#define TYPE_GAME 2
#define TYPE_BOTH 3
-static cvar_t forceqmenu = { 0, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)" };
+static cvar_t forceqmenu = {CVAR_CLIENT, "forceqmenu", "0", "enables the quake menu instead of the quakec menu.dat (if present)"};
+static cvar_t menu_progs = {CVAR_CLIENT, "menu_progs", "menu.dat", "name of quakec menu.dat file"};
static int NehGameType;
enum m_state_e m_state;
char m_return_reason[128];
-void M_Menu_Main_f (void);
- void M_Menu_SinglePlayer_f (void);
- void M_Menu_Transfusion_Episode_f (void);
- void M_Menu_Transfusion_Skill_f (void);
- void M_Menu_Load_f (void);
- void M_Menu_Save_f (void);
- void M_Menu_MultiPlayer_f (void);
- void M_Menu_Setup_f (void);
- void M_Menu_Options_f (void);
- void M_Menu_Options_Effects_f (void);
- void M_Menu_Options_Graphics_f (void);
- void M_Menu_Options_ColorControl_f (void);
- void M_Menu_Keys_f (void);
- void M_Menu_Reset_f (void);
- void M_Menu_Video_f (void);
- void M_Menu_Help_f (void);
- void M_Menu_Credits_f (void);
- void M_Menu_Quit_f (void);
-void M_Menu_LanConfig_f (void);
-void M_Menu_GameOptions_f (void);
-void M_Menu_ServerList_f (void);
-void M_Menu_ModList_f (void);
+void M_Menu_Main_f(cmd_state_t *cmd);
+ void M_Menu_SinglePlayer_f(cmd_state_t *cmd);
+ void M_Menu_Transfusion_Episode_f(cmd_state_t *cmd);
+ void M_Menu_Transfusion_Skill_f(cmd_state_t *cmd);
+ void M_Menu_Load_f(cmd_state_t *cmd);
+ void M_Menu_Save_f(cmd_state_t *cmd);
+ void M_Menu_MultiPlayer_f(cmd_state_t *cmd);
+ void M_Menu_Setup_f(cmd_state_t *cmd);
+ void M_Menu_Options_f(cmd_state_t *cmd);
+ void M_Menu_Options_Effects_f(cmd_state_t *cmd);
+ void M_Menu_Options_Graphics_f(cmd_state_t *cmd);
+ void M_Menu_Options_ColorControl_f(cmd_state_t *cmd);
+ void M_Menu_Keys_f(cmd_state_t *cmd);
+ void M_Menu_Reset_f(cmd_state_t *cmd);
+ void M_Menu_Video_f(cmd_state_t *cmd);
+ void M_Menu_Help_f(cmd_state_t *cmd);
+ void M_Menu_Credits_f(cmd_state_t *cmd);
+ void M_Menu_Quit_f(cmd_state_t *cmd);
+void M_Menu_LanConfig_f(cmd_state_t *cmd);
+void M_Menu_GameOptions_f(cmd_state_t *cmd);
+void M_Menu_ServerList_f(cmd_state_t *cmd);
+void M_Menu_ModList_f(cmd_state_t *cmd);
static void M_Main_Draw (void);
static void M_SinglePlayer_Draw (void);
static void M_ModList_Draw (void);
-static void M_Main_Key (int key, int ascii);
- static void M_SinglePlayer_Key (int key, int ascii);
- static void M_Transfusion_Episode_Key (int key, int ascii);
- static void M_Transfusion_Skill_Key (int key, int ascii);
- static void M_Load_Key (int key, int ascii);
- static void M_Save_Key (int key, int ascii);
- static void M_MultiPlayer_Key (int key, int ascii);
- static void M_Setup_Key (int key, int ascii);
- static void M_Options_Key (int key, int ascii);
- static void M_Options_Effects_Key (int key, int ascii);
- static void M_Options_Graphics_Key (int key, int ascii);
- static void M_Options_ColorControl_Key (int key, int ascii);
- static void M_Keys_Key (int key, int ascii);
- static void M_Reset_Key (int key, int ascii);
- static void M_Video_Key (int key, int ascii);
- static void M_Help_Key (int key, int ascii);
- static void M_Credits_Key (int key, int ascii);
- static void M_Quit_Key (int key, int ascii);
-static void M_LanConfig_Key (int key, int ascii);
-static void M_GameOptions_Key (int key, int ascii);
-static void M_ServerList_Key (int key, int ascii);
-static void M_ModList_Key (int key, int ascii);
+static void M_Main_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_SinglePlayer_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Transfusion_Episode_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Transfusion_Skill_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Load_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Save_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_MultiPlayer_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Setup_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Options_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Options_Effects_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Options_Graphics_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Options_ColorControl_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Keys_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Reset_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Video_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Help_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Credits_Key(cmd_state_t *cmd, int key, int ascii);
+ static void M_Quit_Key(cmd_state_t *cmd, int key, int ascii);
+static void M_LanConfig_Key(cmd_state_t *cmd, int key, int ascii);
+static void M_GameOptions_Key(cmd_state_t *cmd, int key, int ascii);
+static void M_ServerList_Key(cmd_state_t *cmd, int key, int ascii);
+static void M_ModList_Key(cmd_state_t *cmd, int key, int ascii);
static qboolean m_entersound; ///< play after drawing a frame, so caching won't disrupt the sound
{
if(mode == 0)
return; // the menu is off, and we want it off
- M_Menu_Main_f ();
+ M_Menu_Main_f (&cmd_client);
}
else
{
M_Print(16, 16 + 8*i, NehahraDemos[i].desc);
// line cursor
- M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(realtime*4)&1));
+ M_DrawCharacter (8, 16 + demo_cursor*8, 12+((int)(host.realtime*4)&1));
}
-static void M_Menu_Demos_f (void)
+static void M_Menu_Demos_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_demo;
}
-static void M_Demo_Key (int k, int ascii)
+static void M_Demo_Key (cmd_state_t *cmd, int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f (cmd);
break;
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
m_state = m_none;
key_dest = key_game;
- Cbuf_AddText (va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
+ Cbuf_AddText (cmd, va(vabuf, sizeof(vabuf), "playdemo %s\n", NehahraDemos[demo_cursor].name));
return;
case K_UPARROW:
static int MAIN_ITEMS = 4; // Nehahra: Menu Disable
-void M_Menu_Main_f (void)
+void M_Menu_Main_f(cmd_state_t *cmd)
{
const char *s;
s = "gfx/mainmenu";
MAIN_ITEMS = 5;
// check if the game data is missing and use a different main menu if so
- m_missingdata = !forceqmenu.integer && Draw_CachePic (s)->tex == r_texture_notexture;
+ m_missingdata = !forceqmenu.integer && !Draw_IsPicLoaded(Draw_CachePic_Flags(s, CACHEPICFLAG_FAILONMISSING));
if (m_missingdata)
MAIN_ITEMS = 2;
s = "to your launch commandline";M_Print ((640-strlen(s)*8)*0.5, y, s);y+=8;
M_Print (640/2 - 48, 480/2, "Open Console"); //The console usually better shows errors (failures)
M_Print (640/2 - 48, 480/2 + 8, "Quit");
- M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(realtime*4)&1));
+ M_DrawCharacter(640/2 - 56, 480/2 + (8 * m_main_cursor), 12+((int)(host.realtime*4)&1));
return;
}
int y1, y2, y3;
M_Background(640, 480);
p = Draw_CachePic ("gfx/menu/tb-transfusion");
- M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-transfusion");
+ M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-transfusion");
y2 = 120;
// 8 rather than MAIN_ITEMS to skip a number and not miss the last option
for (y1 = 1; y1 <= 8; y1++)
M_Background(320, 200);
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/ttl_main");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_main");
+ M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_main");
// Nehahra
if (gamemode == GAME_NEHAHRA)
{
else
M_DrawPic (72, 32, "gfx/mainmenu");
- f = (int)(realtime * 10)%6;
+ f = (int)(host.realtime * 10)%6;
M_DrawPic (54, 32 + m_main_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
}
-static void M_Main_Key (int key, int ascii)
+static void M_Main_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
m_state = m_none;
key_dest = key_game;
}
- Con_ToggleConsole_f ();
+ Con_ToggleConsole_f(cmd);
break;
case 1:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
}
switch (m_main_cursor)
{
case 0:
- M_Menu_SinglePlayer_f ();
+ M_Menu_SinglePlayer_f(cmd);
break;
case 1:
- M_Menu_Demos_f ();
+ M_Menu_Demos_f(cmd);
break;
case 2:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case 3:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 4:
key_dest = key_game;
if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("playdemo endcred\n");
+ Cbuf_AddText (cmd, "disconnect\n");
+ Cbuf_AddText (cmd, "playdemo endcred\n");
break;
case 5:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
break;
switch (m_main_cursor)
{
case 0:
- M_Menu_SinglePlayer_f ();
+ M_Menu_SinglePlayer_f(cmd);
break;
case 1:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case 2:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 3:
key_dest = key_game;
if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("playdemo endcred\n");
+ Cbuf_AddText (cmd, "disconnect\n");
+ Cbuf_AddText (cmd, "playdemo endcred\n");
break;
case 4:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
break;
switch (m_main_cursor)
{
case 0:
- M_Menu_Demos_f ();
+ M_Menu_Demos_f(cmd);
break;
case 1:
key_dest = key_game;
if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("playdemo endcred\n");
+ Cbuf_AddText (cmd, "disconnect\n");
+ Cbuf_AddText (cmd, "playdemo endcred\n");
break;
case 2:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 3:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
break;
switch (m_main_cursor)
{
case 0:
- M_Menu_Transfusion_Episode_f ();
+ M_Menu_Transfusion_Episode_f(cmd);
break;
case 1:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case 2:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 3:
- M_Menu_Load_f ();
+ M_Menu_Load_f(cmd);
break;
case 4:
- M_Menu_Help_f ();
+ M_Menu_Help_f(cmd);
break;
case 5:
- M_Menu_Credits_f ();
+ M_Menu_Credits_f(cmd);
break;
case 6:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
}
switch (m_main_cursor)
{
case 0:
- M_Menu_Transfusion_Episode_f ();
+ M_Menu_Transfusion_Episode_f(cmd);
break;
case 1:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case 2:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 3:
- M_Menu_Save_f ();
+ M_Menu_Save_f(cmd);
break;
case 4:
- M_Menu_Load_f ();
+ M_Menu_Load_f(cmd);
break;
case 5:
- M_Menu_Help_f ();
+ M_Menu_Help_f(cmd);
break;
case 6:
- M_Menu_Credits_f ();
+ M_Menu_Credits_f(cmd);
break;
case 7:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
}
switch (m_main_cursor)
{
case 0:
- M_Menu_SinglePlayer_f ();
+ M_Menu_SinglePlayer_f(cmd);
break;
case 1:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case 2:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case 3:
- M_Menu_Help_f ();
+ M_Menu_Help_f(cmd);
break;
case 4:
- M_Menu_Quit_f ();
+ M_Menu_Quit_f(cmd);
break;
}
}
#define SINGLEPLAYER_ITEMS 3
-void M_Menu_SinglePlayer_f (void)
+void M_Menu_SinglePlayer_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_singleplayer;
// Some mods don't have a single player mode
if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
{
- M_DrawPic ((320 - p->width) / 2, 4, "gfx/ttl_sgl");
+ M_DrawPic ((320 - Draw_GetPicWidth(p)) / 2, 4, "gfx/ttl_sgl");
M_DrawTextBox (60, 8 * 8, 23, 4);
if (gamemode == GAME_GOODVSBAD2)
{
int f;
- M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_sgl");
+ M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_sgl");
M_DrawPic (72, 32, "gfx/sp_menu");
- f = (int)(realtime * 10)%6;
+ f = (int)(host.realtime * 10)%6;
M_DrawPic (54, 32 + m_singleplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
}
}
-static void M_SinglePlayer_Key (int key, int ascii)
+static void M_SinglePlayer_Key(cmd_state_t *cmd, int key, int ascii)
{
if (gamemode == GAME_GOODVSBAD2 || gamemode == GAME_BATTLEMECH)
{
switch (key)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
break;
case K_DOWNARROW:
case 0:
key_dest = key_game;
if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("maxplayers 1\n");
- Cbuf_AddText ("deathmatch 0\n");
- Cbuf_AddText ("coop 0\n");
+ Cbuf_AddText(cmd, "disconnect\n");
+ Cbuf_AddText(cmd, "maxplayers 1\n");
+ Cbuf_AddText(cmd, "deathmatch 0\n");
+ Cbuf_AddText(cmd, "coop 0\n");
if (gamemode == GAME_TRANSFUSION)
{
key_dest = key_menu;
- M_Menu_Transfusion_Episode_f ();
+ M_Menu_Transfusion_Episode_f(cmd);
break;
}
- Cbuf_AddText ("startmap_sp\n");
+ Cbuf_AddText(cmd, "startmap_sp\n");
break;
case 1:
- M_Menu_Load_f ();
+ M_Menu_Load_f(cmd);
break;
case 2:
- M_Menu_Save_f ();
+ M_Menu_Save_f(cmd);
break;
}
}
}
}
-void M_Menu_Load_f (void)
+void M_Menu_Load_f(cmd_state_t *cmd)
{
m_entersound = true;
m_state = m_load;
}
-void M_Menu_Save_f (void)
+void M_Menu_Save_f(cmd_state_t *cmd)
{
if (!sv.active)
return;
#if 1
- // LordHavoc: allow saving multiplayer games
+ // LadyHavoc: allow saving multiplayer games
if (cl.islocalgame && cl.intermission)
return;
#else
M_Background(320, 200);
p = Draw_CachePic ("gfx/p_load");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_load" );
+ M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_load" );
for (i=0 ; i< MAX_SAVEGAMES; i++)
M_Print(16, 32 + 8*i, m_filenames[i]);
// line cursor
- M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
+ M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(host.realtime*4)&1));
}
M_Background(320, 200);
p = Draw_CachePic ("gfx/p_save");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_save");
+ M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_save");
for (i=0 ; i<MAX_SAVEGAMES ; i++)
M_Print(16, 32 + 8*i, m_filenames[i]);
// line cursor
- M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(realtime*4)&1));
+ M_DrawCharacter (8, 32 + load_cursor*8, 12+((int)(host.realtime*4)&1));
}
-static void M_Load_Key (int k, int ascii)
+static void M_Load_Key(cmd_state_t *cmd, int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
if (gamemode == GAME_TRANSFUSION)
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
else
- M_Menu_SinglePlayer_f ();
+ M_Menu_SinglePlayer_f(cmd);
break;
case K_ENTER:
key_dest = key_game;
// issue the load command
- Cbuf_AddText (va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
+ Cbuf_AddText (cmd, va(vabuf, sizeof(vabuf), "load s%i\n", load_cursor) );
return;
case K_UPARROW:
}
-static void M_Save_Key (int k, int ascii)
+static void M_Save_Key(cmd_state_t *cmd, int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
if (gamemode == GAME_TRANSFUSION)
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
else
- M_Menu_SinglePlayer_f ();
+ M_Menu_SinglePlayer_f(cmd);
break;
case K_ENTER:
m_state = m_none;
key_dest = key_game;
- Cbuf_AddText (va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "save s%i\n", load_cursor));
return;
case K_UPARROW:
static int m_episode_cursor;
#define EPISODE_ITEMS 6
-void M_Menu_Transfusion_Episode_f (void)
+void M_Menu_Transfusion_Episode_f(cmd_state_t *cmd)
{
m_entersound = true;
m_state = m_transfusion_episode;
M_Background(640, 480);
p = Draw_CachePic ("gfx/menu/tb-episodes");
- M_DrawPic (640/2 - p->width/2, 40, "gfx/menu/tb-episodes");
+ M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-episodes");
for (y = 0; y < EPISODE_ITEMS; y++){
M_DrawPic (0, 160 + y * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%i", y+1));
}
M_DrawPic (0, 120 + (m_episode_cursor + 1) * 40, va(vabuf, sizeof(vabuf), "gfx/menu/episode%iselected", m_episode_cursor + 1));
}
-static void M_Transfusion_Episode_Key (int key, int ascii)
+static void M_Transfusion_Episode_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
break;
case K_DOWNARROW:
break;
case K_ENTER:
- Cbuf_AddText ("deathmatch 0\n");
+ Cbuf_AddText(cmd, "deathmatch 0\n");
m_entersound = true;
- M_Menu_Transfusion_Skill_f ();
+ M_Menu_Transfusion_Skill_f(cmd);
}
}
static int m_skill_cursor = 2;
#define SKILL_ITEMS 5
-void M_Menu_Transfusion_Skill_f (void)
+void M_Menu_Transfusion_Skill_f(cmd_state_t *cmd)
{
m_entersound = true;
m_state = m_transfusion_skill;
M_Background(640, 480);
p = Draw_CachePic ("gfx/menu/tb-difficulty");
- M_DrawPic(640/2 - p->width/2, 40, "gfx/menu/tb-difficulty");
+ M_DrawPic(640/2 - Draw_GetPicWidth(p)/2, 40, "gfx/menu/tb-difficulty");
for (y = 0; y < SKILL_ITEMS; y++)
{
M_DrawPic (0, 140 + (m_skill_cursor + 1) *40, va(vabuf, sizeof(vabuf), "gfx/menu/difficulty%iselected", m_skill_cursor + 1));
}
-static void M_Transfusion_Skill_Key (int key, int ascii)
+static void M_Transfusion_Skill_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
- M_Menu_Transfusion_Episode_f ();
+ M_Menu_Transfusion_Episode_f(cmd);
break;
case K_DOWNARROW:
switch (m_skill_cursor)
{
case 0:
- Cbuf_AddText ("skill 1\n");
+ Cbuf_AddText(cmd, "skill 1\n");
break;
case 1:
- Cbuf_AddText ("skill 2\n");
+ Cbuf_AddText(cmd, "skill 2\n");
break;
case 2:
- Cbuf_AddText ("skill 3\n");
+ Cbuf_AddText(cmd, "skill 3\n");
break;
case 3:
- Cbuf_AddText ("skill 4\n");
+ Cbuf_AddText(cmd, "skill 4\n");
break;
case 4:
- Cbuf_AddText ("skill 5\n");
+ Cbuf_AddText(cmd, "skill 5\n");
break;
}
key_dest = key_game;
if (sv.active)
- Cbuf_AddText ("disconnect\n");
- Cbuf_AddText ("maxplayers 1\n");
- Cbuf_AddText ("deathmatch 0\n");
- Cbuf_AddText ("coop 0\n");
+ Cbuf_AddText(cmd, "disconnect\n");
+ Cbuf_AddText(cmd, "maxplayers 1\n");
+ Cbuf_AddText(cmd, "deathmatch 0\n");
+ Cbuf_AddText(cmd, "coop 0\n");
switch (m_episode_cursor)
{
case 0:
- Cbuf_AddText ("map e1m1\n");
+ Cbuf_AddText(cmd, "map e1m1\n");
break;
case 1:
- Cbuf_AddText ("map e2m1\n");
+ Cbuf_AddText(cmd, "map e2m1\n");
break;
case 2:
- Cbuf_AddText ("map e3m1\n");
+ Cbuf_AddText(cmd, "map e3m1\n");
break;
case 3:
- Cbuf_AddText ("map e4m1\n");
+ Cbuf_AddText(cmd, "map e4m1\n");
break;
case 4:
- Cbuf_AddText ("map e6m1\n");
+ Cbuf_AddText(cmd, "map e6m1\n");
break;
case 5:
- Cbuf_AddText ("map cp01\n");
+ Cbuf_AddText(cmd, "map cp01\n");
break;
}
}
#define MULTIPLAYER_ITEMS 3
-void M_Menu_MultiPlayer_f (void)
+void M_Menu_MultiPlayer_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_multiplayer;
{
M_Background(640, 480);
p = Draw_CachePic ("gfx/menu/tb-online");
- M_DrawPic (640/2 - p->width/2, 140, "gfx/menu/tb-online");
+ M_DrawPic (640/2 - Draw_GetPicWidth(p)/2, 140, "gfx/menu/tb-online");
for (f = 1; f <= MULTIPLAYER_ITEMS; f++)
M_DrawPic (0, 180 + f*40, va(vabuf, sizeof(vabuf), "gfx/menu/online%i", f));
M_DrawPic (0, 220 + m_multiplayer_cursor * 40, va(vabuf, sizeof(vabuf), "gfx/menu/online%iselected", m_multiplayer_cursor + 1));
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_multi");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
+ M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
M_DrawPic (72, 32, "gfx/mp_menu");
- f = (int)(realtime * 10)%6;
+ f = (int)(host.realtime * 10)%6;
M_DrawPic (54, 32 + m_multiplayer_cursor * 20, va(vabuf, sizeof(vabuf), "gfx/menudot%i", f+1));
}
-static void M_MultiPlayer_Key (int key, int ascii)
+static void M_MultiPlayer_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
break;
case K_DOWNARROW:
{
case 0:
case 1:
- M_Menu_LanConfig_f ();
+ M_Menu_LanConfig_f(cmd);
break;
case 2:
- M_Menu_Setup_f ();
+ M_Menu_Setup_f(cmd);
break;
}
}
#define NUM_SETUP_CMDS 5
-void M_Menu_Setup_f (void)
+void M_Menu_Setup_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_setup;
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_multi");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
+ M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
M_Print(64, 40, "Your name");
M_DrawTextBox (160, 32, 16, 1);
M_DrawTextBox (64, 140-8, 14, 1);
M_Print(72, 140, "Accept Changes");
- // LordHavoc: rewrote this code greatly
+ // LadyHavoc: rewrote this code greatly
if (menuplyr_load)
{
unsigned char *f;
}
menuplyr_translated[i] = palette_bgra_transparent[j];
}
- Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, true, (unsigned char *)menuplyr_translated);
+ Draw_NewPic("gfx/menuplyr", menuplyr_width, menuplyr_height, (unsigned char *)menuplyr_translated, TEXTYPE_BGRA, TEXF_CLAMP);
}
M_DrawPic(160, 48, "gfx/bigbox");
M_DrawPic(172, 56, "gfx/menuplyr");
}
if (setup_cursor == 0)
- M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(realtime*4)&1));
+ M_DrawCharacter (168 + 8*strlen(setup_myname), setup_cursor_table [setup_cursor], 10+((int)(host.realtime*4)&1));
else
- M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(realtime*4)&1));
+ M_DrawCharacter (56, setup_cursor_table [setup_cursor], 12+((int)(host.realtime*4)&1));
}
-static void M_Setup_Key (int k, int ascii)
+static void M_Setup_Key(cmd_state_t *cmd, int k, int ascii)
{
int l;
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case K_UPARROW:
// setup_cursor == 4 (Accept changes)
if (strcmp(cl_name.string, setup_myname) != 0)
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "name \"%s\"\n", setup_myname) );
if (setup_top != setup_oldtop || setup_bottom != setup_oldbottom)
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "color %i %i\n", setup_top, setup_bottom) );
if (setup_rate != setup_oldrate)
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "rate %i\n", setup_rate));
m_entersound = true;
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case K_BACKSPACE:
static int options_cursor;
-void M_Menu_Options_f (void)
+void M_Menu_Options_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_options;
m_entersound = true;
}
-extern cvar_t slowmo;
+extern cvar_t host_timescale;
extern dllhandle_t jpeg_dll;
extern cvar_t gl_texture_anisotropy;
extern cvar_t r_textshadow;
Cvar_SetValueQuick (&cl_backspeed, 400);
}
}
- else if (options_cursor == optnum++) Cvar_SetValueQuick(&showfps, !showfps.integer);
- else if (options_cursor == optnum++) {f = !(showdate.integer && showtime.integer);Cvar_SetValueQuick(&showdate, f);Cvar_SetValueQuick(&showtime, f);}
+ else if (options_cursor == optnum++) Cvar_SetValueQuick(&cl_showfps, !cl_showfps.integer);
+ else if (options_cursor == optnum++) {f = !(cl_showdate.integer && cl_showtime.integer);Cvar_SetValueQuick(&cl_showdate, f);Cvar_SetValueQuick(&cl_showtime, f);}
else if (options_cursor == optnum++) ;
else if (options_cursor == optnum++) Cvar_SetValueQuick(&r_hdr_scenebrightness, bound(1, r_hdr_scenebrightness.value + dir * 0.0625, 4));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&v_contrast, bound(1, v_contrast.value + dir * 0.0625, 4));
else if (options_cursor == optnum++) Cvar_SetValueQuick(&bgmvolume, bound(0, bgmvolume.value + dir * 0.0625, 1));
}
-static int optnum;
-static int opty;
-static int optcursor;
+static int m_optnum;
+static int m_opty;
+static int m_optcursor;
static void M_Options_PrintCommand(const char *s, int enabled)
{
- if (opty >= 32)
+ if (m_opty >= 32)
{
- if (optnum == optcursor)
- DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
- M_ItemPrint(0 + 48, opty, s, enabled);
+ if (m_optnum == m_optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, m_opty, s, enabled);
}
- opty += 8;
- optnum++;
+ m_opty += 8;
+ m_optnum++;
}
static void M_Options_PrintCheckbox(const char *s, int enabled, int yes)
{
- if (opty >= 32)
+ if (m_opty >= 32)
{
- if (optnum == optcursor)
- DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
- M_ItemPrint(0 + 48, opty, s, enabled);
- M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, opty, yes);
+ if (m_optnum == m_optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, m_opty, s, enabled);
+ M_DrawCheckbox(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, yes);
}
- opty += 8;
- optnum++;
+ m_opty += 8;
+ m_optnum++;
}
static void M_Options_PrintSlider(const char *s, int enabled, float value, float minvalue, float maxvalue)
{
- if (opty >= 32)
+ if (m_opty >= 32)
{
- if (optnum == optcursor)
- DrawQ_Fill(menu_x + 48, menu_y + opty, 320, 8, optnum == optcursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
- M_ItemPrint(0 + 48, opty, s, enabled);
- M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, opty, value, minvalue, maxvalue);
+ if (m_optnum == m_optcursor)
+ DrawQ_Fill(menu_x + 48, menu_y + m_opty, 320, 8, m_optnum == m_optcursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ M_ItemPrint(0 + 48, m_opty, s, enabled);
+ M_DrawSlider(0 + 48 + (int)strlen(s) * 8 + 8, m_opty, value, minvalue, maxvalue);
}
- opty += 8;
- optnum++;
+ m_opty += 8;
+ m_optnum++;
}
static void M_Options_Draw (void)
M_DrawPic(16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_option");
- M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
+ M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
- optnum = 0;
- optcursor = options_cursor;
+ m_optnum = 0;
+ m_optcursor = options_cursor;
visible = (int)((menu_height - 32) / 8);
- opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
+ m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_ITEMS - visible)) * 8;
M_Options_PrintCommand( " Customize controls", true);
M_Options_PrintCommand( " Go to console", true);
M_Options_PrintCheckbox(" Invert Mouse", true, m_pitch.value < 0);
M_Options_PrintSlider( " Field of View", true, scr_fov.integer, 1, 170);
M_Options_PrintCheckbox(" Always Run", true, cl_forwardspeed.value > 200);
- M_Options_PrintCheckbox(" Show Framerate", true, showfps.integer);
- M_Options_PrintCheckbox(" Show Date and Time", true, showdate.integer && showtime.integer);
+ M_Options_PrintCheckbox(" Show Framerate", true, cl_showfps.integer);
+ M_Options_PrintCheckbox(" Show Date and Time", true, cl_showdate.integer && cl_showtime.integer);
M_Options_PrintCommand( " Custom Brightness", true);
M_Options_PrintSlider( " Game Brightness", true, r_hdr_scenebrightness.value, 1, 4);
M_Options_PrintSlider( " Brightness", true, v_contrast.value, 1, 2);
}
-static void M_Options_Key (int k, int ascii)
+static void M_Options_Key(cmd_state_t *cmd, int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
break;
case K_ENTER:
switch (options_cursor)
{
case 0:
- M_Menu_Keys_f ();
+ M_Menu_Keys_f(cmd);
break;
case 1:
m_state = m_none;
key_dest = key_game;
- Con_ToggleConsole_f ();
+ Con_ToggleConsole_f(cmd);
break;
case 2:
- M_Menu_Reset_f ();
+ M_Menu_Reset_f(cmd);
break;
case 3:
- M_Menu_Video_f ();
+ M_Menu_Video_f(cmd);
break;
case 11:
- M_Menu_Options_ColorControl_f ();
+ M_Menu_Options_ColorControl_f(cmd);
break;
case 17: // Customize Effects
- M_Menu_Options_Effects_f ();
+ M_Menu_Options_Effects_f(cmd);
break;
case 18: // Effects: Quake
- Cbuf_AddText("cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 1;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 0;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 0;cl_beams_polygons 0;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
break;
case 19: // Effects: Normal
- Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 0;cl_particles_quality 1;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 0;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
break;
case 20: // Effects: High
- Cbuf_AddText("cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
+ Cbuf_AddText(cmd, "cl_particles 1;cl_particles_quake 0;cl_particles_quality 2;cl_particles_explosions_shell 0;r_explosionclip 1;cl_stainmaps 1;cl_stainmaps_clearonload 1;cl_decals 1;cl_particles_bulletimpacts 1;cl_particles_smoke 1;cl_particles_sparks 1;cl_particles_bubbles 1;cl_particles_blood 1;cl_particles_blood_alpha 1;cl_particles_blood_bloodhack 1;cl_beams_polygons 1;cl_beams_instantaimhack 0;cl_beams_quakepositionhack 1;cl_beams_lightatend 0;r_lerpmodels 1;r_lerpsprites 1;r_lerplightstyles 0;gl_polyblend 1;r_skyscroll1 1;r_skyscroll2 2;r_waterwarp 1;r_wateralpha 1;r_waterscroll 1\n");
break;
case 21:
- M_Menu_Options_Graphics_f ();
+ M_Menu_Options_Graphics_f(cmd);
break;
case 22: // Lighting: Flares
- Cbuf_AddText("r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
+ Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 1;r_shadow_gloss 0;r_shadow_realtime_dlight 0;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
break;
case 23: // Lighting: Normal
- Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
+ Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 0;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 0");
break;
case 24: // Lighting: High
- Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
+ Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 0;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
break;
case 25: // Lighting: Full
- Cbuf_AddText("r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
+ Cbuf_AddText(cmd, "r_coronas 1;gl_flashblend 0;r_shadow_gloss 1;r_shadow_realtime_dlight 1;r_shadow_realtime_dlight_shadows 1;r_shadow_realtime_world 1;r_shadow_realtime_world_lightmaps 0;r_shadow_realtime_world_shadows 1;r_bloom 1");
break;
case 26:
- M_Menu_ModList_f ();
+ M_Menu_ModList_f(cmd);
break;
default:
M_Menu_Options_AdjustSliders (1);
static int options_effects_cursor;
-void M_Menu_Options_Effects_f (void)
+void M_Menu_Options_Effects_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_options_effects;
M_DrawPic(16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_option");
- M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
+ M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
- optcursor = options_effects_cursor;
- optnum = 0;
+ m_optcursor = options_effects_cursor;
+ m_optnum = 0;
visible = (int)((menu_height - 32) / 8);
- opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
+ m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_EFFECTS_ITEMS - visible)) * 8;
M_Options_PrintCheckbox(" Particles", true, cl_particles.integer);
M_Options_PrintCheckbox(" Quake-style Particles", true, cl_particles_quake.integer);
}
-static void M_Options_Effects_Key (int k, int ascii)
+static void M_Options_Effects_Key(cmd_state_t *cmd, int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case K_ENTER:
static int options_graphics_cursor;
-void M_Menu_Options_Graphics_f (void)
+void M_Menu_Options_Graphics_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_options_graphics;
extern cvar_t r_hdr_glowintensity;
extern cvar_t gl_picmip;
-static void M_Menu_Options_Graphics_AdjustSliders (int dir)
+static void M_Menu_Options_Graphics_AdjustSliders (cmd_state_t *cmd, int dir)
{
int optnum;
S_LocalSound ("sound/misc/menu3.wav");
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_brighten, bound(1, r_bloom_brighten.value + dir * 0.0625, 4));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_blur, bound(1, r_bloom_blur.value + dir * 1, 16));
else if (options_graphics_cursor == optnum++) Cvar_SetValueQuick (&r_bloom_resolution, bound(64, r_bloom_resolution.value + dir * 64, 2048));
- else if (options_graphics_cursor == optnum++) Cbuf_AddText ("r_restart\n");
+ else if (options_graphics_cursor == optnum++) Cbuf_AddText(cmd, "r_restart\n");
}
M_DrawPic(16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_option");
- M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
+ M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
- optcursor = options_graphics_cursor;
- optnum = 0;
+ m_optcursor = options_graphics_cursor;
+ m_optnum = 0;
visible = (int)((menu_height - 32) / 8);
- opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
+ m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_GRAPHICS_ITEMS - visible)) * 8;
M_Options_PrintSlider( " Corona Intensity", true, r_coronas.value, 0, 4);
M_Options_PrintCheckbox(" Use Only Coronas", true, gl_flashblend.integer);
}
-static void M_Options_Graphics_Key (int k, int ascii)
+static void M_Options_Graphics_Key (cmd_state_t *cmd, int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case K_ENTER:
- M_Menu_Options_Graphics_AdjustSliders (1);
+ M_Menu_Options_Graphics_AdjustSliders (cmd, 1);
break;
case K_UPARROW:
break;
case K_LEFTARROW:
- M_Menu_Options_Graphics_AdjustSliders (-1);
+ M_Menu_Options_Graphics_AdjustSliders(cmd, -1);
break;
case K_RIGHTARROW:
- M_Menu_Options_Graphics_AdjustSliders (1);
+ M_Menu_Options_Graphics_AdjustSliders(cmd, 1);
break;
}
}
static int options_colorcontrol_cursor;
// intensity value to match up to 50% dither to 'correct' quake
-static cvar_t menu_options_colorcontrol_correctionvalue = {0, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
+static cvar_t menu_options_colorcontrol_correctionvalue = {CVAR_CLIENT, "menu_options_colorcontrol_correctionvalue", "0.5", "intensity value that matches up to white/black dither pattern, should be 0.5 for linear color"};
-void M_Menu_Options_ColorControl_f (void)
+void M_Menu_Options_ColorControl_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_options_colorcontrol;
optnum = 1;
if (options_colorcontrol_cursor == optnum++)
- Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
- else if (options_colorcontrol_cursor == optnum++)
{
Cvar_SetValueQuick (&v_color_enable, 0);
Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.125, 5));
static void M_Options_ColorControl_Draw (void)
{
int visible;
- float x, c, s, t, u, v;
+ float x, s, t, u, v;
+ float c[3];
cachepic_t *p, *dither;
dither = Draw_CachePic_Flags ("gfx/colorcontrol/ditherpattern", CACHEPICFLAG_NOCLAMP);
M_DrawPic(16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_option");
- M_DrawPic((320-p->width)/2, 4, "gfx/p_option");
+ M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/p_option");
- optcursor = options_colorcontrol_cursor;
- optnum = 0;
+ m_optcursor = options_colorcontrol_cursor;
+ m_optnum = 0;
visible = (int)((menu_height - 32) / 8);
- opty = 32 - bound(0, optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
+ m_opty = 32 - bound(0, m_optcursor - (visible >> 1), max(0, OPTIONS_COLORCONTROL_ITEMS - visible)) * 8;
M_Options_PrintCommand( " Reset to defaults", true);
- M_Options_PrintCheckbox("Hardware Gamma Control", vid_hardwaregammasupported.integer, v_hwgamma.integer);
- M_Options_PrintSlider( " Gamma", !v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_gamma.value, 1, 5);
+ M_Options_PrintSlider( " Gamma", !v_color_enable.integer, v_gamma.value, 1, 5);
M_Options_PrintSlider( " Contrast", !v_color_enable.integer, v_contrast.value, 1, 5);
M_Options_PrintSlider( " Brightness", !v_color_enable.integer, v_brightness.value, 0, 0.8);
M_Options_PrintCheckbox(" Color Level Controls", true, v_color_enable.integer);
M_Options_PrintSlider( " Black: Green", v_color_enable.integer, v_color_black_g.value, 0, 0.8);
M_Options_PrintSlider( " Black: Blue ", v_color_enable.integer, v_color_black_b.value, 0, 0.8);
M_Options_PrintSlider( " Black: Grey ", v_color_enable.integer, (v_color_black_r.value + v_color_black_g.value + v_color_black_b.value) / 3, 0, 0.8);
- M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_r.value, 0, 0.95);
- M_Options_PrintSlider( " Grey: Green", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_g.value, 0, 0.95);
- M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, v_color_grey_b.value, 0, 0.95);
- M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer && vid_hardwaregammasupported.integer && v_hwgamma.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Red ", v_color_enable.integer, v_color_grey_r.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Green", v_color_enable.integer, v_color_grey_g.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Blue ", v_color_enable.integer, v_color_grey_b.value, 0, 0.95);
+ M_Options_PrintSlider( " Grey: Grey ", v_color_enable.integer, (v_color_grey_r.value + v_color_grey_g.value + v_color_grey_b.value) / 3, 0, 0.95);
M_Options_PrintSlider( " White: Red ", v_color_enable.integer, v_color_white_r.value, 1, 5);
M_Options_PrintSlider( " White: Green", v_color_enable.integer, v_color_white_g.value, 1, 5);
M_Options_PrintSlider( " White: Blue ", v_color_enable.integer, v_color_white_b.value, 1, 5);
M_Options_PrintSlider( " White: Grey ", v_color_enable.integer, (v_color_white_r.value + v_color_white_g.value + v_color_white_b.value) / 3, 1, 5);
- opty += 4;
- DrawQ_Fill(menu_x, menu_y + opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);opty += 4;
+ m_opty += 4;
+ DrawQ_Fill(menu_x, menu_y + m_opty, 320, 4 + 64 + 8 + 64 + 4, 0, 0, 0, 1, 0);m_opty += 4;
s = (float) 312 / 2 * vid.width / vid_conwidth.integer;
t = (float) 4 / 2 * vid.height / vid_conheight.integer;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);opty += 4;
- DrawQ_SuperPic(menu_x + 4, menu_y + opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);opty += 4;
-
- c = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
+ DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);m_opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,0,0,1, 0,1, 0,0,0,1, 1,1, 1,0,0,1, 0);m_opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);m_opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,1,0,1, 0,1, 0,0,0,1, 1,1, 0,1,0,1, 0);m_opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);m_opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 0,0,1,1, 0,1, 0,0,0,1, 1,1, 0,0,1,1, 0);m_opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, dither, 312, 4, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);m_opty += 4;
+ DrawQ_SuperPic(menu_x + 4, menu_y + m_opty, NULL , 312, 4, 0,0, 0,0,0,1, 1,0, 1,1,1,1, 0,1, 0,0,0,1, 1,1, 1,1,1,1, 0);m_opty += 4;
+
+ c[0] = menu_options_colorcontrol_correctionvalue.value; // intensity value that should be matched up to a 50% dither to 'correct' quake
+ c[1] = c[0];
+ c[2] = c[1];
+ VID_ApplyGammaToColor(c, c);
s = (float) 48 / 2 * vid.width / vid_conwidth.integer;
t = (float) 48 / 2 * vid.height / vid_conheight.integer;
u = s * 0.5;
v = t * 0.5;
- opty += 8;
+ m_opty += 8;
x = 4;
- DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, 0, 0, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
+ DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], 0, 0, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, s,0, 1,0,0,1, 0,t, 1,0,0,1, s,t, 1,0,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,0,0,1, u,0, 1,0,0,1, 0,v, 1,0,0,1, u,v, 1,0,0,1, 0);
x += 80;
- DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, c, 0, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
+ DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, c[1], 0, 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, s,0, 0,1,0,1, 0,t, 0,1,0,1, s,t, 0,1,0,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,1,0,1, u,0, 0,1,0,1, 0,v, 0,1,0,1, u,v, 0,1,0,1, 0);
x += 80;
- DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, 0, 0, c, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
+ DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, 0, 0, c[2], 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, s,0, 0,0,1,1, 0,t, 0,0,1,1, s,t, 0,0,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 0,0,1,1, u,0, 0,0,1,1, 0,v, 0,0,1,1, u,v, 0,0,1,1, 0);
x += 80;
- DrawQ_Fill(menu_x + x, menu_y + opty, 64, 48, c, c, c, 1, 0);
- DrawQ_SuperPic(menu_x + x + 16, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
- DrawQ_SuperPic(menu_x + x + 32, menu_y + opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
+ DrawQ_Fill(menu_x + x, menu_y + m_opty, 64, 48, c[0], c[1], c[2], 1, 0);
+ DrawQ_SuperPic(menu_x + x + 16, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, s,0, 1,1,1,1, 0,t, 1,1,1,1, s,t, 1,1,1,1, 0);
+ DrawQ_SuperPic(menu_x + x + 32, menu_y + m_opty + 16, dither, 16, 16, 0,0, 1,1,1,1, u,0, 1,1,1,1, 0,v, 1,1,1,1, u,v, 1,1,1,1, 0);
}
-static void M_Options_ColorControl_Key (int k, int ascii)
+static void M_Options_ColorControl_Key(cmd_state_t *cmd, int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case K_ENTER:
switch (options_colorcontrol_cursor)
{
case 0:
- Cvar_SetValueQuick(&v_hwgamma, 1);
Cvar_SetValueQuick(&v_gamma, 1);
Cvar_SetValueQuick(&v_contrast, 1);
Cvar_SetValueQuick(&v_brightness, 0);
static int keys_cursor;
static int bind_grab;
-void M_Menu_Keys_f (void)
+void M_Menu_Keys_f(cmd_state_t *cmd)
{
key_dest = key_menu_grabbed;
m_state = m_keys;
M_Background(320, 48 + 8 * numcommands);
p = Draw_CachePic ("gfx/ttl_cstm");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/ttl_cstm");
+ M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/ttl_cstm");
if (bind_grab)
M_Print(12, 32, "Press a key or button for this action");
Key_FindKeysForCommand (bindnames[i][0], keys, NUMKEYS, 0);
- // LordHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
+ // LadyHavoc: redesigned to print more than 2 keys, inspired by Tomaz's MiniRacer
if (keys[0] == -1)
strlcpy(keystring, "???", sizeof(keystring));
else
if (bind_grab)
M_DrawCharacter (140, 48 + keys_cursor*8, '=');
else
- M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
+ M_DrawCharacter (140, 48 + keys_cursor*8, 12+((int)(host.realtime*4)&1));
}
-static void M_Keys_Key (int k, int ascii)
+static void M_Keys_Key(cmd_state_t *cmd, int k, int ascii)
{
- char cmd[80];
+ char line[80];
int keys[NUMKEYS];
char tinystr[2];
}
else //if (k != '`')
{
- dpsnprintf (cmd, sizeof(cmd), "bind \"%s\" \"%s\"\n", Key_KeynumToString (k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
- Cbuf_InsertText (cmd);
+ dpsnprintf(line, sizeof(line), "bind \"%s\" \"%s\"\n", Key_KeynumToString(k, tinystr, sizeof(tinystr)), bindnames[keys_cursor][0]);
+ Cbuf_InsertText (cmd, line);
}
bind_grab = false;
switch (k)
{
case K_ESCAPE:
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case K_LEFTARROW:
}
}
-void M_Menu_Reset_f (void)
+void M_Menu_Reset_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_reset;
}
-static void M_Reset_Key (int key, int ascii)
+static void M_Reset_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case 'Y':
case 'y':
- Cbuf_AddText ("cvar_resettodefaults_all;exec default.cfg\n");
+ Cbuf_AddText(cmd, "cvar_resettodefaults_all;exec default.cfg\n");
// no break here since we also exit the menu
case K_ESCAPE:
if (menu_video_resolutions[i].height == h && menu_video_resolutions[menu_video_resolution].height == h)
{
// if the new mode would be a worse match in pixel aspect, skip it
- if (abs(menu_video_resolutions[i].pixelheight - a) > abs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
+ if (fabs(menu_video_resolutions[i].pixelheight - a) > fabs(menu_video_resolutions[menu_video_resolution].pixelheight - a))
continue;
// if it is equal in everything, skip it (prefer earlier modes)
if (menu_video_resolutions[i].pixelheight == a && menu_video_resolutions[menu_video_resolution].pixelheight == a)
}
}
-void M_Menu_Video_f (void)
+void M_Menu_Video_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_video;
M_DrawPic(16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/vidmodes");
- M_DrawPic((320-p->width)/2, 4, "gfx/vidmodes");
+ M_DrawPic((320-Draw_GetPicWidth(p))/2, 4, "gfx/vidmodes");
t = 0;
M_Print(96, video_cursor_table[t] + 8, va(vabuf, sizeof(vabuf), "Type: %s", menu_video_resolutions[menu_video_resolution].type));
t++;
- // Bits per pixel
- M_Print(16, video_cursor_table[t], " Bits per pixel");
- M_Print(220, video_cursor_table[t], (vid_bitsperpixel.integer == 32) ? "32" : "16");
- t++;
-
- // Bits per pixel
+ // Antialiasing
M_Print(16, video_cursor_table[t], " Antialiasing");
M_DrawSlider(220, video_cursor_table[t], vid_samples.value, 1, 32);
t++;
M_DrawSlider(220, video_cursor_table[t], gl_picmip.value, 3, 0);
t++;
- M_ItemPrint(16, video_cursor_table[t], " Texture Compression", vid.support.arb_texture_compression);
+ M_ItemPrint(16, video_cursor_table[t], " Texture Compression", true);
M_DrawCheckbox(220, video_cursor_table[t], gl_texturecompression.integer);
t++;
t++;
// Cursor
- M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(realtime*4)&1));
+ M_DrawCharacter(200, video_cursor_table[video_cursor], 12+((int)(host.realtime*4)&1));
}
break;
}
}
- else if (video_cursor == t++)
- Cvar_SetValueQuick (&vid_bitsperpixel, (vid_bitsperpixel.integer == 32) ? 16 : 32);
else if (video_cursor == t++)
Cvar_SetValueQuick (&vid_samples, bound(1, vid_samples.value * (dir > 0 ? 2 : 0.5), 32));
else if (video_cursor == t++)
}
-static void M_Video_Key (int key, int ascii)
+static void M_Video_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
Cvar_SetValueQuick(&vid_userefreshrate, vid.userefreshrate);
S_LocalSound ("sound/misc/menu1.wav");
- M_Menu_Options_f ();
+ M_Menu_Options_f(cmd);
break;
case K_ENTER:
Cvar_SetValueQuick (&vid_conwidth, menu_video_resolutions[menu_video_resolution].conwidth);
Cvar_SetValueQuick (&vid_conheight, menu_video_resolutions[menu_video_resolution].conheight);
Cvar_SetValueQuick (&vid_pixelheight, menu_video_resolutions[menu_video_resolution].pixelheight);
- Cbuf_AddText ("vid_restart\n");
- M_Menu_Options_f ();
+ Cbuf_AddText(cmd, "vid_restart\n");
+ M_Menu_Options_f(cmd);
break;
default:
M_Menu_Video_AdjustSliders (1);
#define NUM_HELP_PAGES 6
-void M_Menu_Help_f (void)
+void M_Menu_Help_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_help;
}
-static void M_Help_Key (int key, int ascii)
+static void M_Help_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case K_ESCAPE:
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
break;
case K_UPARROW:
//=============================================================================
/* CEDITS MENU */
-void M_Menu_Credits_f (void)
+void M_Menu_Credits_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_credits;
}
-static void M_Credits_Key (int key, int ascii)
+static void M_Credits_Key(cmd_state_t *cmd, int key, int ascii)
{
- M_Menu_Main_f ();
+ M_Menu_Main_f(cmd);
}
//=============================================================================
case GAME_NORMAL:
case GAME_HIPNOTIC:
case GAME_ROGUE:
+ case GAME_QUOTH:
case GAME_NEHAHRA:
case GAME_DEFEATINDETAIL2:
if (request-- == 0) return M_QuitMessage("Are you gonna quit","this game just like","everything else?",NULL,NULL,NULL,NULL,NULL);
return 0;
}
-void M_Menu_Quit_f (void)
+void M_Menu_Quit_f(cmd_state_t *cmd)
{
int n;
if (m_state == m_quit)
}
-static void M_Quit_Key (int key, int ascii)
+static void M_Quit_Key(cmd_state_t *cmd, int key, int ascii)
{
switch (key)
{
case 'Y':
case 'y':
- Host_Quit_f ();
+ Host_Quit_f(cmd);
break;
default:
static char lanConfig_portname[6];
static char lanConfig_joinname[40];
-void M_Menu_LanConfig_f (void)
+void M_Menu_LanConfig_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_lanconfig;
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_multi");
- basex = (320-p->width)/2;
+ basex = (320-Draw_GetPicWidth(p))/2;
M_DrawPic (basex, 4, "gfx/p_multi");
if (StartingGame)
M_Print(basex+8, lanConfig_cursor_table[1], "OK");
}
- M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(realtime*4)&1));
+ M_DrawCharacter (basex-8, lanConfig_cursor_table [lanConfig_cursor], 12+((int)(host.realtime*4)&1));
if (lanConfig_cursor == 0)
- M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
+ M_DrawCharacter (basex+9*8 + 8*strlen(lanConfig_portname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(host.realtime*4)&1));
if (lanConfig_cursor == 3)
- M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(realtime*4)&1));
+ M_DrawCharacter (basex+16 + 8*strlen(lanConfig_joinname), lanConfig_cursor_table [lanConfig_cursor], 10+((int)(host.realtime*4)&1));
if (*m_return_reason)
M_Print(basex, 168, m_return_reason);
}
-static void M_LanConfig_Key (int key, int ascii)
+static void M_LanConfig_Key(cmd_state_t *cmd, int key, int ascii)
{
int l;
char vabuf[1024];
switch (key)
{
case K_ESCAPE:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case K_UPARROW:
m_entersound = true;
- Cbuf_AddText ("stopdemo\n");
+ Cbuf_AddText(cmd, "stopdemo\n");
- Cvar_SetValue("port", lanConfig_port);
+ Cvar_SetValue(&cvars_all, "port", lanConfig_port);
if (lanConfig_cursor == 1 || lanConfig_cursor == 2)
{
if (StartingGame)
{
- M_Menu_GameOptions_f ();
+ M_Menu_GameOptions_f(cmd);
break;
}
- M_Menu_ServerList_f();
+ M_Menu_ServerList_f(cmd);
break;
}
if (lanConfig_cursor == 3)
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "connect \"%s\"\n", lanConfig_joinname) );
break;
case K_BACKSPACE:
{GAME_NORMAL, &sharewarequakegame, ®isteredquakegame},
{GAME_HIPNOTIC, &hipnoticgame, &hipnoticgame},
{GAME_ROGUE, &roguegame, &roguegame},
+ {GAME_QUOTH, &sharewarequakegame, ®isteredquakegame},
{GAME_NEHAHRA, &nehahragame, &nehahragame},
{GAME_TRANSFUSION, &transfusiongame, &transfusiongame},
{GAME_GOODVSBAD2, &goodvsbad2game, &goodvsbad2game},
static qboolean m_serverInfoMessage = false;
static double m_serverInfoMessageTime;
-void M_Menu_GameOptions_f (void)
+void M_Menu_GameOptions_f(cmd_state_t *cmd)
{
int i;
key_dest = key_menu;
M_DrawPic (16, 4, "gfx/qplaque");
p = Draw_CachePic ("gfx/p_multi");
- M_DrawPic ( (320-p->width)/2, 4, "gfx/p_multi");
+ M_DrawPic ( (320-Draw_GetPicWidth(p))/2, 4, "gfx/p_multi");
M_DrawTextBox (152, 32, 10, 1);
M_Print(160, 40, "begin game");
if (gamemode == GAME_TRANSFUSION)
{
if (!coop.integer && !deathmatch.integer)
- Cvar_SetValue("deathmatch", 1);
+ Cvar_SetValue(&cvars_all, "deathmatch", 1);
if (deathmatch.integer == 0)
M_Print(160, 64, "Cooperative");
else if (deathmatch.integer == 2)
else if (gamemode == GAME_BATTLEMECH)
{
if (!deathmatch.integer)
- Cvar_SetValue("deathmatch", 1);
+ Cvar_SetValue(&cvars_all, "deathmatch", 1);
if (deathmatch.integer == 2)
M_Print(160, 64, "Rambo Match");
else
else
{
if (!coop.integer && !deathmatch.integer)
- Cvar_SetValue("deathmatch", 1);
+ Cvar_SetValue(&cvars_all, "deathmatch", 1);
if (coop.integer)
M_Print(160, 64, "Cooperative");
else
// line cursor
if (gameoptions_cursor == 9)
- M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(realtime*4)&1));
+ M_DrawCharacter (8 + 8 * strlen(hostname.string), gameoptions_cursor_table[gameoptions_cursor], 10+((int)(host.realtime*4)&1));
else
- M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(realtime*4)&1));
+ M_DrawCharacter (144, gameoptions_cursor_table[gameoptions_cursor], 12+((int)(host.realtime*4)&1));
if (m_serverInfoMessage)
{
- if ((realtime - m_serverInfoMessageTime) < 5.0)
+ if ((host.realtime - m_serverInfoMessageTime) < 5.0)
{
x = (320-26*8)/2;
M_DrawTextBox (x, 138, 24, 4);
M_Print(x, 146, " More than 255 players??");
M_Print(x, 154, " First, question your ");
M_Print(x, 162, " sanity, then email ");
- M_Print(x, 170, " lordhavoc@ghdigital.com");
+ M_Print(x, 170, "darkplacesengine@gmail.com");
}
else
m_serverInfoMessage = false;
{
maxplayers = MAX_SCOREBOARD;
m_serverInfoMessage = true;
- m_serverInfoMessageTime = realtime;
+ m_serverInfoMessageTime = host.realtime;
}
if (maxplayers < 2)
maxplayers = 2;
}
}
-static void M_GameOptions_Key (int key, int ascii)
+static void M_GameOptions_Key(cmd_state_t *cmd, int key, int ascii)
{
int l;
char hostnamebuf[128];
switch (key)
{
case K_ESCAPE:
- M_Menu_MultiPlayer_f ();
+ M_Menu_MultiPlayer_f(cmd);
break;
case K_UPARROW:
if (gameoptions_cursor == 0)
{
if (sv.active)
- Cbuf_AddText("disconnect\n");
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
+ Cbuf_AddText(cmd, "disconnect\n");
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "maxplayers %u\n", maxplayers) );
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "map %s\n", gameoptions_levels->levels[gameoptions_levels->episodes[startepisode].firstLevel + startlevel].name) );
return;
}
l = min(l - 1, 37);
memcpy(hostnamebuf, hostname.string, l);
hostnamebuf[l] = 0;
- Cvar_Set("hostname", hostnamebuf);
+ Cvar_Set(&cvars_all, "hostname", hostnamebuf);
}
}
break;
memcpy(hostnamebuf, hostname.string, l);
hostnamebuf[l] = ascii;
hostnamebuf[l+1] = 0;
- Cvar_Set("hostname", hostnamebuf);
+ Cvar_Set(&cvars_all, "hostname", hostnamebuf);
}
}
}
static int slist_cursor;
-void M_Menu_ServerList_f (void)
+void M_Menu_ServerList_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_slist;
slist_cursor = 0;
M_Update_Return_Reason("");
if (lanConfig_cursor == 2)
- Net_SlistQW_f();
+ Net_SlistQW_f(cmd);
else
- Net_Slist_f();
+ Net_Slist_f(cmd);
}
static void M_ServerList_Draw (void)
{
- int n, y, visible, start, end, numplayers, maxplayers;
+ int n, y, visible, start, end, statnumplayers, statmaxplayers;
cachepic_t *p;
const char *s;
char vabuf[1024];
else
M_Background(640, vid_conheight.integer);
// scroll the list as the cursor moves
- ServerList_GetPlayerStatistics(&numplayers, &maxplayers);
- s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, numplayers, maxplayers);
+ ServerList_GetPlayerStatistics(&statnumplayers, &statmaxplayers);
+ s = va(vabuf, sizeof(vabuf), "%i/%i masters %i/%i servers %i/%i players", masterreplycount, masterquerycount, serverreplycount, serverquerycount, statnumplayers, statmaxplayers);
M_PrintRed((640 - strlen(s) * 8) / 2, 32, s);
if (*m_return_reason)
M_Print(16, menu_height - 8, m_return_reason);
end = min(start + visible, serverlist_viewcount);
p = Draw_CachePic ("gfx/p_multi");
- M_DrawPic((640 - p->width) / 2, 4, "gfx/p_multi");
+ M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_multi");
if (end > start)
{
for (n = start;n < end;n++)
{
serverlist_entry_t *entry = ServerList_GetViewEntry(n);
- DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ DrawQ_Fill(menu_x, menu_y + y, 640, 16, n == slist_cursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_PrintColored(0, y, entry->line1);y += 8;
M_PrintColored(0, y, entry->line2);y += 8;
}
}
- else if (realtime - masterquerytime > 10)
+ else if (host.realtime - masterquerytime > 10)
{
if (masterquerycount)
M_Print(0, y, "No servers found");
}
-static void M_ServerList_Key(int k, int ascii)
+static void M_ServerList_Key(cmd_state_t *cmd, int k, int ascii)
{
char vabuf[1024];
switch (k)
{
case K_ESCAPE:
- M_Menu_LanConfig_f();
+ M_Menu_LanConfig_f(cmd);
break;
case K_SPACE:
if (lanConfig_cursor == 2)
- Net_SlistQW_f();
+ Net_SlistQW_f(cmd);
else
- Net_Slist_f();
+ Net_Slist_f(cmd);
break;
case K_UPARROW:
case K_ENTER:
S_LocalSound ("sound/misc/menu2.wav");
if (serverlist_viewcount)
- Cbuf_AddText(va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
+ Cbuf_AddText(cmd, va(vabuf, sizeof(vabuf), "connect \"%s\"\n", ServerList_GetViewEntry(slist_cursor)->info.cname));
break;
default:
{
int i,j;
stringlist_t list;
+ const char *description;
stringlistinit(&list);
listdirectory(&list, fs_basedir, "");
stringlistsort(&list, true);
modlist_count = 0;
modlist_numenabled = fs_numgamedirs;
- for (i = 0;i < list.numstrings;i++)
+ for (i = 0;i < list.numstrings && modlist_count < MODLIST_TOTALSIZE;i++)
{
- if (modlist_count >= MODLIST_TOTALSIZE) break;
- // check all dirs to see if they "appear" to be mods
+ // quickly skip names with dot characters - generally these are files, not directories
+ if (strchr(list.strings[i], '.')) continue;
+
// reject any dirs that are part of the base game
if (gamedirname1 && !strcasecmp(gamedirname1, list.strings[i])) continue;
//if (gamedirname2 && !strcasecmp(gamedirname2, list.strings[i])) continue;
- if (FS_CheckNastyPath (list.strings[i], true)) continue;
- if (!FS_CheckGameDir(list.strings[i])) continue;
+
+ // check if we can get a description of the gamedir (from modinfo.txt),
+ // or if the directory is valid but has no description (fs_checkgamedir_missing)
+ // otherwise this isn't a valid gamedir
+ description = FS_CheckGameDir(list.strings[i]);
+ if (description == NULL || description == fs_checkgamedir_missing) continue;
strlcpy (modlist[modlist_count].dir, list.strings[i], sizeof(modlist[modlist_count].dir));
//check currently loaded mods
FS_ChangeGameDirs (modlist_numenabled, gamedirs, true, true);
}
-void M_Menu_ModList_f (void)
+void M_Menu_ModList_f(cmd_state_t *cmd)
{
key_dest = key_menu;
m_state = m_modlist;
end = min(start + visible, modlist_count);
p = Draw_CachePic ("gfx/p_option");
- M_DrawPic((640 - p->width) / 2, 4, "gfx/p_option");
+ M_DrawPic((640 - Draw_GetPicWidth(p)) / 2, 4, "gfx/p_option");
if (end > start)
{
for (n = start;n < end;n++)
{
- DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(realtime * M_PI)) : 0, 0, 0, 0.5, 0);
+ DrawQ_Pic(menu_x + 40, menu_y + y, NULL, 360, 8, n == modlist_cursor ? (0.5 + 0.2 * sin(host.realtime * M_PI)) : 0, 0, 0, 0.5, 0);
M_ItemPrint(80, y, modlist[n].dir, true);
M_DrawCheckbox(48, y, modlist[n].loaded);
y +=8;
}
}
-static void M_ModList_Key(int k, int ascii)
+static void M_ModList_Key(cmd_state_t *cmd, int k, int ascii)
{
switch (k)
{
case K_ESCAPE:
ModList_Enable ();
- M_Menu_Options_f();
+ M_Menu_Options_f(cmd);
break;
case K_SPACE:
menuplyr_load = true;
menuplyr_pixels = NULL;
- Cmd_AddCommand ("menu_main", M_Menu_Main_f, "open the main menu");
- Cmd_AddCommand ("menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
- Cmd_AddCommand ("menu_load", M_Menu_Load_f, "open the loadgame menu");
- Cmd_AddCommand ("menu_save", M_Menu_Save_f, "open the savegame menu");
- Cmd_AddCommand ("menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
- Cmd_AddCommand ("menu_setup", M_Menu_Setup_f, "open the player setup menu");
- Cmd_AddCommand ("menu_options", M_Menu_Options_f, "open the options menu");
- Cmd_AddCommand ("menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
- Cmd_AddCommand ("menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
- Cmd_AddCommand ("menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
- Cmd_AddCommand ("menu_keys", M_Menu_Keys_f, "open the key binding menu");
- Cmd_AddCommand ("menu_video", M_Menu_Video_f, "open the video options menu");
- Cmd_AddCommand ("menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
- Cmd_AddCommand ("menu_mods", M_Menu_ModList_f, "open the mods browser menu");
- Cmd_AddCommand ("help", M_Menu_Help_f, "open the help menu");
- Cmd_AddCommand ("menu_quit", M_Menu_Quit_f, "open the quit menu");
- Cmd_AddCommand ("menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
- Cmd_AddCommand ("menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
- Cmd_AddCommand ("menu_credits", M_Menu_Credits_f, "open the credits menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_main", M_Menu_Main_f, "open the main menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_singleplayer", M_Menu_SinglePlayer_f, "open the singleplayer menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_load", M_Menu_Load_f, "open the loadgame menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_save", M_Menu_Save_f, "open the savegame menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_multiplayer", M_Menu_MultiPlayer_f, "open the multiplayer menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_setup", M_Menu_Setup_f, "open the player setup menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_options", M_Menu_Options_f, "open the options menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_options_effects", M_Menu_Options_Effects_f, "open the effects options menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_options_graphics", M_Menu_Options_Graphics_f, "open the graphics options menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_options_colorcontrol", M_Menu_Options_ColorControl_f, "open the color control menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_keys", M_Menu_Keys_f, "open the key binding menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_video", M_Menu_Video_f, "open the video options menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_reset", M_Menu_Reset_f, "open the reset to defaults menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_mods", M_Menu_ModList_f, "open the mods browser menu");
+ Cmd_AddCommand(CMD_CLIENT, "help", M_Menu_Help_f, "open the help menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_quit", M_Menu_Quit_f, "open the quit menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_transfusion_episode", M_Menu_Transfusion_Episode_f, "open the transfusion episode select menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_transfusion_skill", M_Menu_Transfusion_Skill_f, "open the transfusion skill select menu");
+ Cmd_AddCommand(CMD_CLIENT, "menu_credits", M_Menu_Credits_f, "open the credits menu");
}
void M_Draw (void)
int g, scale_x, scale_y, scale_y_repeat, top_offset;
float scale_y_rate;
scale_y_repeat = vid_conheight.integer * 2;
- g = (int)(realtime * 64)%96;
+ g = (int)(host.realtime * 64)%96;
scale_y_rate = (float)(g+1) / 96;
top_offset = (g+12)/12;
p = Draw_CachePic (va(vabuf, sizeof(vabuf), "gfx/menu/blooddrip%i", top_offset));
drop1 = Draw_CachePic ("gfx/menu/blooddrop1");
drop2 = Draw_CachePic ("gfx/menu/blooddrop2");
drop3 = Draw_CachePic ("gfx/menu/blooddrop3");
- for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += p->width) {
+ for (scale_x = 0; scale_x <= vid_conwidth.integer; scale_x += Draw_GetPicWidth(p)) {
for (scale_y = -scale_y_repeat; scale_y <= vid_conheight.integer; scale_y += scale_y_repeat) {
DrawQ_Pic (scale_x + 21, scale_y_repeat * .5 + scale_y + scale_y_rate * scale_y_repeat, drop3, 0, 0, 1, 1, 1, 1, 0);
DrawQ_Pic (scale_x + 116, scale_y_repeat + scale_y + scale_y_rate * scale_y_repeat, drop1, 0, 0, 1, 1, 1, 1, 0);
void M_KeyEvent (int key, int ascii, qboolean downevent)
{
+ cmd_state_t *cmd = &cmd_client;
if (!downevent)
return;
switch (m_state)
return;
case m_main:
- M_Main_Key (key, ascii);
+ M_Main_Key(cmd, key, ascii);
return;
case m_demo:
- M_Demo_Key (key, ascii);
+ M_Demo_Key(cmd, key, ascii);
return;
case m_singleplayer:
- M_SinglePlayer_Key (key, ascii);
+ M_SinglePlayer_Key(cmd, key, ascii);
return;
case m_transfusion_episode:
- M_Transfusion_Episode_Key (key, ascii);
+ M_Transfusion_Episode_Key(cmd, key, ascii);
return;
case m_transfusion_skill:
- M_Transfusion_Skill_Key (key, ascii);
+ M_Transfusion_Skill_Key(cmd, key, ascii);
return;
case m_load:
- M_Load_Key (key, ascii);
+ M_Load_Key(cmd, key, ascii);
return;
case m_save:
- M_Save_Key (key, ascii);
+ M_Save_Key(cmd, key, ascii);
return;
case m_multiplayer:
- M_MultiPlayer_Key (key, ascii);
+ M_MultiPlayer_Key(cmd, key, ascii);
return;
case m_setup:
- M_Setup_Key (key, ascii);
+ M_Setup_Key(cmd, key, ascii);
return;
case m_options:
- M_Options_Key (key, ascii);
+ M_Options_Key(cmd, key, ascii);
return;
case m_options_effects:
- M_Options_Effects_Key (key, ascii);
+ M_Options_Effects_Key(cmd, key, ascii);
return;
case m_options_graphics:
- M_Options_Graphics_Key (key, ascii);
+ M_Options_Graphics_Key(cmd, key, ascii);
return;
case m_options_colorcontrol:
- M_Options_ColorControl_Key (key, ascii);
+ M_Options_ColorControl_Key(cmd, key, ascii);
return;
case m_keys:
- M_Keys_Key (key, ascii);
+ M_Keys_Key(cmd, key, ascii);
return;
case m_reset:
- M_Reset_Key (key, ascii);
+ M_Reset_Key(cmd, key, ascii);
return;
case m_video:
- M_Video_Key (key, ascii);
+ M_Video_Key(cmd, key, ascii);
return;
case m_help:
- M_Help_Key (key, ascii);
+ M_Help_Key(cmd, key, ascii);
return;
case m_credits:
- M_Credits_Key (key, ascii);
+ M_Credits_Key(cmd, key, ascii);
return;
case m_quit:
- M_Quit_Key (key, ascii);
+ M_Quit_Key(cmd, key, ascii);
return;
case m_lanconfig:
- M_LanConfig_Key (key, ascii);
+ M_LanConfig_Key(cmd, key, ascii);
return;
case m_gameoptions:
- M_GameOptions_Key (key, ascii);
+ M_GameOptions_Key(cmd, key, ascii);
return;
case m_slist:
- M_ServerList_Key (key, ascii);
+ M_ServerList_Key(cmd, key, ascii);
return;
case m_modlist:
- M_ModList_Key (key, ascii);
+ M_ModList_Key(cmd, key, ascii);
return;
}
{
}
+static int M_GetServerListEntryCategory(const serverlist_entry_t *entry)
+{
+ return 0;
+}
+
void M_Shutdown(void)
{
// reset key_dest
key_dest = key_game;
// init the normal menu now -> this will also correct the menu router pointers
- MR_SetRouting (TRUE);
+ MR_SetRouting (true);
// reset the active scene, too (to be on the safe side ;))
R_SelectScene( RST_CLIENT );
oldquality = r_refdef.view.quality;
r_refdef.view.quality = 1;
// TODO: this needs to be exposed to R_SetView (or something similar) ASAP [2/5/2008 Andreas]
- r_refdef.scene.time = realtime;
+ r_refdef.scene.time = host.realtime;
+
+ // free memory for resources that are no longer referenced
+ PRVM_GarbageCollection(prog);
// FIXME: this really shouldnt error out lest we have a very broken refdef state...?
// or does it kill the server too?
+ PRVM_G_FLOAT(OFS_PARM0) = vid.width;
+ PRVM_G_FLOAT(OFS_PARM1) = vid.height;
prog->ExecuteProgram(prog, PRVM_menufunction(m_draw),"m_draw() required");
// TODO: imo this should be moved into scene, too [1/27/2008 Andreas]
prog->ExecuteProgram(prog, PRVM_menufunction(m_newmap),"m_newmap() required");
}
-static void MP_Shutdown (void)
+const serverlist_entry_t *serverlist_callbackentry = NULL;
+static int MP_GetServerListEntryCategory(const serverlist_entry_t *entry)
{
prvm_prog_t *prog = MVM_prog;
+ serverlist_callbackentry = entry;
+ if (PRVM_menufunction(m_gethostcachecategory))
+ {
+ prog->globals.fp[OFS_PARM0] = (prvm_vec_t) -1;
+ prog->ExecuteProgram(prog, PRVM_menufunction(m_gethostcachecategory),"m_gethostcachecategory(float entry) required");
+ serverlist_callbackentry = NULL;
+ return prog->globals.fp[OFS_RETURN];
+ }
+ else
+ {
+ return 0;
+ }
+}
- prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
+static void MP_Shutdown (void)
+{
+ prvm_prog_t *prog = MVM_prog;
+ if (prog->loaded)
+ prog->ExecuteProgram(prog, PRVM_menufunction(m_shutdown),"m_shutdown() required");
// reset key_dest
key_dest = key_game;
static void MP_Init (void)
{
prvm_prog_t *prog = MVM_prog;
- PRVM_Prog_Init(prog);
+ PRVM_Prog_Init(prog, &cmd_client);
prog->edictprivate_size = 0; // no private struct used
prog->name = "menu";
prog->ExecuteProgram = MVM_ExecuteProgram;
// allocate the mempools
- prog->progs_mempool = Mem_AllocPool(M_PROG_FILENAME, 0, NULL);
+ prog->progs_mempool = Mem_AllocPool(menu_progs.string, 0, NULL);
- PRVM_Prog_Load(prog, M_PROG_FILENAME, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
+ PRVM_Prog_Load(prog, menu_progs.string, NULL, 0, m_numrequiredfunc, m_required_func, m_numrequiredfields, m_required_fields, m_numrequiredglobals, m_required_globals);
// note: OP_STATE is not supported by menu qc, we don't even try to detect
// it here
// call the prog init
prog->ExecuteProgram(prog, PRVM_menufunction(m_init),"m_init() required");
+
+ // Once m_init was called, we consider menuqc code fully initialized.
+ prog->inittime = host.realtime;
}
//============================================================================
void (*MR_ToggleMenu) (int mode);
void (*MR_Shutdown) (void);
void (*MR_NewMap) (void);
+int (*MR_GetServerListEntryCategory) (const serverlist_entry_t *entry);
void MR_SetRouting(qboolean forceold)
{
// if the menu prog isnt available or forceqmenu ist set, use the old menu
- if(!FS_FileExists(M_PROG_FILENAME) || forceqmenu.integer || forceold)
+ if(!FS_FileExists(menu_progs.string) || forceqmenu.integer || forceold)
{
// set menu router function pointers
MR_KeyEvent = M_KeyEvent;
MR_ToggleMenu = M_ToggleMenu;
MR_Shutdown = M_Shutdown;
MR_NewMap = M_NewMap;
+ MR_GetServerListEntryCategory = M_GetServerListEntryCategory;
M_Init();
}
else
MR_ToggleMenu = MP_ToggleMenu;
MR_Shutdown = MP_Shutdown;
MR_NewMap = MP_NewMap;
+ MR_GetServerListEntryCategory = MP_GetServerListEntryCategory;
MP_Init();
}
}
{
if(MR_Shutdown)
MR_Shutdown ();
- MR_SetRouting (FALSE);
+ MR_SetRouting (false);
+}
+
+static void MR_Restart_f(cmd_state_t *cmd)
+{
+ MR_Restart();
}
-static void Call_MR_ToggleMenu_f(void)
+static void Call_MR_ToggleMenu_f(cmd_state_t *cmd)
{
int m;
- m = ((Cmd_Argc() < 2) ? -1 : atoi(Cmd_Argv(1)));
+ m = ((Cmd_Argc(cmd) < 2) ? -1 : atoi(Cmd_Argv(cmd, 1)));
Host_StartVideo();
if(MR_ToggleMenu)
MR_ToggleMenu(m);
// set router console commands
Cvar_RegisterVariable (&forceqmenu);
Cvar_RegisterVariable (&menu_options_colorcontrol_correctionvalue);
- Cmd_AddCommand ("menu_restart",MR_Restart, "restart menu system (reloads menu.dat)");
- Cmd_AddCommand ("togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
+ Cvar_RegisterVariable (&menu_progs);
+ Cmd_AddCommand(CMD_CLIENT, "menu_restart", MR_Restart_f, "restart menu system (reloads menu.dat)");
+ Cmd_AddCommand(CMD_CLIENT, "togglemenu", Call_MR_ToggleMenu_f, "opens or closes menu");
}
void MR_Init(void)
res_count = VID_SortModes(res, res_count, false, false, true);
if(res_count)
{
- video_resolutions_count = res_count;
+ video_resolutions_count = (int)res_count;
video_resolutions = (video_resolution_t *) Mem_Alloc(cls.permanentmempool, sizeof(*video_resolutions) * (video_resolutions_count + 1));
memset(&video_resolutions[video_resolutions_count], 0, sizeof(video_resolutions[video_resolutions_count]));
for(i = 0; i < res_count; ++i)
// the normal quake menu only the first time
// COMMANDLINEOPTION: Client: -useqmenu causes the first time you open the menu to use the quake menu, then reverts to menu.dat (if forceqmenu is 0)
if(COM_CheckParm("-useqmenu"))
- MR_SetRouting (TRUE);
+ MR_SetRouting (true);
else
- MR_SetRouting (FALSE);
+ MR_SetRouting (false);
}