virtual void PushState() = 0;
virtual void PopState() = 0;
virtual void SetState( Shader* state, EStyle mode ) = 0;
-virtual const EStyle getStyle() const = 0;
+virtual EStyle getStyle() const = 0;
virtual void Highlight( EHighlightMode mode, bool bEnable = true ) = 0;
virtual void setLights( const LightList& lights ){
}
class Renderable
{
public:
+virtual ~Renderable() = default;
STRING_CONSTANT( Name, "Renderable" );
virtual void renderSolid( Renderer& renderer, const VolumeTest& volume ) const = 0;