvar_t r_shadow_realtime_dlight;
extern cvar_t r_shadow_realtime_dlight_shadows;
extern cvar_t r_shadow_realtime_world;
-extern cvar_t r_shadow_realtime_world_dlightshadows;
extern cvar_t r_shadow_realtime_world_lightmaps;
extern cvar_t r_shadow_realtime_world_shadows;
extern cvar_t r_bloom;
-extern cvar_t r_bloom_intensity;
-extern cvar_t r_bloom_power;
+extern cvar_t r_bloom_colorscale;
+extern cvar_t r_bloom_colorsubtract;
+extern cvar_t r_bloom_colorexponent;
extern cvar_t r_bloom_blur;
+extern cvar_t r_bloom_brighten;
extern cvar_t r_bloom_resolution;
+extern cvar_t r_hdr;
+extern cvar_t r_hdr_scenebrightness;
+extern cvar_t r_hdr_glowintensity;
+extern cvar_t r_hdr_range;
extern cvar_t gl_picmip;
static void M_Menu_Options_Graphics_AdjustSliders (int dir)
optnum = 0;
- if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
+ if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_coronas, bound(0, r_coronas.value + dir * 0.125, 4));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_flashblend, !gl_flashblend.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_gloss, bound(0, r_shadow_gloss.integer + dir, 2));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight, !r_shadow_realtime_dlight.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_dlight_shadows, !r_shadow_realtime_dlight_shadows.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world, !r_shadow_realtime_world.integer);
- else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_dlightshadows, !r_shadow_realtime_world_dlightshadows.integer);
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_lightmaps, bound(0, r_shadow_realtime_world_lightmaps.value + dir * 0.1, 1));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_shadow_realtime_world_shadows, !r_shadow_realtime_world_shadows.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_scenebrightness, bound(0.25, r_hdr_scenebrightness.value + dir * 0.125, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom, !r_bloom.integer);
- else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_intensity, bound(1, r_bloom_intensity.value + dir * 1, 16));
- else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_power, bound(1, r_bloom_power.value + dir * 1, 16));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr, !r_hdr.integer);
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_range, bound(1, r_hdr_range.value + dir * 0.25, 16));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_hdr_glowintensity, bound(0, r_hdr_glowintensity.value + dir * 0.25, 4));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorscale, bound(0.0625, r_bloom_colorscale.value + dir * 0.0625, 1));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorsubtract, bound(0, r_bloom_colorsubtract.value + dir * 0.0625, 1-0.0625));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_colorexponent, bound(1, r_bloom_colorexponent.value *= (dir > 0 ? 2 : 0.5), 8));
+ else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
- else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
}
M_Background(320, bound(200, 32 + OPTIONS_GRAPHICS_ITEMS * 8, vid_conheight.integer));
M_DrawPic(16, 4, "gfx/qplaque");
- p = Draw_CachePic("gfx/p_option", false);
+ p = Draw_CachePic("gfx/p_option", true);
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optcursor = options_graphics_cursor;
optnum = 0;
- visible = (menu_height - 32) / 8;
+ visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
- M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
- M_Options_PrintCheckbox(" RT DLights", true, r_shadow_realtime_dlight.integer);
- M_Options_PrintCheckbox(" RT DLight Shadows", true, r_shadow_realtime_dlight_shadows.integer);
- M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
- M_Options_PrintCheckbox("RT World DLight Shadows", true, r_shadow_realtime_world_dlightshadows.integer);
- M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
- M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
- M_Options_PrintCheckbox(" Bloom Effect", true, r_bloom.integer);
- M_Options_PrintSlider( " Bloom Intensity", true, r_bloom_intensity.value, 1, 16);
- M_Options_PrintSlider( " Bloom Power", true, r_bloom_power.value, 1, 16);
- M_Options_PrintSlider( " Bloom Blur", true, r_bloom_blur.value, 1, 16);
- M_Options_PrintSlider( " Bloom Resolution", true, r_bloom_resolution.value, 64, 2048);
- M_Options_PrintSlider( " Texture Quality", true, gl_picmip.value, 3, 0);
- M_Options_PrintCommand( " Restart Renderer", true);
+ M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
+ M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
+ M_Options_PrintSlider( " Gloss Mode", true, r_shadow_gloss.integer, 0, 2);
+ M_Options_PrintCheckbox(" RT DLights", !gl_flashblend.integer, r_shadow_realtime_dlight.integer);
+ M_Options_PrintCheckbox(" RT DLight Shadows", !gl_flashblend.integer, r_shadow_realtime_dlight_shadows.integer);
+ M_Options_PrintCheckbox(" RT World", true, r_shadow_realtime_world.integer);
+ M_Options_PrintSlider( " RT World Lightmaps", true, r_shadow_realtime_world_lightmaps.value, 0, 1);
+ M_Options_PrintCheckbox(" RT World Shadow", true, r_shadow_realtime_world_shadows.integer);
+ M_Options_PrintSlider( " Scene Brightness", true, r_hdr_scenebrightness.value, 0.25, 4);
+ M_Options_PrintCheckbox(" Bloom Effect", !r_hdr.integer, r_bloom.integer);
+ M_Options_PrintCheckbox(" HDR Bloom Effect", true, r_hdr.integer);
+ M_Options_PrintSlider( " HDR Dynamic Range", r_hdr.integer, r_hdr_range.value, 1, 16);
+ M_Options_PrintSlider( " HDR Glow Intensity", r_hdr.integer, r_hdr_glowintensity.value, 0, 4);
+ M_Options_PrintSlider( " Bloom Color Scale", r_hdr.integer || r_bloom.integer, r_bloom_colorscale.value, 0.0625, 1);
+ M_Options_PrintSlider( " Bloom Color Subtract", r_hdr.integer || r_bloom.integer, r_bloom_colorsubtract.value, 0, 1-0.0625);
+ M_Options_PrintSlider( " Bloom Color Exponent", r_hdr.integer || r_bloom.integer, r_bloom_colorexponent.value, 1, 8);
+ M_Options_PrintSlider( " Bloom Intensity", r_hdr.integer || r_bloom.integer, r_bloom_brighten.value, 1, 4);
+ M_Options_PrintSlider( " Bloom Blur", r_hdr.integer || r_bloom.integer, r_bloom_blur.value, 1, 16);
+ M_Options_PrintSlider( " Bloom Resolution", r_hdr.integer || r_bloom.integer, r_bloom_resolution.value, 64, 2048);
+ M_Options_PrintCommand( " Restart Renderer", true);
}
static int options_colorcontrol_cursor;
// intensity value to match up to 50% dither to 'correct' quake
-static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.25", "intensity value that matches up to white/black dither pattern, due to Quake's grey level being quite dark this is 0.25, other games may use other values"};
+static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
void M_Menu_Options_ColorControl_f (void)
{
float x, c, s, t, u, v;
cachepic_t *p, *dither;
- dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", false);
+ dither = Draw_CachePic("gfx/colorcontrol/ditherpattern", true);
M_Background(320, 256);
M_DrawPic(16, 4, "gfx/qplaque");
- p = Draw_CachePic("gfx/p_option", false);
+ p = Draw_CachePic("gfx/p_option", true);
M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
optcursor = options_colorcontrol_cursor;
optnum = 0;
- visible = (menu_height - 32) / 8;
+ visible = (int)((menu_height - 32) / 8);
opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
M_Options_PrintCommand( " Reset to defaults", true);
M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
opty += 4;
- DrawQ_Pic(menu_x, menu_y + opty, NULL, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
+ DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
t = (float) 4 / 2 * vid.height / vid_conheight.integer;
DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
v = t * 0.5;
opty += 8;
x = 4;
- DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, 0, 0, 1, 0);
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
x += 80;
- DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, c, 0, 1, 0);
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
x += 80;
- DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, 0, 0, c, 1, 0);
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
x += 80;
- DrawQ_Pic(menu_x + x, menu_y + opty, NULL, 64, 48, c, c, c, 1, 0);
+ DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
}
M_Background(320, 48 + 8 * numcommands);
- p = Draw_CachePic ("gfx/ttl_cstm", false);
+ p = Draw_CachePic ("gfx/ttl_cstm", true);
M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
if (bind_grab)
// LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if (keys[0] == -1)
- strcpy(keystring, "???");
+ strlcpy(keystring, "???", sizeof(keystring));
else
{
keystring[0] = 0;
if (keys[j] != -1)
{
if (j > 0)
- strcat(keystring, " or ");
- strcat(keystring, Key_KeynumToString (keys[j]));
+ strlcat(keystring, " or ", sizeof(keystring));
+ strlcat(keystring, Key_KeynumToString (keys[j]), sizeof(keystring));
}
}
}
{
case 'Y':
case 'y':
- Cbuf_AddText ("exec default.cfg\n");
+ Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
// no break here since we also exit the menu
case K_ESCAPE:
#define VID_DEFAULT 3
#define VID_RES_COUNT ((int)(sizeof(video_resolutions) / sizeof(video_resolutions[0])) - 1)
-#define VIDEO_ITEMS 7
+#define VIDEO_ITEMS 9
static int video_cursor = 0;
-static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162};
+static int video_cursor_table[] = {56, 68, 88, 100, 112, 132, 162, 174, 186};
static int video_resolution;
void M_Menu_Video_f (void)
M_Background(320, 200);
M_DrawPic(16, 4, "gfx/qplaque");
- p = Draw_CachePic("gfx/vidmodes", false);
+ p = Draw_CachePic("gfx/vidmodes", true);
M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
// Current Resolution
M_ItemPrint(16, video_cursor_table[6], " Vertical Sync", gl_videosyncavailable);
M_DrawCheckbox(220, video_cursor_table[6], vid_vsync.integer);
+ M_ItemPrint(16, video_cursor_table[7], " Anisotropic Filter", gl_support_anisotropy);
+ M_DrawSlider(220, video_cursor_table[7], gl_texture_anisotropy.integer, 1, gl_max_anisotropy);
+
+ M_ItemPrint(16, video_cursor_table[8], " Texture Quality", true);
+ M_DrawSlider(220, video_cursor_table[8], gl_picmip.value, 3, 0);
+
// Cursor
M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
}
case 6:
Cvar_SetValueQuick (&vid_vsync, !vid_vsync.integer);
break;
+ case 7:
+ Cvar_SetValueQuick (&gl_texture_anisotropy, bound(1, gl_texture_anisotropy.value * (dir < 0 ? 0.5 : 2.0), gl_max_anisotropy));
+ break;
+ case 8:
+ Cvar_SetValueQuick (&gl_picmip, bound(0, gl_picmip.value - dir, 3));
+ break;
}
}
static int M_ChooseQuitMessage(int request)
{
+ if (m_missingdata)
+ {
+ // frag related quit messages are pointless for a fallback menu, so use something generic
+ if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
+ return 0;
+ }
switch (gamemode)
{
case GAME_NORMAL:
if (request-- == 0) return M_QuitMessage("You prefer free beer over free speech?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Is OpenQuartz Propaganda?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
break;
- case GAME_NEXUIZ: //frag related quit messages are pointless for a fallback menu!
- if (request-- == 0) return M_QuitMessage("Are you sure you want to quit?","Press Y to quit, N to stay",NULL,NULL,NULL,NULL,NULL,NULL);
- break;
default:
if (request-- == 0) return M_QuitMessage("Tired of fragging already?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
if (request-- == 0) return M_QuitMessage("Quit now and forfeit your bodycount?",NULL,NULL,NULL,NULL,NULL,NULL,NULL);
m_state = m_quit;
m_entersound = true;
// count how many there are
- for (n = 0;M_ChooseQuitMessage(n);n++);
+ for (n = 1;M_ChooseQuitMessage(n);n++);
// choose one
M_ChooseQuitMessage(rand() % n);
}
}
lines = (lastline - firstline) + 1;
M_Background(linelength * 8 + 16, lines * 8 + 16);
- if (gamemode != GAME_NEXUIZ) //since this is a fallback menu for Nexuiz (no graphics), it is very hard to read with the box
- M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function for Nexuiz
+ if (!m_missingdata) //since this is a fallback menu for missing data, it is very hard to read with the box
+ M_DrawTextBox(0, 0, linelength, lines); //this is less obtrusive than hacking up the M_DrawTextBox function
for (i = 0, l = firstline;i < lines;i++, l++)
M_Print(8 + 4 * (linelength - strlen(m_quit_message[l])), 8 + 8 * i, m_quit_message[l]);
}
if (StartingGame)
lanConfig_cursor = 1;
lanConfig_port = 26000;
- sprintf(lanConfig_portname, "%u", lanConfig_port);
+ sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
M_Update_Return_Reason("");
}
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
- p = Draw_CachePic ("gfx/p_multi", false);
+ p = Draw_CachePic ("gfx/p_multi", true);
basex = (320-p->width)/2;
M_DrawPic (basex, 4, "gfx/p_multi");
l = atoi(lanConfig_portname);
if (l <= 65535)
lanConfig_port = l;
- sprintf(lanConfig_portname, "%u", lanConfig_port);
+ sprintf(lanConfig_portname, "%u", (unsigned int) lanConfig_port);
}
//=============================================================================
{"ATAC Campaign", 0, 3},
};
+static level_t prydonlevels[] =
+{
+ {"curig2", "Capel Curig"}, // 0
+
+ {"tdastart", "Gateway"}, // 1
+};
+
+static episode_t prydonepisodes[] =
+{
+ {"Prydon Gate", 0, 1},
+ {"The Dark Age", 1, 1}
+};
+
static gamelevels_t sharewarequakegame = {"Shareware Quake", quakelevels, quakeepisodes, 2};
static gamelevels_t registeredquakegame = {"Quake", quakelevels, quakeepisodes, 7};
static gamelevels_t hipnoticgame = {"Scourge of Armagon", hipnoticlevels, hipnoticepisodes, 6};
static gamelevels_t battlemechgame = {"Battlemech", battlemechlevels, battlemechepisodes, 1};
static gamelevels_t openquartzgame = {"OpenQuartz", openquartzlevels, openquartzepisodes, 3};
static gamelevels_t defeatindetail2game = {"Defeat In Detail 2", defeatindetail2levels, defeatindetail2episodes, 1};
+static gamelevels_t prydongame = {"Prydon Gate", prydonlevels, prydonepisodes, 2};
typedef struct gameinfo_s
{
{GAME_BATTLEMECH, &battlemechgame, &battlemechgame},
{GAME_OPENQUARTZ, &openquartzgame, &openquartzgame},
{GAME_DEFEATINDETAIL2, &defeatindetail2game, &defeatindetail2game},
- {(gamemode_t)-1, &sharewarequakegame, ®isteredquakegame} // final fallback
+ {GAME_PRYDON, &prydongame, &prydongame},
+ {GAME_NORMAL, NULL, NULL} // terminator
};
static gamelevels_t *lookupgameinfo(void)
{
- int i;
- for (i = 0;gamelist[i].gameid >= 0 && gamelist[i].gameid != gamemode;i++);
+ int i = 0;
+ while (gamelist[i].gameid != gamemode)
+ {
+ if (gamelist[i].notregistered == NULL)
+ {
+ i = 0;
+ break;
+ }
+ i++;
+ }
if (registered.integer)
return gamelist[i].registered;
else
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
- p = Draw_CachePic ("gfx/p_multi", false);
+ p = Draw_CachePic ("gfx/p_multi", true);
M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
M_DrawTextBox (152, 32, 10, 1);
case 8:
Cvar_SetValueQuick (&sv_maxrate, sv_maxrate.integer + dir*500);
- if (sv_maxrate.integer > NET_MAXRATE)
- Cvar_SetValueQuick (&sv_maxrate, NET_MAXRATE);
if (sv_maxrate.integer < NET_MINRATE)
Cvar_SetValueQuick (&sv_maxrate, NET_MINRATE);
break;
if (*m_return_reason)
M_Print(16, menu_height - 8, m_return_reason);
y = 48;
- visible = (menu_height - 16 - y) / 8 / 2;
+ visible = (int)((menu_height - 16 - y) / 8 / 2);
start = bound(0, slist_cursor - (visible >> 1), serverlist_viewcount - visible);
end = min(start + visible, serverlist_viewcount);
- p = Draw_CachePic("gfx/p_multi", false);
+ p = Draw_CachePic("gfx/p_multi", true);
M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
if (end > start)
{
for (n = start;n < end;n++)
{
- DrawQ_Pic(menu_x, menu_y + y, NULL, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_PrintColored(0, y, serverlist_viewlist[n]->line1);y += 8;
M_PrintColored(0, y, serverlist_viewlist[n]->line2);y += 8;
}
}
+//=============================================================================
+/* MODLIST MENU */
+// same limit of mod dirs as in fs.c
+#define MODLIST_MAXDIRS 16
+static int modlist_enabled [MODLIST_MAXDIRS]; //array of indexs to modlist
+static int modlist_numenabled; //number of enabled (or in process to be..) mods
+
+typedef struct modlist_entry_s
+{
+ qboolean loaded; // used to determine whether this entry is loaded and running
+ int enabled; // index to array of modlist_enabled
+
+ // name of the modification, this is (will...be) displayed on the menu entry
+ char name[128];
+ // directory where we will find it
+ char dir[MAX_QPATH];
+} modlist_entry_t;
+
+static int modlist_cursor;
+//static int modlist_viewcount;
+
+#define MODLIST_TOTALSIZE 256
+static int modlist_count = 0;
+static modlist_entry_t modlist[MODLIST_TOTALSIZE];
+
+void ModList_RebuildList(void)
+{
+ int i,j;
+ stringlist_t list;
+
+ stringlistinit(&list);
+ if (fs_basedir[0])
+ listdirectory(&list, fs_basedir);
+ else
+ listdirectory(&list, "./");
+ stringlistsort(&list);
+ modlist_count = 0;
+ modlist_numenabled = fs_numgamedirs;
+ for (i = 0;i < list.numstrings;i++)
+ {
+ if (modlist_count >= MODLIST_TOTALSIZE) break;
+ // check all dirs to see if they "appear" to be mods
+ // reject any dirs that are part of the base game
+ // (such as "id1" and "hipnotic" when in GAME_HIPNOTIC mode)
+ if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
+ if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
+ if (FS_CheckNastyPath (list.strings[i], true)) continue;
+ if (!FS_CheckGameDir(list.strings[i])) continue;
+
+ strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
+ //check currently loaded mods
+ modlist[modlist_count].loaded = false;
+ if (fs_numgamedirs)
+ for (j = 0; j < fs_numgamedirs; j++)
+ if (!strcasecmp(fs_gamedirs[j], modlist[modlist_count].dir))
+ {
+ modlist[modlist_count].loaded = true;
+ modlist[modlist_count].enabled = j;
+ modlist_enabled[j] = modlist_count;
+ break;
+ }
+ modlist_count ++;
+ }
+ stringlistfreecontents(&list);
+}
+
+void ModList_Enable (void)
+{
+ int i;
+ int numgamedirs;
+ char gamedirs[MODLIST_MAXDIRS][MAX_QPATH];
+
+ // copy our mod list into an array for FS_ChangeGameDirs
+ numgamedirs = modlist_numenabled;
+ for (i = 0; i < modlist_numenabled; i++)
+ strlcpy (gamedirs[i], modlist[modlist_enabled[i]].dir,sizeof (gamedirs[i]));
+
+ // this code snippet is from FS_ChangeGameDirs
+ if (fs_numgamedirs == numgamedirs)
+ {
+ for (i = 0;i < numgamedirs;i++)
+ if (strcasecmp(fs_gamedirs[i], gamedirs[i]))
+ break;
+ if (i == numgamedirs)
+ return; // already using this set of gamedirs, do nothing
+ }
+
+ // this part is basically the same as the FS_GameDir_f function
+ if ((cls.state == ca_connected && !cls.demoplayback) || sv.active)
+ {
+ // actually, changing during game would work fine, but would be stupid
+ Con_Printf("Can not change gamedir while client is connected or server is running!\n");
+ return;
+ }
+
+ FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
+}
+
+void M_Menu_ModList_f (void)
+{
+ key_dest = key_menu;
+ m_state = m_modlist;
+ m_entersound = true;
+ modlist_cursor = 0;
+ M_Update_Return_Reason("");
+ ModList_RebuildList();
+}
+
+static void M_Menu_ModList_AdjustSliders (int dir)
+{
+ int i;
+ S_LocalSound ("sound/misc/menu3.wav");
+
+ // stop adding mods, we reach the limit
+ if (!modlist[modlist_cursor].loaded && (modlist_numenabled == MODLIST_MAXDIRS)) return;
+ modlist[modlist_cursor].loaded = !modlist[modlist_cursor].loaded;
+ if (modlist[modlist_cursor].loaded)
+ {
+ modlist[modlist_cursor].enabled = modlist_numenabled;
+ //push the value on the enabled list
+ modlist_enabled[modlist_numenabled++] = modlist_cursor;
+ }
+ else
+ {
+ //eliminate the value from the enabled list
+ for (i = modlist[modlist_cursor].enabled; i < modlist_numenabled; i++)
+ {
+ modlist_enabled[i] = modlist_enabled[i+1];
+ modlist[modlist_enabled[i]].enabled--;
+ }
+ modlist_numenabled--;
+ }
+}
+
+static void M_ModList_Draw (void)
+{
+ int n, y, visible, start, end;
+ cachepic_t *p;
+ const char *s_available = "Available Mods";
+ const char *s_enabled = "Enabled Mods";
+
+ // use as much vertical space as available
+ if (gamemode == GAME_TRANSFUSION)
+ M_Background(640, vid_conheight.integer - 80);
+ else
+ M_Background(640, vid_conheight.integer);
+
+ M_PrintRed(48 + 32, 32, s_available);
+ M_PrintRed(432, 32, s_enabled);
+ // Draw a list box with all enabled mods
+ DrawQ_Pic(menu_x + 432, menu_y + 48, NULL, 172, 8 * modlist_numenabled, 0, 0, 0, 0.5, 0);
+ for (y = 0; y < modlist_numenabled; y++)
+ M_PrintRed(432, 48 + y * 8, modlist[modlist_enabled[y]].dir);
+
+ if (*m_return_reason)
+ M_Print(16, menu_height - 8, m_return_reason);
+ // scroll the list as the cursor moves
+ y = 48;
+ visible = (int)((menu_height - 16 - y) / 8 / 2);
+ start = bound(0, modlist_cursor - (visible >> 1), modlist_count - visible);
+ end = min(start + visible, modlist_count);
+
+ p = Draw_CachePic("gfx/p_option", true);
+ M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
+ if (end > start)
+ {
+ for (n = start;n < end;n++)
+ {
+ DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(80, y, modlist[n].dir, true);
+ M_DrawCheckbox(48, y, modlist[n].loaded);
+ y +=8;
+ }
+ }
+ else
+ {
+ M_Print(80, y, "No Mods found");
+ }
+}
+
+static void M_ModList_Key(int k, char ascii)
+{
+ switch (k)
+ {
+ case K_ESCAPE:
+ ModList_Enable ();
+ M_Menu_Options_f();
+ break;
+
+ case K_SPACE:
+ S_LocalSound ("sound/misc/menu2.wav");
+ ModList_RebuildList();
+ break;
+
+ case K_UPARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ modlist_cursor--;
+ if (modlist_cursor < 0)
+ modlist_cursor = modlist_count - 1;
+ break;
+
+ case K_LEFTARROW:
+ M_Menu_ModList_AdjustSliders (-1);
+ break;
+
+ case K_DOWNARROW:
+ S_LocalSound ("sound/misc/menu1.wav");
+ modlist_cursor++;
+ if (modlist_cursor >= modlist_count)
+ modlist_cursor = 0;
+ break;
+
+ case K_RIGHTARROW:
+ M_Menu_ModList_AdjustSliders (1);
+ break;
+
+ case K_ENTER:
+ S_LocalSound ("sound/misc/menu2.wav");
+ ModList_Enable ();
+ break;
+
+ default:
+ break;
+ }
+
+}
+
//=============================================================================
/* Menu Subsystem */
-static void M_Keydown(int key, char ascii);
+static void M_KeyEvent(int key, char ascii, qboolean downevent);
static void M_Draw(void);
void M_ToggleMenu_f(void);
static void M_Shutdown(void);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
+ Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
case m_slist:
M_ServerList_Draw ();
break;
+
+ case m_modlist:
+ M_ModList_Draw ();
+ break;
}
- if (gamemode == GAME_TRANSFUSION) {
+ if (gamemode == GAME_TRANSFUSION && !m_missingdata) {
if (m_state != m_credits) {
cachepic_t *p, *drop1, *drop2, *drop3;
int g, scale_x, scale_y, scale_y_repeat, top_offset;
g = (int)(realtime * 64)%96;
scale_y_rate = (float)(g+1) / 96;
top_offset = (g+12)/12;
- p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), false);
- drop1 = Draw_CachePic("gfx/menu/blooddrop1", false);
- drop2 = Draw_CachePic("gfx/menu/blooddrop2", false);
- drop3 = Draw_CachePic("gfx/menu/blooddrop3", false);
+ p = Draw_CachePic (va("gfx/menu/blooddrip%i", top_offset), true);
+ drop1 = Draw_CachePic("gfx/menu/blooddrop1", true);
+ drop2 = Draw_CachePic("gfx/menu/blooddrop2", true);
+ drop3 = Draw_CachePic("gfx/menu/blooddrop3", true);
for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 557, scale_y_repeat * .9425 + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 606, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop2, 0, 0, 1, 1, 1, 1, 0);
}
- DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), false), 0, 0, 1, 1, 1, 1, 0);
+ DrawQ_Pic (scale_x, -1, Draw_CachePic(va("gfx/menu/blooddrip%i", top_offset), true), 0, 0, 1, 1, 1, 1, 0);
}
}
}
}
-void M_Keydown (int key, char ascii)
+void M_KeyEvent (int key, char ascii, qboolean downevent)
{
+ if (!downevent)
+ return;
switch (m_state)
{
case m_none:
M_Reset_Key (key, ascii);
return;
-
case m_video:
M_Video_Key (key, ascii);
return;
case m_slist:
M_ServerList_Key (key, ascii);
return;
+
+ case m_modlist:
+ M_ModList_Key (key, ascii);
+ return;
}
+
}
void M_Shutdown(void)
//============================================================================
// Menu prog handling
-mfunction_t *PRVM_ED_FindFunction(const char *);
-
-#define M_F_INIT "m_init"
-#define M_F_KEYDOWN "m_keydown"
-#define M_F_DRAW "m_draw"
-// normal menu names (rest)
-#define M_F_TOGGLE "m_toggle"
-#define M_F_SHUTDOWN "m_shutdown"
static char *m_required_func[] = {
-M_F_INIT,
-M_F_KEYDOWN,
-M_F_DRAW,
-M_F_TOGGLE,
-M_F_SHUTDOWN,
+"m_init",
+"m_keydown",
+"m_draw",
+"m_toggle",
+"m_shutdown",
};
#ifdef NG_MENU
static int m_numrequiredfunc = sizeof(m_required_func) / sizeof(char*);
-static func_t m_draw, m_keydown;
-
void MR_SetRouting (qboolean forceold);
+void MP_Error(const char *format, ...) DP_FUNC_PRINTF(1);
void MP_Error(const char *format, ...)
{
static qboolean processingError = false;
Host_AbortCurrentFrame();
}
-void MP_Keydown (int key, char ascii)
+void MP_KeyEvent (int key, char ascii, qboolean downevent)
{
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
// pass key
prog->globals.generic[OFS_PARM0] = (float) key;
prog->globals.generic[OFS_PARM1] = (float) ascii;
- PRVM_ExecuteProgram(m_keydown, M_F_KEYDOWN"(float key, float ascii) required\n");
+ if (downevent)
+ PRVM_ExecuteProgram(prog->funcoffsets.m_keydown,"m_keydown(float key, float ascii) required");
+ else if (prog->funcoffsets.m_keyup)
+ PRVM_ExecuteProgram(prog->funcoffsets.m_keyup,"m_keyup(float key, float ascii) required");
PRVM_End;
}
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
- PRVM_ExecuteProgram(m_draw,"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_draw,"m_draw() required");
PRVM_End;
}
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
#ifdef NG_MENU
m_displayed = !m_displayed;
if( m_displayed )
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_DISPLAY) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_display,"m_display() required");
else
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_HIDE) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_hide,"m_hide() required");
#else
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_TOGGLE) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_toggle,"m_toggle() required");
#endif
PRVM_End;
PRVM_Begin;
PRVM_SetProg(PRVM_MENUPROG);
- // set time
- *prog->time = realtime;
-
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_SHUTDOWN) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_shutdown,"m_shutdown() required");
// reset key_dest
key_dest = key_game;
// allocate the mempools
prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
- PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL);
+ PRVM_LoadProgs(M_PROG_FILENAME, m_numrequiredfunc, m_required_func, 0, NULL, 0, NULL);
- // set m_draw and m_keydown
- m_draw = (func_t) (PRVM_ED_FindFunction(M_F_DRAW) - prog->functions);
- m_keydown = (func_t) (PRVM_ED_FindFunction(M_F_KEYDOWN) - prog->functions);
+ // note: OP_STATE is not supported by menu qc, we don't even try to detect
+ // it here
#ifdef NG_MENU
m_displayed = false;
#endif
- // set time
- *prog->time = realtime;
-
// call the prog init
- PRVM_ExecuteProgram((func_t) (PRVM_ED_FindFunction(M_F_INIT) - prog->functions),"");
+ PRVM_ExecuteProgram(prog->funcoffsets.m_init,"m_init() required");
PRVM_End;
}
//============================================================================
// Menu router
-static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
-
-void (*MR_Keydown) (int key, char ascii);
+void (*MR_KeyEvent) (int key, char ascii, qboolean downevent);
void (*MR_Draw) (void);
void (*MR_ToggleMenu_f) (void);
void (*MR_Shutdown) (void);
if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
{
// set menu router function pointers
- MR_Keydown = M_Keydown;
+ MR_KeyEvent = M_KeyEvent;
MR_Draw = M_Draw;
MR_ToggleMenu_f = M_ToggleMenu_f;
MR_Shutdown = M_Shutdown;
else
{
// set menu router function pointers
- MR_Keydown = MP_Keydown;
+ MR_KeyEvent = MP_KeyEvent;
MR_Draw = MP_Draw;
MR_ToggleMenu_f = MP_ToggleMenu_f;
MR_Shutdown = MP_Shutdown;
Cvar_RegisterVariable (&forceqmenu);
Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
if (gamemode == GAME_NETHERWORLD)
- Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)"); //Force to old-style menu
+ Cmd_AddCommand ("menu_fallback", MP_Fallback, "switch to engine menu (unload menu.dat)");
Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat");
Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
}