void
Key_Event (int key, char ascii, qboolean down)
{
-#if 1
+#if 0
#define USERPLAYING() ( !key_consoleactive && key_dest == key_game && (cls.state == ca_connected && cls.signon == SIGNONS) )
//#define CONSOLEKEY() (key_consoleactive && !consolekeys[key])
#define CONSOLEKEY() ( key_dest == key_console)