/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
#include "mathlib.h"
-void line_construct_for_vec3(line_t *line, const vec3_t start, const vec3_t end)
-{
- VectorMid(start, end, line->origin);
- VectorSubtract(end, line->origin, line->extents);
+void line_construct_for_vec3( line_t *line, const vec3_t start, const vec3_t end ){
+ VectorMid( start, end, line->origin );
+ VectorSubtract( end, line->origin, line->extents );
}
-int line_test_plane(const line_t* line, const vec4_t plane)
-{
- float fDist;
-
- // calc distance of origin from plane
- fDist = DotProduct(plane, line->origin) + plane[3];
-
- // accept if origin is less than or equal to this distance
- if (fabs(fDist) < fabs(DotProduct(plane, line->extents))) return 1; // partially inside
- else if (fDist < 0) return 2; // totally inside
- return 0; // totally outside
+int line_test_plane( const line_t* line, const vec4_t plane ){
+ float fDist;
+
+ // calc distance of origin from plane
+ fDist = DotProduct( plane, line->origin ) + plane[3];
+
+ // accept if origin is less than or equal to this distance
+ if ( fabs( fDist ) < fabs( DotProduct( plane, line->extents ) ) ) {
+ return 1; // partially inside
+ }
+ else if ( fDist < 0 ) {
+ return 2; // totally inside
+ }
+ return 0; // totally outside
}