else if(keydown[K_SHIFT]) // move cursor to the previous character ignoring colors
{
int pos;
- size_t inchar;
+ size_t inchar = 0;
pos = u8_prevbyte(key_line, key_linepos);
while (pos)
if(pos-1 > 0 && key_line[pos-1] == STRING_COLOR_TAG && isdigit(key_line[pos]))
if (key == K_HOME || key == K_KP_HOME)
{
if (keydown[K_CTRL])
- con_backscroll = INT_MAX;
+ con_backscroll = CON_TEXTSIZE;
else
key_linepos = 1;
return;
static char tbl_keyascii[MAX_KEYS];
static keydest_t tbl_keydest[MAX_KEYS];
+typedef struct eventqueueitem_s
+{
+ int key;
+ int ascii;
+ qboolean down;
+}
+eventqueueitem_t;
+static int events_blocked = 0;
+static eventqueueitem_t eventqueue[32];
+static unsigned eventqueue_idx = 0;
+
+static void Key_EventQueue_Add(int key, int ascii, qboolean down)
+{
+ if(eventqueue_idx < sizeof(eventqueue) / sizeof(*eventqueue))
+ {
+ eventqueue[eventqueue_idx].key = key;
+ eventqueue[eventqueue_idx].ascii = ascii;
+ eventqueue[eventqueue_idx].down = down;
+ ++eventqueue_idx;
+ }
+}
+
+void Key_EventQueue_Block(void)
+{
+ // block key events until call to Unblock
+ events_blocked = true;
+}
+
+void Key_EventQueue_Unblock(void)
+{
+ // unblocks key events again
+ unsigned i;
+ events_blocked = false;
+ for(i = 0; i < eventqueue_idx; ++i)
+ Key_Event(eventqueue[i].key, eventqueue[i].ascii, eventqueue[i].down);
+ eventqueue_idx = 0;
+}
+
void
Key_Event (int key, int ascii, qboolean down)
{
if (key < 0 || key >= MAX_KEYS)
return;
+ if(events_blocked)
+ {
+ Key_EventQueue_Add(key, ascii, down);
+ return;
+ }
+
// get key binding
bind = keybindings[key_bmap][key];
if (!bind)
bind = keybindings[key_bmap2][key];
- if (developer.integer >= 1000)
- Con_Printf("Key_Event(%i, '%c', %s) keydown %i bind \"%s\"\n", key, ascii ? ascii : '?', down ? "down" : "up", keydown[key], bind ? bind : "");
+ if (developer_insane.integer)
+ Con_DPrintf("Key_Event(%i, '%c', %s) keydown %i bind \"%s\"\n", key, ascii ? ascii : '?', down ? "down" : "up", keydown[key], bind ? bind : "");
if(key_consoleactive)
keydest = key_console;
if(key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
{
key_consoleactive &= ~KEY_CONSOLEACTIVE_USER;
- MR_ToggleMenu_f ();
+ MR_ToggleMenu(1);
}
else
Con_ToggleConsole_f();
// csqc has priority over toggle menu if it wants to (e.g. handling escape for UI stuff in-game.. :sick:)
q = CL_VM_InputEvent(down, key, ascii);
if (!q && down)
- MR_ToggleMenu_f ();
+ MR_ToggleMenu(1);
break;
default:
}
// send function keydowns to interpreter no matter what mode is (unless the menu has specifically grabbed the keyboard, for rebinding keys)
+ // VorteX: Omnicide does bind F* keys
if (keydest != key_menu_grabbed)
- if (key >= K_F1 && key <= K_F12)
+ if (key >= K_F1 && key <= K_F12 && gamemode != GAME_BLOODOMNICIDE)
{
if (bind)
{