from "Graphics Gems", Academic Press, 1990
*/
-#define NUMDIM 3
-#define RIGHT 0
-#define LEFT 1
-#define MIDDLE 2
+const int NUMDIM = 3;
+const int RIGHT = 0;
+const int LEFT = 1;
+const int MIDDLE = 2;
int aabb_intersect_ray( const aabb_t *aabb, const ray_t *ray, vec3_t intersection ){
int inside = 1;