/*
-Copyright (C) 1999-2006 Id Software, Inc. and contributors.
-For a list of contributors, see the accompanying CONTRIBUTORS file.
+ Copyright (C) 1999-2006 Id Software, Inc. and contributors.
+ For a list of contributors, see the accompanying CONTRIBUTORS file.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined (INCLUDED_ECLASSLIB_H)
+#if !defined ( INCLUDED_ECLASSLIB_H )
#define INCLUDED_ECLASSLIB_H
#include <stdio.h>
class ListAttributeType
{
- typedef std::pair<CopiedString, CopiedString> ListItem;
- typedef std::vector<ListItem> ListItems;
- ListItems m_items;
+typedef std::pair<CopiedString, CopiedString> ListItem;
+typedef std::vector<ListItem> ListItems;
+ListItems m_items;
public:
- typedef ListItems::const_iterator const_iterator;
- const_iterator begin() const
- {
- return m_items.begin();
- }
- const_iterator end() const
- {
- return m_items.end();
- }
-
- const ListItem& operator[](std::size_t i) const
- {
- return m_items[i];
- }
- const_iterator findValue(const char* value) const
- {
- for(ListItems::const_iterator i = m_items.begin(); i != m_items.end(); ++i)
- {
- if(string_equal(value, (*i).second.c_str()))
- {
- return i;
- }
- }
- return m_items.end();
- }
-
- void push_back(const char* name, const char* value)
- {
- m_items.push_back(ListItems::value_type(name, value));
- }
+typedef ListItems::const_iterator const_iterator;
+const_iterator begin() const {
+ return m_items.begin();
+}
+const_iterator end() const {
+ return m_items.end();
+}
+
+const ListItem& operator[]( std::size_t i ) const {
+ return m_items[i];
+}
+const_iterator findValue( const char* value ) const {
+ for ( ListItems::const_iterator i = m_items.begin(); i != m_items.end(); ++i )
+ {
+ if ( string_equal( value, ( *i ).second.c_str() ) ) {
+ return i;
+ }
+ }
+ return m_items.end();
+}
+
+void push_back( const char* name, const char* value ){
+ m_items.push_back( ListItems::value_type( name, value ) );
+}
};
class EntityClassAttribute
{
public:
- CopiedString m_type;
- CopiedString m_name;
- CopiedString m_value;
- CopiedString m_description;
- EntityClassAttribute()
- {
- }
- EntityClassAttribute(const char* type, const char* name, const char* value = "", const char* description = "") : m_type(type), m_name(name), m_value(value), m_description(description)
- {
- }
+CopiedString m_type;
+CopiedString m_name;
+CopiedString m_value;
+CopiedString m_description;
+EntityClassAttribute(){
+}
+EntityClassAttribute( const char* type, const char* name, const char* value = "", const char* description = "" ) : m_type( type ), m_name( name ), m_value( value ), m_description( description ){
+}
};
typedef std::pair<CopiedString, EntityClassAttribute> EntityClassAttributePair;
typedef std::list<EntityClassAttributePair> EntityClassAttributes;
typedef std::list<CopiedString> StringList;
-inline const char* EntityClassAttributePair_getName(const EntityClassAttributePair& attributePair)
-{
- if(!string_empty(attributePair.second.m_name.c_str()))
- {
- return attributePair.second.m_name.c_str();
- }
- return attributePair.first.c_str();
+inline const char* EntityClassAttributePair_getName( const EntityClassAttributePair& attributePair ){
+ if ( !string_empty( attributePair.second.m_name.c_str() ) ) {
+ return attributePair.second.m_name.c_str();
+ }
+ return attributePair.first.c_str();
}
-inline const char* EntityClassAttributePair_getDescription(const EntityClassAttributePair& attributePair)
-{
- if(!string_empty(attributePair.second.m_description.c_str()))
- {
- return attributePair.second.m_description.c_str();
- }
- return EntityClassAttributePair_getName(attributePair);
+inline const char* EntityClassAttributePair_getDescription( const EntityClassAttributePair& attributePair ){
+ if ( !string_empty( attributePair.second.m_description.c_str() ) ) {
+ return attributePair.second.m_description.c_str();
+ }
+ return EntityClassAttributePair_getName( attributePair );
}
class EntityClass
{
public:
- CopiedString m_name;
- StringList m_parent;
- bool fixedsize;
- bool unknown; // wasn't found in source
- Vector3 mins;
- Vector3 maxs;
-
- Colour3 color;
- Shader* m_state_fill;
- Shader* m_state_wire;
- Shader* m_state_blend;
-
- CopiedString m_comments;
- char flagnames[MAX_FLAGS][32];
-
- CopiedString m_modelpath;
- CopiedString m_skin;
-
- void (*free)(EntityClass*);
-
- EntityClassAttributes m_attributes;
-
- bool inheritanceResolved;
- bool sizeSpecified;
- bool colorSpecified;
-
- const char* name() const
- {
- return m_name.c_str();
- }
- const char* comments() const
- {
- return m_comments.c_str();
- }
- const char* modelpath() const
- {
- return m_modelpath.c_str();
- }
- const char* skin() const
- {
- return m_skin.c_str();
- }
+CopiedString m_name;
+StringList m_parent;
+bool fixedsize;
+bool unknown; // wasn't found in source
+Vector3 mins;
+Vector3 maxs;
+
+Colour3 color;
+Shader* m_state_fill;
+Shader* m_state_wire;
+Shader* m_state_blend;
+
+CopiedString m_comments;
+char flagnames[MAX_FLAGS][32];
+
+CopiedString m_modelpath;
+CopiedString m_skin;
+
+void ( *free )( EntityClass* );
+
+EntityClassAttributes m_attributes;
+
+bool inheritanceResolved;
+bool sizeSpecified;
+bool colorSpecified;
+
+const char* name() const {
+ return m_name.c_str();
+}
+const char* comments() const {
+ return m_comments.c_str();
+}
+const char* modelpath() const {
+ return m_modelpath.c_str();
+}
+const char* skin() const {
+ return m_skin.c_str();
+}
};
-inline const char* EntityClass_valueForKey(const EntityClass& entityClass, const char* key)
-{
- for(EntityClassAttributes::const_iterator i = entityClass.m_attributes.begin(); i != entityClass.m_attributes.end(); ++i)
- {
- if(string_equal(key, (*i).first.c_str()))
- {
- return (*i).second.m_value.c_str();
- }
- }
- return "";
+inline const char* EntityClass_valueForKey( const EntityClass& entityClass, const char* key ){
+ for ( EntityClassAttributes::const_iterator i = entityClass.m_attributes.begin(); i != entityClass.m_attributes.end(); ++i )
+ {
+ if ( string_equal( key, ( *i ).first.c_str() ) ) {
+ return ( *i ).second.m_value.c_str();
+ }
+ }
+ return "";
}
-inline EntityClassAttributePair& EntityClass_insertAttribute(EntityClass& entityClass, const char* key, const EntityClassAttribute& attribute = EntityClassAttribute())
-{
- entityClass.m_attributes.push_back(EntityClassAttributePair(key, attribute));
- return entityClass.m_attributes.back();
+inline EntityClassAttributePair& EntityClass_insertAttribute( EntityClass& entityClass, const char* key, const EntityClassAttribute& attribute = EntityClassAttribute() ){
+ entityClass.m_attributes.push_back( EntityClassAttributePair( key, attribute ) );
+ return entityClass.m_attributes.back();
}
-inline void buffer_write_colour_fill(char buffer[128], const Colour3& colour)
-{
- sprintf(buffer, "(%g %g %g)", colour[0], colour[1], colour[2]);
+inline void buffer_write_colour_fill( char buffer[128], const Colour3& colour ){
+ sprintf( buffer, "(%g %g %g)", colour[0], colour[1], colour[2] );
}
-inline void buffer_write_colour_wire(char buffer[128], const Colour3& colour)
-{
- sprintf(buffer, "<%g %g %g>", colour[0], colour[1], colour[2]);
+inline void buffer_write_colour_wire( char buffer[128], const Colour3& colour ){
+ sprintf( buffer, "<%g %g %g>", colour[0], colour[1], colour[2] );
}
-inline void buffer_write_colour_blend(char buffer[128], const Colour3& colour)
-{
- sprintf(buffer, "[%g %g %g]", colour[0], colour[1], colour[2]);
+inline void buffer_write_colour_blend( char buffer[128], const Colour3& colour ){
+ sprintf( buffer, "[%g %g %g]", colour[0], colour[1], colour[2] );
}
-inline Shader* colour_capture_state_fill(const Colour3& colour)
-{
- char buffer[128];
- buffer_write_colour_fill(buffer, colour);
- return GlobalShaderCache().capture(buffer);
+inline Shader* colour_capture_state_fill( const Colour3& colour ){
+ char buffer[128];
+ buffer_write_colour_fill( buffer, colour );
+ return GlobalShaderCache().capture( buffer );
}
-inline void colour_release_state_fill(const Colour3& colour)
-{
- char buffer[128];
- buffer_write_colour_fill(buffer, colour);
- GlobalShaderCache().release(buffer);
+inline void colour_release_state_fill( const Colour3& colour ){
+ char buffer[128];
+ buffer_write_colour_fill( buffer, colour );
+ GlobalShaderCache().release( buffer );
}
-inline Shader* colour_capture_state_wire(const Colour3& colour)
-{
- char buffer[128];
- buffer_write_colour_wire(buffer, colour);
- return GlobalShaderCache().capture(buffer);
+inline Shader* colour_capture_state_wire( const Colour3& colour ){
+ char buffer[128];
+ buffer_write_colour_wire( buffer, colour );
+ return GlobalShaderCache().capture( buffer );
}
-inline void colour_release_state_wire(const Colour3& colour)
-{
- char buffer[128];
- buffer_write_colour_wire(buffer, colour);
- GlobalShaderCache().release(buffer);
+inline void colour_release_state_wire( const Colour3& colour ){
+ char buffer[128];
+ buffer_write_colour_wire( buffer, colour );
+ GlobalShaderCache().release( buffer );
}
-inline Shader* colour_capture_state_blend(const Colour3& colour)
-{
- char buffer[128];
- buffer_write_colour_blend(buffer, colour);
- return GlobalShaderCache().capture(buffer);
+inline Shader* colour_capture_state_blend( const Colour3& colour ){
+ char buffer[128];
+ buffer_write_colour_blend( buffer, colour );
+ return GlobalShaderCache().capture( buffer );
}
-inline void colour_release_state_blend(const Colour3& colour)
-{
- char buffer[128];
- buffer_write_colour_blend(buffer, colour);
- GlobalShaderCache().release(buffer);
+inline void colour_release_state_blend( const Colour3& colour ){
+ char buffer[128];
+ buffer_write_colour_blend( buffer, colour );
+ GlobalShaderCache().release( buffer );
}
-inline void eclass_capture_state(EntityClass* eclass)
-{
- eclass->m_state_fill = colour_capture_state_fill(eclass->color);
- eclass->m_state_wire = colour_capture_state_wire(eclass->color);
- eclass->m_state_blend = colour_capture_state_blend(eclass->color);
+inline void eclass_capture_state( EntityClass* eclass ){
+ eclass->m_state_fill = colour_capture_state_fill( eclass->color );
+ eclass->m_state_wire = colour_capture_state_wire( eclass->color );
+ eclass->m_state_blend = colour_capture_state_blend( eclass->color );
}
-inline void eclass_release_state(EntityClass* eclass)
-{
- colour_release_state_fill(eclass->color);
- colour_release_state_wire(eclass->color);
- colour_release_state_blend(eclass->color);
+inline void eclass_release_state( EntityClass* eclass ){
+ colour_release_state_fill( eclass->color );
+ colour_release_state_wire( eclass->color );
+ colour_release_state_blend( eclass->color );
}
// eclass constructor
-inline EntityClass* Eclass_Alloc()
-{
- EntityClass* e = new EntityClass;
+inline EntityClass* Eclass_Alloc(){
+ EntityClass* e = new EntityClass;
- e->fixedsize = false;
- e->unknown = false;
- memset(e->flagnames, 0, MAX_FLAGS*32);
+ e->fixedsize = false;
+ e->unknown = false;
+ memset( e->flagnames, 0, MAX_FLAGS * 32 );
- e->maxs = Vector3(-1,-1,-1);
- e->mins = Vector3(1, 1, 1);
+ e->maxs = Vector3( -1,-1,-1 );
+ e->mins = Vector3( 1, 1, 1 );
- e->free = 0;
+ e->free = 0;
- e->inheritanceResolved = true;
- e->sizeSpecified = false;
- e->colorSpecified = false;
+ e->inheritanceResolved = true;
+ e->sizeSpecified = false;
+ e->colorSpecified = false;
- return e;
+ return e;
}
// eclass destructor
-inline void Eclass_Free(EntityClass* e)
-{
- eclass_release_state(e);
+inline void Eclass_Free( EntityClass* e ){
+ eclass_release_state( e );
- delete e;
+ delete e;
}
-inline bool classname_equal(const char* classname, const char* other)
-{
- return string_equal(classname, other);
+inline bool classname_equal( const char* classname, const char* other ){
+ return string_equal( classname, other );
}
-inline EntityClass* EClass_Create(const char* name, const Vector3& colour, const char* comments)
-{
- EntityClass *e = Eclass_Alloc();
- e->free = &Eclass_Free;
+inline EntityClass* EClass_Create( const char* name, const Vector3& colour, const char* comments ){
+ EntityClass *e = Eclass_Alloc();
+ e->free = &Eclass_Free;
- e->m_name = name;
+ e->m_name = name;
e->color = colour;
- eclass_capture_state(e);
+ eclass_capture_state( e );
- if (comments)
- e->m_comments = comments;
+ if ( comments ) {
+ e->m_comments = comments;
+ }
- return e;
+ return e;
}
-inline EntityClass* EClass_Create_FixedSize(const char* name, const Vector3& colour, const Vector3& mins, const Vector3& maxs, const char* comments)
-{
- EntityClass *e = Eclass_Alloc();
- e->free = &Eclass_Free;
+inline EntityClass* EClass_Create_FixedSize( const char* name, const Vector3& colour, const Vector3& mins, const Vector3& maxs, const char* comments ){
+ EntityClass *e = Eclass_Alloc();
+ e->free = &Eclass_Free;
- e->m_name = name;
+ e->m_name = name;
e->color = colour;
- eclass_capture_state(e);
+ eclass_capture_state( e );
- e->fixedsize = true;
+ e->fixedsize = true;
- e->mins = mins;
- e->maxs = maxs;
+ e->mins = mins;
+ e->maxs = maxs;
- if (comments)
- e->m_comments = comments;
+ if ( comments ) {
+ e->m_comments = comments;
+ }
- return e;
+ return e;
}
const Vector3 smallbox[2] = {
- Vector3(-8,-8,-8),
- Vector3( 8, 8, 8),
+ Vector3( -8,-8,-8 ),
+ Vector3( 8, 8, 8 ),
};
-inline EntityClass *EntityClass_Create_Default(const char *name, bool has_brushes)
-{
+inline EntityClass *EntityClass_Create_Default( const char *name, bool has_brushes ){
// create a new class for it
- if (has_brushes)
- {
- return EClass_Create(name, Vector3(0.0f, 0.5f, 0.0f), "Not found in source.");
+ if ( has_brushes ) {
+ return EClass_Create( name, Vector3( 0.0f, 0.5f, 0.0f ), "Not found in source." );
}
else
{
- return EClass_Create_FixedSize(name, Vector3(0.0f, 0.5f, 0.0f), smallbox[0], smallbox[1], "Not found in source.");
+ return EClass_Create_FixedSize( name, Vector3( 0.0f, 0.5f, 0.0f ), smallbox[0], smallbox[1], "Not found in source." );
}
}