/*
-Copyright (C) 2001-2006, William Joseph.
-All Rights Reserved.
+ Copyright (C) 2001-2006, William Joseph.
+ All Rights Reserved.
-This file is part of GtkRadiant.
+ This file is part of GtkRadiant.
-GtkRadiant is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
+ GtkRadiant is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
-GtkRadiant is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+ GtkRadiant is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with GtkRadiant; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-*/
+ You should have received a copy of the GNU General Public License
+ along with GtkRadiant; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+ */
-#if !defined(INCLUDED_RENDERABLE_H)
+#if !defined( INCLUDED_RENDERABLE_H )
#define INCLUDED_RENDERABLE_H
#include "generic/constant.h"
class Renderer
{
public:
- enum EHighlightMode
- {
- eFace = 1 << 0,
- /*! Full highlighting. */
- ePrimitive = 1 << 1,
- };
+enum EHighlightMode
+{
+ eFace = 1 << 0,
+ /*! Full highlighting. */
+ ePrimitive = 1 << 1,
+};
- enum EStyle
- {
- eWireframeOnly,
- eFullMaterials,
- };
+enum EStyle
+{
+ eWireframeOnly,
+ eFullMaterials,
+};
- virtual void PushState() = 0;
- virtual void PopState() = 0;
- virtual void SetState(Shader* state, EStyle mode) = 0;
- virtual const EStyle getStyle() const = 0;
- virtual void Highlight(EHighlightMode mode, bool bEnable = true) = 0;
- virtual void setLights(const LightList& lights)
- {
- }
- virtual void addRenderable(const OpenGLRenderable& renderable, const Matrix4& world) = 0;
+virtual void PushState() = 0;
+virtual void PopState() = 0;
+virtual void SetState( Shader* state, EStyle mode ) = 0;
+virtual EStyle getStyle() const = 0;
+virtual void Highlight( EHighlightMode mode, bool bEnable = true ) = 0;
+virtual void setLights( const LightList& lights ){
+}
+virtual void addRenderable( const OpenGLRenderable& renderable, const Matrix4& world ) = 0;
};
class VolumeTest;
class Renderable
{
public:
- STRING_CONSTANT(Name, "Renderable");
+virtual ~Renderable() = default;
+STRING_CONSTANT( Name, "Renderable" );
- virtual void renderSolid(Renderer& renderer, const VolumeTest& volume) const = 0;
- virtual void renderWireframe(Renderer& renderer, const VolumeTest& volume) const = 0;
- virtual void renderComponents(Renderer&, const VolumeTest&) const
- {
- }
- virtual void viewChanged() const
- {
- }
+virtual void renderSolid( Renderer& renderer, const VolumeTest& volume ) const = 0;
+virtual void renderWireframe( Renderer& renderer, const VolumeTest& volume ) const = 0;
+virtual void renderComponents( Renderer&, const VolumeTest& ) const {
+}
+virtual void viewChanged() const {
+}
};
#endif