inline void aabb_draw_wire(const Vector3 points[8])
{
- unsigned int indices[32] = {
+ unsigned int indices[26] = {
0, 1, 1, 2, 2, 3, 3, 0,
4, 5, 5, 6, 6, 7, 7, 4,
0, 4, 1, 5, 2, 6, 3, 7,
- 0, 6, 1, 7, 2, 4, 3, 5 // X cross
+ // 0, 6, 1, 7, 2, 4, 3, 5 // X cross
+ 1, 7 // diagonal line (connect mins to maxs corner)
};
#if 1
glVertexPointer(3, GL_FLOAT, 0, points);