if (entnum >= MAX_EDICTS)
{
Mem_Free(text);
- Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)\n", MAX_EDICTS);
+ Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
}
while (entnum >= prog->max_edicts)
//SV_IncreaseEdicts();