/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_SELECTABLE_H)
+#if !defined( INCLUDED_SELECTABLE_H )
#define INCLUDED_SELECTABLE_H
#include <cstddef>
-#include "math/vector.h"
+#include "generic/vector.h"
#include "scenelib.h"
+#include "generic/callbackfwd.h"
class SelectionIntersection
{
- float m_depth;
- float m_distance;
+float m_depth;
+float m_distance;
public:
- SelectionIntersection() : m_depth(1), m_distance(2)
- {
- }
- SelectionIntersection(float depth, float distance) : m_depth(depth), m_distance(distance)
- {
- }
- bool operator<(const SelectionIntersection& other) const
- {
- if(m_distance != other.m_distance)
- {
- return m_distance < other.m_distance;
- }
- if(m_depth != other.m_depth)
- {
- return m_depth < other.m_depth;
- }
- return false;
- }
- bool equalEpsilon(const SelectionIntersection& other, float distanceEpsilon, float depthEpsilon) const
- {
- return float_equal_epsilon(m_distance, other.m_distance, distanceEpsilon)
- && float_equal_epsilon(m_depth, other.m_depth, depthEpsilon);
- }
- float depth() const
- {
- return m_depth;
- }
- bool valid() const
- {
- return depth() < 1;
- }
+SelectionIntersection() : m_depth( 1 ), m_distance( 2 ){
+}
+SelectionIntersection( float depth, float distance ) : m_depth( depth ), m_distance( distance ){
+}
+bool operator<( const SelectionIntersection& other ) const {
+ if ( m_distance != other.m_distance ) {
+ return m_distance < other.m_distance;
+ }
+ if ( m_depth != other.m_depth ) {
+ return m_depth < other.m_depth;
+ }
+ return false;
+}
+bool equalEpsilon( const SelectionIntersection& other, float distanceEpsilon, float depthEpsilon ) const {
+ return float_equal_epsilon( m_distance, other.m_distance, distanceEpsilon )
+ && float_equal_epsilon( m_depth, other.m_depth, depthEpsilon );
+}
+float depth() const {
+ return m_depth;
+}
+bool valid() const {
+ return depth() < 1;
+}
};
// returns true if self is closer than other
-inline bool SelectionIntersection_closer(const SelectionIntersection& self, const SelectionIntersection& other)
-{
- return self < other;
+inline bool SelectionIntersection_closer( const SelectionIntersection& self, const SelectionIntersection& other ){
+ return self < other;
}
// assigns other to best if other is closer than best
-inline void assign_if_closer(SelectionIntersection& best, const SelectionIntersection& other)
-{
- if(SelectionIntersection_closer(other, best))
- {
- best = other;
- }
+inline void assign_if_closer( SelectionIntersection& best, const SelectionIntersection& other ){
+ if ( SelectionIntersection_closer( other, best ) ) {
+ best = other;
+ }
}
class VertexPointer
{
- typedef const unsigned char* byte_pointer;
+typedef const unsigned char* byte_pointer;
+public:
+typedef float elem_type;
+typedef const elem_type* pointer;
+typedef const elem_type& reference;
+
+class iterator
+{
public:
- typedef float elem_type;
- typedef const elem_type* pointer;
- typedef const elem_type& reference;
-
- class iterator
- {
- public:
- iterator() {}
- iterator(byte_pointer vertices, std::size_t stride)
- : m_iter(vertices), m_stride(stride) {}
-
- bool operator==(const iterator& other) const
- {
- return m_iter == other.m_iter;
- }
- bool operator!=(const iterator& other) const
- {
- return !operator==(other);
- }
-
- iterator operator+(std::size_t i)
- {
- return iterator(m_iter + i * m_stride, m_stride);
- }
- iterator operator+=(std::size_t i)
- {
- m_iter += i * m_stride;
- return *this;
- }
- iterator& operator++()
- {
- m_iter += m_stride;
- return *this;
- }
- iterator operator++(int)
- {
- iterator tmp = *this;
- m_iter += m_stride;
- return tmp;
- }
- reference operator*() const
- {
- return *reinterpret_cast<pointer>(m_iter);
- }
- private:
- byte_pointer m_iter;
- std::size_t m_stride;
- };
-
- VertexPointer(pointer vertices, std::size_t stride)
- : m_vertices(reinterpret_cast<byte_pointer>(vertices)), m_stride(stride) {}
-
- iterator begin() const
- {
- return iterator(m_vertices, m_stride);
- }
-
- reference operator[](std::size_t i) const
- {
- return *reinterpret_cast<pointer>(m_vertices + m_stride*i);
- }
+iterator() {}
+iterator( byte_pointer vertices, std::size_t stride )
+ : m_iter( vertices ), m_stride( stride ) {}
+bool operator==( const iterator& other ) const {
+ return m_iter == other.m_iter;
+}
+bool operator!=( const iterator& other ) const {
+ return !operator==( other );
+}
+
+iterator operator+( std::size_t i ){
+ return iterator( m_iter + i * m_stride, m_stride );
+}
+iterator operator+=( std::size_t i ){
+ m_iter += i * m_stride;
+ return *this;
+}
+iterator& operator++(){
+ m_iter += m_stride;
+ return *this;
+}
+iterator operator++( int ){
+ iterator tmp = *this;
+ m_iter += m_stride;
+ return tmp;
+}
+reference operator*() const {
+ return *reinterpret_cast<pointer>( m_iter );
+}
private:
- byte_pointer m_vertices;
- std::size_t m_stride;
+byte_pointer m_iter;
+std::size_t m_stride;
+};
+
+VertexPointer( pointer vertices, std::size_t stride )
+ : m_vertices( reinterpret_cast<byte_pointer>( vertices ) ), m_stride( stride ) {}
+
+iterator begin() const {
+ return iterator( m_vertices, m_stride );
+}
+
+reference operator[]( std::size_t i ) const {
+ return *reinterpret_cast<pointer>( m_vertices + m_stride * i );
+}
+
+private:
+byte_pointer m_vertices;
+std::size_t m_stride;
};
class IndexPointer
{
public:
- typedef unsigned int index_type;
- typedef const index_type* pointer;
-
- class iterator
- {
- public:
- iterator(pointer iter) : m_iter(iter) {}
-
- bool operator==(const iterator& other) const
- {
- return m_iter == other.m_iter;
- }
- bool operator!=(const iterator& other) const
- {
- return !operator==(other);
- }
-
- iterator operator+(std::size_t i)
- {
- return m_iter + i;
- }
- iterator operator+=(std::size_t i)
- {
- return m_iter += i;
- }
- iterator operator++()
- {
- return ++m_iter;
- }
- iterator operator++(int)
- {
- return m_iter++;
- }
- const index_type& operator*() const
- {
- return *m_iter;
- }
- private:
- void increment()
- {
- ++m_iter;
- }
- pointer m_iter;
- };
-
- IndexPointer(pointer indices, std::size_t count)
- : m_indices(indices), m_finish(indices + count) {}
-
- iterator begin() const
- {
- return m_indices;
- }
- iterator end() const
- {
- return m_finish;
- }
+typedef unsigned int index_type;
+typedef const index_type* pointer;
+
+class iterator
+{
+public:
+iterator( pointer iter ) : m_iter( iter ) {}
+
+bool operator==( const iterator& other ) const {
+ return m_iter == other.m_iter;
+}
+bool operator!=( const iterator& other ) const {
+ return !operator==( other );
+}
+
+iterator operator+( std::size_t i ){
+ return m_iter + i;
+}
+iterator operator+=( std::size_t i ){
+ return m_iter += i;
+}
+iterator operator++(){
+ return ++m_iter;
+}
+iterator operator++( int ){
+ return m_iter++;
+}
+const index_type& operator*() const {
+ return *m_iter;
+}
+private:
+void increment(){
+ ++m_iter;
+}
+pointer m_iter;
+};
+
+IndexPointer( pointer indices, std::size_t count )
+ : m_indices( indices ), m_finish( indices + count ) {}
+
+iterator begin() const {
+ return m_indices;
+}
+iterator end() const {
+ return m_finish;
+}
private:
- pointer m_indices;
- pointer m_finish;
+pointer m_indices;
+pointer m_finish;
};
template<typename Element> class BasicVector3;
class SelectionTest
{
public:
- virtual void BeginMesh(const Matrix4& localToWorld, bool twoSided = false) = 0;
- virtual const VolumeTest& getVolume() const = 0;
- virtual const Vector3& getNear() const = 0;
- virtual const Vector3& getFar() const = 0;
- virtual void TestPoint(const Vector3& point, SelectionIntersection& best) = 0;
- virtual void TestPolygon(const VertexPointer& vertices, std::size_t count, SelectionIntersection& best) = 0;
- virtual void TestLineLoop(const VertexPointer& vertices, std::size_t count, SelectionIntersection& best) = 0;
- virtual void TestLineStrip(const VertexPointer& vertices, std::size_t count, SelectionIntersection& best) = 0;
- virtual void TestLines(const VertexPointer& vertices, std::size_t count, SelectionIntersection& best) = 0;
- virtual void TestTriangles(const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best) = 0;
- virtual void TestQuads(const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best) = 0;
- virtual void TestQuadStrip(const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best) = 0;
+virtual void BeginMesh( const Matrix4& localToWorld, bool twoSided = false ) = 0;
+virtual const VolumeTest& getVolume() const = 0;
+virtual const Vector3& getNear() const = 0;
+virtual const Vector3& getFar() const = 0;
+virtual void TestPoint( const Vector3& point, SelectionIntersection& best ) = 0;
+virtual void TestPolygon( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
+virtual void TestLineLoop( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
+virtual void TestLineStrip( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
+virtual void TestLines( const VertexPointer& vertices, std::size_t count, SelectionIntersection& best ) = 0;
+virtual void TestTriangles( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ) = 0;
+virtual void TestQuads( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ) = 0;
+virtual void TestQuadStrip( const VertexPointer& vertices, const IndexPointer& indices, SelectionIntersection& best ) = 0;
};
class Selectable;
class Selector
{
public:
- virtual void pushSelectable(Selectable& selectable) = 0;
- virtual void popSelectable() = 0;
- virtual void addIntersection(const SelectionIntersection& intersection) = 0;
+virtual void pushSelectable( Selectable& selectable ) = 0;
+virtual void popSelectable() = 0;
+virtual void addIntersection( const SelectionIntersection& intersection ) = 0;
};
-inline void Selector_add(Selector& selector, Selectable& selectable)
-{
- selector.pushSelectable(selectable);
- selector.addIntersection(SelectionIntersection(0, 0));
- selector.popSelectable();
+inline void Selector_add( Selector& selector, Selectable& selectable ){
+ selector.pushSelectable( selectable );
+ selector.addIntersection( SelectionIntersection( 0, 0 ) );
+ selector.popSelectable();
}
-inline void Selector_add(Selector& selector, Selectable& selectable, const SelectionIntersection& intersection)
-{
- selector.pushSelectable(selectable);
- selector.addIntersection(intersection);
- selector.popSelectable();
+inline void Selector_add( Selector& selector, Selectable& selectable, const SelectionIntersection& intersection ){
+ selector.pushSelectable( selectable );
+ selector.addIntersection( intersection );
+ selector.popSelectable();
}
class SelectionTestable
{
public:
- STRING_CONSTANT(Name, "SelectionTestable");
+STRING_CONSTANT( Name, "SelectionTestable" );
- virtual void testSelect(Selector& selector, SelectionTest& test) = 0;
+virtual void testSelect( Selector& selector, SelectionTest& test ) = 0;
};
-inline SelectionTestable* Instance_getSelectionTestable(scene::Instance& instance)
-{
- return InstanceTypeCast<SelectionTestable>::cast(instance);
+inline SelectionTestable* Instance_getSelectionTestable( scene::Instance& instance ){
+ return InstanceTypeCast<SelectionTestable>::cast( instance );
}
-template<typename FirstArgument>
-class Callback1;
class Plane3;
typedef Callback1<const Plane3&> PlaneCallback;
class SelectedPlanes
{
public:
- virtual bool contains(const Plane3& plane) const = 0;
+virtual bool contains( const Plane3& plane ) const = 0;
};
class PlaneSelectable
{
public:
- STRING_CONSTANT(Name, "PlaneSelectable");
+STRING_CONSTANT( Name, "PlaneSelectable" );
- virtual void selectPlanes(Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback) = 0;
- virtual void selectReversedPlanes(Selector& selector, const SelectedPlanes& selectedPlanes) = 0;
+virtual void selectPlanes( Selector& selector, SelectionTest& test, const PlaneCallback& selectedPlaneCallback ) = 0;
+virtual void selectReversedPlanes( Selector& selector, const SelectedPlanes& selectedPlanes ) = 0;
};