const char* ( *getSettingsPath )( );
const char* ( *getMapsPath )( );
+ const char* ( *getGameFile )( );
const char* ( *getGameName )( );
const char* ( *getGameMode )( );
const char* ( *getGameDescriptionKeyValue )(const char* key);
const char* ( *getRequiredGameDescriptionKeyValue )(const char* key);
- void ( *attachGameToolsPathObserver )( ModuleObserver& observer );
- void ( *detachGameToolsPathObserver )( ModuleObserver& observer );
- void ( *attachEnginePathObserver )( ModuleObserver& observer );
- void ( *detachEnginePathObserver )( ModuleObserver& observer );
- void ( *attachGameNameObserver )( ModuleObserver& observer );
- void ( *detachGameNameObserver )( ModuleObserver& observer );
- void ( *attachGameModeObserver )( ModuleObserver& observer );
- void ( *detachGameModeObserver )( ModuleObserver& observer );
-
SignalHandlerId ( *XYWindowDestroyed_connect )( const SignalHandler& handler );
void ( *XYWindowDestroyed_disconnect )( SignalHandlerId id );
MouseEventHandlerId ( *XYWindowMouseDown_connect )( const MouseEventHandler& handler );