*/
#include "quakedef.h"
-
+#include "cl_video.h"
/*
key up events are sent even if in console mode
return;
}
+ // ignore binds while a video is played, let the video system handle the key event
+ if (cl_videoplaying)
+ {
+ CL_Video_KeyEvent (key, ascii, keydown[key] != 0);
+ return;
+ }
+
// anything else is a key press into the game, chat line, or menu
switch (key_dest)
{