void M_Restart(void)
{
+ key_dest = key_game;
}
//============================================================================
// fall back to the normal menu
// say it
- Con_Printf("Falling back to normal menu.\n Error :");
+ Con_Printf("Falling back to normal menu\n");
// init the normal menu now -> this will also correct the menu router pointers
MR_SetRouting (TRUE);
void MP_Restart(void)
{
+ key_dest = key_game;
MP_Init();
}