SDLCONFIG_UNIXLIBS_X11?=-lX11
SDLCONFIG_UNIXSTATICLIBS?=`$(SDL_CONFIG) --static-libs`
SDLCONFIG_UNIXSTATICLIBS_X11?=-lX11
-SDLCONFIG_MACOSXCFLAGS=-I/Library/Frameworks/SDL2.framework/Headers -I$(HOME)/Library/Frameworks/SDL2.framework/Headers
-SDLCONFIG_MACOSXLIBS=-F$(HOME)/Library/Frameworks/ -framework SDL2 -framework Cocoa $(SDLCONFIG_MACOSXCFLAGS)
-SDLCONFIG_MACOSXSTATICLIBS=-F$(HOME)/Library/Frameworks/ -framework SDL2 -framework Cocoa $(SDLCONFIG_MACOSXCFLAGS)
+SDLCONFIG_MACOSXCFLAGS=$(SDLCONFIG_UNIXCFLAGS)
+SDLCONFIG_MACOSXLIBS=$(SDLCONFIG_UNIXLIBS)
+SDLCONFIG_MACOSXSTATICLIBS=$(SDLCONFIG_UNIXSTATICLIBS)
STRIP?=strip
OBJ_SND_NULL=snd_null.o
LIB_SND_NULL=
-# Open Sound System (Linux, FreeBSD and Solaris)
-OBJ_SND_OSS=$(OBJ_SND_COMMON) snd_oss.o
-LIB_SND_OSS=
-
-# Advanced Linux Sound Architecture (Linux)
-OBJ_SND_ALSA=$(OBJ_SND_COMMON) snd_alsa.o
-LIB_SND_ALSA=-lasound
-
-# Core Audio (Mac OS X)
-OBJ_SND_COREAUDIO=$(OBJ_SND_COMMON) snd_coreaudio.o
-LIB_SND_COREAUDIO=-framework CoreAudio
-
-# BSD / Sun audio API (NetBSD and OpenBSD)
-OBJ_SND_BSD=$(OBJ_SND_COMMON) snd_bsd.o
-LIB_SND_BSD=
-
-# DirectX and Win32 WAVE output (Win32)
-OBJ_SND_WIN=$(OBJ_SND_COMMON) snd_win.o
-LIB_SND_WIN=
-
-
###### Common objects and flags #####
# Common objects
com_ents.o \
com_ents4.o \
com_game.o \
+ com_infostring.o \
com_msg.o \
common.o \
console.o \
# Link
LDFLAGS_MACOSXSV=$(LDFLAGS_UNIXCOMMON) -ldl
-LDFLAGS_MACOSXSDL=$(LDFLAGS_UNIXCOMMON) -ldl -framework IOKit $(SDLCONFIG_STATICLIBS) ../../../SDLMain.m
+LDFLAGS_MACOSXSDL=$(LDFLAGS_UNIXCOMMON) -ldl -framework IOKit $(SDLCONFIG_STATICLIBS) #../../../SDLMain.m
##### SunOS specific variables #####