/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined (INCLUDED_SHADERLIB_H)
+#if !defined ( INCLUDED_SHADERLIB_H )
#define INCLUDED_SHADERLIB_H
+#include "defaults.h"
#include "string/string.h"
#include "character.h"
#include "ishaders.h"
-inline bool shader_equal(const char* shader, const char* other)
-{
- return string_equal_nocase(shader, other);
+inline bool shader_equal( const char* shader, const char* other ){
+ return string_equal_nocase( shader, other );
}
-inline bool shader_equal_n(const char* shader, const char* other, std::size_t n)
-{
- return string_equal_nocase_n(shader, other, n);
+inline bool shader_equal_n( const char* shader, const char* other, std::size_t n ){
+ return string_equal_nocase_n( shader, other, n );
}
-inline bool shader_less(const char* shader, const char* other)
-{
- return string_less_nocase(shader, other);
+inline bool shader_less( const char* shader, const char* other ){
+ return string_less_nocase( shader, other );
}
-inline bool shader_equal_prefix(const char* string, const char* prefix)
-{
- return shader_equal_n(string, prefix, string_length(prefix));
+inline bool shader_equal_prefix( const char* string, const char* prefix ){
+ return shader_equal_n( string, prefix, string_length( prefix ) );
}
class shader_less_t
{
public:
- bool operator()(const CopiedString& shader, const CopiedString& other) const
- {
- return shader_less(shader.c_str(), other.c_str());
- }
+bool operator()( const CopiedString& shader, const CopiedString& other ) const {
+ return shader_less( shader.c_str(), other.c_str() );
+}
};
-inline bool shader_valid(const char* shader)
-{
- return string_is_ascii(shader)
- && strchr(shader, ' ') == 0
- && strchr(shader, '\n') == 0
- && strchr(shader, '\r') == 0
- && strchr(shader, '\t') == 0
- && strchr(shader, '\v') == 0
- && strchr(shader, '\\') == 0;
+inline bool shader_valid( const char* shader ){
+ return string_is_ascii( shader )
+ && strchr( shader, ' ' ) == 0
+ && strchr( shader, '\n' ) == 0
+ && strchr( shader, '\r' ) == 0
+ && strchr( shader, '\t' ) == 0
+ && strchr( shader, '\v' ) == 0
+ && strchr( shader, '\\' ) == 0;
}
-inline const char* GlobalTexturePrefix_get()
-{
- return GlobalShaderSystem().getTexturePrefix();
+inline const char* GlobalTexturePrefix_get(){
+ return GlobalShaderSystem().getTexturePrefix();
}
-inline bool shader_is_texture(const char* name)
-{
- return shader_equal_prefix(name, GlobalTexturePrefix_get());
+inline bool shader_is_texture( const char* name ){
+ return shader_equal_prefix( name, GlobalTexturePrefix_get() );
}
-inline const char* shader_get_textureName(const char* name)
-{
- return name + string_length(GlobalTexturePrefix_get());
+inline const char* shader_get_textureName( const char* name ){
+ return name + string_length( GlobalTexturePrefix_get() );
}
-inline bool texdef_name_valid(const char* name)
-{
- return shader_valid(name) && shader_is_texture(name);
+inline bool texdef_name_valid( const char* name ){
+ return shader_valid( name ) && shader_is_texture( name );
}
-inline const char* texdef_name_default()
-{
- return GlobalTexturePrefix_get();
+inline const char* texdef_name_default(){
+ const char* notex = DEFAULT_NOTEX_NAME;
+ return notex;
}
-
#endif