virtual void setCounter(Counter* counter) = 0;
- virtual void connectEntities(const scene::Path& e1, const scene::Path& e2) = 0;
+ virtual void connectEntities(const scene::Path& e1, const scene::Path& e2, int index) = 0;
virtual void setLightRadii(bool lightRadii) = 0;
virtual bool getLightRadii() = 0;