return ostream;
}
-void keydown_accelerators_add( Accelerator accelerator, const Callback& callback );
+void keydown_accelerators_add( Accelerator accelerator, const Callback<void()>& callback );
void keydown_accelerators_remove( Accelerator accelerator );
-void keyup_accelerators_add( Accelerator accelerator, const Callback& callback );
+void keyup_accelerators_add( Accelerator accelerator, const Callback<void()>& callback );
void keyup_accelerators_remove( Accelerator accelerator );
void global_accel_connect_window( ui::Window window );
GClosure* global_accel_group_find( Accelerator accelerator );
-void global_accel_group_connect( const Accelerator& accelerator, const Callback& callback );
-void global_accel_group_disconnect( const Accelerator& accelerator, const Callback& callback );
+void global_accel_group_connect( const Accelerator& accelerator, const Callback<void()>& callback );
+void global_accel_group_disconnect( const Accelerator& accelerator, const Callback<void()>& callback );
class Command
{
public:
-Callback m_callback;
+Callback<void()> m_callback;
const Accelerator& m_accelerator;
-Command( const Callback& callback, const Accelerator& accelerator ) : m_callback( callback ), m_accelerator( accelerator ){
+Command( const Callback<void()>& callback, const Accelerator& accelerator ) : m_callback( callback ), m_accelerator( accelerator ){
}
};
public:
Command m_command;
BoolExportCallback m_exportCallback;
-Toggle( const Callback& callback, const Accelerator& accelerator, const BoolExportCallback& exportCallback ) : m_command( callback, accelerator ), m_exportCallback( exportCallback ){
+Toggle( const Callback<void()>& callback, const Accelerator& accelerator, const BoolExportCallback& exportCallback ) : m_command( callback, accelerator ), m_exportCallback( exportCallback ){
}
};
{
public:
const Accelerator& m_accelerator;
-Callback m_keyDown;
-Callback m_keyUp;
-KeyEvent( const Accelerator& accelerator, const Callback& keyDown, const Callback& keyUp ) : m_accelerator( accelerator ), m_keyDown( keyDown ), m_keyUp( keyUp ){
+Callback<void()> m_keyDown;
+Callback<void()> m_keyUp;
+KeyEvent( const Accelerator& accelerator, const Callback<void()>& keyDown, const Callback<void()>& keyUp ) : m_accelerator( accelerator ), m_keyDown( keyDown ), m_keyUp( keyUp ){
}
};